Star Wars Roleplay: Chaos

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 The Chaos Pact

THE CHAOS PACT
"Liberate the Galaxy of their False Gods in holy fire!"
"Let the Galaxy burn!"
"Khaos Reigns!"

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OUT OF CHARACTER INFORMATION

Intent
:

To create an armed force for Warmaster Festerruman Sachiel in order to spread chaos through the Galaxy in the name name of His God.

Role: They serve as a massive military unit for the Pact of Chaos, it's sledgehammer to carry out the Warmasters will.

Image Credit: Letzte Battalion from Hellsing

Permissions: [WIP]

Links:
The Blood Pact and Chaos from Warhammer 40k which I took first musings from and the Letze Battalion from Hellsing that I have used for their design and the sense of relentless drive and inhumanity.

GENERAL INFORMATION
Army Name
: The Chaos Pact

Classification: An organized zealous cultist army.

Affiliation: Warmaster Festerruman Sachiel as its supreme Commander

Army Symbol:

The Chaos symbol is what the Pact refers to as The Holy Star of Chaos that serves as their main battle banner. It is the image of their God manifest and the banners it is placed on is considered sacred. It is most typically displayed upon the flayed skin of the most loyal servants of the Warmaster whose bodies have been recovered from the battlefield after a heroic death. It is one of the greatest honors for a Pact trooper to ever achieve. For an Un-pacted to lay a finger on a Holy Star banner is a heresy that will result in the purging of the offender in holy fire. Units of repute within the Pact have their own banners created to celebrate their noble achievements and legacies.
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Description:

The Chaos Pact is a massive extremist cultist army dedicated to seeing the Galaxy plunge into anarchy with their primordial truth, to be stripped of their heretical governments, and to purge the false gods that have tricked all with promises of peace and order. Unlike most of their kind that has come before, the Pact prides themselves on the supreme and unbreakable discipline of the common grunt and their carefully constructed organization modeled on the best armies of the Galaxy. Soldiers of the Pact are indoctrinated for years to obey their commanders in all things, without question, hesitation, or doubt. These things, combined with their zealous and absolute loyalty to their God and Warmaster, means they will almost always fight to the last man, giving nor expecting any mercy. The only thing they may ever fear is dying before the achievement of their objective, thus failing their holy deed in the eyes of Khoas and their Warmaster.

Many of their officers are battle-hardened and trained, often routinely using standard military tactics rather than relying on blood-crazed berserkers that simply rush head-long on the battlefield to attack their foe until they or their foe have died. They understand combined arms and the importance of regiments working together in order to achieve a goal. It was such iron-discipline and organization that allowed the Warmasteer to conquer Herodor in short order, standing firm and uniform against the barbarians that blindly threw themselves on their line, and watching their foes break and flee for fear of their lives. Well organized, they have an established chain of command that allows them to co-ordinate easily on a massive scale. This enables them to almost always achieve numerical local superiority over their foes, able and willing to deploy millions of disposable manpower to a planet in mere days. This has given them the appearance of simply sweeping their enemies with a sheer wave of bodies

The Pact, despite its professionalism, advanced organization, and staunch discipline, they are still fervent insane religious extremist that cannot be reasoned with. In the aftermath of a victorious battle, often commits massacres and atrocities of a repulsive level. They are not tolerant of non-believers and heathens, often flaying their skin off, bleeding them out, or burning them on stakes, purging their sins with Holy fire. Often, many innocents are rounded up and used for their sick debauched sacrifices and rituals to their God. If one currently trapped within Pact occupied land does not accept the word of Khoas, repent their sin of following false ideals, and fight with all dedication for the Pact and the Warmaster, those individuals are as good as dead. Only the most faithful and zealous survive.

They have all pledged themselves to Warmaster Festerruman Sachiel, their supreme leader, and are named after the Pact all members take in order to swear to the goal of Anarchy. This ritual involves them grasping a burning branch in order to understand what it was like of their Warmaster when he made his very own pledge to Khaos Himself.

