Cyern Aarseth
Active Member


Mellifers' Spring Bay Reserve.
- Intent: Add to Chaos' lore and create a planet to house future plots, for all to visit.
- Image Credit: The Art of No Man's Sky.
- Canon: N/a.
- Links:
Essedari
Credit links:
Spiran City: Garden City by Darkhikarii
Marina City: Aquatic Sidewalk by Samuel-Nordius
Cappua City: Heritage by iancjw
The Thrace: Sky City by JoshCalloway
Extraction Cities: Living city by J-Humphries
Spiran City: Garden City by Darkhikarii
Marina City: Aquatic Sidewalk by Samuel-Nordius
Cappua City: Heritage by iancjw
The Thrace: Sky City by JoshCalloway
Extraction Cities: Living city by J-Humphries

- Planet Name: Axiar Mellifers
Also known as: Mellifers
[*]Demonym: Meliferi, Meliferian.
[*]Region: Mid rim.
[*]System Name: Sibilare.
[*]System Features:
- Suns: One yellow star named Caesarion.
- Moons: Two moons, Musicorum and Symphonia.
- Asteroid Belt: Axiar Mellifers, as well as its contiguous planet Axiar Imberes, is surrounded by a light asteroid belt. The only major characteristic of the belt is an uninhabitable dwarf planet named Gaspras. A pilot with a bit of experience would not have any problems to access the planet but it makes aerial combat outside of the atmosphere extremely dangerous.
- Rotational Period: 20 standard hours.
- Orbital Period: 329 standard days.
- Sister Planets: Axiar Imberes and Axiar Pomifers.
[*]Coordinates: Lannik Hex (AB, 37)
[*]Major Imports: Weapons, diverse consumables (particularly vitamin and mineral dietary supplements), certain raw materials employed in the making of bio-fuels.
[*]Major Exports: Ecological technology, defenses (deflector shields, planetary shields, ground-based structures, defensive component of star-ships and ground stations), natural luxury items and clothing, services.

- Gravity: Standard.
- Climate: Temperate, partially Controlled.
- Primary Terrain:
Temperate Forests - Taiga or Boreal Forest
- Grasslands (prairies and savannas)
- Mountains and Mesas
- Oceans
- Fresh water bodies (rivers, lakes, waterfalls, springs)
[*]
Major Locations:
Spiran: Capital city of Mellifers, Spiran is the business core of the planet. The economic importance of the city is mostly due to the fact that it harbors the three largest space-ports in the planet. Two of the ports are for trading purposes only. Among Spiran's locations of interest are the Temple of Mellifers, the Aurean Great Academy, Mellifers' Trade Center and the Garden of Peace.

- Marina City: The second largest city on Mellifers, Marina is known as the heart of the technological development for which the Melliferi are responsible. Most research labs, corporations and major studies are based on Marina. Besides this, Marina is also an attraction for tourists not only because of its architectural beauty but also because it stand right above the Oceanus Reserve, the entrance to the protected ocean were many of Mellifers native aquatic creatures can be sighted.

- Cappua: The third largest city, standing above the greatest waterfall in all of Mellifers, Capua is the City of Fun and the Arts. From theaters, museums and galleries to amusement parks and resorts, Cappua has something for everyone. Do not forget the famous Acrophilia, the Melliferi national pride, the most surreal circus, composed and orchestrated by some of the best gymnasts and artists in the whole galaxy.

- TT-17 Station, the "Thrace": Possibly the most important building in all of Axiar Mellifers' surface, this massive giant is the responsible for most of Mellifers renewable, clean energy. The Thrace is the powerhouse of the major cities, inside of its wonderful structure is hidden an army of generators which transform and distribute the energy. Though the cities do have their own power back-ups the Thrace is the responsible for the majority of the work and should the structure be harmed, most of Mellifer would be thrown into a difficult and delicate situation with a high probability of disastrous effects.

- Extraction Cities: Another important piece in the backbone of Melliferian economy are what they call their 'extraction cities'. These are the smaller cities and villages found scattered around their world and serve two main purposes: residence and collection of resources. Each city is usually specialized in the extraction of one or two types of resources, from minerals to fresh water, wood, crops etc.


