Star Wars Roleplay: Chaos

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Approved Tech Beskar'gam of Jor Kvall

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Jor Kvall

Ain't found a way to kill me yet
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Jor Kvall, Hygela Kvall
  • Affiliation: Jor Kvall
  • Model: N/A
  • Modularity: No

  • Production: Unique
  • Material: Mythosaur bone, beskar (helmet, pauldrons, breastplate, vambraces, crushgaunts, legplates, boots), silicar/armorweave (body glove underlay)
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Heavy
  • Resistances
- Blasters (And other plasma type weapons): Very High
- Kinetic: High
- Lightsabers: Very high
- Elemental: High
- Sonic: Medium
- EMP: None

SPECIAL FEATURES
  • Helmet: Full infrared and cooling system electronics, integrated weapon sensor display & targeting system
  • Left vambrace: Portable plasma shield generator, dart launcher capable of firing tranq, stun, shock, or explosive darts
  • Right vambrace: Retractable vibroknife, flame projector & small inlaid fuel canister, comms system and mini-holoprojector with Holonet access, small sonic dissipator
  • Belt with loops for up to two pistol holsters and one beskad sheath, loops fitting up to four grenades and up to four slugthrower/blaster pistol magazines
  • Boots: Repulsor disks installed on heel of both boots, allowing limited levitation for up to 10 seconds, bacta canister holster on rear of each boot
Strengths:
  • Beskar armor provides high protection against most types of direct attacks
  • Silicar/armorweave underlay bodysuit provides insulation from extreme heat and cold, as well as some additional blaster/lightsaber protection
  • Weapons systems mounted on vambraces offer a variety of different offensive capabilities
  • Crushgaunts provide extra grip strength and resistance
Weaknesses:
  • No protection against EMP attacks
  • Helmet electronics, sonic dissipator and plasma shield generator vulnerable to EMP charges
  • Extremely loud sonic attacks will overload the sonic dissipator
  • Gaps in the beskar, most notably in the upper arms, are more vulnerable to direct plasma-based hits, and especially slugthrower hits
  • Silicar underlay is difficult to repair
  • Armor is heavy, movement is limited. Extensive acrobatics not possible
DESCRIPTION

Jor Kvall constructed this beskar'gam from pieces of beskar already in his possession, as well as beskar inherited from his Clan, when he became Alor of House Kvall. The bone-decorated helmet belonged to his father, Hygela Kvall, and has been in his family for generations. The rest of the armor was constructed by Jor himself after he killed a mythosaur as part of his initiation ritual as leader. An ancient House Kvall custom involves high-ranking male warriors, especially the Alor, decorating their armor with mythosaur bones, teeth and claws. These ornaments can be inherited, though it is customary for most of the bone on a man's armor to have been obtained by slaying the beast himself. This is considered to be something of a rite of passage in Kvall society and a symbol of masculinity. The bone armor decoration is purely ritualistic and serves no practical purpose other than aesthetics. Functionally, the armor performs the same as most other beskar'gam, with Jor's silica/armorweave body suit being worn underneath the beskar plates to provide an extra layer of protection.
 
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