SOCIAL INFORMATION
  • Headquarters: Herodor (To be written)
  • Goals: To bring anarchy to the Galaxy, to tear down the false Gods that have deceived the people, to bring true freedom by teaching all the primordial truth, and to serve the Warmaster's beck and call
  • Reputation:

    Having to yet commence large-scale operations throughout the Galaxy, they are not well known by most Galactic citizens. However, in the few raids, they have carried out against minor settlements to capture resources, and information, they have become known as living demons. A wave of soldiers and steel that constantly advances no matter how much firepower is being brought down upon them and no matter how many of their numbers die beside them. Where one falls, ten more shall take their place. And one hundred each of them. They have never surrendered, broken, or fled in fear on the defense, holding their line with iron discipline. The only way that their foes have learned that it is possible to stop them is to kill every single one for each one posses inspiration and zeal beyond belief. They are known as a highly-disciplined army rather than the disorganized warbands of berserkers that normally characterizes most extremist religous cult armies of the Galaxy. They are also known to be gibbering insane madmen who butcher entire populations, sparring no-one, not only the elderly but the women and the children, too, slaughtering them like animals in oceans of blood on altars to their God. Though they do not engage in such actions without approval from command.
COMPOSITION INFORMATION
  • Army Size: Huge - Herodor is not a world with an army, it is a army with a world. The entire population of the Herodor System has been mobilized in preparation for the Warmaster's crusade. Massive birthing factories constantly churn out new recruits in a process akin to cloning... but far, far more visceral. Current calculations place 15 billion total members of the armed forces and associated militias. It is possibly one of the largest cult armies in existence but its true danger does not just come from its overwhelming numbers but rather how they choose to use those numbers, their advanced organization, veteran leadership, fanatism, and strict command structure.
  • Composition:
    • Crusade Army- The largest official formation of Chaos Pact that currently exists. They are commanded by those with the revered rank of High Seraphim, the Warmasters very chosen few. Composed of four Warbands, about ten and a half million soldiers, it is considered the absolute minimum for multiple-continent campaigns. For full planetary conquest it is recommended to bring up to ten Crusade Armies to the forefront along with the direct command of the Warmaster.
      • Warband - The Pact's version of a Field Army with the commanding rank of Seraphim. Typical Warbands consists of about four Legions within their ranks, rounding the number of their soldiers to about two and a half million. These are massive formations that are considered the minimum requirement for seizing reigons or major cities of resistance.
      • Legion
      • Battlegroup
      • Division
      • Brigade
      • Battalion
        • Redeemer Battalion - Made up entirely of Redeemers who wish to atone for their sins and transgressions, this unit serves typically as the first suicidal wave before a major Pact assault used to calculate the position of enemy emplacements with analysis of their deaths, sparring the more valuable troops and giving them a chance to redeem themselves. They are placed under the command of a Warrior-Priest which shall judge the deeds of those attempting redemption and may, rarely, declare their sins atoned for in the eyes of their God.
      • Cohort - the Galactic equivalent of a Company

      • Troop - A Pact Troop is composed of four squads under the command of a Cornith who serves Platoon Leader and a Platoon Arluk who serves as their second-in-command. The exact organization can sometimes differ from Warband to Warband or depending on the situation and resources at hand but they typically have forty soldiers within their ranks. Specialization at the Platoon level offers commanders more options for the deployment of a platoon which can include heavy armor or artillery support.
        • Line Troop - A basic infantry formation composed of at least four infantry squads. These units are used to support more specialized units but can operate on their own. They serve as a decent at everything, master of none unit.

        • Assault Troop - This blended type combines two Line Squads, a Line Heavy Weapons squad, and a Pioneer Squad. This formation is used to assault known and possibly fortified enemy positions. They rarely act alone and co-operate with other formations such as Mechanized and Armour Troops. They are also fairly flexible with the possibility of a Line Squad being swapped out in favor of a Flamethrower Squad.

        • Pioneer Troop - Composed of three Pioneer Squads and a Heavy Weapon Squad, these formation is used to tackle large obstacles in the current path of advance. The Heavy Weapon Squad serves as a supporting element to cover Pioneer troopers as they complete whatever has been asked of them. At this size, they can also be given heavy-duty equipment such as engineering vehicles, bulldozers, mine-clearing tanks.

