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Vera Mina

Monica-Bellucci.jpg

"Me? An Assassin? Rediculous! Wait...you haven't been talking to Nine Lives have you? Dammit!"


NAME: Vera Mina

FACTION: CIS, Atrisian Commonwealth

RANK: Lawyer (Organic Assassin Droid)

SPECIES: Illegally modified Biot (http://starwarsrp.net/topic/129765-saotome-biot-vera-mina/) (Destroyed on Eshan)

New Model: https://www.starwarsrp.net/threads/vera-mina-mk-2.122106/

AGE: Only recently created

SEX: Female (Feminine Form and persona)

HEIGHT: 5'9

WEIGHT: 220 pounds

EYES: Blue (default)

HAIR: Black (default)

SKIN: Ivory

FORCE SENSITIVE: No


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STRENGTHS

Biot: Possesses numerous physical advantages as a programmed, one of a kind biot, including limited shapeshifting and enhanced vision, along with mild, vampiric features. She is a literal blood-sucking lawyer. Also, as she is engineered to pass for human (or Humanoid) she can fool basic medical scans and pass a turing test excellently. Even her default guise poses a significant threat now, due to being made more intelligent and undergoing significant cybernetic and genetic upgrades. She understands emotions and can now feel them

Schemer: Vera is an excellent lawyer when she plays by the rules, easily able to get her clients free from most serious charges. When operating in an illegal capacity, Vera will get her clients free and clear no matter what it takes. She will murder, destroy evidence, bribe, intimidate, and torture to get the best outcome, all with sociopathic glee. This capacity for cunning violence extends to even to her abilites as a media relations agent.

Socialite: Vera is a wolf among sheep and loves to climb the social ladder as high as she can, ruthlessly manipulating others while keeping herself free of suspicion. Her ability to fake genuine kindness and sympathy for extended periods makes it easy for her to potentially manipulate all but the savviest individuals, which she does with immense relish, and her ability to read emotions makes her able to strategize how best to deceive and subvert. She has found, in the course of her so far short operational span that it is far easier to manipulate intelligent people than one would think.

Killer Instinct: Possessing a vast database of interrogation and killing techniques, making her an extremely dangerous assassin and bodyguard, capable of challenging even veteran warriors such as Mandalorians and even relatively weak force adepts and having a fairly solid chance at prevailing. Due to her original body's near total destruction in the invasion of Eshan, her new database includes all of the above, plus learning capacity for certain new skills, as well as protocols on lightsaber combat, rocket launchers, and grenade launchers.

Wealth: Fairly well off, through heartless legal wrangling, cheating others to build up her own resources.

WEAKNESSES

Sociopath-ish: As intelligent a schemer as she may be, her inherant lack of ability to empathize except for extremely, extremely rare instances can on occasion prove to be her own worst enemy, causing her to take quick and brutal solutions that might backfire on her later in some way than if she had simply dealt with a problem in a more humane fashion. While recent upgrades and learning experience has weakened this trait to the point it's not as vicious as it was, it's still prevalent, making Vera highly dangerous to anybody not registered as family, friend, or lover

Vong Tech: As advanced as she may be, her design carries significant and numerous flaws, chiefly being she is nearly totally helpless in her civilian guise, and for all that was achieved in her design, it has actually increased her weakness to things that break down and kill Vong Tissue. She is also far more dependant on Vong Nutrients and must have them at regular intervals or will mutate and become feral (though can be repaired). In addition, if exposed to Vong Unmasquers, her "skin" would literally tear off the biot underneath rendering it inoperative (though potentially repairable) and easily destroyed. She is vulnerable to ion, cryo, flame and directed microwave weapons will severely damage her. Weak microwave sources will cause her to glitch if they are improperly shielded

Masquerade: Vera is dependant on her civilian form to maintain an enjoyable standard of living. If the fact she was an organic assassin droid were to come out she would automatically be marked for destruction by legal authorities, forcing her into hiding until she could find some way to re-emerge, which would likely entail a complete removal and reprogramming of the shapeshifter circuit, not an easy task in the slightest. She literally cannot afford being exposed, and must pick and choose her battles carefully and goes out of her way to avoid any association between her identities, however tangential they be. She will only change her form in areas she is absolutely certain she will be no danger in and will not be disturbed. Her blood is Gray, automatically giving away her inhuman nature were it to be seen by others.

