Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Vera Mina

Monica-Bellucci.jpg


12f5c61c7049421faaec6a4a5df8bf5a.jpg

6a7cb2b678010a2594140382d6b50172.jpg


96de9143f3e7c326d0488073c5b7b85a.jpg


ab24a202ae03add986ad61dce3c7c320.jpg

a60472030a844875a7fdb142f845e8f8.jpg

df159647a7f689e9ef2d5095a399653a.jpg


2ce721a4d2a878a400ca2e68b0741921--brigitte-nielson-beautiful-celebrities.jpg

"Me? An Assassin? Rediculous! Wait...you haven't been talking to Nine Lives have you? Dammit!"


NAME: Vera Mina

FACTION: Galactic Alliance

RANK: Lawyer (Secretly House Bloodscrawl Matriarch)

SPECIES: Formerly Illegally modified Biot (http://starwarsrp.net/topic/129765-saotome-biot-vera-mina/) (Destroyed on Eshan)

Formerly: https://www.starwarsrp.net/threads/vera-mina-mk-2.122106/

Currently:

Cybernetic enhanced Force Spawn

AGE: Only recently created

SEX: Female (Feminine Form and persona)

HEIGHT: 5'9

WEIGHT: 220 pounds

EYES: Blue (default)

HAIR: Black (default)

SKIN: Ivory

FORCE SENSITIVE: Yes (Grandmaster)


---------------------------------------------------------------------------------------------------------------------------------

STRENGTHS




Cyberized Mage: Possesses numerous physical advantages with numerous cybernetic implants, including l
shapeshifting and enhanced vision, along with mild, vampiric features retained from her original biot design. She is a literal blood-sucking Vampire lawyer Mage with weaponized split personalities. Also, as she is engineered to pass for human (or Humanoid) and can fool basic medical scans and pass a turing test excellently. Even her default guise poses a significant threat now, due to being made more intelligent and undergoing significant cybernetic and genetic upgrades. She understands emotions and can now feel them.

Alaatha Potential: Due to having absorbed an ancient stored sub-persona, she can temporarily assume an almost full strength version of the form and mind of Alaatha (Note: Can be done only in her form as Alice Bloodscrawl) for up to two weeks

Ersethy Potential: Due to absorbing an ancient sub-persona and reprogramming it, Vera can temporarily assume a near full strength but 'subverted' version of Ersethy for a period of up to two weeks

Schemer: Vera is an excellent lawyer when she plays by the rules, easily able to get her clients free from most serious charges. While no longer operating in a operating in an illegal capacity, due to her blood oaths to her husband, Vera is still notorious as a lawyer who will go to the absolute limit of the law, bending and twisting it without actually breaking it, all with sociopathic glee. This capacity extends to even to her abilites as a media relations agent.

Socialite: Vera is a wolf among sheep and loves to climb the social ladder as high as she can, ruthlessly manipulating others while keeping herself free of suspicion. Her ability to fake genuine kindness and sympathy for extended periods makes it easy for her to potentially manipulate all but the savviest individuals, which she does with immense relish, and her ability to read emotions makes her able to strategize how best to deceive and subvert. She has found, in the course of her long time operational span that it is far easier to manipulate intelligent people than one would think.

Killer Instinct: Possessing a vast database of interrogation and killing techniques, making her an extremely dangerous assassin and bodyguard, capable of challenging even veteran warriors such as Mandalorians and even relatively strong force adepts and having a fairly solid chance at prevailing. Due to her original body's near total destruction in the invasion of Eshan, her new database includes all of the above, plus learning capacity for certain new skills, as well as protocols on lightsaber combat, rocket launchers, and grenade launchers.

Wealth: Fairly well off, through heartless legal wrangling, cheating others to build up her own resources. Since Marrying her husband, her wealth shot up to trillionaire status.

Force Spawn: Due to permanent merging With Arianna Belasko, Vera has gained all the strengths of a high level Force Spawn

Host Advantage: As the Dominant Persona of the new hive mind in her body, as long as Vera is in control of the body she is extremely difficult to affect with Dark Side abilities

Youth Advantage: The younger Vera's default form looks, the faster she can spawn copies of the personas within her, and the less easy it is to affect her with Neutral Force Attacks.

