Star Wars Roleplay: Chaos

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Work In Progress WIP - Mos Nox Spaceport

OUT OF CHARACTER INFORMATION
  • Intent: Former slaver/smuggling hub to Jabba, now controlled by small smuggling groups
  • Image Credit: N/A
  • Canon: N/A
  • Permissions: Tywinn Zanzi Tywinn Zanzi (owner), Ivory Stroud Ivory Stroud (silent partner)
  • Links: (WIP)
SETTING INFORMATION
  • Spaceport Name: Mos Nox Spaceport
  • Location: South west of Mos Eisley (HIDDEN)
  • Affiliation: Tywinn Industries (after the Liberation of Mos Nox)
  • Classification: Stellar class
  • Population: Unstaffed/Automated
    [*]Accessibility:
    Publicly accessible via ship or speeder, just south west of Mos Eisley. 12 Hangars for ships up to Stellar class
    [*]Traffic: Insignificant
    Only traveled on foot by tribes of Tusken Raiders that use the port as a pit stop between locations, and smugglers who choose to go off the grid. Accommodates up to 50 sleeping, and run entirely by droids for Tywinn (home of cryo-forge)
    [*]Description:
    A sun scorched spaceport with formerly, many amenities for the wary traveler, the large sand covered buildings shoot up from the sand where nothing as far as the eye can see is in view. Tall moister collectors litter the courtyard outside of the spaceport. Once used as a smugglers hide out, many compartments, rooms and locked passage ways lurk, previously used to hide contraband and slaves. Blaster shots still litter the walls, uncleaned from the days of those smugglers, the soot able to be wiped off at a moments notice.

  • POINTS OF INTEREST
    Hangar Control Room -
    Access to cameras covering 100% of the entirety of Mos Nox, covering both audio and video. Digital local and off site back ups.

    Inside the south side, outside of Hangar 2, is the cantina, run by a droid, serving only water, blue milk, Tatooine Sunburns, and phattro.
  • SECURITY
    Low
  • HISTORICAL INFORMATION
    During the fall of the Hutt clans control on Tatooine, with the rise of Jabba, Mos Nox began construction as a hub that would be under Hutt control for over 50 years. Multiple hangars, escape tunnels, and hidden rooms made it perfect for smuggling groups, and slavers. Large open area, but still hidden amongst the sand dunes, Mos Nox has remained untouched by laws, regulations, and oversight. Once a temple of order, and surveillance, Mos Nox has since been split between multiple smaller groups, making it largely vulnerable.
 
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