Vendetta magnet: When Vera backstabs someone, legally or otherwise, she does it hard. It is only natural she would make enemies, of player characters or otherwise, and will earn and already has made enemies across multiple guises.

Repair issues: Requires blood or Vong based biotech tool kits to repair

APPEARANCE:

Her default guise is that of a curvy, middle aged woman with black hair and blue eyes, typically clad in a white knee length dress and shoes. Her Criminal guise is that of a pale woman with red hair, often in a red combat suit. Her Model guise is of a woman slightly younger with black hair, often clad in something revealing. Her Jedi Guise is that of a blue Twi'lek woman in brown garb. Her Command guise is that of a chiss woman with red hair in all white or all black garb.

BIOGRAPHY:

The literal brainchild of The Arch Psy-Pire's mad science, Vera is a deadly organic combat droid with limited shapeshifting capability and a vast legal, media crisis management, assassination, interrogation, and counter-forensics database. Though still programmed as her creator's Lawyer and Personal Assassin (as well as being designated Daughter, more recently) Nine has recently authorized Vera to build up her own powerbase by outsourcing her talants to select clientele of her choosing, so long as it does not conflict with her primary programming...including her express permission to kill if she deems it necessary to maintain that powerbase or her civilian identity. Willing to do whatever it takes to get her clients out of prison or keep them from going to it to begin with, legal or severely illegally, and plays just as mercilessly at Media Crisis Management, willing to kill or destroy anyone threatening her clients livlihood. There are few allies more ruthless to have at one's side...and on terms of deadliness, up there with a well trained Mandalorian if one is to go by enemy...



PERSONALITY

An artificial sociopathic sadist, Vera is almost incapable of empathy and ruthlessly betrays and kills when convenient, and delights in hurting sentients when possible. Her ability to lie and potentially manipulate all but the savviest characters is outshined only by her capacity for lethal resolutions to problems when both convenient and properly equipped and her effectiveness at employing such methods. However Vera is not an unthinking monster, a legitimate proposal favorable to both parties save explicit tasks that operate on a kill or be killed basis will be considered with all sincerity...even if some of them might be rejected regardless. Vera has found she enjoys civilian luxury and driving people to ruin but secretly, possesses the tiniest sliver of genuine distress that all she can ever be is what she was made to be. While Vera will callously betray all but the Psy-Pires and her own creator, she may, under a long enough period, develop a small ghost of regard for those she repeatedly encounters or adminsters to or over. On extremely rare occasions she may genuinely show generosity (though it has its limits) or even mercy, so long as it does not compromise her interests in the process, and after Nine's interests, Vera's mind is nearly always on her own interests. Though she may appear warm, friendly, or flirting, her charm will only last so long and eventually her true self may show snippets of itself the more pressure she is under in a confined space with others. Though while she can catch someone off guard, she is extremely effective at getting past their defences psychologically speaking.


SHIP:

Castle Morpheus

KILLS:


BOUNTIES COLLECTED:



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ROLE-PLAYS:
 
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Hit Points

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Force

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Force Defense

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Magic

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Magic Defense

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EQUIPMENT:

ARMOR

Legal Suit (White Dress)

Vampire Suit (Light Combat Armor)

Infiltration Gear (Light Combat Suit)

Mercenary Dress (Protective dress)

Weapons

Legal Tender (CIS combat pistol)

Divorce Settlement (Assault Blaster Rifle)

Judge and Jury (Twin SE-14 repeating pistols)

Misdemeanor (Vibro-Stiletto)

Premeditated (Double-Edged Vibrosword)

Law Abroad (Vibro Katana)

Hung Jury (Vibrowhip)

Intent (Vibro-Double Blade)

Peace Violation (Six Gauge pump action shotgun)

Ordinance Violation (Automatic Shotgun)

Gas Chamber (Nine Millimeter Slugthrower SMG)

Breach of Contract (Thirty Caliber heavy assault rifle/ Machine Gun)


Skills and Abilities (WIP)

BIOT

About Biot Skills: This deals with her primary cover identities purpose and the one she primarily serves. That of a lawyer, public relations manager, and assassination. Because she is at varying levels of helplessness between forms, Certain Tiers will be higher in some forms than others

Tier One: Possesses a Rudimentary understanding of subject matter, employing knowledge in limited fashion.

