Star Wars Roleplay: Chaos

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Unreviewed Veslas Vivdoria



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OUT OF CHARACTER INFORMATION
  • Intent: To Create a Custom Planet For Chaos
  • Image Credit: XIII
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Planet Name: Veslas Vivdoria
  • Demonym: Vivdorians
  • Region: Unknown Regions
  • System Name: Vivdoria System
  • System Features:
  1. Fasor Moon: A small singular moon orbits the planet, a luminous and beautiful spectacle to see in the night sky. Just as the sun brings light to days, Fasor Moon brings light to nights.
  2. Sun: Very close to Veslas Vivdoria sits the sun. It is one of the main causes for the temperament on the planet's surface. It's searing heat looking down upon the planet, has warped Veslas Vivdoria to a tropical survival.
  3. Black Hole: Off to the west side of the planet is a small black hole, not a threat to most capital sized ships but can be rather fearsome for the much smaller flying vehicles that tread to close to the black hole. It has no official name, only myths and murmurs in drunken cantinas may lend its name.
  4. Lava Planet: A small planet called Orios by the inhabitants of Vesla Vivdoria, sits behind the planet. It's lava pools, rivers, and oceans are so bright that it can almost rival the brightness of the sun itself; and is rich in Dolovite.
  5. Gas Dwarf Planet: In front of Vesla Vivdoria is the gas planet named Feso I. It is pretty much an uninhabited planet, but extremely rich in Tibanna.
Location: The planet's positioning is in the lower hex between SSI-RUUK Star Cluster and the planet Kashir, two hexes down from Soto'lok Winda'nia.
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Tropical Rainforest
  • Primary Terrain: Forests / Jungles / Rivers / Caverns
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: Lexio
  • Planetary Features:
  1. The Blackwood Forest: On the far-left side of the planet, miles away from the capital city of Lexio, is The Blackwood Forest. Dark, and treacherous at times, with little to no sunlight cascading down from the thick canopy from the trees gives it an eerie feeling of rumination through the forest itself. And home to the Ferion species.
  2. The Cryres Waterfalls: This majestic sight is only a couple of miles outside the capital city. It's crystal-clear water and serene setting makes it one of the most beloved and visited sites on the planet. During the day, the sunrays cascading down from above puts just that extra special magical touch the falls. And at night, when those moonbeams romantically drape down from the night sky, romance is in the air.
  3. The Tungis Caverns: On the southern hemisphere of the planet is the massive Tungis Cavern system that runs kilometers underground. Its tunnel system is interlocking with numerous entrances, or exits, cropping up in varying locations. Not for the-less-road-traveled adventure, for these tunnels are ripe with dangers, but many delights to behold for those that do attempt the tunnels.
  • Major Locations:
  1. Lexio City: The only city on the planet, but it sprawls nearly 125 kilometers in length and has a combined area of nearly 11,025 square kilometers. Within the city there are several sections that comprise the makeup of Lexio. A small theatre district with a few buildings that show plays and holomovies can be found here along with several shopping stores on the fringes of not just the district, but around the city itself. Several minor tourists' attractions and the majority of residential neighborhoods dot the city's areas. The city's lone library, The Granfax, is also located in the main hub of the city. A couple of mid-level universities and a higher-tier university can be found here, as well as the spaceport with its numerous landing pads, spots, garages, and the customs department, where nothing comes onto the planet or off the planet until its cleared by customs. 210 parks are strategically placed around the city, adding shade and comfort from that blistering sun.
  2. Temopi District: If you like art, music, and food; the Tempio District is the right place to visit. Several restaurants that cater to the various palates to the citizens and those that visit. Art museums and music halls add an ambience of enjoyment and serenity to all those that visit the district. If the sounds don't snare you, the smells will.
  3. Nexo Mining Industries: Nexo is the only official mining operation on the planet, though there are some independent and freelance companies who work around the planet through contractual bids. The main headquarters of Nexo Industries lies outside of the city, and it's there where business deals are brokered.
  4. Feero Industries: One of the major exports that comes from the planet is the various types of wood found here. Feero Industries is the main player that is responsible for felling the trees to produce lumber and raw wooden materials. They are also responsible for reforestation.
  5. Senate Building: Open to the public, and only those of citizenship, is the Senate Building. Any and all political ideals and philosophies are debated here, where laws and regulations as well as other topics of prosperity directly affect the planet.
  6. Asken Military Academy: The academy, once possessing a different name, is named after General Horatio Asken, a military hero from the Clone Wars. The military academy churns on highly intelligent military officers, who have studied several hundreds of military tactics from around the galaxy presently and from the past. Every military officer in the standing army has graduated from the academy and is prized and respected by all those serving in the ground-based military forces.
  7. Barken Naval Academy: Like Asken Military Academy, its name comes from one the navy's most decorated naval officers, Admiral Kal Barken. His fame came on the heels from defeating a massive pirate armada who sought to plunder and rule the planet in its early years. The academy, too, produces strong naval officers whose battle tactics and maneuvers are rivaled by none in the galaxy, having produced their own strategic tactics by combining those from other civilizations.
  8. Neoe Shipyards: The shipyards have two locations, one that is planetwide and the other spaceside. The planet yards are responsible for the fabrication of ship vessels, for military or commercial. The second location is more of a repair shipyard, where military, commercial, and freelance ships can be repaired without the headache of landing planet side.

