Star Wars Roleplay: Chaos

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Approved Tech Wayward Samaritan Gear

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^Jumpsuit with helmet
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^Jumpsuit with Armor and helmet
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^Jumpsuit, Robes, and helmet
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^Jumpsuit, Armor, Robes, and helmet
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^Helmet with split tongue paint decal​

OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Modular Flight/Combat/Jedi Attire
  • Weight:
    • Light (Jumpsuit)
    • Average (Jumpsuit+Robe/Jumpsuit+Armor)
    • Heavy (Jumpsuit, Robe and Armor)
  • Resistances:
    • Energy:
      • High (Jumpsuit)
      • High (Jumpsuit+Robe/Jumpsuit+Armor)
      • High (Jumpsuit, Robe and Armor)
    • Kinetic:
      • High (Jumpsuit)
      • High (Jumpsuit+Robe/Jumpsuit+Armor)
      • Very High (Jumpsuit, Robe and Armor)
    • Lightsabers:
      • Average (Jumpsuit)
      • High (Jumpsuit+Robe/Jumpsuit+Armor)
      • High (Jumpsuit, Robe and Armor)
    • EMP/Ion:
      • High (Jumpsuit)
      • High (Jumpsuit+Robe/Jumpsuit+Armor)
      • High (Jumpsuit, Robe and Armor)
    • Elemental:
      • High (Jumpsuit)
      • High (Jumpsuit+Robe/Jumpsuit+Armor)
      • High (Jumpsuit, Robe and Armor)
    • Sonic:
      • Low (Jumpsuit)
      • Low (Jumpsuit+Robe/Jumpsuit+Armor)
      • Low (Jumpsuit, Robe and Armor)
    • Disruptor:
      • Very High (Jumpsuit)
      • Very High (Jumpsuit+Robe/Jumpsuit+Armor)
      • Very High (Jumpsuit, Robe and Armor)
    • Acid:
      • Low (Jumpsuit)
      • Low (Jumpsuit+Robe/Jumpsuit+Armor)
      • Low (Jumpsuit, Robe and Armor)
    • Radiation:
      • Low (Jumpsuit)
      • Low (Jumpsuit+Robe/Jumpsuit+Armor)
      • Low (Jumpsuit, Robe and Armor)
    • Gas/Airborne:
      • Average(Helmet On)
      • None(Helmet Off)
STANDARD FEATURES
SPECIAL FEATURES
  • N/A
STRENGTHS
  • Energy - The use of High grade materials along with concerted effort to providing ubiquitous protections grants the armor excellent dispersion qualities for energy weapons across the entire platform.
  • Kinetic - While the Jumpsuit provides excellent Kinetic protection, the true quality of Kinetic protection becomes apparent with the addition of the robe or armor plating.
  • EMP/Ion - The use of a myriad of materials affords a strange amount of resistance to this type of energy, and provides some protection to the internal components residing in the more electronic intensive equipment inside the armor and helmet.
  • Lightsaber - While not impressive as just a Jumpsuit, the Robe and Armor provide far better resistance to the favored weapons of force users, though more resistance than truly stopping.
  • Elemental - The materials at a base level in the Jumpsuit and Robe provide above average protection from the atypical elements, though specialized weaponry or severe elements are still a worry.
  • Disruptor - The use of Integrum in the base layer of the compounds in a similar fashion to Norris Root provides outstanding protection from the highly controversial Disruptor weapons in the galaxy.
  • Slicing Glove - A handy tool for run of the mill locks and systems, and easily portable as well.
WEAKNESSES
  • Jumpsuit Kinetic - One glaring drawback to the Kinetic resistances afforded by the Jumpsuit is mitigating the severe damage a Kinetic weapon can produce. It does not stop the transfer of Kinetic energy completely however, resulting in stumbling, shoves, or outward force still acting on the body as a whole.
  • Lightsabers - While decently resistant, the materials lose some of their protective qualities if a Lightsaber were to strike anywhere beside the Dral Kayatr metal, meaning Kinetic and potential Energy resistances would suffer.
  • Sonic - Integrum in the blend imparts a weakness to this type of attack, alongside the lack of significant protections across the design aside from loud noises inside the helmet. The body will suffer from this type of damage more readily.
  • Acid - The Anti-Shank Cloth with its dilatant blend is a major concern for this type of weapon, as it will cling to the Jumpsuit with alarming ease and damage the suit beyond repair if not removed with haste.
  • Radiation - Similar to Acid, Radiation will not only permeate the dilatant material of the Anti-Shank Cloth, but cling to it and travel with the wearer more readily than most materials, making the wearer a hazard to those around them and themselves.
  • HAPU - If a significant source of Ionic or EMP energy knocks out the miniaturized generator housed in the back plate, the shield system and potentially the helmet system becomes inoperable. Restart requiring specialized tools not readily found on a battlefield.
  • Prolonged Heat/Cold - Prolonged exposure to extreme elements can damage the dilatant material within the Anti-Shank Cloth and remove the protective qualities of it, as well as hindering movement by either freezing the material stiff, or causing the material to congeal and become rigid in heat.
  • Slicing Light - While the glove is handy, heavy encryption or security locks can prove to be the handy items downfall.
DESCRIPTION
After Ryloth, and incidents in the past, Lossa began to gather a list of materials and rough drawings of what she wanted and expected out of a suit to protect herself with.