- Native Species:
Sentient: Essedari - Semi-sentient/non-sentient: Abundant and varied.
[*]Immigrated Species: Humans, Lannik, Arkanian & Echani, others.
[*]Population: Moderately Populated.
[*]Demographics: Mellifers is a planet that though friendly and approachable, always kept a distance from exterior affairs unless these involved it directly. A similar behavior is displayed as regards its demographics. Anyone is welcome to visit their planet, most will be offered help by its government and inhabitants. Many foreigners, of alien, near-Human and Human species have been known to stay for a time in Mellifers to study or work. The Melliferi are open, liberal and mostly hospitable people. However, they are also very observant as to who remains inside their atmosphere. Meticulous care is taken as to whom and what enters and leaves the planet, the Department of Immigration and Migration is forever at diligent work to keep perfect records on the Melliferi inhabitants and they are quick to decipher who they do not want stepping foot on their planet.
The reason behind this is simple, they are forever guarding the hard-earned Peace they have managed to attain. Because of this, most of its inhabitants either were born on Mellifers, are students or have apprenticeships, have investments on the planet or have managed to survive a life-threateningly long procedure to be granted citizenship and be able to call Mellifers their new home.
They only value a person's actions and intentions and do not discriminate anyone for their species or precedence as long as they abide by their established laws. Outsiders who break their law whilst on Melliferian atmosphere are often declared persona non grata, and thus banned from visiting the planet again either for a period of time or, in the rarer cases, forever.
- Primary Languages: Melliferian, Standard Basic.
- Culture:
Society: Axiar Mellifers' inhabitants are a community-driven people. Social responsibility and the idea of collective effort are rooted strongly into all the the different social spheres. Because of this, they prove to be liberal, approachable and hospitable people, happy to help others, but are also subjected to a very strong sense of morality and can be quick to judge those with a more individualistic approach. Honor is also another main concern of the Melliferi and the loss of it can make one fall out of the graces of the society, resulting in ostracization and even exile. - Technology & Nature: One of Mellifers' most remarkable characteristic is the interest and effort that they devout to ecology and making sure that their systems are as self-sufficient and harmless as possible. This has grown into an important part of their culture and even economy, for their interest in the subject has led them to the development of environmental technology both for the safe-keeping and even attainment of a healthy atmosphere.
- Art: A planet with rich cultural art, some of Mellifers' best known pieces revolt around the subjects of nature, life and the people. Cappua is the city in which some of the most important museums and galleries are found and is considered the "capital of the artists". Music is also very important to them and a widely spread activity.
Melliferian Hymn: Ahnol Sheh Ley
- Sports: There are two national sports in Mellifers, Salebra and Pila Velox. The game consists of two teams, composed by five members each, trying to throw a ball through the opposing teams ring. A Salebra field is often a large terrain with several and varying objects the players will have to surpass or evade. In addition to the two golden balls, the ones meant to be thrown through the ring, each member has a smaller ball with a color corresponding to that of his/her team. If hit by an enemy ball, one is out of the game until either one of the teams scores a point. The game is won by scoring twenty one points.
- Religion: Mellifers' has declared itself to be a secular government, accepting of any and all religions as long as they are practiced without causing unrest. Because of this, many different religions coexist in its society and many different types of churches and temples can be spotted in the main cities.
- Daily life: Melliferi life is based on tranquility and diligence. Most people will rise early in the morning, break fast with their families or friends and head to work. Working environments tend to be healthy and well organized, promoting friendship and camaraderie among the coworkers. The Melliferi have found out that their productivity rate increases by working shorter shifts, switching people along the day and leaving minor tasks to be completed at home. Thus, most Melliferi have a good portion of the day to do what they want, and in this free time most of them play sports, partake in any leisure activity of their liking and get involved in the many centers of community help and activities present in each of the cities of Mellifers, a characteristic that tends to surprise off-worlders. Spending time with one's community is regarded as important, and so during the early nights they frequent the parks, plazas, galleries and streets to share time with their neighbors and enjoy the presentations of street artists (clowns, magicians, painters, musicians, acrobats and the like).

- Government: Constitutional Monarchy, "welfare state'.
- Affiliation: Queen @Alannys Eyron .
- Wealth: High.
- Stability: High. The Melliferi have formed a very consolidated, close-knit society with a strong collective-driven view of progress. They believe they must all work together towards their goals and occasionally make sacrifices to ensure the greater good. The people look up to their ruler as a figure of guidance and protection, while at the same time retaining the courage to speak against the decisions they do not agree with.
- Freedom & Oppression: Seeing as how the Monarch's power is regulated by a constitution and that the concerns of Melliferian society has made of them very liberal people in most ways, there is no oppression being imparted by the government. However there is a peculiar event often occurring among the Melliferi. The high standards and values that the society holds may generate a feeling of self-oppression and resentment, for though liberal in matters of species and personal choices, the Melliferi believe strongly in a set of social rules and how to behave with others. They frown upon many forms of self-ambition and this pushes some people to live two lives in a double-morality: one to feign the attainment of the moral demands of the society and the other to delve into the individualistic wishes that are so heavily scolded.

