Star Wars Roleplay: Chaos

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Approved Starship AVCVFL-1 "Aculeo" Mini Carrier, XIII Battlegroup.

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Aculia Voland

Protecting her children from the shadows.
AVCVFL-1 "Aculeo" Mini Carrier-XIII Battlegroup

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
  • All standard military grade features for a ship/carrier of this size.
  • Average compliment of anti-missile/anti-starfighter focused point defense laser cannons, flares, chaff.
ADVANCED SYSTEMS
  • Optimized Flight Decks: The Aculeo's purpose built flight decks are well optimized for the launching, refueling, rearming, and repair of its fighter or support craft complement, enabling them to get back into battle faster than a regular, generalist ship might
  • Single Craft Hangar: It contains one small personal hangar for ships up to fifty meters in size, typically used for guests or the commander's personal starship.
STRENGTHS
  • Great Hangars: The Aculeo is a purpose-built carrier, and as such has two well-laid out, roomy, and efficient flight decks that allow for the quick deployment, rearmament, refueling, and repair of its large strikecraft complement.
  • Excellent Speed, Decent Maneuverability: Equipped with state-of-the-art Mandal-Elysium Arms engines and decent maneuvering thrusters, the Aculeo can outrun most ships of its own class in any direction that it might choose. One will have to deploy one's forces carefully if they wish to trap or catch up to an Aculeo.
WEAKNESSES
  • No Offensive Armament: Due to the need to fit a large hangar complement and critical defensive systems the Aculeo is unarmed when it comes to offensive weaponry. Its main offensive and defensive capabilities come from its strikecraft and its high speed and decent maneuverability.
DESCRIPTION

OOC Note: (Thank God I am finally done with these limited variants for the XIII Battlegroup).

Essentially an upgraded version of the base Aculeo, with better armor and more point defense laser cannons, and the addition of chaff with flares to go up from "low" defenses to "average" defenses. More expensive to produce due to batter quality materials, with subsequently lower amounts of them fielded, mostly for the XIII Battlegroup.
 
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