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New Star League Remnants

The New Star League Remnants are a highly militarized exile group who travel the galaxy bringing aid to those in need.

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Arla's Thread

Marshal, Journeyman Protector
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OUT OF CHARACTER INFORMATION
  • Intent: Creating a Clan Rodarch, Mandalorian Protectors unit
  • Image Credit: Source
  • Role: Recon Infantry
  • Permissions: N/A
  • Links: Clan Rodarch
GENERAL INFORMATION
  • Unit Name: Desert Panther Death Commandos
  • Affiliation: Mandalorian Protectors
  • Classification: Shock Infantry
  • Description: Each is heavily and visibly armed at all times, and they are known for their dedication, obedience, and loyalty. They appear as helmeted armoured Mandalorians equipped with advanced technologies. They individually work to maintain a fearful appearance to make them appear as dangerous and frightening as possible. Trophies, kill marks, and other martial decorations like blood and skulls are common.
COMBAT INFORMATION:
  • Unit Size: Medium
  • Unit Availability: Uncommon
  • Unit Experience: Elite
  • Equipment: Beskar'gam, Jetpack, Ghost Stalker, Barve Stopper, Beskad, Claw and Fang (Dagger), Sonic Weapon
  • Combat Function: Close Combat
    Though equipped for ranged fighting they are at their most deadly up close, whether with side arm or melee weapons. They are a fearsome foe, often utilizing sound as a psychological weapon.
Strengths:
  • Particularly good melee fighters
Weaknesses:
  • Lack Heavy Weapons
HISTORICAL INFORMATION

On the Mandalorian home world, called Manda'yaim, after the calling card left by Darth Carnifex which was the total ruination of the northern hemisphere, the rest of the world was made an even more brutal and harsh environment. Though mostly a wasteland, it is hardly uniform, with deserts, barren rock, fused glass, great fissures, caverns, and craters, and even some areas that are heavily vegetated, thick dark and dangerous.

Though they hail from the deep deserts of the south, from which they take their name, the DPDC are well able to adapt to any environment. They are survivors all, mostly made up of desert dwellers of Clan Rodarch, rarely seen by others unless they're attacking, and even then they opt for stealth as much as speed and ferocity in their approach to war.

Each soldier is a confident, experienced and capable fighter, able to work alone, behind enemy lines, in whatever capacity is called for. Though individually capable, they work best in teams when they can coordinate their activities for maximum effect on the enemy.

Armed with rifle and pistol, they are also all experienced with the traditional Clan Rodarch weapons of claw and fang, and have all earned their beskar. Though capable with their ranged weapons, they all far prefer to get in close, and will take any opportunity to do so, quick, cunning, and harsh.

The unit is also well trained in psychological warfare. As stated though they prefer stealth, they can and will use battle cries and noise for morale boosting, enemy demoralizing, or other distraction or diversionary purposes.

The unit is primarily based in the Rodarch lands to the south of Keldabe. They have worked all over what remains of Mand'yaim, but after the Clan's participation in the battle in Sundari, they have begun to work offworld as well as on Mandalore itself.
 
Marshal, Journeyman Protector
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OUT OF CHARACTER INFORMATION
  • Intent: Creating a Clan Rodarch, Mandalorian Protectors unit
  • Image Credit: source
  • Role: Infiltrators
  • Permissions: N/A
  • Links: Clan Rodarch
GENERAL INFORMATION
  • Unit Name: Rodarch Cuy'val Dar
  • Affiliation: Mandalorian Protectors
  • Classification: Scout
  • Description: Black clad, slightly built, quiet individuals. They are rarely seen, which is both their nature, and their job description. They are scouts, infiltrators, watchers, their job is to see and hear.
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Unique
  • Unit Experience: Elite
  • Equipment: Mimetic Suit, Vibroblade, DC-19 , Thermal Distorter, Voidstone
  • Combat Function: Stealth - Running and hiding and seeking help is preferable to facing a threat alone. Each RCVD can fight, but they don't like to do it alone. Their role is eyes and ears, not fists. Their best tactic is to break contact, firing only when necessary.
Strengths:
  • Well equipped for sneaking
Weaknesses:
  • No heavy arms
HISTORICAL INFORMATION

Clan Rodarch's main settlement is an underground cavern, in the deep southern desert wastes on Mandalore. As the desert rodarch protect their home on the surface, in many cases the cave rodarch protect it underground.

