Star Wars Roleplay: Chaos

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Suggestion Always Wanted to This

As the thread says, I have two suggestions. They are weird and English ain't my thing, but let's keep it a open mind shall we?

Regarding Annihilations - As we can infer, superweapons are going to be a thing and planets are gonna be destroyed. Canon planets.
My suggestion regarding this matter would be that on its submissions, the superweapons have two specific categories: Soft Spot (Or whatever fancy name you wanna give it) and Accessibility.

Soft Spot - Every canon superweapon has one, somewhere that if destroyed will trigger a chain event that will cause a massive explosion. And I'm aware of the Weaknesses and Strengths fields, but this one is meant to be easily highlighted on submissions for the FJ's and Admins to judge it. Also, imagine something, let's say it a Death Star with max. of three of those, each of those consists in both a point, for the RPJ's to analyze in their fine work, and also as areas that if destroyed will begin to cause destructive damage on the weapon, all three taken, superweapon is gone, planet saved (or not).
Accessibility - I always notice (and that means me) people running like penguins on coke trying to understand some scenarios in some rooms, and we are talking about massive weapons of destruction, that if not big as the old Death Star, are located on larges places that should be described in details for others so, alongside the Soft Spot, can therefore assist on others to better understand how to approach and where. This should also be rated as in Easily Accessible, Average, or Hardly Accessible (or whatever way you may call it) and be taken in consideration alongside the entirety of the submission.



SECOND SUGGESTION.

Despite Star Wars showing us how damn powerful Sith Lords, Emperors, Kings, Jedis and etc are, we also have very peculiar events regarding murdering those people.
In here, Chaos runs too deep.
Carnifex is immortal.
Metus is a hunk.
Tavlar is a Big Kahuna.
I don't know Selaphiel.
Ingrid is the queen of ardor.
And on and on we go.

We, the little people, are simply crushed under its weight. I know, no one wants their chars killed, yet, with Assassinations, following a very long and boring set of ordinary Conquests and Junctions rules, where an enemy government can be focused entirely on killing an adversary FO in whichever place they are situated, in this case, I'm talking capitals (who doesn't remember the attack on Coruscant? And the coups Palpatine had over the years?), I'm talking invading their flagships to procure those assassinations of taking place. I know what you are gonna say, that's why PVPs on Invasions, Conquests are available, but this one is about making our magnificent leaders sweat a little, and get focused on something else than simply taking planets, destroying planets, endless dueling, this one is about one of hell of a story and making the factions, therefore creating more stories among themselves and our characters.

My suggestion is the creation of a mandatory yearly event called ASSASSINATION.
 
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Takui Takui like I said, I'm well aware of that. But, despite having weaknesses, we are talking about including another category entirely, one that actually matters in the scenario: destroying the planet destroyer before it destroys us.
Weaknesses are the ordinary helpers to break some parts, to delay its stuff.
But with the soft spots category, we could even let some chars protecting it and induce forcefully for them to role-play, assisting RPJ's on their job as well.
 
We all fall in parallel
Why add a different category for a literal catastrophic weakness? That's what weaknesses are. They aren't just limitations or shortcomings, they also include critical failures or lethal consequences.
 
if they're watching anyways
Only problem is -- Annihilation threads aren't judged by whether or not the defenders actually destroyed the superweapon, or if the attackers fired it in the thread. They're judged by who writes the better story. Though Takui Takui is right, either way, it doesn't matter all that much if there are 'soft spots'; even if there aren't, the defenders can just make some up for their narrative purposes.

For your second suggestion, could you elaborate more on what an assassination would entail? I feel like it would run into the same thing as above. If it's a staff-run event, you'll end up with RPJs judging the fate of a single character which is much different than judging an Invasion -- and often the story of a character getting beaten up is more compelling than one who defeats all of their assassins in a single blow, despite those leading to entirely different IC outcomes than the ones that the RPJs might come up with for the result of the thread.
 
Expanding on Auteme Auteme 's point a bit, not every leader has some kind of functional immortality, powerful Force abilities, or any kind of protection for that matter. Some are just, really good politicians. Or kinda great soldiers, but not mythical in their abilities. Or are an NPC.

