Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Staff Age Of Chaos - Major Faction Capitals Update

AgeofChaoslogo.png

"Let's get lost tonight
Play secretary, I'm the boss tonight."



Link for the lazy: https://www.starwarsrp.net/ams/factions.2910/?article_page=23

TLDR For The Lazy:
-Reworded the hex rules to describe what happens when a Major loses it's last hex.
-Gave Major Faction Capitals their own ruleset - removed them from Major Faction ruleset.
-Removed the hard 60 day wait time. However, you're still at the Admins mercy to approve you to Major, and they can take as long as they want.
-Immunity given to Major Faction Capitals against Annihilation threads, as well as Rebellions and subsequent Rebellion votes.




MAJOR FACTION CAPITALS

Major Faction Capitals are represented as planet icons on the Galaxy Map.

1. Each Major Faction, upon creation, will name one planet as it's "Capital". Major Factions may not invade the hex containing the capital planet unless they have occupied a neighboring hex or the Major Faction has only its capital hex remaining.

2. Major Faction Capitals may only be gained by another Faction by being declared the target of an Invasion.

3. If a Major Faction successfully defends their Capital they may take any non-Capital adjacent hex from the attacker. Alternatively they may render any non-capital hex from the attacker as neutral as though they had successfully invaded it.

4. Major Faction Capital hexes may not be the target of Rebellion threads, Rebellion votes, or Annihilation threads.

5. If a Major Faction loses its Capital due to an Invasion it must choose a replacement Capital from another hex it currently controls. If it cannot, the Major Faction is reduced to a Minor Faction.
 

Users who are viewing this thread

Top Bottom