Elder advantage: The older Vera's default form is, the easier it is for her to kill and absorb other Force Spawn

WEAKNESSES

Slightly Sociopath-ish: As intelligent a schemer as she may be, her inherant lack of ability to empathize except for extremely, extremely rare instances such as with her new daughter, her adopted ward Thel Bloodscrawl Thel Bloodscrawl , can on occasion prove to be her own worst enemy, causing her to take quick and brutal solutions that might backfire on her later in some way than if she had simply dealt with a problem in a more humane fashion. While recent upgrades, genuine emotional development and learning experience has weakened this trait to the point it's no where near as vicious as it was, it's still capable of showing itself if pushed too hard, making Vera highly dangerous to anybody not registered as family, friend, or lover

Remnant Weakness: As Powerful as she may truly be now thanks to permanently merging with Arianna Belasko, her new body retains significant and numerous flaws, chiefly being she is now schizophrenic and not fully adjusted to being a Force Spawn and has retained her weakness to things that break down and kill Vong Tissue. And she has also retained her intense weakness to unmasquers, and if exposed to Vong Unmasquers, her "skin" would literally tear off the muscles skeleton underneath rendering it severely weakened (though potentially repairable) and easily destroyed. She is vulnerable to ion, cryo, flame and directed microwave weapons will severely damage her. Weak microwave sources will cause her cybernetics to glitch if they are improperly shielded

Masquerade: Vera is dependant on her civilian form to maintain an enjoyable standard of living. If the fact she was a Force Spawn with multiple personalities, some of which are notably bloodthirsty, were to come out she would automatically be marked for destruction by legal authorities, forcing her into hiding until she could find some way to re-emerge, which would likely entail a permanent shift to a new guise and name and background. She literally cannot afford being exposed, and must pick and choose her battles carefully and goes out of her way to avoid any association between her identities, however tangential they be. She will only change her form in areas she is absolutely certain she will be no danger in and will not be disturbed. Her blood is a strange glowing green typical of light side Force Spawn, automatically giving away her inhuman nature were it to be seen by others, forcing her to wear special clothing that filters her blood to look human when in public, should she accidentally suffer an injury.

Vendetta magnet: When Vera backstabs someone, legally or otherwise, she does it hard. It is only natural she would make enemies, of player characters or otherwise, and will earn and already has made enemies across multiple guises.

Repair issues: Despite being a Force Spawn Requires blood or Vong based biotech tool kits to repair in some cases due to her cybernetic implants

Force Spawn: Vera has gained the many of the Weaknesses of Force Spawn

Ersethy Weakness: Channeling Ersethy is extremely dangerous as the subverted persona will be almost as murderous and nasty as the real one (The Subverted Version restricts it's cruelty and atrocities to enemies of House Bloodscrawl and the GA, and just as obsessed with being worshipped) and after running out of energy, she will automatically revert into an emaciated , severely aged version of Vivian who must wait 24 hours before her cells are healthy enough to use the Force, making channeling Ersethy an EXTREME risk...she needs to have a VERY good reason to try resorting to such a nuclear option. Also, the False Ersethy will be unable to take any of the real Ersethy's stored forms

Alaatha Weakness: the Alaatha channeled by Vera is not the true one, and is thus unable to take any of the true Alaatha's stored forms. Also after running out of energy to channel her, she will immediately revert to a heavily weakened version of Vivian who will be severely emaciated looking, unable to use the force for 24 hours after, making transforming into Alaatha an extreme risk.

Battery Usage: Fusing with Arianna brought with it certain difficulties. Vera must feed on greater amounts of energy than normal Force Spawn, consuming up to half the power supply of a large portable fusion generator every seven months. (Alternatively, feeding on someone's blood in small amounts can top her off with enough energy to last three weeks, while a complete blood drain can sustain her with energy to last a year unless using especially powerful, master level force attacks. However, like Arianna, she must strike a delicate balance as it takes far less of an expenditure of cell energy (Half of what Arianna would need to lose before reverting into Vivian) before she would involuntarily turn into Arianna. She ages far quicker and much more noticeably when using her Force Powers, often forcing her to rely more on her inherited cybernetics and semi-vampiric artificial biology (Though this too, will eventually cause her to lose energy albeit far more slowly.) Each time she takes an alternate form, it reduces the amount of reserve energy needed to keep from reverting to Arianna by one quarter. The only exceptions to this is her 'Alice Bloodscrawl' Form (It only costs her about 1 percent of her reserves to transform into Alice, as it is one of the single strongest Personas in her domain of the hive mind.), Vivian (Who costs just 5 percent of Vera's reserves to transform into and can be maintained nigh indefinitely like Alice and whatever sub persona Alice controls), and The Assembly (Who can be transformed into at a cost of ten percent of Vera's reserves and can be actively channeled for weeks, along with every sub-persona it controls.)

Overclock: There is one unexpected danger for Vera in that absorbing too much energy causes her Maternal Instincts Programming to glitch and take hold of the body. This is dangerous because the Maternal Instincts Program's sole interest is ruthlessly destroying the enemies of her Family, particularly those of her children, both biological and adopted, without regard for the law. The Maternal Instincts Programming (Tentatively dubbing itself 'Mera' when in control) has no concern for allies not specifically designated as family (Husband, Children, Grandmother, Aunts etc), and will even be willing to fight (Though given it is technically a lightsider it will strive to avoid excessive Force on innocent people to get its way, though it WILL still fight them if they are directly in the way) even law enforcement if it means keeping her family intact, Forcing Vera to be more careful than she ever has been while feeding, lest she accidentally trigger an overdose state that causes the normally perfectly functional Program to seize control...it will NOT be big on negotiation, and will go to nearly any length to make sure perceived threats to her family are neutralized with extreme prejudice, even if it risks setting back long term goals of the House. Such aggression can occasionally be useful, but it's REALLY difficult to figure out the exact moment to use this semi-useful glitch in such a manner.

