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Voidstalkers

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Nyxie

【夢狐】
vel-koz-night-walker-skin-kanoro_studio-1920x1080.jpg
(Night Walker :: Kanoro Studio)​


Name: Voidstalkers

Designation: Sentient, Asexual
Homeworld: Throughout the Galaxy at Large
Language: Capable of learning any spoken or visual language
Average height of adults: 7.8 meters (straightened head to tip of tentacles)
Human form: -Example-
Skin color:
  • Voidstalker: Aquamarine
  • Humanoid: Pale Caucasian, Lavender Tinge
Hair color: Lavender
Breathes: Type-I (hydro-carbon systems) to Type-IV (trace)
(can survive in space for brief extents of time without air)
Strengths:
  • No lungs: Voidstalkers do not have typical lungs. They instead dissolve molecules in the air through the surface of their membranous skin and contribute it directly to their cells wherever necessary. Their primary energy source comes not of oxygen or hydrogen but solar radiation, which they absorb into their biomass and convert into locomotive energy. Because of this, Voidstalkers also have no need of sleep, though through the Force they may learn how to enter a hibernative state via meditation.
  • No emotions: Though the Voidstalkers arguably have personalities and certainly do have individual sense, they are nearly devoid of all emotion and bound to reason. This makes them very non-prone to emotional persuasions, though they can be persuaded or convinced through equivalent exchange, in which they take the long term and short term consequences and effects into deep consideration.
  • Deconstructive: Voidstalkers have small receptacles in the surface membrane of their flesh which allows them to furl through organic substances, sampling them on the cellular level and dragging these sampled bits into a stomach-like gland in the center of each tentacle. It is in this organ that they are systematically deconstructed and broken down for an understanding of the composition of the creature they are inspecting. This process is generally harmless to the supplier of the samples, however some voidstalkers may not be content until they have all but deconstructed their prey to the bone, and beyond. It is all individual preference, as the Voidstalkers as a whole have learned to barter their way into the gain of knowledge or learned to persuade their targets out of small, generally harmless quantities of substance through other persuasions including but not limited to carnal stimuli. It would take, on average, approximately one and a half standard hours for an adult Voidstalker to fully deconstruct a male adult human body to the bone, presumed longer for the skeleton.
  • Intellect: Voidstalkers sacrifice all sense of empathy for a vast propensity to knowledge and intelligence. They virtually never forget a detail they have learned throughout the course of their lives and can remember everything they have sampled, deconstructed or created. They however must pursue and attain such knowledge on their own, with only instinctual things encoded into their very biological being, such as the telepathic ability to decipher languages (entirely similar to Speech Comprehension).
  • Incorruptible form: For some strange reason - likely their origins and their sheer complexities which are inverse to that of the subject creatures - Voidstalkers are not compatible with Sithspawns and can likewise not be used as a reagent in creating a Sithspawn. Their bodies are simply beyond the ability of conventional alchemy to mutate into suitable, stable forms. It is proven they cannot have cancer, though synthetic toxins and bio-weapons may still affect them.
  • Shapeshifting: Voidstalkers can shapeshift into a Humanoid form so long as they are Force-sensitive (as is the case with most of their galactic population of roughly 2,000). Their human form is very unilateral in physiology and fundamentally similar to each individual, though simple aesthetics such as hair, height, weight and shape are usually based on the individual Voidstalker's preference or what they feel suits their needs best. Their human form retains the three tentacles and the calcium carapace, which takes place as a hard crest on their heads, with the tentacles protruding like their hair down from behind it. They do not levitate in this form, though through the Force the same effect can be applied. This inherent transformational ability is used to make themselves appear much more welcoming to humans and humanoid species. Internally, their forms mimic near-humans in almost every way, though it is made out of the same substance their original bodies are and their humanoid organs do not actually serve a function. Their weaknesses also carry over to the more humanoid form.