Tier Two: Possesses Significant knowledge in subject matter and employs it in a more creative fashion

Tier 3: Possesses an Advanced understanding of subject matter and employs it in very creative fashion.

Tier 4: Possesses an Expert understanding of subject matter and employs knowledge of subject in a highly creative fashion.

Tier 5: Possesses a Master understanding of subject matter and employs knowledge of subject in a extremely creative fashion.

Lawyer Skills

The Lawyer Sheet is used to resolve all legal disputes (legitimate means first, illegitimate means second)

This skill set is only available in The Lawyer Form.

Tier 1: Can occasionally pose a good argument but has limited success in court otherwise, the sort you only hire when desperate.

Tier 2: Can put together well reasoned arguments for and against others and win cases more often, leading to more lucrative work.

Tier 3: Can put together solid legal offense and defense, and win cases lesser lawyers would have lost. The exact sort of lawyer worth paying for.

Tier 4: Put together extremely well thought out legal offense and defense, and win cases that seemed impossible to win from the start.

Tier 5: Dreaded by Prosecutors and Defendants alike.

Homicide Defense : 5

Homicide Prosecution: 5

Assault Defense: 5

Assault Prosecution: 5

Theft: 5

Defamation: 5

Malpractice Defense: 5

Malpractice Offense: 5

Small Claims: 5

Large Claims: 5

Divorce: 5

Legal Malpractice Defense: 5

Legal Malpractice Offense: 5

Foreclosure: 5

Asset Seizure Defense: 5

Asset Seizure Offense: 5

Contract Negotiation: 5

Credit Claims: 5

Attorney-Client Privilege: 5 (Will never reveal secrets of even past clients)

Public Relations Management

Vera is skilled at rehabilitation and defense of someone's public image--even by dishonest or nefarious means.

This skill set is available only in the Lawyer Form.

Tier One: Couldn't save your credability for all the credits in the galaxy.

Tier 2: Can spin your story better than most but not by much.

Tier 3: Can Spin and even turn tables on initial decriers of client through clever manipulation of facts and vicious defamation in turn.

Tier 4: Can spin with the best of them, and those who go up against someone with her around to make their enemy look good should be wary.

Tier 5: With the tongue of a viper and behind the scenes cruelty and manipulation, she is potentially able to make the unsuspecting public either adore you or want to take torches to your doorstep.

Tier: 5

Assassination Skills

Pistols

Governs the characters use of Pistols, enabling her to engage at short to medium range with built in accuracy

Tier 1: Can use regular blaster, ion blasters, sonic and slug thrower pistols at ranges of ninety meters (Lawyer, Detective and Command Form only)

Tier 2: Can use heavy ion and regular blaster pistols or large caliber slug pistols at ranges of one hundred meters. (Command Form Only)

Tier 3: Can use Automatic ion, sonic, and regular Blaster Pistols and Slug throwers at ranges of 125 meters (Command form only)

Tier 4: Can wield Disruptor, Pulse Wave, and paddle Beam Blasters (Command Form only)

Tier 5: Wield exotic pistols, such as alchemized weaponry (Command Form only) and can dual wield all pistol type weapons no matter the tier, without accuracy loss

Rifles

Governs the Character's use of rifle type weapons

Only available in Detective and Command Form

Tier 1: Wield hunting blasters, ion and sonic rifles, and light blaster carbines, as well as small, simple, slug thrower hunting rifles, at limited ranges, albeit with pinpoint accuracy (Detective and Command Form)

Tier 2: Wield Assault Ion and Regular Blasters and Assault Slugthrower Rifles with deadly accuracy (Command and Detective Form)

Tier 3: Wield single shot, burst fire, and automatic blaster and slugthrower sniper rifles and shotguns (Command form)

Tier 4: Wield heavy blaster rifles, light repeating blasters, and rifle/machinegun hybrids (command form)

Tier 5: Wield exotic rifles, such as alchemized weapons as well as those of all lower tiers, even able to dual wield certain rifles while only suffering a twenty percent loss in accuracy, as well as use all tiers

SMG

Governs the characters ability to use sub-machine gun type weapons

Available only command form

Tier 1: Wield very small caliber smg's, at limited range, albeit with deadly accuracy (Command.)