APPEARANCE:

Her default guise is that of a curvy, middle aged woman with black hair and blue eyes, typically clad in a white knee length dress and shoes. Her Criminal guise is that of a pale woman with red hair, often in a red combat suit. Her Model guise is of a woman slightly younger with black hair, often clad in something revealing. Her Jedi Guise is that of a blue Twi'lek woman in brown garb. Her Command guise is that of a chiss woman with red hair in all white or all black garb.

BIOGRAPHY:

The literal brainchild of The Arch Psy-Pire's mad science, Vera was a deadly organic combat droid turned cybernetics implanted Force Spawn with limited shapeshifting capability and a vast legal, media crisis management, assassination, interrogation, and counter-forensics database. Though still programmed as her creator's Lawyer and Personal Assassin (as well as being designated Heir) Vera has built up her own powerbase by outsourcing her talants to select clientele of her choosing, so long as it does not conflict with her primary programming...including her willingness to kill if she deems it necessary to maintain that powerbase or her civilian identity. Willing to do whatever it takes to get her clients out of prison or keep them from going to it to begin with, legally, and plays just as mercilessly at Media Crisis Management, willing to legally destroy anyone threatening her clients livelihood. There are few allies more ruthless to have at one's side...and on terms of deadliness, up there with a well trained Sith if one is to go by enemy...

PERSONALITY

An cyberized Force Spawn trying to reform from being a sociopathic sadist due to a genuine love of her family, Vera is trying to become capable of genuine empathy and has to stop herself from ruthlessly betraying and killing when convenient, and must actively battle her genuine delight in hurting sentients when possible. Her ability to lie and potentially manipulate all but the savviest characters is outshined only by her capacity for lethal resolutions to problems when both convenient and properly equipped and her effectiveness at employing such methods. However Vera is not an unthinking monster, a legitimate proposal favorable to both parties save explicit tasks that operate on a kill or be killed basis will be considered with all sincerity...even if some of them might be rejected regardless. Vera has found she enjoys the power of House Bloodscrawl. While Vera will callously betray all but the Psy-Pires, Her family and her own creator, she may, under a long enough period, develop a small ghost of regard for those she repeatedly encounters or adminsters to or over. On extremely rare occasions she may genuinely show generosity (though it has its limits) or even mercy, so long as it does not compromise her interests in the process, and after her family's interests, Vera's mind is nearly always on her own interests. Though she may appear warm, friendly, or flirting, her charm will only last so long and eventually her true self may show snippets of itself the more pressure she is under in a confined space with others. Though while she can catch someone off guard, she is extremely effective at getting past their defences psychologically speaking. To combat these flaws, Vera has recently gone to the trouble of installing conscience and empathy subroutines into her database with personalities of their own, as an emergency should she find herself slipping back into old mindsets...


SHIP:

Castle Morpheus

KILLS:


BOUNTIES COLLECTED:



---------------------------------------------------------------------------------------------------------------------------------

ROLE-PLAYS:
 
Last edited:
Hit Points

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡

Force

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡

Force Defense

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡


Magic

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡

Magic Defense

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡


EQUIPMENT:

ARMOR

Legal Suit (White Dress)

Vampire Suit (Light Combat Armor)

Infiltration Gear (Light Combat Suit)

Mercenary Dress (Protective dress)

Weapons

Legal Tender (CIS combat pistol)

Divorce Settlement (Assault Blaster Rifle)

Judge and Jury (Twin SE-14 repeating pistols)

Misdemeanor (Vibro-Stiletto)

Premeditated (Double-Edged Vibrosword)

Law Abroad (Vibro Katana)

Hung Jury (Vibrowhip)

Intent (Vibro-Double Blade)

Peace Violation (Six Gauge pump action shotgun)

Ordinance Violation (Automatic Shotgun)

Gas Chamber (Nine Millimeter Slugthrower SMG)

Breach of Contract (Thirty Caliber heavy assault rifle/ Machine Gun)


Skills and Abilities (WIP)

BIOT

About Biot Skills: This deals with her primary cover identities purpose and the one she primarily serves. That of a lawyer, public relations manager, and assassination. Because she is at varying levels of helplessness between forms, Certain Tiers will be higher in some forms than others

Tier One: Possesses a Rudimentary understanding of subject matter, employing knowledge in limited fashion.

Tier Two: Possesses Significant knowledge in subject matter and employs it in a more creative fashion

Tier 3: Possesses an Advanced understanding of subject matter and employs it in very creative fashion.