POPULATION
  • Native Species: Ysalamiri / Vornskr / Acklay / Gackle Bats / Stintarils / Spine Wolves / Various Jungle and Forest habitat creatures.
  • Immigrated Species: Humans / Chiss / Vahla / Ferions
  • Population: Heavy
  • Demographics: The planets main inhabitants are human, as they make up most of the percentage living in the city and surrounding locations such as small farming and fishing villages. The Chiss have the second highest percentage demographically whilst the Vahla are sparsely represented percentage wise. The exact percentage number of Ferions is unknown, since they are nomadic in nature, very isolated, and live from one encampment to the next: avoiding the city and most anything not Ferion.
  • Primary Languages: Galactic Basic / Cheunh
  • Culture:
  1. Religion: There is no main religion on the planet, and as such, the citizens are free to practice any of the numerous religions known across the galaxy. Most of the citizens, mainly those born here, have adopted one form or another of religion from the numerous philosophies throughout the galaxy; and are strict devotes of their religious ideals.
  2. Society Life: Society as a whole is rather peaceful and oppression free. The citizens, and those that migrated to the planet, have a rather pleasant and comfortable way of life. The cogs in the wheel of their society runs smoothly and, on all cylinders. Most of those living here are friendly, treating each other and those sharing the planet as friends and family. Yes, there are strife's and issues from time to time, but that is a plague in all societies. Collectively, society strives to maintain their lifestyle through working together.
  3. Working Class: The backbone of their culture and society is the hard-working class of citizens. By no means are they automatons created to work exhaustively, but the citizens do pride themselves on working, hardworking, and to create an environment that is befitting for their capitalist way of life.
  4. Cultural Festivals: One of their more relaxing takes on life is their monthly festivals. Not only a time to relax and mingle, but the festivals also bring together other cultures from those immigrated species that call the planet home. It's like a monthly celebration of freedom and to enjoy life's greatest fulfillments.
  5. Family Life: The citizens, born or immigrated, thrive on family life and family values. There is little in species discrimination on the planet, and as such, the planet views itself as one big family.
  6. Foodies: There are many food vendors and restaurants all across the capital city. The citizens love their food, be it from their own cultural deign or from other cultures. Food makes the world smile.
  7. Arts: Those living here, he majority of the population anyway, are artisans in heart. Be it through music, art works and exhibits, to theatrical plays; the culture of the planet can be almost summed up by their love of these heart string pulling masterpieces.
  8. Education: Education is strongly encouraged culturally. There are several learning institutes throughout the capital city, and those that don't move into the military aspect, find themselves learning religiously.
  9. Military Minded: The government that oversees the planet is by no means militaristic; however, they are military minded and prided. The two military academies are well respected, and those that graduate are even more well respected by their peers. The academy is always evolving, learning and incorporating new strategies and tactics into their military playbooks.
  10. Capitalists: With the citizens being such handworkers, the concept of capitalism is a high priority among the masses and government elects.
GOVERNMENT & ECONOMY
  • Government: Democracy
  • Affiliation: N/A
  • Wealth: High
  • Stability: The overall general stability is High. Most citizens are law-abiding, but there is a fair share of criminal activity within the city and most notably outside the city limits. Within the city itself, there is a strong presence of safety and security, but outside the confines of Lexio city, the planet can become extremely dangerous to those unaware of the terrain and roaming creatures; not to mention the roving bands of pirates and other cutthroats who tend to "hide out" in the forests and jungles who operate their seedier operations in the nearby systems. Also, the threat of nomadic tribes of Ferions tend to pose hazardous conditions.
  • Freedom & Oppression: The citizens, born or immigrated, on the planet of Veslas Vivdoria enjoy a great sense of freedom. The laws and rules put forth by the government favor the citizens, as well as capitalism and commerce. Not every citizen is content, as the case with all government ruled planets, but the percentage of malcontents is extremely low. Weapons of any kind are restricted on the planet, for the exception of the military and security forces exempt from the restrictions policy on weapons, and there is a heavy penalty for any individual caught in possession of a weapon illegally. All weapons, whether utilized or trophied, must be register with the security force bureau.
MILITARY & TECHNOLOGY
  • Military: The military doctrine of the planet requires that all natural born citizens must serve a minimum of three years in the military; either through the navy or the army. However, there is a stipulation that can exempt a citizen from serving in any of the two military branches, and that is they must test extremely high on the government exclusion exam. If the citizen's score allows for the exemption, they are required to attend one of the lower tier universities or the higher tier university. Any non-born citizen can obviously join the military freely and for any length they desire. The strength of the military is based on the defense of the planet. There is a very strong naval presence to prevent invasions, patrol the system for smugglers and pirates, and to overall protect the planet. The army itself is split into two categories. The first is the military ground forces that protect the planet from enemy ground forces. Though not as powerful as the navy, it can withstand heavy invasions. The second part is the security force bureau, which is essentially the 'police' in the city. Their obvious mandate is to prevent crime and thwart crime, whilst policing the city for the safety of the citizens.
  • Technology: Galactic Standard
HISTORICAL INFORMATION