Tier 2: Wield regular caliber smg's with deadly accuracy (Command)

Tier 3: Wield large caliber smg's (Command Only)

Tier 4: Wield Rifle/SMG hybrids (Command only)

Tier 5: Wield exotic SMG's, such as alchemized weapons (Command Only)

Hand To Hand

Governs the character's skill in pure hand to hand. Available in Infiltration, Pilot, Jedi and Sith Form, and Command, Detective and Lawyer Form.

Tier 1: Employs martial arts skills at an amatuerish level, though may be useful in supplementing a personal style

Tier 2: Able to employ martial art at basic competance for a student, allowing for a more creative application.

Tier 3: A fairly advanced student of martial arts, able to strategize and coming up with effective defense and offense

Tier 4: A deadly and cunning martial artist. Engage at your own risk.

Tier 5: A Master Kombatant.

List of Martial styles

K'thiri (Command, Sith, Infiltration, and Jedi Form): 5

K'tara (Infiltration, Command): 5

Teras Kasi (Infiltration, Command): 2

Atrisian Iron Hand (Command form only): 3

Petranaki (Infiltration, Command forms): 1

CQB (Command Form only): 5

Drunken Fist (Command form only): 2

Eagle Fist (Infiltration and Command Forms): 3

Dragon Fist (Infiltration and Command Form): 3

Crane (Infiltration, Pilot, and Command Form): 5

Boxing (Infiltration, Lawyer, Jedi, Sith, Pilot and Command Form): 5

Kick boxing (Pilot and Command Form): 5

Atrisian Wrestling (Command Form only): 3

Melee

Governs the characters use of melee weapons. Judged by the same means as the hand to hand section.

Used only by Command, Jedi, Sith or Infiltration Form

Swords: 5

Double Bladed Swords: 4

Staff weapons: 3

Axes: 2

Knives: 5 (Infiltration form can only use knives as melee weapons, as with the Detective Form

Razors: 5

Whips: 4

Maces: 1

Lightsabers-Single Bladed (Soresu and Shien) (Sith and Jedi Forms only): 5

Stealth

Vera wouldn't be much of an assassin if she did not have skills in this regard

This is judge on a numbers out of ten rather than a full tier. Used primarily by her Infiltration, and Command Form.

Stealth Field Generators: 7/10 (Infiltration Form)

Noise reduction training 10/10 (Infiltration)

Poison delivery 10/10 (Command, Infiltration)

Observation and target assessment: 10/10 (Infiltration, Command,)

Emotional/Psychological Manipulation software (Lawyer: 10/10, Doctor: 10/10, Infiltration: 9/10, Jedi: 10/10, Sith: 10/10, Command: 0/10)

Counter Forensics (Lawyer: 10/10, Detective: 10/10, Command: 0/10)

Interrogation/Torture (Lawyer: 10/10, Jedi: 5/10, Command: 10/10, Physician: 5/10, Entertainer: 2.5/10)

Bodyguard duties: (Command and Criminal Form only): 10/10

Philanthropy: 10/10 (Lawyer Form)