Tier 4: Possesses an Expert understanding of subject matter and employs knowledge of subject in a highly creative fashion.

Tier 5: Possesses a Master understanding of subject matter and employs knowledge of subject in a extremely creative fashion.

Lawyer Skills

The Lawyer Sheet is used to resolve all legal disputes (legitimate means first, illegitimate means second)

This skill set is only available in The Lawyer Form.

Tier 1: Can occasionally pose a good argument but has limited success in court otherwise, the sort you only hire when desperate.

Tier 2: Can put together well reasoned arguments for and against others and win cases more often, leading to more lucrative work.

Tier 3: Can put together solid legal offense and defense, and win cases lesser lawyers would have lost. The exact sort of lawyer worth paying for.

Tier 4: Put together extremely well thought out legal offense and defense, and win cases that seemed impossible to win from the start.

Tier 5: Dreaded by Prosecutors and Defendants alike.

Homicide Defense : 5

Homicide Prosecution: 5

Assault Defense: 5

Assault Prosecution: 5

Theft: 5

Defamation: 5

Malpractice Defense: 5

Malpractice Offense: 5

Small Claims: 5

Large Claims: 5

Divorce: 5

Legal Malpractice Defense: 5

Legal Malpractice Offense: 5

Foreclosure: 5

Asset Seizure Defense: 5

Asset Seizure Offense: 5

Contract Negotiation: 5

Credit Claims: 5

Attorney-Client Privilege: 5 (Will never reveal secrets of even past clients)

Public Relations Management

Vera is skilled at rehabilitation and defense of someone's public image--even by dishonest or nefarious means.

This skill set is available only in the Lawyer Form.

Tier One: Couldn't save your credability for all the credits in the galaxy.

Tier 2: Can spin your story better than most but not by much.

Tier 3: Can Spin and even turn tables on initial decriers of client through clever manipulation of facts and vicious defamation in turn.

Tier 4: Can spin with the best of them, and those who go up against someone with her around to make their enemy look good should be wary.

Tier 5: With the tongue of a viper and behind the scenes cruelty and manipulation, she is potentially able to make the unsuspecting public either adore you or want to take torches to your doorstep.

Tier: 5

Assassination Skills

Pistols

Governs the characters use of Pistols, enabling her to engage at short to medium range with built in accuracy

Tier 1: Can use regular blaster, ion blasters, sonic and slug thrower pistols at ranges of ninety meters (Lawyer, Detective and Command Form only)

Tier 2: Can use heavy ion and regular blaster pistols or large caliber slug pistols at ranges of one hundred meters. (Command Form Only)

Tier 3: Can use Automatic ion, sonic, and regular Blaster Pistols and Slug throwers at ranges of 125 meters (Command form only)

Tier 4: Can wield Disruptor, Pulse Wave, and paddle Beam Blasters (Command Form only)

Tier 5: Wield exotic pistols, such as alchemized weaponry (Command Form only) and can dual wield all pistol type weapons no matter the tier, without accuracy loss

Rifles

Governs the Character's use of rifle type weapons

Only available in Detective and Command Form

Tier 1: Wield hunting blasters, ion and sonic rifles, and light blaster carbines, as well as small, simple, slug thrower hunting rifles, at limited ranges, albeit with pinpoint accuracy (Detective and Command Form)

Tier 2: Wield Assault Ion and Regular Blasters and Assault Slugthrower Rifles with deadly accuracy (Command and Detective Form)

Tier 3: Wield single shot, burst fire, and automatic blaster and slugthrower sniper rifles and shotguns (Command form)

Tier 4: Wield heavy blaster rifles, light repeating blasters, and rifle/machinegun hybrids (command form)

Tier 5: Wield exotic rifles, such as alchemized weapons as well as those of all lower tiers, even able to dual wield certain rifles while only suffering a twenty percent loss in accuracy, as well as use all tiers

SMG

Governs the characters ability to use sub-machine gun type weapons

Available only command form

Tier 1: Wield very small caliber smg's, at limited range, albeit with deadly accuracy (Command.)

Tier 2: Wield regular caliber smg's with deadly accuracy (Command)

Tier 3: Wield large caliber smg's (Command Only)

Tier 4: Wield Rifle/SMG hybrids (Command only)

Tier 5: Wield exotic SMG's, such as alchemized weapons (Command Only)

Hand To Hand

Governs the character's skill in pure hand to hand. Available in Infiltration, Pilot, Jedi and Sith Form, and Command, Detective and Lawyer Form.

Tier 1: Employs martial arts skills at an amatuerish level, though may be useful in supplementing a personal style

Tier 2: Able to employ martial art at basic competance for a student, allowing for a more creative application.

Tier 3: A fairly advanced student of martial arts, able to strategize and coming up with effective defense and offense

Tier 4: A deadly and cunning martial artist. Engage at your own risk.

Tier 5: A Master Kombatant.