        • Light Mechanized Troop - Composed of Four-Light Mechanized Squads, Light Mechanized Troops are typically used to rapidly exploit a breakthrough, contain a breach of the line, transport V.I.Ps, or used for harassing skirmishes in a bid to disrupt enemy positions.

        • Heavy Mechanized Troop - Three Heavy Mechanized and Heavy Weapons Squads combine to create a formation ideal for breaking through enemy lines or eliminating positions of fortification.

        • Anti-Tank Mechanized Troop - A Anti-Mechanized Troop is made out of three Anti-Tank mechanized sections with the possible inclusion of a heavy destroyer to supplement the offensive capabilities of this unit. A light mechanized squad is also included to maintain security for any possible counter-attacks.

        • Anti-Air Mechanized Troop - Much like the Anti-Tank troop, together with three Anti-air squads with a single light mechanized squad for screening. A unit of this size may include heavier options for sub-orbital high flying bombers or even star-ships.

        • Armour Troop - An Armour Troop consists of four heavy infantry tanks or walkers or eight MBTs. Each Troop is followed by two heavy transport vehicles that serve repair and resupply duties. They can both act independently or supporting infantry operations. Current Pact doctrine states that armor is to typically form the spearhead of rapid-attack offensives whose sole goal is overwhelming their foes into a rout with their supreme firepower. Though they are to support infantry in defensive or mop-up operations.

        • Artillery Troop - Composed of 16 light guns or 4 heavy pieces, the Artillery Troop typically has heavy vehicles to assist in the transportation of their equipment. They often work in close conjunction with Reconnaissance elements to find and target enemy positions to pummel.
      • Section/Squad - The Section is one of the most important units of the Chaos Pact, having massive flexibly during active combat situations and able to maintain command cohesion. It consists of ten troopers with an Arlurk who is the commander alongside with a corporal who is his second-in-command who will assume command should the Arlurk fall in the line of duty. Each Section can be subdivided into two fireteams. A squad's specialty training during induction defines their combat function. During induction, members of a Section are often told to treat all as equal and as fellow comrades that will be at their side until death and beyond. They eat from the same pot, live in the same tent, and die on the same ground. The Pact currently contains the following types of squads:
        • Line Squad - The basic Pact infantry unit. Almost all members are equipped with rifles but are required to have at least a light repeating blaster or an anti-tank weapon.

        • Heavy Weapons Squad - Each fireteam within the Section posses at least one Heavy Repeating Blaster utilized by a gunner, loader, fire-director, and two security/support troopers. They can also be equipped with anti-tank guns in order to destroy enemy armor and other crew-served weapons, such as homing anti-aircraft rocket launchers. They're built to provide front-line firepower and suppression to support other units.

        • Marksmen Squad - Every other member of the squad is equipped with a sniper or marksmen rifle while the one without serves as support and security. The members of such units are often drawn from the best shots within the Pact, being able to make rapid-fire accurate shots with ruthless and merciless execution.

        • Pioneer Squad - An specialized constructer unit, the pioneer troops of this formation are equipped with engineering equipment that suits the task at hand. It is their duty to repair or construct support structures and demolish or disarm any obstacle that stands in the path of the main advance. The ten troopers in this formation are typically equipped with carbines and grenade launchers for protection as they most often perform their deeds while under heavy fire.
          • Flamethrower Squad - A sub-type of pioneers, the flamethrower squad is made up of the most elite of the Pioneers. They are amongst the most feared types of squads due to their lethal specialization. The squad focuses on two operators which are equipped with flamethrowers. Extra tanks are carried by four other soldiers. The other members of the squad are either equipped with grenade launchers or carbines in order to support them. This unit is most often used in order to incinerate enemy positions, purge settlements and burn down a heretical place of religion to false gods.
        • Light Mechanized Squad - Using two lightly armored personnel carriers to go where they are most needed, this formation is typically used as a rapid-response unit to react to rapidly developing situations. They prioritize speed, using light yet fast transports that may lack heavy armaments.

