Star Wars Roleplay: Chaos

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Approved Tech Wolf's Orbalisk Armour

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xcbhA1e.jpg
Image Source: DeviantArt
Intent: Personal armour for Wolf
Development Thread: Omega Event Rewards [Gold]
Manufacturer: Order of Ren
Model: N/A
Affiliation: Wolf
Modularity: Not easily. Possible further alchemisation on orbalisks, though would be difficult
Production: Unique
Material: Orbalisk
Classification: Multi-purpose
Weight: 12kg
Quality: 10
Special Features:
Resistant to lightsabers, ballistics, blasters
Greatly enhances strength and speed
Accelerated healing

Strengths:
+ Rise, Take Up Thy Bed, And Walk - Injected with adrenalin and healing enzymes into his lower body, his strength increases and Wolf can walk again
+ Iron Defence - The shells of the orbalisks that cover the body are immensely durable, being resistant to most forms of damage i.e. lightsabers, blunt/piercing, ballistics and blaster fire
+ Faster, Stronger - Orbalisks pump adrenalin and enzymes into host's bloodstream, greatly enhancing physical strength, speed and agility.
+ Accelerated Healing - torn ligaments, lacerations, bruising and minor injury. Broken bones will take longer but in the heat of the moment can be powered through (depending on the bone). Damage to vitals (heart, brain, etc.) will not be so easy to come back from, certainly ending a fight and severe damage resulting in death.
+ Dark Side Boost - High levels of continuous pain further fuel the Dark Side powers in the host
+ Go Forth And Multiply - One or two surviving orbalisks are sufficient for the armour as a whole to survive and the orbalisks to slowly multiply around Wolf's body again (over a period of days, this isn't mid-combat regeneration), reducing the risk of complete destruction of the armour
+ [Non-Canon Addition] Adaptable Position - Minor alchemisation resulted in small capacity of co-operation of orbalisks with Wolf's will to move around the body, and 'hiding' under civilian clothing, and covering whole body without risk of suffocation

Weaknesses:
- No Pain No Gain - High levels of continuous pain
- Uncomfortable - Pain notwithstanding, the orbalisks themselves are very uncomfortable to have on one's body, there is no armorweave or cushioning/padding to protect oneself.
- Goodbye, Stealth - Constant sickly Dark Side presence apparent to Force sensitives. However NFUs would be unaware.
- Best Friends Forever - Very difficult to remove the orbalisks, requiring a risky procedure of powerful electric shocks to each orbalisk that risks the life of the host. Thus the orbalisks remain on the host day and night indefinitely, and coupled with the weakness above means the host's dark presence will always be felt by Force sensitives in the vicinity
- Danger Danger, High Voltage - Orbalisks can be hurt by electric shocks, and outright killed by extreme electric shocks over 1 million volts i.e. Someone advanced in Force Lightning would do the trick. Eight Force pikes together, on the other hand, were not able to do the trick.
- If I'm Going Down, I'm Taking You With Me - If the orbalisks die, they release a venom into the host that will kill the host from a few minutes to a few days (depending on the host's strength) by breaking them down on a subatomic level, if they do not receive medical attention. It would certainly end a battle soon.
- Sleep Tight, Don't Let The Bed Bugs Bite - The host must wear special helmet and gloves when sleeping to prevent being swarmed by their own orbalisks, rendered immobile and killed in their sleep
- Calm Down Dear - The host is prone to destructive fits of rage due to the pain induced by the orbalisks, requiring a great deal of control and calm for the ordinarily cool-headed man.
- Force Penetrable - No defence against Force powers that can already normally bypass armour
- Dark Side Restricted
- Disabled Without It - If the orbalisks are ever removed, Wolf will be once again unable to walk

Description:
Crippled and confined to a hoverchair after his victorious battle against Darth Molior aboard the Omega superweapon, Wolfgang Krieger feared his time as any sort of useful Knight of Ren had come to an end. It was then he was asked by his Order what he would be willing to do to continue to serve the Supreme Leader. What lengths would he go, what pain would he be willing to endure? Wolf said he was prepared to do anything. Later that month he found a mysterious wooden chest in his living quarters. A chest of orbalisks.

Orbalisks are parasitic creatures that originate from Dxun, that will latch onto a host and feed on them. Ordinarily, this would result in the host's death. For Dark Side users, however, the orbalisks can feed on their Dark Side energy, and the pain caused by them will fuel only more Dark Side energy in an endless cycle. The orbalisks bite into the flesh to feed on one's Dark Side energy. It is very painful, and certainly not the most pleasant of armours one could choose to have. The orbalisks can then grow and multiply around the body to encase their host, resulting in a very durable and strong set of armour. It is the price that must be paid to then produce more Dark Side energy from the pain, and pump adrenalin into the system and enhance one's strength, speed and have healing properties. The side effect of such pain and pumping of adrenalin is more of a struggle to control one's emotions, and a proneness to devolve into fits of rage and anger.

Wherever the host goes, whether the orbalisks are 'hiding' or not, he will carry with him a dark and sickly Force presence, regardless of any attempts to suppress one's Force signature. They may not be identifiable as orbalisks for those who have not seen them before, but their dark presence will be felt within a large radius by Force sensitives. The orbalisks are further prone to be hurt by electricity, and indeed be killed by extreme electric shocks in excess of 1 million volts, namely advanced practitioners of Force Lightning would be deadly. And if killed, the parasites will inject a lethal venom into the host upon death, requiring immediate medical attention. The orbalisks stay with their host indefinitely, unless such a time comes that the host finds it necessary to undergo the painful and potentially life-threatening procedure of applying strong electric shocks to the orbalisks to remove them from the body, without them secreting the venom.

Minor alchemisation resulted in small capacity of co-operation of orbalisks with Wolf's will, namely can hide under his suit/clothing and flatten their shape so Wolf appears visually normal in civilian clothing, especially useful for more formal occasions, and pain is reduced when 'in hiding', but much of the benefits are also gone i.e. no enhanced strength, but can still walk. A rise in anger, or pain inflicted on the host can also lead to the orbalisks coming out of hiding and swarming around the host's body. The adjustable position also means when in battle they can cover his head, hands and feet while he is awake without risk of suffocation and death. However, still cannot actually be removed from the body without the established risky canon technique of applying electric shocks, which can kill the host. Force sensitives will still sense the dark presence of the orbalisks regardless of visual hiding.
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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