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Approved Species Windwakers - Drakanis Pennus

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M O N O L I T H
Factory Judge
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name:
    Scientific Name - Drakanis Pennus
  • Common Names - Feather Dragon, Windwakers, Screechers

[*]Designation: Semi-Sentient
[*]Homeworld: Dohmus Prime,
[*]Language: Growls, Roars, Purrs, Barks, Sonic Screams
[*]Average Lifespan: 400 Years
[*]Estimated Population: Semi-Unique/Rare
[*]Description: Very large feathered lizards that can fly, have screams that can cause various forms of Sonic Damage, Have an Cold Breath, and Travel in space.
PHYSICAL INFORMATION
  • Breathes: Type I,
  • Average height of adults: 5 Meters
  • Average length of adults: 17 Meters
  • Skin color: Blacks, Greys.
  • Hair/Feather color:
    Common: Whites, Blues, Pinks, Reds
  • Rare/Albino: Black, Grey, Purple.

[*]Distinctions: Feathered wings and crests. Sonic damaging voices, and cold breath. Hallow bones.
[*]Races: N/A
[*]Strengths: [ 2 minimum ]
  • Song of their People: These draconic beings can communicate over very long distances. Their voices or calls can reach kilometers away in all directions given the right pitch, and vocal tone. Through this, these creatures have the uncanny ability to harmonize their vocal structure to cause Hypersonic, Supersonic, and Infrasonic sounds through their vocal cords. Thus, their voice can be used as a hunting tool for echo location, as well as a weapon to stun, damage, or even kill beings with just their voice alone. With the use of Infrasonic just as much has Hypersonic sound waves at a high enough volume and pitch, they can literally cause organs to rupture, and heads to explode. Powerful enough waves were rumored to even be visible to push the very air around a person, into visible wisps of air.
  • Namesake: A common name for these creatures are "Windwakers." Specifically for their ability to have a very cold Breath. Not ice, or bound by the force, it is a natural ability provided by storing air within their bodies, and with a very tight vector and focal point that this air can be expelled from, would act as pressurized air. This "breath" can push people, knock people down, send them flying, and even cause some cold/Thermal damage. This pressurized air is focused and expelled from the body at such a rate, that it can cause frostbite, hypothermia, Lower body temperatures of smaller beings, and in extreme cases cause items, or beings to literally freeze as the air/water vapor around them condenses, then solidifies into ice.
  • Master of the Sky: As many dragons before, these creatures have the ability of flight. Namely being able to fly for very long distances, or at very fast speeds. Rivaling that of an air speeder. Reaching nearly 190 km per hour. These creatures also have a significant ability to even fly in space, or atmosphere void areas. Despite having the required breathable air, The gland within their body that can hold the air they have accumulated can allow them to breathe in space. It acts as an organic oxygen tank by allowing a slow release of the air that has been pressurized within this gland. This slow release is sent through the pathways that would normally be used in the form of it's breath, only to be inhaled by the creatures lungs expanding. Windwakers over time have evolved to have lungs that can absorb and gather oxygen and needed breathable air to nearly perfect efficiency unlike humans and near human species. This efficiency allows them to use almost all of the breathable air without wasting it. Thus when in space, the only air that is leaving the body are that which the creature cannot use to sustain it's life within the void of space. This can last them for about 4 hours worth of oxygen.

[*]Weaknesses: [ 2 minimum ]
  • Light as a Feather: Despite their size, the Windwakers are actually fairly light and fragile. Heavy kinetic impacts can break bones, and damage them severely. Having lighter bone structures means they are prone to breaking under stress. Compared to to humans, they can still take quite the impact, but for their size comparison, Ramming into objects, hitting the ground too hard during a landing, and even high powered kinetic weapons can do quite a bit in putting these creatures down.
  • Earplugs: As the Windwakers have a form of Sonic damage for their voice, and vocal usage, should people have high powered ear muffs to cancel out the sound, as well as armor to defend against the physical properties of sonic damage, one could nearly avoid all damage that their voice could potentially cause.
  • Under Pressure: Windwakers are creatures that have a special gland within their body, that allows them to pressurize the air that they collect. During the process of pressurization, heat is added to the air at a lower pressure to allow the molecules to be pushed much closer together than naturally possible within the type I atmosphere. Thus, extreme heats can over pressure this gland, and cause it to rupture within the creature. This can be very dangerous to the creature. At best, they would not be able to perform this action again, and at worst, it can blow them apart into nothing but feathers and bones. Secondly, the gland can be punctured, and cause the same effect. Causing them to rapidly expel this air without going through the proper channels, and cause the creature to burst open from the sudden release, and very possibly become frozen themselves.
  • Cold Tongues: As the creatures can both, have a voice to cause massive damage to internal organs, as well as a pressurized form of air to blast from their maws, A limitation with that, is they can only use one at a time. The pressurized air travels the length of their neck and out of their maw through a series of organic pathways to keep the air pressurized without exploding within them. Sonic waves from their vocal cords can rupture these pathways quite easily. As such, using both of these abilities is suicide.
  • Xenophobia: As a species that is rather rare upon the planet, and hunted to be pets, for pelts, or feathers, and hides. These creatures are smart enough to understand hunting and that "humans" and other species will find them and kill them. Even with their size and ability, they are very fearful of other species than themselves. Should people attempt to communicate or interact with them, They will most typically flee, and fly away. However, if one should be trapped, prepare for the horns.