        • Heavy Mechanized Squad - Much like the Light Mechanized Squad, this formation uses two heavily armored transport carriers packed with extra firepower in the form of heavy autocannons, repeating blasters, flamethrowers, and grenade launchers in order to support an infantry advance on a heavily fortified position.

        • Anti-tank Mechanized Squad - Akin to the Heavy Mechanized Squad, this formation's two vehicles are equipped primarily with anti-tank weaponry such as heavy laser cannons, solid-shot cannons, and wired guided HEAT missiles. They are deployed in order to counter enemy armor during an offensive push or a defensive hold.

        • Anti-air Mechanized Squad - Equipped with three light vehicles, the job of this formation is the following in the footsteps of larger forces to provide them cover from attacks from the air. They serve more as deterrence for aircraft than a destroyer, making sure they don't come close to harm ground forces. They can be equipped with a 360-degree rotation flak-pod or missile launcher that can track down airborne targets and bring them down with shrapnel shells and homing missiles. They can also be equipped with rapid-fire quad auto-cannons to bring down strafing fighters that can be turned against ground targets, ripping apart exposed infantry until they are nothing but piles of smoking meat.

        • Reconnaissance Lance - The basic Recon Lance of the Pact consists of five troopers equipped with fast yet silent all-terrain vehicles in order to observe enemy activity and report back information. Two scout lances can combine to form a scout squadron, often for long-term operations or for message deliverance if comms are down.
      • Fireteam - The smallest organized unit within the Pact. Consists of four men and one squad leader. These groups are often split off from squads only - with the Section leader and his second - temporarily during combat to achieve tactical mobility or to pincer foes from both sides before once more joining together into a squad. There are more permanent fireteams that exist however those are for specialized jobs such as marksmen, suicidal bombers, and religious/moral enforcers.
  • Military ranks of the Chaos Pact
    • Warmaster - The highest rank in the Pact, it belongs to the absolute Supreme Commander of all units of the Pact and whoever holds the title is to be granted respect and obedience. Only one person in the history of the Pact has ever held such a name.
      • Officer Ranks - Those who hold these ranks are those who have graduated His Most Praised Academy which is a school where promising cadets are groomed for high-ranking officer roles. Here they go through three years of grueling teachings as they are educated in the way of command and affirm their loyalty to the Warmaster. Those that have graduated are given a Letter of Academic which is their commission to this special rank.
        • High Seraphim - This is the elite rank that is only held by those who the Warmaster has personally chosen. As a result, there are only around half a dozen who hold the rank at any given time. They possess the ability to command the Crusade Armies but some are relegated to more specialized tasks. Such an example is the most famed person amongst the High Seraphim Selaphiel Shamshel, Sachiel's right-hand, who commands the feared Death Brigades and serves as his personal executioner. The rank is modeled on the Galactic equivalent of a Grand General.

        • Seraphim - General

        • Cherubim - Lieutenant general

        • Ennenhim - Typically commands Battlegroups-sized units.

        • Chervertim - They command the feared Division of the Pact and are basically Colonels in most states' armed forces. Many of those who hold this rank often have a decade of experience in the field. On an administrative level, they are the head of Battlegroup-level staff agencies.

        • Archcommanderim - The commander of Brigades with a command Arlurk Archcommanderim as the principal NAR officer on the field and an Astdevim as their executive officer. Unlike officers below their ranks, they are recommended not to heavily participate personally in front-line combat. Despite the values of the Pact going against it, it is in the best interests of an Archcommanderim not to place themselves in undue danger, and with commanding a unit at such size, co-ordination can be very hard if one is occupied fighting.

        • Astdevim - The Galactic equivalent of an Army Captain, these officers command cohort-sized formations with an NAR to assist them in their tasks. These often help instruct at Pact training centers and are often a staff-officer at the Battalion level.