The cave dwellers developed their own unique culture, and even a strong dialect that can be difficult for outsiders to understand; but well suited to their life in the deep dark, often tight places beneath Mandalore's much battered surface. Among them are some of the greatest scouts in the Clan, and comparable to the best of all the vode.

The best of these may be honoured to be part of the Rodarch Cuy'val Dar, those who do not exist, the Invisibles. Equipped with mimetic suits and carrying only concealable compact weapons, they are first and foremost infiltrators.
 
Marshal, Journeyman Protector
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OUT OF CHARACTER INFORMATION
  • Intent: Worldbuilding a location for the Journeyman Protectors on Mandalore
  • Image Credit: Source
  • Canon: N/A
  • Permissions: N/A
  • Links: Journeyman Protectors
SETTING INFORMATION
  • Military Base Name: Journeyman Protector HQ
  • Classification: Army Base/Fort
  • Location: Mandalore
  • Affiliation: Mandalorian Protectors
  • Population: Moderate - Hundreds, up to Thousands
  • Demographics: Journeyman Protectors may be of any species
  • Accessibility: While the base is visible from anywhere in Keldabe, access is strictly forbidden to anyone outside of the Journeyman Protectors, or the Mand'alor. Outsiders may be invited but must remain under escort at all times. No outsider will be allowed to visit or know about the lower levels.
  • Description: A dark citadel located at the top of a high tower in the middle of the city of Keldabe.
POINTS OF INTEREST

Citadel - The fortress itself is a state of the art military base, providing residence, training, and support for over a thousand Journeyman Protectors. Spanning many levels from balcony floor to the upper dock, it has wide corridors, high ceilings, and plenty of open internal spaces.

Citadel Balcony - A huge open deck running the outside of the lowest level of the citadel, this links the four landing pads as well as providing access to the citadel. The citadel is not accessible from the ground or from within the tower itself. Secure entrances, with security scanners and defense grids are located here. This area also provides panoramic views of Keldabe and the surrounding land.

Lowest Levels - Accessible only from inside the facility, these deep bunkers provide a hidden redoubt as well as holding significant provisions, supplies, arms and ammunition to support any future conflict.

Marshal's Quarters - Arla Rodarch's private residence. As befits the commanding officer it is more spacious than the other quarters, though understated and spartan in design and layout.

Upper Dock - Able to load and unload large ships efficiently and quickly this is a fully functioning port facility. Also located here are the main cargo warehouses holding supplies for the base and garrison.

SECURITY
Maximum

Fortified military base with CIWS defensive turrets, shields and heavily armed residents.

HISTORICAL INFORMATION

With the ongoing restoration of Mandalore by the Mandalorian Protectors under Mand'alor Ijaat Mereel, the city of Keldabe has again become a going concern. Key to the rebuilding has been the company MandalMotors, with their tower being one of the first buildings rebuilt, after the Oyu'baat tapcafe.

Protectors HQ was established in Keldabe, and soon relocated to a citadel built at the summit of the MandalMotors tower, which rises high above the regenerating Keldabe cityscape. The tower isn't visually appealing, having been mainly constructed from recycled debris from the previous iteration, with assistance and labor provided by a local workforce.

The citadel functions as the primary military base for the Journeyman Protectors, as well as providing a security garrison for the city of Keldabe, which is constantly growing. The tower itself is the main commercial and industrial concern housing MandalMotors and many other businesses. As such it is well protected by having a fortress atop it.

The base of the citadel is surrounded by a balcony with four turrets which comprise landing pads and CIWS defensive emplacements. The high walls above are thickly armoured and protected by energy shields. Inside are the Journeyman Protectors' barracks, armoury, training facilities, and intelligence gathering center. At the top level is a cargo handling facility as well as a docking emplacement where a capital ship can be secured.

Deep shafts sink through the center of the tower and deep beneath the planetary surface, linking the citadel with its lowest levels, the bunker complex and siege storage. The existence of the extra lower bunkers are kept a closely guarded secret known only to the Journeyman Protectors.
 
