Star Wars Roleplay: Chaos

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Work In Progress 2nd Corvus Company




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OUT OF CHARACTER INFORMATION
  • Intent: To create a small elite squadron for roleplay and fleshing out characters. Also so I don't have to war post so massively.
  • Image Credit: Here; Here; Here; Here; Here; Here;
  • Role: A skilled unit of uniquely talented soldiers, for the unorthodox and bizarre battlefield occurrences. A small squadron for.
  • Permissions: tba.
  • Links: N/A.

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GENERAL INFORMATION
  • Unit Name: The Second Corvus Unit.
  • Affiliation: The 173 Myrmidon Legion; The Highland Brotherhood; Michael Barran Michael Barran ; The Empire.
  • Classification: Infantry.
  • Description:
    Selected from the most unique and diversely skilled members of the Myrmidon Legion and Highland Brotherhood, The Second Corvus Unit consists of highly trained individuals and veterans capable of handling combat situations most units would be unable to. This elite squadron is built to handle delicate situations and charge into especially grueling locations. Sent for when the battlegrounds needs a smaller and more specialized unit, The Second Corvus Unit is designed to face anything. Warriors of unique cultures, Force Users outside the Imperial Knights, religious zealots, hardened Stormtroopers a cut above the rest - these are the kinds of troopers selected from the Myrmidons to join this singular Squadron.

    The Second Corvus Unit would answer to the late Lucien Dooku if he was still here. So instead, they answer primarily to Michael Barran. Like how the Myrmidons were more loyal to Lucien Dooku than the Empire as a whole; the Second Corvus Unit is now loyal more to Michael Barran than the Empire in its entirety.

    Due to the more out there nature of selected individuals, the Second Corvus Unit has not unified set of armor or weaponry. Various armors, weapons, and equipment are each used differently depending on the individual. To keep less of an image of mish mosh rag tags, however, the group is required to paint the unit' Emblem on one shoulder and the Empire's emblem on another.


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COMBAT INFORMATION:
  • Unit Size: Small.
  • Unit Availability: Unique.
  • Unit Experience: Trained-Elite.
  • Equipment: Includes but not limited to:
  • Combat Function: Unconventional support; elite missions; infiltration and covert missions; recon and relay; bodyguards/ guards/ protection; hit and run; jetpack aerial combat.
  • Force Abilities (Force User Units Only): There is a likelihood of Force Users finding their way to this unit. Imperial Knights are not included into this squadron. However, Stormtroopers under the radar, Novanian Shamans, and other misfit Force Users with no order can be included. It is extremely rare for a more powerful high Knight level or Master level Force User to be here. Their abilities can include, but are not limited to:
    • Basic Sense, Control, and Alter abilities.
    • Novanian Shaman techniques.
    • Apprentice and Knight level applications of Force abilities.


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Strengths:
  • A Cut Above The Rest: Selected from the best and most uniquely skilled soldiers of the Myrmidons and Highlanders, the Second Corvus Unit has only the best within their ranks. Furthermore, most of their soldiers are Mandalorian as well.
  • Unorthodox: Selected from the best and most uniquely skilled soldiers of the Myrmidons and Highlanders, the Second Corvus Unit has a more unorthodox and outlandish, even ragtag, selection of individuals with unique talent and purpose.
  • Small: The small size of this unit means that they are capable of more elite, stealthy, or delicate tasks.
  • Tight Knit: The Second Corvus Unit is small in number, meaning that their soldiers are tightly knit and bonded. They know each other's tactics and personalities, which allows for better synchronization and improved will in combat.

Weaknesses:
  • Rare: The Myrmidons and Highlanders are rare enough. The Second Corvus Unit is even rarer. If one falls, it can take a long time to find a worthy replacement due to the small size of the Myrmidons.
  • Small: These soldiers only are small in number. An army has a good chance of overpowering one unit. Do not bring even a well crafted knife to a blaster fight.
  • Tight Knit: Due to


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HISTORICAL INFORMATION
Tba


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