Star Wars Roleplay: Chaos

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Approved NPC Akaan'drahr'alor Aten Vizla

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Akaan'drahr'alor Aten Vizla
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Name: Akaan'drahr'alor Aten Vizla of Clan Vereen
Loyalties: Clan Vereen, Mandalore
Role: Aten is the second in Command, trusted enforcer, and Battlefield Coordinator of Clan Vereen. He also holds a seat on ArmaTech's Board of Directors as Director of Security Operations

Development Threads:


Age: 24
Species: Human (Mandalorian)
Force Sensitivity: Knight
Appearance: Mid-Twenties Dirty blonde Human Male
Personality: Stoic and Loyal, Aten is willing to stand against impossible odds on the orders of his Lord, however he is also not stupid and is willing to tell Draco whether or not he is wrong or needlessly endangering his troops.
Weapon of Choice: Dual Phase Lightsaber with Bifurcating Cyclical Ignition
Wealth: While not personally wealthy, he has access to the funds of Clan Vereen, ArmaTech Combat Systems, and many resources on Mandalore and Bothawui.
Combat Function: Second in Command, often a Battlefield Coordinator or a front line officer. He is a capable close combatant and trained with a multitude of rifles, pistols, and other weapons such as a Lightsaber, Shield, Beskad, and knives.
Skills: Force Meld, Force Enhance, Telekinesis, CQC, Battlefield Command, Melee Combat, Unarmed Combat
Strengths:
  • Melee Combat: With Beskar Armor, Experience in Melee Combat, the ability to Enhance his own Physical Capabilities, and the option of Lightsaber or Beskad, he is most dangerous in this regard
  • Leadership: Commanding small contingents on the field or organizing large taskforces are both in his wheelhouse if need be
Weaknesses:
  • Pilot: He can fly a Starfighter, but is effectively a trainee
  • Marksmen: Handy with guns and accurate with them are different things
  • Force Defense: While Skilled with its use, he has difficulty defending against others abilities


Equipment:

Wrist Weapons (Gets 4 [Missile Launcher= 2])

Attached Weapons (Gets 1)

Droids
Besuliik MKII (Optional One)
(Optional 4 Probe Droids [MK2=2])
Probe Droids Mk1
Probe Droids Mk2


Other Notes: Born on Concordia, to House Vizla, a family long known for its separatist tendencies and sometimes flat out rebelious nature, Aten developed a strong will to be different and prove that he and his family are honorable warriors willing to fight and die for their beliefs rather than backstabbing betrayers. He developed a strong sense of honor and loyalty, but House Vizla dwindled around him. When the fledgling Clan Vereen arrived and set up its headquarters and clan halls on Concordia in the old Death Watch haunts, he was wary of their arrival. Backed by a large Company and literally billions of Credit Clan Vereen lacked numbers. When their master put out a call for any warriors willing to join the clan, Aten found himself at the head of the line.

Shortly thereafter he found himself in a position of power within the clan, being trusted with the leadership of the Clan's armies alongside several others. As the campaigns began to rack up, he proved to be strong in the Force, commanding a little more skill with it than the others. Part of this came from early childhood training, and actually being aware of his abilities prior to joining the Clan. Draco took the man under his wing and continued training him with the Force. Shortly after Ord Radama he became the trusted second in command of the clan, often coordinating troops off the battlefield or commanding battles in his Master's stead.

Intent: Second in Command of Clan Vereen
 
[member="Draco Vereen"]



Draco Vereen said:
Name: Akaan'drahr'alor of Clan Vereen
This is minor, since you mentioned it in full above, but could you also include his name here?



Draco Vereen said:
Skills: Force Meld, Force Enhance, Telekinesis, CQC, Battlefield Command, Melee Combat, Unarmed Combat
Here you mention CQC, Melee Combat and Unarmed Combat. Could you clarify in what way CQC differs from the other two here? Does it need to be mentioned, since you also mention melee and unarmed combat?

As this is a very well-equipped, beskar-wearing, Knight-tier FU, I would also like to see you include a list of strengths and weaknesses under "Combat Function".

Thanks.
 
Close quarters combat (CQC) is a tactical concept that involves physical confrontation between several combatants.[1] It can take place between military units, police and criminals, and other similar actions. In warfare, it usually consists of small units or teams engage the enemy withpersonal weapons at very short range, up to 100 meters, from proximity hand-to-hand combat to close-quarter target negotiation with short-range firearms. In the typical close quarters combat scenario, the attackers try a very fast, violent takeover of a vehicle or structure controlled by the defenders, who usually have no easy way to withdraw.

Edited. The above is a short description of CQC from the Wiki. Its a bit more broad spectrum than Melee (Swords, Axes, Fists) and would include use of fire arms, breaching tactics, and storming buildings and ships.

Link https://en.wikipedia.org/wiki/Close_quarters_combat

[member="Darth Pyrrhus"]
 
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