Star Wars Roleplay: Chaos

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Approved Tech Wisa-Ziur | All-Seeing Eye

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  • Manufacturer: Darth Shadia; recovered by The Cat’s Paw and Greystone Mercantile
  • Affiliation: The Cat’s Paw | Greystone Mercantile
  • Market Status: Closed-Market
  • Model: Wisa-Ziur | All-Seeing Eye
  • Modularity: Negligible (socket and chain)
  • Production: Semi-Unique (only 12 pieces)
  • Material: Various metal (titanium, gold, silver etc.) (socket and chain) | Alchemically altered crystal
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  • Seeing: The only feature of an amulet is really to allow its owner / wearer to see things that they otherwise could not. All this is made possible by the alchemized crystal, which gives results such as Flow-walking. It also depends a lot on how high the concentration of the Force is in the place where you want to use it. Where it is large (e.g. near a Nexus or near a rift) there will almost certainly be results. On average, there is a 50-50% chance of it where there is a Force-poor environment, where the object may not even show anything.
    • Past: The amulet may be able to show the past of the given place, landscape, neighbourhood. The strength of the effect also depends on how much the event left a mark in the Force. If one looks at a place of peace, one can see a moment just like in a dream. However, if a lot of deaths, disasters, or just a “miracle” (Light Side effect) happened in the place, you can see clear images, strong impressions, as if they were really there in that place.
    • Future: Because the future is unpredictable and constantly moving and changing, so this whole thing is like a Force vision in every case; that is, it is not certain that the user will see what will actually happen. Because the object was created with Sith alchemy, it will typically show the user the worst possibilities. In almost all cases, a very dark future, apocalyptic. Note: Given that anything can happen, even the darkest visions could easily become a reality.
    • Other places: In this case, the owner, user can also gain insight into other dimensions (in most cases this is the Netherworld). This is the rarest, this kind of thing can only happen near Rifts/portals (like what Darth Momin opened), or just Force Nexus; nowhere else.
      These could be:
  • Safe: At least physically, amulets are safe, for the user is not physically injured during the visions. These are only visions, they have no effect on reality or the user.
  • Control: Amulets can be learned to control, but this takes a long time, and the user must be a Force-user. Non-Force User can never learn to control amulets. Once someone has learned to control, they can use their will to decide whether they want to see the future, the past, or other places.
STRENGTHS
  • Alchemized: The amulet (gem) is made has been altered by alchemy, making the object much more resistant and harder to destroy.
  • Visions: Due to the effects of the amulet, the user can see and experience very special visions.
WEAKNESSES
  • Visions: Visions, especially to a non-Force-user, can be quite intense and frightening. Especially when one might see through into other dimensions. The weak-willed can easily go crazy, die in what they have seen.
  • Obsessed: The visions that the user can see can create a false illusion that the user knows what will happen next. Since they usually see the worst outcome, the user can easily become obsessed with changing what they have seen anyway.
  • True or False: Because the future is always changing, it is never possible to know whether the user sees the actual future or just a possible version.
  • Light: Because the amulets are made with Sith alchemy, the Light Side effects have a much greater effect on it. Such a Force effect makes it much easier to damage or destroy the object.
  • Control: Non-Force User can never learn to control the amulet. Even for a Force-User, it takes years to learn this.
  • Effectiveness: The effectiveness of an amulet depends very much on the conditions under which one wants to use it. It depends a lot on how high the concentration of the Force is in the place where you want to use it. Where it is large (e.g. near a Nexus or near a rift) there will almost certainly be results. On average, there is a 50-50% chance of it where there is a Force-poor environment, where the object may not even show anything.
  • Force-nullification: In a place where there is no Force, the amulet has no advantages, it's just an amulet. Nothing more.
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Darth Shadia was a pureblood Sith sorceress and alchemist who lived under Vitiate’s reign. As far as legends have survived, she has had countless experiments and attempts in science. Her relics and artefacts can also be found in various museums or private collections. And of course in different graves or hidden places, such was, among other things, these amulets as well. The amulets were found from the same set of finds as the Skaidrus Dzana aka the Crystal Prison.

The Wisa-Ziur are one of Darth Shadia's late artefacts when she was apparently already starting to show signs of madness. It is not known if it was because she had previously fought a demon or was tormented by so many visions for one reason or another, but she must have made more or less bizarre artefacts towards the end of her life. The result in this case was this series of a dozen pieces of amulets. Each has the same effect and ability, at most there is a difference in the colour of the alchemized crystals. Because the Sith Lord was a master of alchemy, she made them easily.

It is not possible to know what the original purpose was with these, only the result that the alchemized crystals and gems are already resembling one eye and are able to show the past or future of a place. And in special places, let a glimpse into other dimensions. Visions can give a rather catharsis-like feeling to the person who saw them, so their use is not necessarily safe. Probably these were also among the woman’s failed attempts because they were done in the depths of an ocean planet along with other relics that the Sith Lord wanted to bury forever.

Recently, a few years ago, thanks to tectonic movements and earthquakes, the area where the skull was surfaced with many other valuable finds. One of the Shadows working for Greystone Mercantile found this site in ABY 864 and notified his superiors. Thanks to this, the Greystone Mercantile and its subsidiary The Cat’s Paw went out to explore its terrain, at the end of which it was one of The Cat’s Paw’s men who found the amulets as well.

Fortunately, these amulets were nowhere near as dangerous as the other finds in this discovery. Thus, they were restored, highlighted, categorized, and then transported to the appropriate place without any problems. After all this, the amulets became the property of the two companies and they still own the artefacts.


The Wisa-Ziur is also a perfect example of why one should not want to touch or try to use an ancient Sith artefact without proper skill and knowledge.​
 
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