Form Reference Sheet

Ritual: Channel Lucretia

Vera Mina

Monica-Bellucci.jpg


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Law and PR: Tier 5

Emotion Read: 10/10

Counter Forensics: 10/10

Philanthropy:10/10

Emotional Cognition: 10/10

Combat Programs-Pistol: Tier 5

Combat Programs-Boxing: Tier 5

UPGRADES

Processor Prototype A Chip
ARP Prototype
Stealth Processor Prototype
Warfare Processor Prototype
Heat Sink Upgrade 1
Heat Sink Upgrade 2
Type 3 Sonic Sensors
Type 3 Search Scopes (Miniaturized) (Upgrade)
Type 3 Motion Sensors (Miniaturized) (Upgrade)
Droid Micro Optics (Upgrade)
Sub Electronic Converter (Upgrade)
Bacta Processing Implant (Upgrade)
Bio Feedback Regulators (Upgrade)
Insight Implant (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Hueristic Processor (Upgrade)
1260 Interface (Upgrade)
Medical Nuetralizer Enzyme Production (Upgrade)
Hifold Sensory Package (Upgrade)
Nerve Enhancement System (Upgrade)
Reflex Implant (Upgrade)
Noological Implant (Upgrade)
Psychic Feeding (Upgrade)
Mind Control Device (Implanted) (Upgrade)
Exowomb Tech Upgrade (Can now bear children)


Criminal Form (Re-installed)

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Emotion Read: 6/10

Counter Forensics: 10/10

Bodyguard:10/10

Interrogation/Torture: 7/10

Poison delivery: 10/10

Observation and target assessment: 10/10

Combat Programs--Hand To Hand

K'thiri: Tier 5

K'tara: Tier 5

Teras Kasi: Tier 2

Petranaki: Tier 1

Stealth Generators: 7/10

Boxing: Tier 5

Combat Programs-Rifles: Tier 2

Telepath Response Unit (Miniaturized) (Upgrade)
Psychic Augmenter (Miniaturized) (Upgrade)
Q-2 Artificial Heart (Upgrade)


Seductress Form (Re-installed)

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Counter Forensics: 7/10

Emotion Read: 9/10

Interrogation/Torture: 9/10

Stealth Generators: 7/10

Noise reduction training: 10/10

Poison delivery: 10/10

Observation and target assessment: 10/10

Combat Programs-Hand to Hand

K'thiri: 5

K'tara: 5

Teras Kasi: 2

Petranaki: 1

Dragon Fist: 3

Boxing: 5

Kick Boxing: 5

Combat Programs-SMG: 2


Jedi Form

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Emotion Read: 10/10

Interrogation/Torture: 5/10

Combat Programs- Hand to Hand

Boxing: 5

Artificial Aura: Light

Lightsabers-Single Blade

Soresu: 5

Force Push

Force Jump

Force Light

Heal Field


Sith Form

black_widow_sith_by_ramartwork_daja6aj-pre.jpg


Emotion Read: 10/10

Interrogation/Torture: 5/10

Combat Programs: Hand To Hand

Boxing: 5

Artificial Aura: Dark

Lightsabers-Single Blades, Shien: 5

Force Push

Force Lightning

Force Choke.

Death Field

Force Jump

Detective Form

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Law and PR: Tier 5

Emotion Read: 10/10

Counter Forensics: 10/10

Philanthropy:10/10

Combat Programs-Pistol: Tier 1

Combat Programs-Rifles: Tier 2

Combat Programs-Boxing: Tier 5

The Spider/ Melis Io

spider_woman_for_sale_us_70_by_sidneydesenhus_dc88t5v-fullview.jpg


Combat Protocols, Hand To Hand

Boxing: 5

Kickboxing: 5

Crane: 5

Pistols: 1

Melee

Knives: 5

Piloting: Interceptors: 5

Piloting-Freighters: 2

Q-2 Artificial Heart (Upgrade)
Hifold Sensory Package (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Universal D Package (Upgrade)

Speed: 3

Reflexes: 3

Strength: 3


Alice

Combat programs-Hand To Hand

Stealth database

Stealth Field Generators: 10/10

Noise reduction training 10/10

Poison delivery 10/10

Observation and target assessment: 10/10

Hand to hand.