Marshal, Journeyman Protector
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OUT OF CHARACTER INFORMATION
  • Intent: To worldbuild the home of Clan Rodarch on Mandalore
  • Image Credit: Town, City, Caves, Tower, the Mandalorian TV show (disney)
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
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SETTING INFORMATION
  • City Name: Rodarch Yaim
  • Classification: Market Town/Hidden City
  • Location: Mandalore
  • Affiliation: Clan Rodarch, Mandalorian Protectors
  • Population: Heavy The entire city complex is home to hundreds of thousands of Clan Rodarch, and there is room to house much of the diaspora, up to ten times the number of residents.
  • Demographics: Clan Rodarch makes no distinction for species race or gender, as is the Mandalorian way. Countless species are represented, with a mix similar to galactic standards, with humans being the largest group represented without being near a majority. There are no non Mandalorians.
  • Wealth: High Clan Rodarch prizes efficiency and sustainability along with ingenuity. These virtues as well as the hard work and generosity of the many members of the Clan ensures their home city is a good place.
  • Stability: High A safe and secure society, with good wealth distribution, and a cooperative spirit. Mandalorians not of the Clan Rodarch are welcomed or at least tolerated. Non Mandalorians are not tolerated.
  • Freedom & Oppression: The mood is relaxed and open, for there are very few outsiders here, and those here must be trusted vode. The mood for a non-mandalorian would be the extreme opposite, their presence not tolerated.
  • Description: The surface town is a collection of rock hewn and sand tent dwellings spread out in a canyon valley, masked from the outside on almost all sides by high peaks and cliffs, surrounded outwardly by a seemingly endless desert. This is the face that Clan Rodarch shows to the galaxy. Spies and satellites will see only a small village.

    Artfully concealed within a small cave is the main entrance to the true city, and once underground, this is where visitors are often struck dumb by the green oasis hidden away. Buildings linked by trees and gardens are dimly lit by shafts of light, a whole underground plant city beneath the surface, stretching down into the depths.

    This city is both ancient and modern, with rock hewn galleries dating back thousands of years filled with the most advanced and new equipment. Here the population need not hide their numbers, and the size and breadth of the main cavern system is able to house many thousands of Mandalorians.
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POINTS OF INTEREST

Surface Town - A small settlement in a rocky ravine, surrounded by desert on all sides. The place is difficult to spot from the air or from space, and difficult to approach on the ground. An aboveground village, quite safe, well within the Clan's territory, and physically shielded by the high rocks around them.

Homes, markets and businesses are located here, mostly catering to the desert rodarch, and any visitors. Here also are more newly built garages and hangars, artfully concealed inside the rock formations, to house the speeders and spacecraft of any visitors. Inside the town, visitors are often taken by its simplicity and efficiency, with dwellings positioned to take advantage of the cover provided by the rock formations. There are wells that take advantage of natural springs, and shade is provided both by the high wall-like rock faces and the trees here and there.

Plant City - Concealed beneath Mandalore's much abused and barren looking surface, a large cityscape extends into deep caverns. The beating heart of Clan Rodarch, this is the home of the Alor, and many of the Clan from onworld and offworld. Aided by the finest hydroponic technologies, the city is very green with trees, plants, hedges, vines, and green in every direction.

The city includes marketplaces, factories and housing districts, which serve to support the activities of many different families. Located at the lowest levels of the city where the cave system begins are the beskar mines, which employ many local families. The many support industries for manufacturing and production are also located in the lower levels.

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Restoration Tower - A terraforming plant that provides oxygen and nitrogen to improve the local atmospheric conditions. This also provides additional water in the form of a light misting rain that simulates precipitation. In addition the presence of the atmospheric purifiers here deals with much of the output from the forges and mines below, so that the air quality is not affected, and the telltale smoke of industrial output is concealed.

Cave System - A labyrinth of tunnels and shafts surrounding and below the main city, this is the habitat of the Cave Rodarch, who live and work down in the darkness. They scout the tunnels, and secure the area against predators of which there are many. Beyond the city, tunnels lead off in all directions into the complicated maze of passages, dead ends, flooded and collapsed ways, caverns both natural and unnatural, and the deep darkness of Mandalore's underground. The creatures that live underground beyond the Clan's city are wild, dangerous, and deadly.

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Seed Vault - A biological and ecological preserve, this area contains laboratories for ongoing research, farming, and development. Even during times of hardship the plant growth programs keep going, and the vaults are always ready to help regrow Mandalore.

SECURITY

Maximum

This is the well established home of an entire extended family of Mandalorians, the Clan Rodarch. They tolerate their vode. They do not tolerate outsiders. They are all armed, and many of them are violent and unyielding in the protection of their home. Two thirds of the Clan is dedicated to a life of protecting their home.

Any attacker would require an army numbering in the low millions to assault the city. These forces could easily wipe out the surface town, but would take very heavy casualties when moving underground. The main entrance is heavily fortified, and can be collapsed. There are tunnels and caves which can be breached, but these will be used to funnel and bottleneck enemy forces before they too are collapsed. Even with a full assault from above and below ground, the Clan will be able to evacuate through the underground, and hold out for years with the cached supplies and hidden bunkers.