List of Martial styles

K'thiri (Command, Sith, Infiltration, and Jedi Form): 5

K'tara (Infiltration, Command): 5

Teras Kasi (Infiltration, Command): 2

Atrisian Iron Hand (Command form only): 3

Petranaki (Infiltration, Command forms): 1

CQB (Command Form only): 5

Drunken Fist (Command form only): 2

Eagle Fist (Infiltration and Command Forms): 3

Dragon Fist (Infiltration and Command Form): 3

Crane (Infiltration, Pilot, and Command Form): 5

Boxing (Infiltration, Lawyer, Jedi, Sith, Pilot and Command Form): 5

Kick boxing (Pilot and Command Form): 5

Atrisian Wrestling (Command Form only): 3

Melee

Governs the characters use of melee weapons. Judged by the same means as the hand to hand section.

Used only by Command, Jedi, Sith or Infiltration Form

Swords: 5

Double Bladed Swords: 4

Staff weapons: 3

Axes: 2

Knives: 5 (Infiltration form can only use knives as melee weapons, as with the Detective Form

Razors: 5

Whips: 4

Maces: 1

Lightsabers-Single Bladed (Soresu and Shien) (Sith and Jedi Forms only): 5

Stealth

Vera wouldn't be much of an assassin if she did not have skills in this regard

This is judge on a numbers out of ten rather than a full tier. Used primarily by her Infiltration, and Command Form.

Stealth Field Generators: 7/10 (Infiltration Form)

Noise reduction training 10/10 (Infiltration)

Poison delivery 10/10 (Command, Infiltration)

Observation and target assessment: 10/10 (Infiltration, Command,)

Emotional/Psychological Manipulation software (Lawyer: 10/10, Doctor: 10/10, Infiltration: 9/10, Jedi: 10/10, Sith: 10/10, Command: 0/10)

Counter Forensics (Lawyer: 10/10, Detective: 10/10, Command: 0/10)

Interrogation/Torture (Lawyer: 10/10, Jedi: 5/10, Command: 10/10, Physician: 5/10, Entertainer: 2.5/10)

Bodyguard duties: (Command and Criminal Form only): 10/10

Philanthropy: 10/10 (Lawyer Form)

Form Reference Sheet

Special: All listed Personas and sub-personas View Thel Hahn as a Son

Ritual: Channel Lucretia

Ritual: Channel Arianna

Ritual: Channel Alaatha

Ritual: Channel Ersethy

Ritual: Channel Lyli

Vera Mina

Monica-Bellucci.jpg


343f94b40a24bad59517dd6c35708bdf.jpg


Law and PR: Tier 5

Emotion Read: 10/10

Counter Forensics: 10/10

Philanthropy:10/10

Emotional Cognition: 10/10

Combat Programs-Pistol: Tier 5

Combat Programs-Boxing: Tier 5

Combat Programs-Lightsaber, Single Blade, Form 1

UPGRADES

Processor Prototype A Chip
ARP Prototype
Stealth Processor Prototype
Warfare Processor Prototype
Heat Sink Upgrade 1
Heat Sink Upgrade 2
Type 3 Sonic Sensors
Type 3 Search Scopes (Miniaturized) (Upgrade)
Type 3 Motion Sensors (Miniaturized) (Upgrade)
Droid Micro Optics (Upgrade)
Sub Electronic Converter (Upgrade)
Bacta Processing Implant (Upgrade)
Bio Feedback Regulators (Upgrade)
Insight Implant (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Hueristic Processor (Upgrade)
1260 Interface (Upgrade)
Medical Nuetralizer Enzyme Production (Upgrade)
Hifold Sensory Package (Upgrade)
Nerve Enhancement System (Upgrade)
Reflex Implant (Upgrade)
Noological Implant (Upgrade)
Psychic Feeding (Upgrade)
Mind Control Device (Implanted) (Upgrade)
Exowomb Tech Upgrade (Can now bear children)

FORCE

Force Sense (Master)

Force Empathy (Master)

Force Speed (Master)

Force Jump (Master)

Force Armor (Master)

Telekinesis (Grandmaster)

Force Push (Knight)

Force Whirlwind (Knight)

Force Wave (Knight)

Force Heal (Knight)

Force Light. (Knight)

Primary source of empathy/conscience:

