Star Wars Roleplay: Chaos

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Character Annor E-059


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IMP NAV IMPERIAL NAVY MASTER CHIEF SPECIAL WARFARE OPERATOR

[Appearance & Medical]
Annor appears to be an adult Human female of considerable ox-like stature dwarfing the average adult Human woman in height and mass with a petite frame slathered in sinewy contoured muscle tissue. The clean gold hair that grows from her crown is of an average length, generally tied back to keep the straw strands from obstructing her vision. However, on occasion, her long fringe will reach down over the right side of her face forcing Annor to swipe it back behind the ear when she wants to utilise optics mounted on rifles. Annor's body is riddled with surgical scarring from her augmentation procedure; these files of cutaneous tissue cut through her limbs and around her torso with great prominence, marring what otherwise would be a physique of Olympic and proportional perfection.

Medical Condition/Procedure(s):

  • Current:
    • Antisocial Personality Disorder (sub-clinical).
  • Former:
    • Surgically-induced Osteronarcosis
[Biography]

Annor E-059 born on Concordia as "Annor Bain", is a Non-Commissioned Officer of the Imperial Navy and a successfully rehabilitated washout of the ELITE program. Through some cruel twist of fate, Annor found herself orphaned or estranged from her parents and family at the hands of the Sith Empire. With the rise of the New Imperial Order, Annor became a ward of the state and would be taken into the Imperial Academy's Imperial Cadet Corps, where Military Intelligence screened her for their "ELITE Program".

Shortly after that, the child Annor Bain was conscripted and replaced with a rapidly grown fabricated clone; Annor's passing was staged under the proviso of illness. Rechristened as "Annor E-059" by her new custodians and taken to a shadowy military intelligence training academy located deep within a satellite of the New Imperial Order's capital. Annor was trained for combat from six to thirteen and re-engineered for war at the onset of adolescence. Although, Annor's re-birth as an "Elite" would not pass without a trial by fire. Initially, Annor experienced Osteonarcosis as the osteo-ceramic bonding procedure failed due to the plates being flawed and incorrectly cut, disrupting blood supply and production. It was extraordinarily painful, and with acquired resistance to Analgesia, all she could do was scream. Annor, as a result, was placed into cryogenic suspension. Annor later received the osteo-ceramic bonding procedure following a laborious series of highly invasive corrective surgeries.


Annor was successfully rehabilitated and deployed. Annor was attached to the Navy's special warfare command as a "Team Cutlass" member. The placement wouldn't last long, though, during a training exercise with storm commandos overseen by General Graive, an ambitious military officer envious of the Elite Program and looking to expand conventional special operations forces than waste military funds on "wonder weapons". Graive gave the opposing force commandos an order to "kill the freak", Annor acted in self-defence during the exercise; forced in the confines of a subterranean hollow, Annor guided by a cold, educated and surgical precision, used her own hands to cripple or kill every man or woman who tried to make good on their orders.

Following the incident, the Imperial Security Bureau launched an investigation that exonerated Annor of any criminal liability. However, to placate Graive, she was censured with a demotion to an E-4 pay grade. Military Intelligence approached Annor with an officer to join Task Force SEEKER, an exclusive unit filled with the most effective warriors of the Elite Program. Annor accepted gladly, becoming its fourth member. Assigned to the close personal protection detail of Erskine Barran, Annor participated in the Imperial-Maw War with great distinction. Showered in decorations, she went on to rapidly climb the chain of command elevated on the back of battlefield combat performance and political support from Erskine Barran.

[Equipment Information]
[Familial & Association Information]
Family:

  • Paternal Family:
    • Aleksandr Bain† (Father)
  • Maternal Family:
    • Killian Bain† (Mother)
Beast Companion(s):
Associates:

Force(s):
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Annor in 877 ABY

[Personality Profile]
  • Big Five Personality Traits:
    • Cautious
    • Organized
    • Solitary
    • Callous
    • Resilient
  • Social Traits:
    • Neutral
    • Chaste
    • Vindictive
    • Selfish
    • Truthful
    • Brutal
    • Rational
  • Personal Traits:
    • Apathetic
    • Renegade
    • Cautious
    • Ascetic
    • Valourous
  • Triad Traits:
    • Dark Triad:
      • Psychopathy (Sub-Clinical)
    • Light Triad:
      • Kantianism
Personality:
Intelligent and practical. Annor is a calm, severe and outwardly callous adolescent who rarely smiles and has the jaded pragmatism of a seasoned war veteran decades her senior. Annor is clever though cynical, and this has given her insight into what she sees as the repulsive and abhorrent reality of galactic politics and ethics, where religions clash with one another in an endless quagmire of violence. Being raised in such an environment should surprise nobody that Annor has been left with a violent temper and allows her interests to take primacy over that of the state or Imperial community, believing that to survive and thrive in the galaxy, you need to look after yourself first and foremost.