        • First Cornithim - An experienced Cornithim with up to 18 to 24 months of front-line experience. These lead more specialized formations that require an intimate knowledge of their capabilities or command artillery directory centers. They are often selected to be Executive Officers in Cohorts.

        • Cornithim - This is the entry-level rank given to most officers that have received their Letter of Academic. These officers lead the Troops with a Second Arlurk and four squads.
      • Non-Academic Ranks (NAR) - NAR officers are the backbone of the Chaos Pact. They handle the day-to-day small-scale operations of the Pact. They ensure the maintenance and improvement of the common soldierly. They take vital commands from above and execute them with ruthless and uncompromising vigor.
        • High Arlurk - Those who hold the rank of High Arlurk are the absolute epitome of what it means to be an Arlurk and oversee all Non-Academic Ranking Officers. Those that hold this rank are the absolute most veteran of the Pact, having been at its side since its inception and been through the dozens of battles that have forged its name in fire and blood. They serve as the senior advisors, consultants, and adjutants to High Seraphims.

        • Arlurk Archcommanderim - A person holding this rank is typically a subject matter specialist in their field and the primary advisor and reviewer of Pact Regulations. They are amongst the most veteran of the Pact, having served for possibly decades within the Pact. They are the senior NAR officer at Brigade or higher levels. They supply recommendations for actions to be taken by the Archcommander and his staff during actions. They enforce the policies and standards that have held up the Chaos Pact from its creation within their units such as the performance, discipline, and conduct of Troopers.

        • Arlurk Chervertim - They are the senior Non-Academic Officer in Cohort Formations. They serve as assistants and advisors to Chervertons. They help oversee logistics, be a personal counselor to the men, be the commander's connection to the grunts, and be the harsh watcher who doles out discipline where he sees it most needed.

        • Second Arlurk - Given typically to long-time veterans who have fought for at several years in multiple combat engagements, they serve as the key assistants and advisors to Troop Leader Corniths. First Arlurk's are also typically given a command to more elite and special mission squads due to their experience.

        • Arlurk- An Arluck holds a rank above the Parlurk and corresponds to commander rank of a Squad/Section. They also serve as a Troop's Cornith as the second-in-command. These are the first line leaders that have the most direct impact on the common grunt troopers and oversee their daily tasks. They typically have one or two Parlurk's under their command.

        • Parlurk - The lowest official commanding rank, Parluk's serve as adjutants and the second-in-command to Arlurks. They serve as team leaders for fireteams or the smallest units. They are responsible for the actual management of each soldier personally within the Squad. They oversee individual training, personal appearance, and the maintenance of both discipline, loyalty, honor, and brotherhood between the troopers of a unit. The later tasks being a large reason for them being one of the most important, though lacking respect, ranks within the Pact.

        • Specialist - The rank of Specialist, while being able to manage Troopers of a lower rank, is not an official command position. This title is given to those that have been trained outside of the basic training of a Trooper in order to focus on a type of task. Such examples of those that hold these ranks are Pioneers, Martial Musicians, or Flamethrower troopers. Those with this rank can qualify for promotion to Arlurk after eleven months holding rank and one a half year in service to the Warmaster with at least three separate combat engagements.

        • Trooper - The lowest and most junior rank of the Pact outside of Induction and at which a soldier gains the right to make their full Pact to Chaos and the Warmaster. They are eligible for promotion to Specialist after four months with the rank and at least six months of service.
  • Chaos Pact Troop Variation- Within the billion strong ranks of the Cult, there is a great many variations and specializations that exist. This is a list of some of them but is not comprehensive.
    • Rifleman - The common grunt of the Pact that makes up the majority of the Pact and the backbone for their Holy infernal war engines. Unlike most extremist cult armies that have formed in the past, a pact trooper is highly drilled, trained, and disciplined. They are all exactly uniformed in their heavy grey overcoat with the band of Anarchy over their left arm. All of them have their faces obscured by either gas masks, hoods, or face scarfs. They believe with their faces covered it makes them all equal under the eyes of their God for they are all near-identical servants of His will. To their foes, it serves to blot out any humanity or emotions that they may have ever possessed, leaving no question to their indomitable will and resolve. This also gives the impression that no matter how many are killed within their ranks during a storming charge, that it is replaced by ten more identical to the last, a never-ending unstoppable uniform tide of insanity thundering towards them.