This is also ignoring that, like, isn't Carnifex not the Emperor anymore, isnt that Joycelyn? But assuming he was... How would anyone be able yo assassinate, as you put it, an (effective) immortal?

or what qualifies an assassination target? For instance, would I be a target as the presidemt of the SJC capital world despite only having a marginal ammount of power within the SJC itself? Would all senators in a senate be equally at risk?

You might have a great suggestion in mind, I can't really judge it without knowing the full scope of your idea, but if it is staff deciding the fate of a charavter then it's probably just gonna be a hard "No" as that would break at least the spirit of other rules on site about player death.
 
I feel like assassinations are just a fancy way of what we're doing with invasions, duels, etc. I would like it if we have more variety such as like political debates about the Galaxy or even having annual races. Maybe do some mini-games like in SWTOR with that ball game that escapes me at the moment.
 
@Takui

Why add a different category for a literal catastrophic weakness? That's what weaknesses are. They aren't just limitations or shortcomings, they also include critical failures or lethal consequences

On the way I see it, by maintaining only weaknesses descriptions as its sole means of denoting its defeatable proportion can seem a little rather too plain regarding of a weapon such as this, not only for its tremendous prowess but for its logistic, something that can easily get lost on the item's description.

@Auteme
Only problem is -- Annihilation threads aren't judged by whether or not the defenders actually destroyed the superweapon, or if the attackers fired it in the thread. They're judged by who writes the better story. Though Takui Takui is right, either way, it doesn't matter all that much if there are 'soft spots'; even if there aren't, the defenders can just make some up for their narrative purposes.

Yes, and that very same story could find itself a little more well-centered and succinct for even us if there was a flowing goal that most players would obviously move and become a major part of the story. Although now you can quote me reminding me regarding "Objectives", still, fair point.

Fair point.


For your second suggestion, could you elaborate more on what an assassination would entail? I feel like it would run into the same thing as above. If it's a staff-run event, you'll end up with RPJs judging the fate of a single character which is much different than judging an Invasion -- and often the story of a character getting beaten up is more compelling than one who defeats all of their assassins in a single blow, despite those leading to entirely different IC outcomes than the ones that the RPJs might come up with for the result of the thread.

Well, I cannot argue on the former one, but what if instead of dying, it could award with something else entirely,I will exemplify: An political intrigue, a sudden attack as the one Grievous did on Coruscant, all done against an enemies capital, after all, even capitals get attacked once in a while, ok, irrespective of how it goes, in the end losing side gets the opposing FO, or important icly character to be captured. Both players talked it out if he wants to die or not (preferably yes) until rescued, and that's it.
 
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Expanding on Auteme Auteme 's point a bit, not every leader has some kind of functional immortality, powerful Force abilities, or any kind of protection for that matter. Some are just, really good politicians. Or kinda great soldiers, but not mythical in their abilities. Or are an NPC.

This is also ignoring that, like, isn't Carnifex not the Emperor anymore, isnt that Joycelyn? But assuming he was... How would anyone be able yo assassinate, as you put it, an (effective) immortal?

My reference regarding Carnifex, Metus, and the others was more to be an comic metaphorical allegory, not an actual expandable point.

or what qualifies an assassination target? For instance, would I be a target as the presidemt of the SJC capital world despite only having a marginal ammount of power within the SJC itself? Would all senators in a senate be equally at risk?

You might have a great suggestion in mind, I can't really judge it without knowing the full scope of your idea, but if it is staff deciding the fate of a charavter then it's probably just gonna be a hard "No" as that would break at least the spirit of other rules on site about player death.

Gimme twenty minutes to edit this one, Darlyn Excron Darlyn Excron
 
I feel like adding Soft Spot is a redundancy of the weaknesses category, sure it's catastrophic but it's ultimately still a weakness that could be nested in weaknesses for the weapons.

As far as Sith Lords etc., honestly while Sith, Jedi and the like are extremely powerful, non Force users or more minimal force users generally still tend to be competitive for the players that want to play them. We don't see them often sure, mainly because Sith Lords and Jedi and everything in between are dope, but I've seen many a creative way for those individuals to come up with some truly terrifying things. I can think of a couple just off hand tbh. Should it be that way? I guess? It's hard to say really because while Star Wars at the end of the day has a lot of cool non Sith/Jedi/Force users stuff but, accounting for Legends, it's still a universe that tends to revolve around Space Wizards.
 

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