K'thiri: 5

Teras Kasi: 5

Atrisian Iron Hand: 3

CQB: 5

Eagle Fist: 3

Crane: 5

Kickboxing: 5

Atrisian Wrestling: 3

Knives: 5

Reflexes: 5

Speed: 5


Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)
Tracing Module (Upgrade)
Molecular Backtrack Sniffer (Upgrade)
Vocal Emulator Implant (Upgrade)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Sub Electronic Converter (Upgrade)
Bacta Processing Implant (Upgrade)
Insight Implant (Upgrade)
Noological Implant (Upgrade)
Q-2 Artificial Heart (Upgrade)
Hifold Sensory Package (Upgrade)
Nerve Enhancement System (Upgrade)
Droid Source Ripper (Upgrade)
Stun Spore Production (Upgrade)
Singularity Mine Production (Upgrade)
Finger Spear Production (Upgrade)
Firejelly Production (Upgrade)
Repulsor Cells (Upgrade)

Rom

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Interrogation/Torture: 10/10

Observation and target assessment: 10/10

Bodyguard: 10/10

Combat Programs-Melee

Swords: 5

Double Bladed Swords: 4

Staves: 3

Axes: 2

Knives: 5

Razors: 5

Whips: 4

Maces: 1

Hand to Hand

K'thiri: 5

K'tara: 5

Teras Kasi: 2

Petranaki: 1

Atrisian Iron Hand: 3

CQB: 5

Drunken Fist: 2

Eagle Fist: 3

Dragon Fist: 3

Crane: 5

Boxing: 5

Kickboxing: 5

Atrisian Wrestling: 3

Combat Programs-Pistols: 5

Combat Programs-Rifles: 5

Combat Programs-SMG: 5[

Q-2 Artificial Heart (Upgrade)
Hifold Sensory Package (Upgrade)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Type 3 Sonic Sensors (Miniaturized)
Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)

Rikka Io

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Emotion Read: 10/10

Interrogation/Torture: 4/10

Singing/Dancing: 10/10

Emotional Cognition: 10/10

Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Type 3 Sonic Sensors
Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)

Diana

a4189e2410faec253c13dff3a4a6219d.jpg


Emotion Read: 15/10

Observation and Target Assessment: 10/10

Tai-Chi

Atrisian Aikido

Broken Gate

Atrisian Karate

Stava

K'Tara

Judo

Staves

Axes

Swords

Pistols

Rifles

SMG's

Strength: 3

Speed: 3

Reflexes: 3


Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)
Type 3 Sonic Sensors
Type 3 Motion Sensors (Miniaturized)
Droid Micro Optics (Upgrade)

Duplicate

Physician form

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Emotion Read: 15/10
Physician Database
Navardan Regenerator (Upgrade. Note: Can only be used once before 7 hour recharge required)
Intelligence Augmentation Chip (Upgrade)
Stochastic Decision Chip (Upgrade)
Cybernetic Experience Chip (Upgrade)

The Witch of Castagne

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Emotion Read: 6/10

Artificial Aura: Gray

Force Alchemy

Death Field

Heal Field

Force Wave

Force Tornado

Force Repulse

Force Phase

Blood Spell: Swords

Blood Spell: Arrows

Blood Spell: Embue Strength

Blood Spell: Embue Speed

Blood Spell: Possess

Blood Spell: Protect

Blood Spell: Portal

Daggers

Swords

Staves.

Tai Chi

Atrisian Aikido

Lightsabers

Form One

Form Six


The Witch of Thracior

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Emotion Read: 007/10

Artificial Aura: Light

Force Sense

Conceal Presence

Force Speed

Axes

Swords

Pistols

Force Speed

Force Flight

Force Pull

Plant Surge

Tutaminis

Plant Spell: Increase Plant Toxicity

Plant Spell: Increase Plant Medicinal Qualities

Plant Spell: Increase Toxin Tolerance

Plant Spell: Plant Servant

Plant Spell: Plant Catsuit

Plant Spell: Increase Plant Energy Resistance

Plant Spell: Increase Plant Temperature Resistance

Pilot Speeders

Kickboxing

Iron Hand

The Sorceress of Atrisia

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Emotion Read: 007/10

Artificial Aura: Gray

Force Sense

Force Valor

Force Light

Force Storm

Gravitokinesis

Wall of Light

Waves of Darkness

Double Bladed Lightsabers

Form Six

Spell: Darkness Trap

Spell: Cryo Protection

Spell: Pyro Protection

Spell: Light Protection

Spell: Energy Protection

Spell: Light Trap

Pilot Frieghters
[/spoiler]
 
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