Annor doesn't try to excuse the pragmatism of her nature and acknowledges her strengths and flaws with keen clarity. Annor considers herself a callous and sometimes cruel survivor. That said, Annor is not an evil psychopath and is entirely capable of experiencing guilt for taking detrimental actions against others or being shocked at the avoidable loss of a comrade. Annor is an affinity for close-quarters fighting, mainly melee combat, and is exceptionally adept at using swords as self-defence weapons. Annor has a formidable disdain for snivelling cowardice and scorns those who fold easily when confronted with adversity or violence. Annor appreciates companionship and loyalty from friends and will not betray them without great reluctance and hesitation. Quietly, Annor deeply admires the dedication and drive of the righteous and dutiful those who have been unspoiled in spirit by the grey viciousness of life.

Above all else, Annor desires a "normal" existence where she can be a part of a family. Without blind loyalty or infatuation for the New Imperial Order, it is difficult for the state's censor to manipulate Annor's perceptions; she has come to view the New Imperial Order as an autocratic police state. Annor is not a democrat or a republican, though and considers placing political power into the hands of the uneducated masses to be a ridiculously absurd idea that is beyond parody and is almost brought to openly laugh at and mock those who suggest it as a viable means of governance in a galaxy consisting of trillions. Annor often adopts a view on most laws, codes and creeds as a tool of manipulation or the method of camouflage for the moral coward too afraid to take responsibility for their own decisions, whether they be cruel or virtuous.

Training as a child soldier has left her unsociable and somewhat unapproachable to anybody who doesn't share aspects of her life's journey or interest in her skills. Annor thoroughly enjoys combat sports and is proud of her competence, and relishes the ability to physically dominate and humiliate others. As expected, she has everyday sadism that plays into a morbid, dark, mocking or sarcastic sense of humour. Deep down, Annor loathes her weakness and desires only to be strong enough to carve out her own life on her terms, not dictated to her by anybody else. There is a dormant idealist within Annor; she wants the weak of the galaxy to have the same opportunities as the strong. Still, she is more interested in pursuing what she perceives to be "realistic" goals instead of changing the galaxy.

In summary, Annor is a lone wolf who prefers to work alone and struggles to socialise appropriately with others, especially when in the company of baseline humans who do not share her experience of being trained as a child soldier and while visibly callous and even cruel, is shocked by the sudden loss of a valued friend or wracked with guilt by her unnecessary ferocity.

Motivations:
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Annor in 872 ABY

ASSETS
(strengths)
Melee fighting: With a particular interest in physical fitness and functional strength, Annor keenly took up combat sports as an ELITE trainee and was trained to an extraordinary standard by that program's curriculum. She is immensely talented and skilled in grappling and joint manipulation. Annor has drilled on numerous techniques that exploit humanoid physiology's mechanical properties instead of brute strength. Annor is an elegant and powerful hand-to-hand combatant and is more than proficient in using defensive and offensive melee weapons, leaving her capable of holding her own against anyone shy of a lightsabre art-trained force wielder.

Silverlight: Annor's physiology has been comprehensively rebuilt with many chemicals. These genetic and surgical techniques have left her as an augmented near-human galactic superpredator. Annor is capable of physical outputs considered appropriate only for a demi-god in superstitious underdeveloped cultures. Annor can lift more than three times her own body mass, run at a top speed of approximately 55 to 70 kilometres per hour, close-fist strike an object with the force of 40,000 newtons, and has visual acuity at 80 feet, what typical human adults possess at 20 feet with scotopic implants permitting her to see in near total-darkness like a nocturnal predator. Annor's reaction time can be as little as five milliseconds allowing her to go toe-to-toe with cyborgs or trained force-wielders and perceive reality in what would be described as "bullet-time" merely by focusing. Annor's skeletal structure has become a bonded osteoceramic structure resulting in practically indestructible bones. It can completely recover from injuries that would leave a baseline human permanently disabled.

RISKS
(weaknesses)
Cardio-Pulmonary Resuscitation: Annor's skeletal structure has been reinforced to the point where her bones are nigh unbreakable due to mechanical force or physical exertion; this has its drawbacks. For example, Annor can't be effectively resuscitated or revived through typical techniques utilised for cardio-pulmonary resuscitation by another Human. This leaves Annor more vulnerable to unfavourable outcomes from Cardiac arrhythmia.

Flash Blindness: Annor is vulnerable to flash blindness when the level of luminosity or ambient light suddenly intensifies due to the nature of her visual augmentations. This can render Annor temporarily blind for a period directly proportional to the over-constriction caused by excessive light being focused through her pupils.

Unsociable: A social flaw of Annor's is that she comes across as cold, deadpan and emotionally unavailable for friendship or even idle conversation. Others often perceive Annor as dull, boring or a robot that doesn't appear outwardly moved easily.
[Threads]

 
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