Weaknesses:
  • Fragility: Voidstalkers, despite their vast intellectual capacity and cunning, live in quite fragile frames. Their membranous bodies have only hard calcium carapaces to protect most of their core, but they are otherwise vulnerable to conventional forms of damage, such as mass electrocution, slicing and contact burn damage. Surprisingly, they are very resilient against blunt force as their form can simply absorb it. Their fragility is a key weakness of theirs that stands for most of their strengths, as it takes very little to slay them and they go out of their way to remain out of harm's way.
  • Reclusive: Simply put, Voidstalkers aren't 'social' in the conventional definition. They don't require social interaction to perpetuate themselves as they have no true 'moods,' and they prefer to steer clear of potential risks and dangers. Their whole existence is to learn all they can about organisms and their biology, then fade into nothingness after 'procreating' with another Voidstalker to pass on what they've discovered through instinct into a newly birthed Voidstalker.
  • Limited Strength: Contrary to popular belief on first sight, Voidstalkers aren't all that strong. They can wrap their tentacles around objects with relative ease and lift things roughly equivalent to a human in strength, but their strength to size ratio is misleading.
  • Hunted: Voidstalkers are known (in the extremely rare instances they are known) for their super-hard carapaces and crystalline eyes, which are used to make light but thick armor and powerful, glistening lightsaber crystals respectively, causing a substantial minority every millennia-generation to be eliminated.
Note: Lightsaber Crystals made from Voidstalker eyes have thick, powerfully bright through-colored aquamarine blades, core to aura, which emit an intense ultraviolet radiation that can be blinding to other species (or droids) who see in this spectrum.

Distinctions: Voidstalkers are strange and elusive beings made of a membranous hydro-carbon ammonium based flesh. They have a single large eye which they use to inspect things close to them on the post-molecular level. Above this are three much smaller purple eyes which they use as their main ocular reception. The large eye comprises of nearly half of their soft body mass, the other, greater half comprising of three long, flexible tentacles which house special organs within them.
Average Lifespan: 1,000~ Standard Years
Races: n|a
Diet: Any biological or organic material, preferably carbon-based
Communication: Voidstalkers primarily communicate via telepathy. They are capable of learning new languages with relative ease in short frames of time, needing only study words or structures once to memorize them, and catalog all of the acquired information later to form a basis of understanding of said language. This also happens to make them very efficient code-crackers, as they can quickly detect patterns and consistencies within any comprehensive language form, be it spoken, written or visually emoted.

Culture: Voidstalkers have a very brief and indefinite culture. Each individual is usually on their own for the span of their lives, as congregations do not serve the species any particular purpose. Most live on simply to analyze organics and biology, or discover more about the galaxy at large. The extent of any form of 'culturalization' is their inherent ability to essentially pretend to be a humanoid for the less monstrous appearance, in order to garner trust from the members of said society, which they will then live amongst while still retaining their 'cold, outsider' status. It is completely uncertain where this behavioral trait and objectivity came from; it is presumed that the Voidstalkers were first created when an ancient species was changed by the long-standing exposure to a powerful nexus, which would explain their attraction to Force Nexuses they find. As assimilationists, the defining aspects of their culture, as it were, are simply any traits that are acquired from third-party cultures or entities for the sole sake of perpetuating their instinctual lust for discovery in order to elevate and define their own existence. Voidstalkers are otherwise very methodical and impersonal with identities only being forged on the individual level based on experiences and extra-societal interactions.

Technology level: Voidstalkers borrow technology that they have acquired or learned from those they come across. They have no need to make constructs of their own, though they are free to learn how to do so from others. Thus, they inherently have no unique technology but can replicate almost any other (except for Celestial, etc) through learning.

General behavior: Voidstalkers are curious creatures in every sense of the word. They do not have any known, set point of origin, however are known to occur near nexuses where they draw off of the natural energies in order to procreate or simply refresh themselves. The Voidstalkers have no true emotions, however what is strange is that they do exhibit some sense of a moral compass, adapting to the needs and desires of the organisms around them and learning to barter or form symbiotic relationships with the species and ecosystems in which they integrate. They do, in fact, harbor a sense of individual self and are fully sentient despite the lack of self-empathy. They can still tell when an individual is sad, happy, angry, nervous, apathetic or any other range of visible emotions, and act accordingly. It is entirely possible for there to be a Light-siding Voidstalker interested in the preservation of life or the curiosities of the Force, or a merciless Sith Lord Voidstalker whose only intent is to destroy, decompose and eliminate all other sapience from the galaxy at large. Most, however, fall into an amoral middle ground where they are content to go about their main function of unveiling knowledge and biology, simply existing on for the simple sake of doing so.

History: The Voidstalkers were theorized to have come into existence before the prime era of the Celestials themselves. This predates them past 100,000 BBY, though all theoretical and hypothetical traces of their existence simply vanish beyond that point. It is theorized that they were once a strange, amphibian-like species that could levitate and had a very partial understanding of the Force. They had integrated so deeply with a local Force Nexus that it caused permanent mutations in their biology and caused them to slowly form into that which they now are today. This theory seems to be reinforced by the fact that they are seemingly drawn to nearby nexuses (which they would still have to find like any other Force-sensitive being) wherever they find themselves, and prefer to procreate their species around such locations where their energy levels and healing seem to be at their peak. Some even go so far as to say that they draw their instincts from these very nexuses and deposit a residual fragment of themselves within it when they pass - this is actually correct, unbeknownst to all, as their existence and evolution is directly connected to rare, very powerful Force Nexuses.
The Voidstalkers generally tend to only bear one offspring per pairing, and only must pair once towards the end of their life. For this reason, their population has been consistently low for nearly a hundred millennia and has left them largely undiscovered until after the Gulag Plague, which had flushed them out due to losing a small portion of their numbers to the disease; thankfully, their deconstructive habits had allowed them to discover its existence early on and simply isolate themselves from both each other and the creatures they had sampled to pass it on to them. The Voidstalkers had virtually never made technology of their own, simply opting to borrow from what local populaces have made and bartering knowledge or support in exchange for whatever they need. For this reason, many had simply traveled across the stars in old, patched ships of their own, never needing to shuttle from location to location. This had only contributed to their secrecy. Many only knew them as 'demons,' confused with some of the other more visceral species.

Life cycle: The life of a young Voidstalker begins as a small, soft-shelled creature, about the size of a softball. Every year, it doubles in size until it is a fully grown adult, with average extended lengths reaching almost twenty meters end to end. The offspring Voidstalker inherits certain instinctual behaviors from its parent stalkers, such as learned behavioral traits or small natural habits concerning a particular habitat. These allow it to better integrate itself into a locale in which it will eventually come to learn more about the life of the galaxy.
As it grows, the Voidstalker will actively begin to seek out locations that captivate its curiosity, breaking down local life forms and chemicals to learn more about how they function and interact with one-another. Eventually, it will learn how different things react to different situations through experimentation and dissection. Through this, it begins to discover how to add or take from an ecosystem without consequence. This particularly extends to sentient species, especially humanoids, whose societally advanced cultures make more invasive methods impractical due to the risk of death or persecution. Instead, the young Voidstalker learns about the species' needs and desires, contributing to its growth in return for the knowledge it seeks via volunteerism. For this reason alone, errant Voidstalkers are known to be laborers, crafters and even prostitutes in return for the chance to gain the information they are guided by life to attain.
An adult Voidstalker is wise and patient beyond their years, or so it would seem. At this point in their life, they have probably seen multiple worlds and studied several select biomes in depth, learning how their resident species function and even being able to predict certain societal changes from the facts and growths alone. They thus make excellent diplomats, as they are keen to learn what the other member's needs are and think very rationally without any emotional compromise whatsoever. Some few who have taken to learning crafts of technologies may even make excellent engineers and mechanics, able to take almost any conventional piece of technology and alter or repair it to decent order.
Elder Voidstalkers are rare and indeed unique. Voidstalkers at this point in life usually pursue a mate, as they are fully aware of their fleeting mortality and will wish to produce an offspring (sometimes two) before they return their life forces to the Force where they believe the nexus holds the gateways back to whence they formed. As other elders congregate around a handful of such known locations throughout the galaxy (seldom minor ones, unlike the Dark Forge of Aza'zoth or the Crystal Heart of Crystalsong), finding a mate is not impossibly difficult. Once met, the two will seek like-minded or at least suitable companions based on their knowledge of the worlds or biomes they've inhabited or taken from, and exchange genetic information and memory through their glands. Parts of their biomass are lost to create the form known as an infant Voidstalker, which will continue on its own within days. As there is no 'feminine' parent, the Voidstalkers tend not to have protective 'mother' instincts for their young, though a Voidstalker will always eradicate any danger that is witnesses befall a youthful member of its own species.

Notable Player-Characters:[list player-characters]

Intent: This is always a species I thought would be cool and unique in our setting, and something I have always wanted to flesh out. I know there are things that seem outlandish at first, but they're actually quite fragile and endangered. Try it before you trash it.
 
@[member="Ashe the Reaper"]

A few things:

I really dislike the cross over. If it was an image that was less recognizable as vel'koz that would be better.
Also I feel that them being able to transform into humans makes them a little OP, the fact that they can shape-shift is something that is rare among species and would also not only label their population as "unknown" because you don't know if a human is a VoidStalker or not. As for culture they would eventually have developed a culture especially the ones that are able to shape-shift into humans. Highly doubt they'd just sit there and float in space with no desire to be among other human like life forms. Also because of their connection with a force nexus, it opens doors for power gaming other characters in using and abusing this species to find force nexuses - which because the "culture" is so surrounded by them you can't justly state that they again have no culture.

Pertaining to the strengths: If this species is able to shape-shift into a human would the strengths and weaknesses follow? I feel it is necessary that you provide strengths/weaknesses for both the "human" form and the Alien Form.

If they are "uncorruptable" then why use this example?:

Ashe the Reaper said:
a merciless Sith Lord Voidstalker whose only intent is to destroy, decompose and eliminate all sapience from the galaxy at large.
I suggest clarifying that and/or removing that as a strength/weakness.



Ashe the Reaper said:
Reclusive: Simply put, Voidstalkers aren't 'social' in the conventional definition. They don't require social interaction to perpetuate themselves as they have no true 'moods,' and they prefer to steer clear of potential risks and dangers. Their whole existence is to learn all they can about organisms and their biology, then fade into nothingness after procreating with another Voidstalker to pass on what they've discovered through instinct into a newly birthed Voidstalker. Limited Strength: Contrary to popular belief on first sight, Voidstalkers aren't all that strong. They can wrap their tentacles around objects with relative ease and lift things roughly equivalent to a human in strength, but their strength to size ratio is misleading.
Then why be able to shape-shift into a "human" when human's by nature are a social creature. Yes , there are the outsiders who are reclusive, but by nature Humans since the dawn of time have been social creatures.

All in all I suggest making major edits so that everything flows, there are too many contradicting points within the submission. So it needs more work, good luck.

Edit: Also if they still retain the tentacles WHY even bother changing into humans?
 

Nyxie

【夢狐】
Spencer Jacobs said:
Also I feel that them being able to transform into humans makes them a little OP, the fact that they can shape-shift is something that is rare among species and would also not only label their population as "unknown" because you don't know if a human is a VoidStalker or not.
I think you'd know a thing with a carapace and three tentacles with eyes that look exactly like a Voidstalker, is a Voidstalker, assuming you even know what a Voidstalker was to begin with. :D



Spencer Jacobs said:
As for culture they would eventually have developed a culture especially the ones that are able to shape-shift into humans. Highly doubt they'd just sit there and float in space with no desire to be among other human like life forms.
They really don't have much directive other than to form symbiotic relationships with a society or ecosystem in order to learn from it. They simply aren't social, as described. They literally borrow off of whatever culture they're learning from. Consider that there are only 2,000 of them now roaming the galaxy and you don't have the ability to form its own unique culture anyways. Again, as described, they're solitary creatures.



Spencer Jacobs said:
Pertaining to the strengths: If this species is able to shape-shift into a human would the strengths and weaknesses follow? I feel it is necessary that you provide strengths/weaknesses for both the "human" form and the Alien Form.
Yes, but I will flesh that out in more detail for ya! I see what you mean.



Spencer Jacobs said:
If they are "uncorruptable"
Yes. Physically.



Spencer Jacobs said:
I suggest clarifying that and/or removing that as a strength/weakness.
I don't believe that was a strength/flaw to begin with. It was part of the behavioral description. o_O



Spencer Jacobs said:
Then why be able to shape-shift into a "human" when human's by nature are a social creature. Yes , there are the outsiders who are reclusive, but by nature Humans since the dawn of time have been social creatures.
Again, so that they can 'blend' smoother/integrate smoother into a society or ecosystem in which they are trying to learn or steal from, the most common being human. It already explains that at least twice. o_O
 

Nyxie

【夢狐】
Spencer Jacobs said:
would also not only label their population as "unknown"
Aaand. They largely are.

Spencer Jacobs said:
Also if they still retain the tentacles WHY even bother changing into humans?
Because if they could just become straight humans, that would be no fun.
Seriously though. They're vital organs to their purpose. Appearing humanoid may lessen their functionality, but at the reward of looking less like a monster that is trying to devour you. It seriously explains all this already.

I feel like I should really clarify that these are not humans/near-humans. They're entirely different creatures.
 