Vivian Bloodscrawl (Also serves as the main source of conscience and empathy for Arianna)

a60472030a844875a7fdb142f845e8f8.jpg


Law and PR: Tier 5

Emotion Read: 10/10

Counter Forensics: 10/10

Philanthropy:10/10

Emotional Cognition: 10/10

Combat Programs-Pistol: Tier 5

Combat Programs-Boxing: Tier 5

Combat Programs-Lightsaber, Single Blade, Form 1

UPGRADES

Processor Prototype A Chip
ARP Prototype
Stealth Processor Prototype
Warfare Processor Prototype
Heat Sink Upgrade 1
Heat Sink Upgrade 2
Type 3 Sonic Sensors
Type 3 Search Scopes (Miniaturized) (Upgrade)
Type 3 Motion Sensors (Miniaturized) (Upgrade)
Droid Micro Optics (Upgrade)
Sub Electronic Converter (Upgrade)
Bacta Processing Implant (Upgrade)
Bio Feedback Regulators (Upgrade)
Insight Implant (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Hueristic Processor (Upgrade)
1260 Interface (Upgrade)
Medical Nuetralizer Enzyme Production (Upgrade)
Hifold Sensory Package (Upgrade)
Nerve Enhancement System (Upgrade)
Reflex Implant (Upgrade)
Noological Implant (Upgrade)
Psychic Feeding (Upgrade)
Mind Control Device (Implanted) (Upgrade)
Exowomb Tech Upgrade (Can now bear children)

FORCE

Force Sense

Force Empathy

Force Speed

Force Jump

Force Armor

Telekinesis

Force Push

Force Whirlwind

Force Wave

Force Heal

Force Light.

Force Sense

Force Empathy

Force Valor

Dominate Mind

Mass Ease Pain

Mass Stasis

Mass Heal Field

Wall of Light

Judgement Storm

Dathomir Magic

Incendiary Touch

Swords

Daggers

Bows

Special: Has all the skills and strengths of Vera's Lawyer Guise in addition to her own innate skills as a reprogrammed Fragment of Ersethy.

Maternal Instincts Firewall ("Mera Mina") (Secondary source of conscience and empathy)
ad2c6bff3d95b957340b8ad4b1b488c2.png



Maternal Instincts (Enhanced)

e04041469745aae8003173352e4f47c9.jpg

Special: Has all the skills and Strengths of Lawyer Guise and those of the Original Moya Virtu's default guise (NOTE: assuming this form can only done by over absorbing energy). Massive boost in strength, Speed, Reflexes, Endurance and Durability to blasters and Vibroweapons. But due to energy consumption, can only remain in complete control of the body for a week if actively using Force Powers. Can remain in control nigh-indefinitely if not using Force Powers. Cannot switch forms or voluntarily cede control to Host while active. All the extra cell energy that keeps her going MUST be spent when brought to life. Can actively take Moya's form for an increased boost to her Light Side Powers, but this halves the time she can remain in control of the body, and upon losing energy, It causes Vera to completely lose control of the body to Vivian, who will need to give her cells a week of rest before trying to feed on energy again

Alice Bloodscrawl (Tertiary Source of Conscience and Empathy)

96de9143f3e7c326d0488073c5b7b85a.jpg


Combat programs-Hand To Hand

Stealth database

Stealth Field Generators: 10/10

Noise reduction training 10/10

Poison delivery 10/10

Observation and target assessment: 10/10

Hand to hand.

K'thiri: 5

Teras Kasi: 5

Atrisian Iron Hand: 3

CQB: 5

Eagle Fist: 3

Crane: 5

Kickboxing: 5

Atrisian Wrestling: 3

Knives: 5

Reflexes: 5

Speed: 5


Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)
Tracing Module (Upgrade)
Molecular Backtrack Sniffer (Upgrade)
Vocal Emulator Implant (Upgrade)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Sub Electronic Converter (Upgrade)
Bacta Processing Implant (Upgrade)
Insight Implant (Upgrade)
Noological Implant (Upgrade)
Q-2 Artificial Heart (Upgrade)
Hifold Sensory Package (Upgrade)
Nerve Enhancement System (Upgrade)
Droid Source Ripper (Upgrade)
Stun Spore Production (Upgrade)
Singularity Mine Production (Upgrade)
Finger Spear Production (Upgrade)
Firejelly Production (Upgrade)
Repulsor Cells (Upgrade)

FORCE POWERS

Force Sense

Telekinesis

Ritual: Create Copy

Enhanced Amara Fragment

0a2903023844fe386db885d2b64d90ea.jpg



Force Empathy

Purity

Mass Cleanse

Emerald Fire

Emerald Push

Emerald Whirlwind

Emerald Wave

Emerald Repulse

Force Light

Telekinesis

Wall of Light

Force Valor

Mass Stasis Field

Force Resistance

Mass Force Heal.

Force Regenerate

Shields

Gauntlets

Warhammers

Maces

Stava

Broken Gate

Atrisian Karate

Atrisian Tai Chi

Create Copy



Subverted Somia Fragment

9833cb8f3c2b6ba15aa588a8b3cdcd5c.jpg


Force Sense

False Fury

False Fear

False Horror

False Insanity

Pyrokinesis

False Death Field

False Drain Force

False Crush

False Corruption

Single Bladed Swords

Double Bladed Swords

Conscience/Humanity Subroutines/Firewalls

Conscience/Humanity Subroutine 1
15c4b485a5303448d824955e0a86b468.jpg

Special: Has all the skills and strengths of Vera's command form. Used to suppress murderous impulses

Conscience/Humanity Subroutine 2

ccd16ddd6eeac5c2c974710ebc32a64f.jpg


Special: Can be projected as telekinesis construct. Used to suppress treacherous impulses

Conscience/Humanity Firewall 1


7bf4442dd62a696fbfaf31fd845c0ba0.jpg



Special: Governs Access to all Non Cultist Personas, preventing Vera from transforming into one of them without expressly thinking to do so

Conscience/Humanity firewall 2

c71eecc23b6a9665018209171a571cda.jpg


Special: Governs access to all Acquired, Reprogrammed Cultist Personas, preventing Vera from transforming into one of them on unconscious impulse

The Assembly (Reprogrammed)

3a669cd755ebd297339f6ebdaee3c9c6.jpg


Force Sense

Force Valor

Force Whirlwind

Force Wave

Tutaminus

Chain Judgement

Judgement Barrier

Electrokinesis

Jar'Kai

Shotos

Form 4

K'Thiri

Stava

Daggers

Pilot Yacht

Pilot Airspeeders

Pistols

Ritual: Create Copy

The Collage (Reprogrammed)


25d221c5430c6c9b32adfff3bfbcb637.jpg


Force Sense (Grandmaster)

Heavy Judgement Bolts (Grandmaster)

Sky Bolts of Judgement (Grandmaster)

Super Heavy Judgement Bolt (Grandmaster)

Torture (Grandmaster)

Memory Absorb (Grandmaster)

Force Stasis (Grandmaster)

Morichro (Grandmaster)

Force Cannibalize (Grandmaster)

Pacify (Grandmaster)

Light Wave (Grandmaster)

Single Blade Lightsaber (Grandmaster)

Form 1 (Knight)

Form 007 (Grandmaster)

The Arena (Reprogrammed)


3ef76139c7386dc7ff06c9fc74541492.jpg


Force Sense

Force Valor

Stasis Field

Force Regeneration

Electric Judgement (Weak)

Force Whirlwind

Force Flight

Single Bladed Lightsaber

Form 1

Form 2

Form 007

Ritual: Combat Duplicate


The Congregation (Reprogrammed)



d7a3bc3d1c70a7e225ea197cd917fbd1.jpg


Force Sense

Healing Field (Enhanced)

Imbue Knowledge (Enhanced)

Force Stasis (Enhanced)

Electric Judgement (Enhanced)

Force Pull

Double Bladed Spinning Lightsabers

Double Bladed Lightsabers

Form 007 (Grandmaster)

Form Six (Grandmaster)

Form Four (Grandmaster)

Pilot Yachts

Pilot Speeders

Snake

Dragon

Ritual: Create Copy

Teresa Bloodscrawl

a2f2a513bcfdeefe445e64cdac1838d3.jpg


Emotion Read: 6/10

Counter Forensics: 10/10

Bodyguard:10/10

Interrogation/Torture: 7/10

Poison delivery: 10/10

Observation and target assessment: 10/10

Combat Programs--Hand To Hand

K'thiri: Tier 5

K'tara: Tier 5

Teras Kasi: Tier 2

Petranaki: Tier 1

Stealth Generators: 7/10

Boxing: Tier 5

Combat Programs-Rifles: Tier 2

Telepath Response Unit (Miniaturized) (Upgrade)
Psychic Augmenter (Miniaturized) (Upgrade)
Q-2 Artificial Heart (Upgrade)

Force Powers

Force Sense

Force Stealth

Force Camouflage


Jenn Mina

ddb5c0385d6caaa55005dda0f84aa3f8.jpg


Counter Forensics: 7/10

Emotion Read: 9/10

Interrogation/Torture: 9/10

Stealth Generators: 7/10

Noise reduction training: 10/10

Poison delivery: 10/10

Observation and target assessment: 10/10

Combat Programs-Hand to Hand

K'thiri: 5

K'tara: 5

Teras Kasi: 2

Petranaki: 1

Dragon Fist: 3

Boxing: 5

Kick Boxing: 5

Combat Programs-SMG: 2


Cyc'thra Crownwraithe

aayla_secura_by_momentsofbloom_d6q218c-pre.jpg


Emotion Read: 10/10

Interrogation/Torture: 5/10

Combat Programs- Hand to Hand

Boxing: 5

Artificial Aura: Light

Lightsabers-Single Blade

Soresu: 5

Force Push

Force Jump

Force Light

Heal Field


Ria Bloodscrawl

black_widow_sith_by_ramartwork_daja6aj-pre.jpg


Emotion Read: 10/10

Interrogation/Torture: 5/10

Combat Programs: Hand To Hand

Boxing: 5

Artificial Aura: Dark

Lightsabers-Single Blades, Shien: 5

Force Push

False Force Lightning

False Force Choke.

False Death Field

Force Jump

Megan Mina

sienna-guillory-3.jpg


Law and PR: Tier 5

Emotion Read: 10/10

Counter Forensics: 10/10

Philanthropy:10/10

Combat Programs-Pistol: Tier 1

Combat Programs-Rifles: Tier 2

Combat Programs-Boxing: Tier 5

FORCE POWERS

Force Sense

Force Speed

Force Jump

Melis Crownwraithe

spider_woman_for_sale_us_70_by_sidneydesenhus_dc88t5v-fullview.jpg

620full-victoria-smurfit.jpg


Combat Protocols, Hand To Hand

Boxing: 5

Kickboxing: 5

Crane: 5

Pistols: 1

Melee

Knives: 5

Piloting: Interceptors: 5

Piloting-Freighters: 2

Q-2 Artificial Heart (Upgrade)
Hifold Sensory Package (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Universal D Package (Upgrade)

Speed: 3

Reflexes: 3

Strength: 3

FORCE POWERS

Force Sense

Force Barrier

Force Light (Explosive)

Rom Bloodscrawl

d60s02v-f16a052d-f3ad-44e5-b59d-b12408619bfd.jpg


Interrogation/Torture: 10/10

Observation and target assessment: 10/10

Bodyguard: 10/10

Combat Programs-Melee

Swords: 5

Double Bladed Swords: 4

Staves: 3

Axes: 2

Knives: 5

Razors: 5

Whips: 4

Maces: 1

Hand to Hand

K'thiri: 5

K'tara: 5

Teras Kasi: 2

Petranaki: 1

Atrisian Iron Hand: 3

CQB: 5

Drunken Fist: 2

Eagle Fist: 3

Dragon Fist: 3

Crane: 5

Boxing: 5

Kickboxing: 5

Atrisian Wrestling: 3

Combat Programs-Pistols: 5

Combat Programs-Rifles: 5

Combat Programs-SMG: 5[

Q-2 Artificial Heart (Upgrade)
Hifold Sensory Package (Upgrade)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Type 3 Sonic Sensors (Miniaturized)
Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)

Rikka Mina

2015+MTV+Video+Music+Awards+Red+Carpet+xcRyQlibBW_x.jpg
19520e817ee4eac15b7ec1863ba08146.jpg

Emotion Read: 10/10

Interrogation/Torture: 4/10

Singing/Dancing: 10/10

Emotional Cognition: 10/10

Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Type 3 Sonic Sensors
Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)

Force Heal

Force Regenerate

Force Light

Detoxify

Diana Mina

a4189e2410faec253c13dff3a4a6219d.jpg


Emotion Read: 15/10

Observation and Target Assessment: 10/10

Tai-Chi

Atrisian Aikido

Broken Gate

Atrisian Karate

Stava

K'Tara

Judo

Staves

Axes

Swords

Pistols

Rifles

SMG's

Strength: 3

Speed: 3

Reflexes: 3


Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Type 3 Sonic Sensors
Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)

Duplicate

Kassandra Crownwraithe

dcckolr-95fc38a6-94c6-43a6-8cda-e656b63f1a96.png


Emotion Read: 15/10
Physician Database
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)



The Witch of Castagne

ec30dbd656d8257cb9083c26c4a8453d.jpg


Emotion Read: 6/10

Artificial Aura: Gray

Force Alchemy

Death Field

Heal Field

Force Wave

Force Tornado

Force Repulse

Force Phase

Blood Spell: Swords

Blood Spell: Arrows

Blood Spell: Embue Strength

Blood Spell: Embue Speed

Blood Spell: Possess

Blood Spell: Protect

Blood Spell: Portal

Daggers

Swords

Staves.

Tai Chi

Atrisian Aikido

Lightsabers

Form One

Form Six


The Witch of Thracior

59ce23b0351299a2af4b34693aa13b10.jpg


Emotion Read: 007/10

Artificial Aura: Light

Force Sense

Conceal Presence

Force Speed

Axes

Swords

Pistols

Force Speed

Force Flight

Force Pull

Plant Surge

Tutaminis

Plant Spell: Increase Plant Toxicity

Plant Spell: Increase Plant Medicinal Qualities

Plant Spell: Increase Toxin Tolerance

Plant Spell: Plant Servant

Plant Spell: Plant Catsuit

Plant Spell: Increase Plant Energy Resistance

Plant Spell: Increase Plant Temperature Resistance

Pilot Speeders

Kickboxing

Iron Hand

The Sorceress of Atrisia

e4a1e5966db60e1bbf1b50302ce4c401.jpg


Emotion Read: 007/10

Artificial Aura: Gray

Force Sense

Force Valor

Force Light

Force Storm

Gravitokinesis

Wall of Light

Waves of Darkness

Double Bladed Lightsabers

Form Six

Spell: Darkness Trap

Spell: Cryo Protection

Spell: Pyro Protection

Spell: Light Protection

Spell: Energy Protection

Spell: Light Trap

Pilot Frieghters
 
Last edited:

Users who are viewing this thread

Top Bottom