Sith Queen of Krayiss II
OUT OF CHARACTER INFORMATION
Intent: To create a scout unit for Darth Morta to use as an exploratory force out in the galaxy.
Image Credit: ChatGPT
Role: Scouts/Ambushers
Permissions: N/A
Links: N/A
GENERAL INFORMATION
Unit Name: Voidmarch Rangers
Affiliation: Darth Morta // The Kainite // Sith Order
Classification: Recon
Description: Known for their unique Wraith Scout Armour, the Voidmarch Rangers are primarily an exploration unit trained in combat, as exploring unknown or untamed worlds is a mission that comes with little support and has a number of risks and threats that need someone combat-trained to deal with.
COMBAT INFORMATION
Unit Size: Medium
Unit Availability: Rare
Unit Experience: Veteran
Equipment: The Voidmarch Rangers are equipped with a variety of survival items: shelters, food, water purification devices, and ascension gear. They are commonly equipped with ID10 seeker droids in their armour's droid cradle to assist in mapping areas and spotting enemies.
Armour:
Weapons:
- Phalanx Blaster Rifle
- Enforcer Blaster Pistol
- Penetrator Gauss Rifle (Squad support weapon, one in five use in place of a Phalanx, usually kept in base camp on exploration missions)
- Vibroblade
Force Abilities: None
Strengths:
- Terrain Flexibility: Comfortable fighting in mountains, deserts, swamps, frozen wastes, jungles, and other environments that slow conventional troops.
- Fieldcraft and concealment - Strong camouflage discipline, quiet movement, hidden camps, and good control of their electronic signature.
- Ambush specialists - They excel at attacking from concealment, striking first, and disengaging before the enemy can properly respond.
- Extended Engagements - The Voidmarch Rangers are not fit nor meant for extended combat operations; in combat, they are scouts, skirmishers, and saboteurs. Attempting to use them as basic infantry is a role they would fail at, lacking even basic grenades as part of their loadout.
- Urban Warfare - Cities can limit their long-range observation and terrain advantages, especially against enemies familiar with the area.
- Dependence on Initiative - Their effectiveness drops sharply when micromanaged by rigid commanders or forced to follow inflexible battle plans.
The Voidmarch Rangers were a unit conceptualized and partially organized during the Planeshift but never officially added to the ToE of the Krayiss II Militia until recently as an official combat unit. This action was prompted by Darth Morta's plans to launch exploration into the Unknown Regions and the Galactic Halo in search of exploitable resources and threats to her own position.
Each member of the Voidmarch Rangers is a member of the Krayiss II militia who showed proficiency in wilderness training, plucked from their unit or basic training to build on these skills. Trained to a higher standard than the average trooper in order to take advantage of what the environment offers them with limited combat equipment, flexibility and stealth are their primary advantages in natural environments.