Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Factory Denied Voph's Robes

Status
Not open for further replies.
3SozNXR.png
rl7Gff.gif

rl7b1z.gif

rl7u4x.gif

  • Classification: Combat Robes
  • Weight: Very Light
  • Resistances
    • Blasters: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Sonic: None
    • EMP/Ion: None
    • Elemental: Average
    • Electric: Average
    • Force: Very High
    • Acid: Average
    • Pressure: None
    • Radiation: Very Low
    • Heat: Average
    • Cold: Average
rl7lvJ.gif

  • TORSO
  • GAUNTLETS
    • Right Gauntlet:
      • Gauntlet Mounted Grappling Hook
      • Vambrace-Mounted Lightsaber Emitter
      • Vajra Launcher
      • CSES
      • Ri-Qorit Mk II
    • Left Gauntlet:
    • Both Gauntlets:
      • Bondar Knuckles
      • Cortosis Weave back-hand plate
      • Personal Molecular Shields
  • BOOTS
    • Vylmiran Crystals
      • Augmented to absorb energy from Force Attacks, these crystals can store a considerable amount of energy before discharging, potentially harming the user. They must be removed and replaced between battles.
    • Electro-Magnetic boot clamps
  • Force Imbuement: The armor is imbued with the Force, hardening it against offensive Force powers and conferring benefits to the wearer.
    • Hood:
      • Passively channels Farsight, greatly boosting Voph's natural talent in this ability while his hood is drawn.
    • Pauldrons:
      • Passively channels Force Drain, allowing the wielder to heal to a minor degree each time an attack is landed against an enemy. This ability can only mend superficial wounds, and cannot prevent or reverse fatal blows.
    • Chestplate:
      • Passively channels an offshoot of Tutaminis, allowing the wearer to mitigate or flat out block an attack through the Force, depending on the level of focus. Once spent, this ability must recharge again.
    • Cloak:
      • Passively channels an offshoot of Tutaminis, making the user immune to any type of controlling abilities (Stasis, Push, etc) for a few seconds after utilizing Force Leap.
    • Gauntlets:
      • Passively channels Battle Precognition, allowing the wearer to better predict his opponent's next actions.
    • Greaves:
      • Passively channels Force Stealth, completely masking the sound of the wearer's footfalls.
rl7SKs.gif

  • Very High Defenses: A combination of Force Imbuement, Kinesium, a Gel Layer, and an Armorweave Bodyglove make the armor highly resistant to a number of damage types.
  • Weaponized: The gauntlets host an array of weapons, making the armor just as much a tool of offense as it is a tool of defense.
  • Force Imbued: The armor is imbued with a number of Force Abilities, some of which date back to the era of Revan, boosting the wearer's already considerable combat prowess.
  • Shields: The armor is built with the inclusion of two different shield generators, allowing for increased offensive and defensive capabilities.
rl7ALN.gif

  • No Helmet: The robes do not incorporate a helmet, meaning that the wearer's head is not protected, and the suit cannot seal against Vacuum.
  • Force Imbued: When subjected to Force Suppression, the effectiveness of the armor diminishes.
  • Passives: The Passive imbued into the cloak only works against certain Force Powers. It has no effect against technological methods that induce the same effects.
  • Discharge: If the crystals embedded within the boots overcharge, they will shatter, and release their stored energy upon the wearer.
rlz7dQ.gif

Originally forged nearly five millennia prior, Voph's Armored Robes served him as his primary form of dress for most of his time as a Darth among the Sith. The armor has undergone a number of upgrades and re-forgings over the years, the latest being a complete restructure of the armor from the ground up. Utilizing materials discovered and created on Voph's homeworld of Vylmira, the armor serves as a standard of office for the newly appointed Obsidian Lord, paying homage to his time as a Sith. While the armor appears black, under proper circumstances, gold threads can be seen twining through the fibers of the cloak. The armor is light, and sleek in its design, a fine work of craftsmanship worth thousands of credits from its aesthetics alone.

Unlike any previous armor, Voph used little to no Sith or Mandalorian imagery in the design of this armor, instead opting to form an entirely new design. This design is the first suit of armor to follow the design heralds of the Knights Obsidian. A passive statement that Voph has forsaken his old life, and dedicated himself in his entirety to the Knights Obsidian order. While the color is the only real reflection of the infamous dragon glass, the armor is designed to offer a sleek and glass-like appearance, though it is not exact so as to not compromise armor integrity. While the galaxy as a whole is in a time of peace, Voph seems to be preparing for war. Though against who or what, he refuses to say, save for a select few close friends and allies...
 
Last edited:
Kyyrk Kyyrk

I am sorry, however game mechanics such as the listed abilities for "Berserk" where it requires hits to heal someone, or Dark ward are not accepted abilities on the site. Namely because they are not canon, and RPG mechanics. Not a Forum based mechanic. Please remove these abilities from your submission.

Secondly, All canon abilities need to be listed for clarity.
 
Kyyrk Kyyrk Gameplay mechanics from a completely different game are not accepted. They do not translate to the climate that is a Forum based Game. SWTOR Game abilities are beholden to their own game. Not Chaos.

I will not judge this submission based on prescience of previous submissions if game mechanics were introduced into them.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom