Alice Bloodscrawl








"Me? An Assassin? Rediculous! Wait...you haven't been talking to Nine Lives have you? Dammit!"
NAME: Vera Mina
FACTION: Galactic Alliance
RANK: Lawyer (Secretly House Bloodscrawl Matriarch)
SPECIES: Formerly Illegally modified Biot (http://starwarsrp.net/topic/129765-saotome-biot-vera-mina/) (Destroyed on Eshan)
Formerly: https://www.starwarsrp.net/threads/vera-mina-mk-2.122106/
Currently:
Cybernetic enhanced Force Spawn
AGE: Only recently created
SEX: Female (Feminine Form and persona)
HEIGHT: 5'9
WEIGHT: 220 pounds
EYES: Blue (default)
HAIR: Black (default)
SKIN: Ivory
FORCE SENSITIVE: Yes (Grandmaster)
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STRENGTHS
Cyberized Mage: Possesses numerous physical advantages with numerous cybernetic implants, including l
shapeshifting and enhanced vision, along with mild, vampiric features retained from her original biot design. She is a literal blood-sucking Vampire lawyer Mage with weaponized split personalities. Also, as she is engineered to pass for human (or Humanoid) and can fool basic medical scans and pass a turing test excellently. Even her default guise poses a significant threat now, due to being made more intelligent and undergoing significant cybernetic and genetic upgrades. She understands emotions and can now feel them.
Alaatha Potential: Due to having absorbed an ancient stored sub-persona, she can temporarily assume an almost full strength version of the form and mind of Alaatha (Note: Can be done only in her form as Alice Bloodscrawl) for up to two weeks
Ersethy Potential: Due to absorbing an ancient sub-persona and reprogramming it, Vera can temporarily assume a near full strength but 'subverted' version of Ersethy for a period of up to two weeks
Schemer: Vera is an excellent lawyer when she plays by the rules, easily able to get her clients free from most serious charges. While no longer operating in a operating in an illegal capacity, due to her blood oaths to her husband, Vera is still notorious as a lawyer who will go to the absolute limit of the law, bending and twisting it without actually breaking it, all with sociopathic glee. This capacity extends to even to her abilites as a media relations agent.
Socialite: Vera is a wolf among sheep and loves to climb the social ladder as high as she can, ruthlessly manipulating others while keeping herself free of suspicion. Her ability to fake genuine kindness and sympathy for extended periods makes it easy for her to potentially manipulate all but the savviest individuals, which she does with immense relish, and her ability to read emotions makes her able to strategize how best to deceive and subvert. She has found, in the course of her long time operational span that it is far easier to manipulate intelligent people than one would think.
Killer Instinct: Possessing a vast database of interrogation and killing techniques, making her an extremely dangerous assassin and bodyguard, capable of challenging even veteran warriors such as Mandalorians and even relatively strong force adepts and having a fairly solid chance at prevailing. Due to her original body's near total destruction in the invasion of Eshan, her new database includes all of the above, plus learning capacity for certain new skills, as well as protocols on lightsaber combat, rocket launchers, and grenade launchers.
Wealth: Fairly well off, through heartless legal wrangling, cheating others to build up her own resources. Since Marrying her husband, her wealth shot up to trillionaire status.
Force Spawn: Due to permanent merging With Arianna Belasko, Vera has gained all the strengths of a high level Force Spawn
Host Advantage: As the Dominant Persona of the new hive mind in her body, as long as Vera is in control of the body she is extremely difficult to affect with Dark Side abilities
Youth Advantage: The younger Vera's default form looks, the faster she can spawn copies of the personas within her, and the less easy it is to affect her with Neutral Force Attacks.
Elder advantage: The older Vera's default form is, the easier it is for her to kill and absorb other Force Spawn
WEAKNESSES
Slightly Sociopath-ish: As intelligent a schemer as she may be, her inherant lack of ability to empathize except for extremely, extremely rare instances such as with her new daughter, her adopted ward

Remnant Weakness: As Powerful as she may truly be now thanks to permanently merging with Arianna Belasko, her new body retains significant and numerous flaws, chiefly being she is now schizophrenic and not fully adjusted to being a Force Spawn and has retained her weakness to things that break down and kill Vong Tissue. And she has also retained her intense weakness to unmasquers, and if exposed to Vong Unmasquers, her "skin" would literally tear off the muscles skeleton underneath rendering it severely weakened (though potentially repairable) and easily destroyed. She is vulnerable to ion, cryo, flame and directed microwave weapons will severely damage her. Weak microwave sources will cause her cybernetics to glitch if they are improperly shielded
Masquerade: Vera is dependant on her civilian form to maintain an enjoyable standard of living. If the fact she was a Force Spawn with multiple personalities, some of which are notably bloodthirsty, were to come out she would automatically be marked for destruction by legal authorities, forcing her into hiding until she could find some way to re-emerge, which would likely entail a permanent shift to a new guise and name and background. She literally cannot afford being exposed, and must pick and choose her battles carefully and goes out of her way to avoid any association between her identities, however tangential they be. She will only change her form in areas she is absolutely certain she will be no danger in and will not be disturbed. Her blood is a strange glowing green typical of light side Force Spawn, automatically giving away her inhuman nature were it to be seen by others, forcing her to wear special clothing that filters her blood to look human when in public, should she accidentally suffer an injury.
Vendetta magnet: When Vera backstabs someone, legally or otherwise, she does it hard. It is only natural she would make enemies, of player characters or otherwise, and will earn and already has made enemies across multiple guises.
Repair issues: Despite being a Force Spawn Requires blood or Vong based biotech tool kits to repair in some cases due to her cybernetic implants
Force Spawn: Vera has gained the many of the Weaknesses of Force Spawn
Ersethy Weakness: Channeling Ersethy is extremely dangerous as the subverted persona will be almost as murderous and nasty as the real one (The Subverted Version restricts it's cruelty and atrocities to enemies of House Bloodscrawl and the GA, and just as obsessed with being worshipped) and after running out of energy, she will automatically revert into an emaciated , severely aged version of Vivian who must wait 24 hours before her cells are healthy enough to use the Force, making channeling Ersethy an EXTREME risk...she needs to have a VERY good reason to try resorting to such a nuclear option. Also, the False Ersethy will be unable to take any of the real Ersethy's stored forms
Alaatha Weakness: the Alaatha channeled by Vera is not the true one, and is thus unable to take any of the true Alaatha's stored forms. Also after running out of energy to channel her, she will immediately revert to a heavily weakened version of Vivian who will be severely emaciated looking, unable to use the force for 24 hours after, making transforming into Alaatha an extreme risk.
Battery Usage: Fusing with Arianna brought with it certain difficulties. Vera must feed on greater amounts of energy than normal Force Spawn, consuming up to half the power supply of a large portable fusion generator every seven months. (Alternatively, feeding on someone's blood in small amounts can top her off with enough energy to last three weeks, while a complete blood drain can sustain her with energy to last a year unless using especially powerful, master level force attacks. However, like Arianna, she must strike a delicate balance as it takes far less of an expenditure of cell energy (Half of what Arianna would need to lose before reverting into Vivian) before she would involuntarily turn into Arianna. She ages far quicker and much more noticeably when using her Force Powers, often forcing her to rely more on her inherited cybernetics and semi-vampiric artificial biology (Though this too, will eventually cause her to lose energy albeit far more slowly.) Each time she takes an alternate form, it reduces the amount of reserve energy needed to keep from reverting to Arianna by one quarter. The only exceptions to this is her 'Alice Bloodscrawl' Form (It only costs her about 1 percent of her reserves to transform into Alice, as it is one of the single strongest Personas in her domain of the hive mind.), Vivian (Who costs just 5 percent of Vera's reserves to transform into and can be maintained nigh indefinitely like Alice and whatever sub persona Alice controls), and The Assembly (Who can be transformed into at a cost of ten percent of Vera's reserves and can be actively channeled for weeks, along with every sub-persona it controls.)
Overclock: There is one unexpected danger for Vera in that absorbing too much energy causes her Maternal Instincts Programming to glitch and take hold of the body. This is dangerous because the Maternal Instincts Program's sole interest is ruthlessly destroying the enemies of her Family, particularly those of her children, both biological and adopted, without regard for the law. The Maternal Instincts Programming (Tentatively dubbing itself 'Mera' when in control) has no concern for allies not specifically designated as family (Husband, Children, Grandmother, Aunts etc), and will even be willing to fight (Though given it is technically a lightsider it will strive to avoid excessive Force on innocent people to get its way, though it WILL still fight them if they are directly in the way) even law enforcement if it means keeping her family intact, Forcing Vera to be more careful than she ever has been while feeding, lest she accidentally trigger an overdose state that causes the normally perfectly functional Program to seize control...it will NOT be big on negotiation, and will go to nearly any length to make sure perceived threats to her family are neutralized with extreme prejudice, even if it risks setting back long term goals of the House. Such aggression can occasionally be useful, but it's REALLY difficult to figure out the exact moment to use this semi-useful glitch in such a manner.
APPEARANCE:
Her default guise is that of a curvy, middle aged woman with black hair and blue eyes, typically clad in a white knee length dress and shoes. Her Criminal guise is that of a pale woman with red hair, often in a red combat suit. Her Model guise is of a woman slightly younger with black hair, often clad in something revealing. Her Jedi Guise is that of a blue Twi'lek woman in brown garb. Her Command guise is that of a chiss woman with red hair in all white or all black garb.
BIOGRAPHY:
The literal brainchild of The Arch Psy-Pire's mad science, Vera was a deadly organic combat droid turned cybernetics implanted Force Spawn with limited shapeshifting capability and a vast legal, media crisis management, assassination, interrogation, and counter-forensics database. Though still programmed as her creator's Lawyer and Personal Assassin (as well as being designated Heir) Vera has built up her own powerbase by outsourcing her talants to select clientele of her choosing, so long as it does not conflict with her primary programming...including her willingness to kill if she deems it necessary to maintain that powerbase or her civilian identity. Willing to do whatever it takes to get her clients out of prison or keep them from going to it to begin with, legally, and plays just as mercilessly at Media Crisis Management, willing to legally destroy anyone threatening her clients livelihood. There are few allies more ruthless to have at one's side...and on terms of deadliness, up there with a well trained Sith if one is to go by enemy...
PERSONALITY
An cyberized Force Spawn trying to reform from being a sociopathic sadist due to a genuine love of her family, Vera is trying to become capable of genuine empathy and has to stop herself from ruthlessly betraying and killing when convenient, and must actively battle her genuine delight in hurting sentients when possible. Her ability to lie and potentially manipulate all but the savviest characters is outshined only by her capacity for lethal resolutions to problems when both convenient and properly equipped and her effectiveness at employing such methods. However Vera is not an unthinking monster, a legitimate proposal favorable to both parties save explicit tasks that operate on a kill or be killed basis will be considered with all sincerity...even if some of them might be rejected regardless. Vera has found she enjoys the power of House Bloodscrawl. While Vera will callously betray all but the Psy-Pires, Her family and her own creator, she may, under a long enough period, develop a small ghost of regard for those she repeatedly encounters or adminsters to or over. On extremely rare occasions she may genuinely show generosity (though it has its limits) or even mercy, so long as it does not compromise her interests in the process, and after her family's interests, Vera's mind is nearly always on her own interests. Though she may appear warm, friendly, or flirting, her charm will only last so long and eventually her true self may show snippets of itself the more pressure she is under in a confined space with others. Though while she can catch someone off guard, she is extremely effective at getting past their defences psychologically speaking. To combat these flaws, Vera has recently gone to the trouble of installing conscience and empathy subroutines into her database with personalities of their own, as an emergency should she find herself slipping back into old mindsets...
SHIP:
Castle Morpheus
KILLS:
BOUNTIES COLLECTED:
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ROLE-PLAYS:
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