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HISTORICAL INFORMATION

The settlement which Clan Rodarch calls home dates all the way back to the Taung's arrival on Mandalore, though records from this period are nonexistent. Like most all permanent structures on Mandalore, it has been ruined, partially or nearly completely on more than one occasion as cataclysm and destruction has been visited upon the world by Mandalore's enemies.

The city, when it had to have a name, was referred to as Yaim by the Clan Rodarch, and Rodarch to the outsider Mando'ade who had been honoured to visit.

Clan Rodarch always returns, to rebuild, recruit, and restore what was lost. Supply caches and seed vaults have provided a way for the Clan to begin again each time. The most recent iteration of the city has been established for decades, since the time before the Civil War. Much of the expansion has been below ground, aiding in the Clan's baslan shevla during the times of troubles.

The underground works are supervised by those called cave Rodarch, who are descended from those who have never left, having survived everything that has been done to the homeworld, living their lives underground. The cave dialect of Mando'a being particularly difficult for outsiders, even vode, to understand, but they work well with their desert dwelling family, each protecting and defending the home.

Following the battle of Mandalore the Clan unmasked to the galaxy again, and became less serious about hiding their numbers and their presence; though they still take the security of their home not lightly. Those who had traveled to the Clan's home by ship or speeder are met at the edge of the canyon, so their craft could be quickly camoflagued.

After the fight at Sundari, Clan Rodarch was making a great show of trust and inclusiveness, solidarity with the Protectors and the other Clans, by opening their home up to the other residents of Mandalore. Once Everyone wore beskar'gam, there were no aruetiise in a place like this. Even a group of vode was a rare sight.

This went against the grain for some of the arch-conservative types, but the wisdom in building ties took the majority, and swayed the Alor to sanction Arla's request. Several elders including Archimedes spoke in favour of the proposal to invite their vode to visit and enjoy their hospitality, and partake in the hunt. They would share food and drink, and share the dangers and wonders of their home.
 
Marshal, Journeyman Protector
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OUT OF CHARACTER INFORMATION
  • Intent: A team-portable artillery-grade weapon system for Clan Gargon and other Mandalorian Protectors
  • Image Source: link
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Gravity Bomb
    Railgun
PRODUCTION INFORMATION
  • Manufacturer: PKA
  • Affiliation: PKA, Mandalorian Protectors
  • Market Status: Closed-Market
  • Model: IAS-2
  • Modularity: No
  • Production: Minor
  • Material: Durasteel, Artillery Components
TECHNICAL SPECIFICATIONS
  • Classification: Portable Artillery System
  • Size: Large
  • Weight: Light
  • Ammunition Type: Bombs
  • Ammunition Capacity: Small
  • Effective Range: Average
  • Rate of Fire: Average
  • Damage Output: Very High
  • Recoil: Average
SPECIAL FEATURES
  • Designed for ease of assembly and disassembly
  • Fires high-yield gravity bombs
STRENGTHS
  • Provides the firepower of field artillery in a portable design
  • Very high damage potentia
WEAKNESSES
  • Moves very slowly when under its own power
  • Requires set up and disassembly time before its troops can engage with it or depart their position
DESCRIPTION

The design teams at Panther's Arsenal were contracted to design and produce a solution to Clan Gargon's request for a suitable artillery system for mountain troops. The Mobile High Altitude Artillery System project took in design cues from past artillery systems from across the galaxy.

Built of light but durable materiels, the system is engineered to be carried in man portable loads and assembled quickly onsite by troops, who can easily divide the burden among many. Quick and easy assembly by the troopers can bring the artillery piece to firing readiness in minutes. Once in place the system can move under its own power, though only slowly, allowing for it a limited relocation capability without requiring disassembly.

Testing using untrained personnel showed that the system can be transported successfully across great distances by a small number of soldiers, and the same soldiers can set up and fire the weapon within minutes of arrival. Deconstruction only took up a similar amount of time. The weapon proved capably accurate, and though constructed of ultralight materials and being engineered for a modular design which lends itself to portability, proved durable enough for field conditions.

The weapon itself is a super velocity railgun, which launches the custom built gravity bomb projectiles. Even with the finest dampening technologies, there is a kickback to such a colossal acceleration force, which prevents the gun from firing while on the move.

The finished design is produced in manufacturing facilities on Mandalore, as well as being licenced out to partner companies for distribution among any Protectors military units which require an infantry support solution.
 

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