    • Pioneer - These troopers are demolition and repair experts. They construct structures for infantry soldiers to cross natural and man-made obstacles as well as breaching of enemy fortifications. They build and oversee the construction of defensive or offensive emplacements, such as bunkers, support weapon firing positions and etc. They are experts in the use of demolitions, planting land mines and booby traps, as well as their clearing them for the path of advancing forces. Often deployed in the first wave of assaults on heavily fortified enemy positions, using their skills and equipment to support the attacking force in crossing and breaching the enemy's defenses, they have earned a reputation of dread as those that oppose them hear their deafening battle cries and look on in horror at their unstoppable charges of valor. Due to their nature of often encountering close-quarters combat, they are often equipped with melee weapons that include axes, Vibro weapons, hatchets and billhooks, picks, shovels, and even repurposed chainsaws fashioned for use against armor and meat.

    • Flametrooper - They are often used to smoke enemy strongpoints that are showing heavy resistance to normal units. However, their reputation has come not for their ferocity in combat but rather the atrocities they have been observed to partake in. The Chaos Pact believes that their flamethrowers and holy and purifying, washing the unclean in waves of blessed flames. As a result, they have been used to purge heretics that have foolishly surrendered or houses where the occupants have been locked inside.

    • Recon Trooper - The scout trooper of the Pact, they are made from soldiers showing extreme discipline and stealth as their operation often take them behind enemy lines. They are famed for their use of their long silver trench knives to slit throats, making entire enemy formation disappear forever without a trace, without a single shot fired.

    • Redeemer - There are disappointments and failures, that is the truth of the Galaxy, and the Pact is no stranger to such truths. Having failed or fallen short of their duty, they had been stripped of all titles they may have once held and their honor. They however are given one last chance to re-earn the God of Anarchy's grace once more through self-flagellation and find a worthy death in the heat of battle. They cast off their holy armor and weapons in favor of simple robes and melee weapons. Most often they are deployed in the first wave of attack against an unknown enemy as disposable assets. Tactical analysis of their real-time deaths provides valuable intelligence to commanders. Such data allows the more proper units of the Chaos Pact to take positions with minimal losses. Often as well, they are equipped with bomb vests so that they may take their foe with them. One man for a tank or an elite infantry squad is a good trade. Those that have been atoned for are allowed to return to their units and are often treated by others with respect for having passed the trials and redeemed their sins in the fire of combat. These redeemed are often battle-hardened and unwaveringly fanatics. They are recruited by more elite sections of the Pact, most notable being the Holy Order as personal retinues for their Warrior-Priests or as members of the dreaded Death Brigades.

    • Suppression Trooper - Made up of the most ideological sound of the Pact, truly believing in their Holy Mission and in the superiority of the Warmaster as His prophet, their mission is the reestablish obedience in populations brought under their control know who their master is. They are equipped with flamethrowers, riot shields, pikes, lung-eater gas, and other crowd-control weapons. They possess the highest discipline of the Pact and will not act unless ordered to do so. Such formations are exclusively commanded by the Discipline Master to ensure that the correct protocols are followed. They prefer close combat weapons with vibroswords and do not fear being overwhelmed by superior numbers. Most often, they simply massacre protesting crowds if such populations are foolish enough. Slaughter a hundred to frighten ten thousand into submission, as they so often say.

    • Jump Trooper - Equipped with a Jump Pack looted off murdered Mandalorian POWs, Jump Troopers are among the most insane within the Blood Pact. Seemingly shunning thousands of years of Jump Pack Doctrine, Jump Troopers instead are equipped with bomb vests and vibroblades. They will leap into the ranks of the foe to slaughter with their vibroblades before detonating their bomb vests upon death.

    • Medical Trooper - a sick perversion of the medical oath, Medical troopers do not heal but rather serve to retrieve equipment from wounded soldiers before giving them the Warmaster's blessing to pass into Khaos.