- Military: Axiar Mellifers is known for having a well-rounded army and an impressive navy. Their main interest being keeping unwanted people outside of Mellifers and guarding their merchant ships and routes. Back in the day when the Melliferian interest differed completely from what they've come to be, they were also known for having a brilliant offensive military. Those days are long past and such formations have been disbanded, nowadays they only care about being able to protect their interests and investments as well as they can and because of this, are not interested in keeping their offensive at par with their defensive military bodies and structures.
- Technology: Axiar Mellifers is a highly developed planet that has made their technological advancements suit and respect their planets natural environment. Buildings, space and land vehicles, defenses and every-day tech of all kinds and purposes can be found, most probably modified for them to be eco-friendly. They've never been as prone to the creation of weapons as they are of armor and defensive structures and because of this, they import them.

Ancient Times: Discovery and settlment.
A System hidden in the Mid-Rim sector, Axiar Mellifers was bustling with life and resources, an abundance of semi-sentient species but just one, humanoid, sentient one. These ancient natives were called the Darii, a people that despite their lack of knowledge of technology and space travel, had discovered many secrets and techniques to maximize the benefits of their healthy, natural environment.
Because of this, they started developing quite quickly as soon as the most basic forms of technology were created. They grew specially interested in genetic manipulation, and started experimenting with their own genome, trying to unlock all of its beneficial characteristics. But as technology advanced and the Darii got a taste of its potentials, many of them forgot their ancient love for their planet and started destroying it to obtain the resources needed to create and maintain this new technology. Many generations later, this would set the scenario for a great, terrible war.
Flavum: The Rebirth: Melliferian major event.
During this time, a major portion of the Darii had been successfully genetically enhanced and biologically hardened. These new, improved Darii were known as the Essedari. The new race had a stronger immunological resistance and were better adapted for the many climates of their planet, in addition to a more beautiful appearance. The Essedari were smarter and more resistant, and were able to see what their predecessors were doing to their once wonderful planet. The Essedari started opposing the power-hungry way in which the Darii were pursuing their goals and this eventually led to a war.
The war was long and took many lives, the Essedari fought valiantly and nearing its end, the Darii had either died or went into exile, never to be seen again and to extinguish in solitude. The Essedari crowned a Queen of surname Eyron, the one who had led them before and during the war and they started the reconstruction of the atmosphere and environment of their planet. Modification were made to the Dariian technology, to make them viable yet environmentally sustainable. Many regrowth and re-population projects were impulsed, to recuperate the flora and fauna species that had been almost lost. As regards the less-renewable resources such as metals, their extraction was prohibited for hundreds of generations. They melted and reused the metals that had already been extracted by the Darii.
And the war that had allowed all of this became known as the Flavum, the Rebirth of Axiar Mellifers. In time, the planet had reverted to its natural state and the Essedari started developing the projects they had had a lot of time to plan. Cities were erected, environmentally-friendly technology developed, a proper army and navy established and the introduction into the inter-galactic commerce routes made. They progressed and managed to settle into the other habitable planets of their system: Axiar Imberes and Axiar Pomifers. A great inflow of immigrants, mostly human, Lannik, Echani and Arkanian (lured by the technological advancements in the planet), was received.
Gulag Plague:
During the dark years of the Gulag Plague, a now vibrant and developed Axiar Mellifers, as well as its sister planets, shut all of their space ports and started running medical checks over its population, ordered by the then King Tullius Eyron III. The Essedari were known to have one of the strongest resistances against pathogens and toxins in the galaxy, but the onslaught created by the Gulag virus had them opt for a very protectionist and careful approach. The plague was extinguished and no major human loss was experienced by the planets in the Sibilare System, but not the same could be said for their economic loss having been cut off from trading.
Netherworld:
The Netherworld event wreaked havoc in the close-knit society of Axiar Mellifers. As public figures, neighbors, mothers, fathers and children were ripped from their homes into the unknown, most never to return; Mellifers suffered a terrible loss. Their King and Queen vanished in the night, leaving the planet without a guiding hand to keep the peace during that terrible time. They had no choice but to turn to the eldest daughter of their monarchs, much too young to sit on a throne at the tender age of fifteen. Queen Alannys Eyron, first of her name, was crowned and the responsibility of leading and guarding the inhabitants of her homeworld fell on yet immature shoulders. With the help of trusted advisers and the encouragement of her people the Queen managed to push through the chaos and return Mellifers to its peaceful state.
In just a couple of years, the broken had been mended and the Queen continued to rule dutifully and diligently, bringing many innovative ideas and projects for the betterment of their planet, much to the approval of her subjects.