The Dawning of a New World

The discovery of the planet can be dated to 8,000 BBY but mostly remained uninhabited until around 6,500 BBY when the first human settlers from both Kashir and Kirtania working in unison to build up the tropical planet arrived. The groundwork was tedious and hard, with the onslaught of the heat and unpredictable rains making every project difficult. But alas, the capital city of Lexio, and only city on the planet, slowly began to take shape. But it was still years away from the glory it is today. With the city steadily making progress, the introduction of a democratic government was proposed; and accepted. There would be no one leader to rule over the citizens, city, and planet as it would fall to the task of a senate where votes mattered. And as such, the senate's residents would need to debate and lobby for re-election by the citizens of the planet.

The first major obstacle that faced the newly formed government was the arrival of the Chiss in 4,000 BBY. The Chiss were familiar to the inhabitants of the planet, with them sharing the Unknown Regions; but to the rest of the galaxy the Chiss were still rather unknown. New laws were created with the Chiss' arrival, and soon they were incorporated as citizens of the planet; granted all the citizenships rights and privileges. It was the Chiss' knowledge of naval tactics and shipbuilding that spurned the fashioning of the planet's naval forces; and with the heroics of a Chiss, Admiral Kal Barken, who thwarted an invasion of a pirate armada that the senate voted to increase funding for the navy. Soon, the planet now possessed the second most powerful navy in the Unknown Regions, rivaled by only the Chiss' naval superiority.

With a mighty navy on hand, the senate voted to explore the nearby planets of Orios, the lava planet, and Feso I, the gas giant planet in search for resources. On Orios they discovered the lava world possessed the resource dolovite, and quickly erected mining facilities to harvest the materials. It was on Feso I they discovered tibanna, which would forever solve their fuel needs, and began harvesting the gas as well. Both newly acquired resources would become major exports for the planet, along with the already discovered ipsum, quartz, isotope-5, and all the available wood types across the planet's surface. It would be from these exports that would catapult the planet into its wealth, and into a capitalist giant; with admission into the Republic in 3,500 BBY.

The arrival of the Vahla nearly complicated life on the planet, mainly in the city of Lexio. Very little was known about the Vahla when they arrived in 2,000 BBY, outside they were a nomadic people in search for their own home world. Also, with the Dark Side of the Force residing in them, they were viewed with skepticism; more so when Jedi representatives visited the planet in search of newborn Force sensitives. Arguments for allowing them to stay and to be removed from the planet raged in the senate and throughout the city. Eventually, with more laws created, the Vahla were allowed to stay, but in the beginning were forced to live with restrictions. Over time, those restrictions faded into obscurity and now, they are a huge part of the population; most serving in the ground army utilizing their skills to protect their fellow citizens.


The Clone Wars
As a member of the Republic, they were drawn into the war with the CIS with their support of their Republic allies. However, due to their far-off proximity to the other Republic-based systems and planets, they regulated themselves to supplying the GAR with medical supplies, food, and other non-combat materials. The senate felt their own forces would be best suited in defense of the planet in the event the war came to their planet, which it did. In an attempt to cut the supply lines from Veslas Vivdoria to several of the GAR and Republic's held territories, the CIS dispatched Admiral Trench.

The arrival of his fleet would be the first major conflict, and true test, of Veslas Vivdoria's naval superiority; and how efficient the ground military was. The battle lasted over four weeks, and the CIS effectively won and imposed a blockade around the planet; and soon the ground invasion would commence. What the CIS achieved in space could not be reciprocated on the ground. Led by General Horatio Asken, the military ground forces of Veslas Vivdoria stood staunch, repelling wave after wave of attacks by the CIS battle droids; eventually pushing the CIS back to their original starting point. With the cost of resources mounting for the CIS and the devastation laid to the planet's navy, Count Dooku ordered the CIS to retreat, keeping only a small force to continue the blockade.