    • Gas Trooper - designed to exterminate enemy holdouts, these troopers are equipped with modified flamethrowers that instead of projecting flames spew toxic material over a designated area. This material ranges from highly radioactive waste to extremely corrosive toxic gases which will reduce victims to liquid flesh.
  • Notable Military Divisions of The Chaos Pact
    • 82nd "Screaming Demons" Voidborne Division
    • 13th Guards Rifle Division
    • 7th Superheavy Armor Division
    • 1st "Warmaster's Own" Death Brigade
MEMBERS

Warmaster Festerruman Sachiel - The Warmaster, the supreme commander of the Chaos Pact and High Prophet of the God of Anarchy and the Holy Crusade.

Selaphiel Shamshel - Warmaster's Sachiel right-hand man and executioner, commander of the Death Brigade, and personal confidant to Sachiel.

Sahaquiel Sandalphon - Head of Research and Development

Hamalat al-Arsh - Head of Acquisition Support and Logistics

Temeluchus Tarawan - Supreme Drill-Abbot

Uriel - Director of Intelligence and Sabotage

Kushiel - Discipline Master of Interior Security

HISTORICAL INFORMATION

The story of The Chaos Pact cannot be separated from its leader and founder: Warmaster Festerruman Sachiel. They originated from the world of Herodor. It was a world that had been largely forgotten about by the Galaxy at large, cut off for nearly eight hundred years by Hyperspace Storms that had prevented travel to the planet. It's separation caused a massive resource crisis that resulted in a massive civil war where a central government collapsed. The next several hundred years would see the planet devolve into a feudal society of warlords that might made right. Roving warbands of barbarians and savages sowed fear among the remaining population.

Then came the Prophet. Sachiel came forth and preached the virtues of Khaos. A mere twelve men, later come to be known as the Twelve Apostles, would be all that initially joined the Warmaster. They swore their oath to him by cutting their palms open on an effigy of Khaos. But they would rapidly grow under the leadership of Sachiel who instead of slaughtering the defeated would integrate and re-educate to rapidly swell their ranks with fanatical and devoted troops. He practiced highly mobile warfare to constantly bypass and encircle his foes before annihilating them piecemeal. The Chaos Pact quickly became feared by all on Herodor. No matter how many were killed they would continue their onslaught, disregarding losses in nearly suicidal charges against ill-equipped foes. The Warmaster ensured that the Chaos Pact would become the first truly industrialized force on Herodor since the fall built on the backs of mass slave labor.

The Chaos Pact quickly evolved in the final years of the conquest of Herodor from a mass of gibbering madmen into highly disciplined and regimented troops capable of advanced infantry tactics, albeit still madmen. With their massive industrial base, they innovated greatly in artillery and armored warfare before building a massive air force to blot out the very skies.

With the final conquest of Herodor completed, Sachiel turned his eyes to the skies. Khaos must not be restricted to a single world, he declared, a great crusade must be launched to preach His word to the people of the Galaxy. If they refused to convert, then these infidels would be consigned to the pyre. For one hundred years Herodor prepared. Vast entire subterranean cities were founded, tens of thousands of kilometers of bunkers and passageways dug, and a vast underworld of industry and manufacture geared specifically to the production of arms and equipment. Workers willingly worked themselves to death in the name of their prophet to create the weapons of war he needed. Great birthing factories were established to create the soldiers that the Warmaster would need.

With several raids outside of the Herodor system in motion, the Chaos Pact is rapidly modernizing as they learn more and more about this wartorn Galaxy. New technology and tactics now flood their ranks and entire legions of researchers are being assigned to bring brilliant innovations that will only increase the Pact's ability to slaughter. Uncounted Armies each with hundreds of millions in their ranks now have begun to form across Herodor in great troop ships, ready to prophetize the word of their God.

Khaos shall reign.
 
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If anybody can give me feedback that won't get my ass kicked by the mods when they read this, I'd love to hear it. Should be more or less completed at this point save for some equipment and their home world that I'll write later and add in.
 

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