CULTURE
  • Diet: Omnivores, More often will eat meat as their homes are in the mountainous areas of Dohma Prime. However, they can eat just about anything you can give them. With their size, and the amount of energy they exert during flying, they can at time eat three times their body weight to keep their strength. While a lazy day may have them eat about half of their body weight.
  • Communication: They have no form of verbal or written languages. However, these creatures communicate through various forms of animal noises. Growls, yips, barks, purrs, screams, Shrieks, screeches, and even harmonic tunes that are "hummed" or "sung." can be heard.
  • Technology level: As creatures that do not have full sentience, they cannot use technology to hardly any level. However, if one where to capture these species, they could feasibly be trained to maybe press a button or two, or understand rudimentary technologies. However, using it is a different matter all together.
  • Religion/Beliefs: Survival of the fittest, and Darwin's Law are what rule over these creatures. There is no religion, or reasoning with these creatures through means of communication, language, monetary gains, or trading.
  • General behavior: For presumed thousands of years, these creatures have lived as the apex predator of the skies. Creatures that were nearly untested in their prowess. However, with the colonization of the planet that they have claimed home, Humans and near human species that have come seeking a place to call home have slowly been studying the creatures. With the species already being sparse, and quickly learning of these two legged creatures "abilities" they have become Xenophobic of all other life forms they are unaware of. However, when not under the watchful eye of the humans, These creatures are rather caring of their young. The Windwakers have been seen in pairs, signifying of a male and female with their mating practices. Mating for life and having many "kits" over the years they may live together. These Kits are defended, and protected by both parents. With the Father going out and hunting for not just himself, but for the child as well as the mother during her job, and duty to protect the child. Once the kit is of age, They are thrust into the world. Teaching them how to fly by forcing them to fall. It is with this sudden shift of difficulty in their lives, that they must learn to fly, or perish from the fall. Should they live and survive, The young Windwaker will live with the parents for a very short time thereafter. Eventually leaving the nest to seek out food, and a mate to call their own. As for how these creatures choose their mates is unknown. There is no special ceremony or cycle that they perform. No fighting within the species is found. The assumption is that they "mark" one another, or in the simplest of terms, Love at first sight. It is unknown if these creatures can "mark" upon other creatures or beings.
HISTORICAL INFORMATION
Flying through the skies, these beautiful creatures, Windwakers are classified as dragons. Creatures with the ability of flight, and specifically a Breath. Around 802 ABY the planetary system of Dohmus Prime was founded by scavengers, Smugglers, and even military forces that had been trapped behind a nebula that hid the two planets. Dohmus Prime having quite the hospitable atmosphere was quickly colonized as a mining outpost for quick transport to Helios Maximus. During this time, many came to discover more of the planet, and its Fauna, and flora.


These scientists, and discoverers sought out after these loud noises that could echo for kilometers on end. Searching and searching through the planet, they came to catch a glimpse of a large flying reptile near the polar caps of the planet, as well as the Diamond Mountain Range. These creatures made their nests and homes among these mountains. Either hidden away in cave systems, or along the edge of sheer cliffs to prevent animals from reaching their young.

Even after years of study, about the best that they are able to find out, is limited at best. Knowing the ability of these creatures by hunting a few down and performing operations upon these creatures allowed them to discover quite a few things with them. Namely the pressurized gland, as well as how their vocal cords could alter the sounds they created to be at all levels of the spectrum.
 
[member="Shaun Castanic"]

Cool species, I dig it.

Image Credit: Ojutai - Magic The Gathering Card Game, Various images edited by Bambi/Ahtemis
Can you hyperlink to Ahtemis' character sheet or userprofile, so it is clear who you are crediting here?

These creatures also have a significant ability to even fly in space, or atmosphere void areas.
How do they accomplish this when they need to breathe Type I atmosphere?
 
M O N O L I T H
Factory Judge
[member="Jairus Starvald"], Hyperlinked the character account of the person who created the Gif.

I also added upon the "Master of the Sky" strength to answer your question. Going to go ahead and quote it here for easier reading.



Shaun Castanic said:
Master of the Sky: As many dragons before, these creatures have the ability of flight. Namely being able to fly for very long distances, or at very fast speeds. Rivaling that of an air speeder. Reaching nearly 190 km per hour. These creatures also have a significant ability to even fly in space, or atmosphere void areas. Despite having the required breathable air, The gland within their body that can hold the air they have accumulated can allow them to breathe in space. It acts as an organic oxygen tank by allowing a slow release of the air that has been pressurized within this gland. This slow release is sent through the pathways that would normally be used in the form of it's breath, only to be inhaled by the creatures lungs expanding. Windwakers over time have evolved to have lungs that can absorb and gather oxygen and needed breathable air to nearly perfect efficiency unlike humans and near human species. This efficiency allows them to use almost all of the breathable air without wasting it. Thus when in space, the only air that is leaving the body are that which the creature cannot use to sustain it's life within the void of space.
 
[member="Shaun Castanic"]

That explanation looks fine to me. After all this is Space Fantasy, not hard science fiction.

Please add a reasonable maximum to the time it can spend in space, before it needs fresh air and I will stamp this.
 
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