Nyxie

【夢狐】
One more thing, it's "incorruptible" and the only two instances of the word "culture" used are the template, and the statement that they do not have one. Juuust making sure.
 
@[member="Ashe the Reaper"] I asked for clarifications because you were not clear about anything that I had asked.

Minor note , I'm still highly against the vel'koz image please find a mother unrecognizable image. I'm on my way to work but I'll be going through this again when I get home. Also when adding things please use the edit button instead of quadruple posting.

Also the concept of not having a culture makes me feel like it's a cop out. If they borrow/steal then you should explain how it affects them and how they've alternated it and how it's changed them since their creation. You've given the species a long existence a timeline would also be nice. Maybe even use a certain one to explain how them integrating/stealing/borrowing another species culture and tech affects them. Since you stated they kind of float around on their own.

Also for some reason I feel like I read about a similar species already in Star Wars. I'll have a look when I get home, because it's either Star Wars or my idiotic friend's old concept for a game haha
 

Nyxie

【夢狐】
@[member="Spencer Jacobs"]
Sorry, I fell asleep looking for another image. xD The triple post thing is because there are two things this site does not like to edit; Lists and Multi-Quotes. Their format gets all screwy.

The timeline thing has kind of got me stumped - I really don't know much about the Star Wars timeline as a whole beyond I-III.
 
@[member="Ashe the Reaper"] missing out on some good stuff. My suggestion is to do some research not too hard with a lot of the material being online and a good number of people on the site knowing a lot about Star Wars. The research will help you make this "star warsy"
 

Nyxie

【夢狐】
[member="Spencer Jacobs"] - I really hate to say this after all the work I put in and all the effort you put forth checking it all, but this can be archived for now. I won't be working on it for quite a long time, as I've turned my attention to maintaining the Horde and its technology.

Also, this slowly started seeming like kind of a bad idea after a while.
 

Nyxie

【夢狐】
Uh, might wanna tag it Work in Progress then.
Like I said before, I have to rewrite the history to suit the prior requests.
 

Nyxie

【夢狐】
[member="Ilias Nytrau"]
Meh. Haven't changed that much since. Might as well check it as-is now and I'll add more if/as needed. Makes it easier for both of us.

I changed my mind, I'm very sorry about that. With the recent happenings in the Shadow Empire and my consolidation of alts and NPC's, I'll have no time to make a Voidstalker character. Of course, if you're still willing to review it and the general public would like to use it for any reason, that's fine by me. If someone wants to adopt this, that's fine by me as well. If you want to archive it again, I don't really have a problem with that either.
 
[member="Countess Xyhn"]

Apologies for the wait - I've been rather busy myself! In fact, I'm on LOA, but that's besides the point.

The decision as to what is done with these is yours, not mine. If you want this archived, please definitively tell me as such. If you want someone else to adopt it, it is up to you to find someone for the task. Of course, if you truly wish to continue, we can do that, too. But given your stated time constraints, giving me a definitive decision with one of the other two options may be the best... well, option for you.

Tag me and let me know what you decide. :)
 

Nyxie

【夢狐】
[member="Ilias Nytrau"]
Then I guess there's nothing preventing this from moving forward, with or without a PC to play it, is there?

You can check it and get back to me. We'll just have to do this very slowly far between.
 
Apologies that this has taken so long [member="Countess Xyhn"], I have been remiss. Anyway, we can get this started as I will be taking over the species and would like to hit this with some basic issues first...and then we can move on, should the need remain.

First issue I have is that I am not fond of the term Fragility, used for a weakness. Just a few weaknesses down, it talks about hunting the Voidstalkers for the armored carapace. While it says they have "only hard calcium carapaces" to protect them, it goes on to say Voidstalkers are known (in the extremely rare instances they are found) for their super-hard carapaces. Seems contradictory to me. That needs to be fleshed out. Are they vulnerable in the same way that Brachonid wasps are, having segmented bodies with fragile bits in between the tough carapace? Either way, we need to find another term for that weakness or describe it differently.

I'm also in agreement with the Culture bit. These things are 100,000 years or more old, and they don't have a culture? Even the reapers from Mass Effect had a culture and they were space ships . Time develops a culture, it may be one purely of investigation or what not, but it's there. You can even develop a culture of self identity with gods, or describe how they feel removed from society in general and thus have developed a culture of insularity.
Either way, not having a culture seems very odd to me for a species of such longevity.
 
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