Star Wars RP

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Autarch-class Siege Breaker

Status
Not open for further replies.
The Two Who Were One
Writer
ibCKaQw.png


OUT OF CHARACTER INFORMATION
  • Intent: Replace an older TSE Battlecruiser
  • Image Source: Click - EC Henry
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Siege Platform
  • Length: 4500 meters
  • Width: 2410 meters
  • Height: 452 meters
  • Armament: Extreme
    • [2] Orbital Autocannons
    • Turbolasers
    • Ion Cannons
    • Missile Launcher Banks
    • Antimissile Octets
    • Point-defense Laser Cannons
    • Tractor Beams
  • Defenses: Very High
    • Standard [Battlecruiser-Class, Military-Grade] Deflector Shields (Ray, Particle, and Concussion; Overlaid)
    • Standard [Battlecruiser-Class, Military-Grade] Ionic Shielding
    • Standard [Battlecruiser-Class, Military-Grade] Armour and Hull Plating
    • Standard [Battlecruiser-Class, Military-Grade] Internal Autoblasters (Retractable Plating)
    • Standard [Battlecruiser-Class, Military-Grade] Internal, Retractable Bulkheads, Bunkers, and Shields (Interior Defence)
    • Standard [Battlecruiser-Class, Military-Grade] EWAR, Electronic Countermeasures, Chaff, and Flare Launchers
  • Hangar Space: Average
    • 25 Squadrons
  • Hangar Allocations:
    • Starfighters: 20 Starfighter Squadrons
    • Support Craft: 5 Support Craft Squadrons
  • Engine Units: Battlecruiser-class Ion Engines - Four Large Drive Units, Six Medium Drive Units
  • Primary Power Plant: Battlecruiser-class Hypermatter Annihilator Reactor
  • Secondary Power Plant: Solar Ionization Conversion Modules with Retractable Agrinium Collection Arrays
  • Passengers: 13,000 Soldiers
  • Crew Complement (Optimal): 114,000 Personnel
  • Crew Complement (Skeletal): 3,500 Personnel
  • Escape Craft: Innumerable Saviour Pods and Ejectable Lifeboats
  • Cargo Capacity: 50,000 Metric Tonnes
  • Consumables: Twenty Years
  • Maneuverability Rating: Very Low
  • Speed Rating: Low
  • Hyperdrive Class: Average
STANDARD FEATURES
  • Standard [Battlecruiser-Class, Military-Grade] Damage Control and Hazard Systems
  • Standard [BattlecruiserClass, Military-Grade] Life Support Systems
  • Standard [Battlecruiser-Class, Military-Grade] Navigational and Avionics Systems
  • Standard [Battlecruiser-Class, Military-Grade] Sensors and Targeting Systems
  • Standard [Battlecruiser-Class, Military-Grade] Communications Systems, Holonet Transceiver and Encryption/Decryption Networks with Military-Grade Keys
  • Standard [Battlecruiser-Class, Military-Grade] Environmental Control Systems
  • Standard [Battlecruiser-Class, Military-Grade] Tractor and Pressor Beams
  • Standard [Battlecruiser-Class, Military-Grade] Emergency Maneuvering Thrusters
  • Standard [Battlecruiser-Class, Military-Grade] Anti-Ion Emission Tracer (Anti-Hyperspace Tracking)
  • Standard [Battlecruiser-Class, Military-Grade] Relativistic and Shift Shielding
ADVANCED SYSTEMS
STRENGTHS
  • Siege Battlecruiser: The Autarch primarily serves as an orbital siege platform for planetary assaults. Two orbital autocannons serve as the primary weapon to fulfill this role and are capable of cracking shields and obliterating unshielded fortifications. These cannons can be turned against other capital ships to devastating effect.
  • Powerful Offensive Weaponry: Besides its role as a siege platform, the Autarch is also a dedicated ship-to-ship battlecruiser with a vast array of offensive weapon systems to pound enemy ships into space dust. Heavy turbolasers, ion cannons, and concussion missiles account for only a small amount of the weapons capable of being levied against the enemies of the Empire.
  • Unwavering Defenses: Coupled with the extensive weapon systems is a series of intricate and all-encompassing defensive shields, point-defense cannons, and a reinforced hull capable of taking a firm beating and still trucking on to dish out just as much punishment as received.
WEAKNESSES
  • Slow: All of those assault systems doesn't leave a lot of room for powerful engines, and the Autarch tends to move at a snail's pace when not traveling through hyperspace.
  • Bridge Tower: The Autarch has an exposed bridge tower rising up from the mountainous superstructure. This leaves the bridge open to direct attack.
  • Rear Blind Spot: A staple of Imperial Star Destroyer design is the forward offensive mentality, meaning that the ship's rear is woefully unprotected by the Autarch's weapons. Of course, this can be mitigated by placing smaller ships at the rear, but on its own, it has little to no means of warding off rear assaults.
DESCRIPTION

The Sith Empire had always made great use of powerful battlecruisers designed as mobile weapons platforms and siege engines, particularly when dislodging well-entrenched enemies in the Core region such as the Alderaani and Commenori. But, the current battlecruisers that fulfilled this role for the Empire were beginning to show their age.
They needed to adapt, they needed to be improved.
The Autarch was the solution. Though it was built upon the same principles as its forebears, the Autarch differed with a vastly streamlined hull design and better managed internal systems that reduced space and made operation smoother. A pair of powerful orbital autocannons dominated its ventral hull, which could be angled and rotated to attack nearly anything situated below the lateral line of the battlecruiser.
As the Empire switched gears into its next phase of expansion, more and more Autarchs were put into production to phase out the aged siege battlecruisers in the Empire's possession.

8/2/2019
Changed image and image credit
Edited Material list
Edited Armament list
Added Hangar Allocations
Made slight changes to the description


1/31/2020
Changed Image
Changed Image Source
Added Permissions
Changed Material
Changed Hangar Space
Added Engine Units
Added Primary Power Plant
Added Secondary Power Plant
Added Passengers
Added Crew Complement (Optimal)
Added Crew Complement (Skeletal)
Added Escape Craft
Added Cargo Capacity
Added Consumables
Changed Standard Features
Changed Advanced Systems
Changed Description
 
Last edited:
Well-Known Member
Writer
Please remember to include a summary of changes and modifications made to this sub and be sure to tag a Factory Staff member when you are ready to have this moved over once again for live judgment
 
Status
Not open for further replies.
Top