However, the blockade would not last long, when relief from the Republic's naval fleet arrived; effectively ending the blockade. Even with the blockade erased, the planet could not continue to supply the GAR, now forced to rebuild their navy and replenish their own losses from the ground invasion. It was during this time of reconstruction that the Republic changed directions, becoming the Galactic Empire. With the dissolving of the senate by Emperor Palpatine on 0 BBY, Veslas Vivdoria found itself alone in the Unknown Regions.


The Imperial Era
During this era in galactic history, Veslas Vivdoria played not quite a major role, but it was more than just minor too. The senate believed they were too far off to be invaded or a threat to the Galactic Empire, which proved to be the case. Also, not wanting to attract the attention of the Emperor and his war machine, the senate opted for a quieter approach to the situation, aiding the rebels in the only way they could. Many of the naval officers, pilots, and other navy personal were sent to reinforce, strengthen, and assist the rebels fighting the oppressive Empire.

Thier secrecy was almost unraveled when Grand Admiral Thrawn caught wind of their aiding the rebellious systems. Seeing that Veslas Vivdoria was home to millions of Chiss, though most were officially citizens of the planet through countless generations, he casually turned a blind eye to their shadowy tactics. Sadly, for the rebels this brought an abrupt end to the aid being given to them by the senate and Veslas Vivdoria. And so, the Imperial Era continued with no further assistance from Veslas Vivdoria. After the fall of the Empire, several members from Veslas Vivdoria's naval personal, dead and alive, where recognized for their efforts. And in 5 ABY, they joined the
New Republic.

The Rise of the First Order
One of the darkest times in the history of Veslas Vivdoria, the senate supported the Centrists and succeeded from the New Republic as well. With the rising of the First Order, Veslas Vivdoria was one of the first planets to give up their young to be trained in the First Order's new Stormtrooper Corps. There was little backlash from the citizens, but it quietly fell to the wayside. The Senate believed, as the Centrists did, that a more powerful executive form of government, backed by a military might, was the only course of action to sustain a more fruitful and stable galactic government.

Though not all believed in bringing back old Galactic Empire doctrines and mandates, and so an opposing faction among the senate rose. Unfortunately, the faction was quickly culled by those supporting the old ways by the staunch supporters and representatives of the First Order that were stationed here to oversee their resources in the form of infant children.

With the fall of the First Order, the planet fell into a state of near isolationism. They still traded with the other planetary governments they once were aligned with, but the senate was not eager to join a new Republic or any similar style.


The Arrivals
In 45 ABY, the transport ship carrying thousands of Ferions still locked in stasis landed on the planet near, but their arrival changed the dynamics of the planet; mainly outside of the capital city and affecting those small villages around the planet where citizens sought a less hectic lifestyle. The nomadic cat-like genetic created species roamed aimlessly from one corner of the planet too the next, terrorizing some villages, trading with others. The Ferion problem began to grow with alarming concern, that the military was dispatched to combat the aggressive nature of the new arrivals.

For years the two sides fought a collection of battles, coming to be known as the Ferion Crisis Wars. Both sides suffered greatly in terms of causalities, until a cease-fire was proposed. The senate and a group of nomadic tribe leaders held a congregation to discuss the future of both sides. The Ferions, who never had a home and were barely adjusting to not only this planet, but life in the galaxy as well; and for the citizens and the planetary government, they wanted peace for all involved, so the two, after weeks, settled on an agreed pact.

The Ferions would be allowed to operate in the far-left lands of the planet, known as the Blackwood Forest, where food was in abundance for their species. They were allowed to create and enforce their own tribal laws and rules, with no outside inference from the senate or the planets citizens. An honor-based trade system was created between the two side, which favored the Ferions more in retrospect, and because they lacked, as the senate referred to as primal personality disorders. Ferions could only be allowed into the capital city for trading purposes, and likewise for any companies or freelance groups wishing to trade independently with the Ferions in their own roaming villages. The major aspect of the pact was that in the event of a planetary invasion from outside forces, the Ferions would be required to take up arms and aid the planet in its defense.


Unknown Regions and Today
Today, Veslas Vivdoria is a major player in the upper section of Unknown Regions, with its powerful navy and strong military presence in general, keeping the section of the galaxy from fracturing. Still a bolstering capitalistic planet, they have switched gears slightly and now have become a militaristic planetary government. They patrol the Unknown Regions hunting down pirates, smugglers, and other unsavory character types and groups, maintaining a sense of peace and security in their part of the galaxy. Not a member of any galactic assembly, freely trading with any and all seeking to do business with the planet. Having learned from their mistakes in the past, the ruling senate has deemed that Veslas Vivdoria will maintain a neutral stance politically, aiding no other planet in times of war.
 

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