While happy with her scavenged and easily procured equipment prior, glaring deficiencies made themselves clear.

Sending her list of materials, drawings, and requirements to PGEM engineers once more, she placed a request for a Modular Jumpsuit that could equip Armor and a Jedi like Robe as well. Initially daunted by the task, the engineering team laid out the designs and other details across their board to mull on.

Taking a backward look at their Helljumper line of Mandalorian equipment, as well as their MESS system, they came up with rough ideas that went through a number of trial and error designs before settling on something alarmingly similar to the Helljumper line.

Beginning with the Jumpsuit, using crushed Integrum to blend with the Gildenweave to provide the base level of protection against most forms of damage before further enhancing the Gildenweave by lacing the in-house Anti-Shank Cloth throughout the Molecular layers.

Ending with a surprisingly light attire that was loose enough to have a skinsuit beneath it for Vacuum use, they moved onto figuring out how to secure the Dral Kayatr Armor pieces in place.

While the harness system worked well for quick changes, feedback had given them insight to the possible issues of Armor coming loose or entirely free even in low activity. A long look at the MESS system provided the solution as they began to work Gription Clips into place to better secure the pieces in place without adding further weight.

The back plate was molded with a cavity facing the wearer's back to allow for the HAPU generator to be comfortably placed. While not threatening the protective properties enough to remove the method, the back plate is notably thinner in places while being comparable in weight to the chest plate.

With the back plate carrying the generator, the shield system was embedded within the chest plate with a similar molded cavity method, though not nearly as severe, allowing for more uniform material thickness.

The Huckleberry belt system being a simple enough addition to simply equip, no further thought was given to it besides affording it uncontested space. A similar notion was given to the Shin Guards until they moved down to the boots and associated Boot Cuffs.

Another simple attachment piece was the addition of the boot rockets, using the cuffs as protective housings when not in use. The large cavities in the Cuff surrounding the rockets carried additional fuel for extended use.

The robes were equally simple, opting to add a shirt-like wrap beneath Spacer Leather cloak pieces. Featuring a large hood to help cover the face from the elements while allowing plenty of room for head movement even wearing the accompanying helmet.

Which had ultimately been the final piece to the puzzle for the engineers.

Requiring functionality with Starfighters, and potentially handheld weaponry. A dedicated HUD system was included in the first draft, with a secondary draft bringing in a Nuerocrown to aid with flight control and Piloting. A third draft streamlining the design by incorporating the Nuerocrown as part of the design with a molded cavity for the device while still providing ample protection.

Paired with a redundant Sensor Chip, a tertiary visor was attached to allow for additional functions of the Sensor Chip to better function rather than attempt to cram further systems into the already packed custom helmet.

An array of functionality was only limited in application by the streamlined and minimalist sketch that was provided, which followed as closely to the shape and size laid out to them. The only contradiction being the addition of the visor and added detachable sensor housing.

After extensive testing of the helmet to ensure vacuum worthy use, and further material tests of the attire and Armor, it was shipped to the recipient express and ready to use.
 
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