Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Planet Valyrant Prime

Status
Not open for further replies.


HWF_Balaho.webp


7ZvqTIB-1.png

5r34ECb.png

  • Planet Name: Valyrant Prime
  • Demonym: Valir
  • Region: Outer Rim
  • System Name: Volkr System
  • System Features:
    • Four gas giants in the system
    • Morait: A Supergiant Star, a blue and large sun known as Morait, in Valk religion it is known as the gateway.
    • Lagasus (Syrian I): This is the closest planet to the sun, a simple gas giant with an asteroid belt around it.
    • Valyrant Prime (Syrian II): It is a planet with mostly a cold climate, covered in desolate wastelands or ice and tundra, but you can find a lot of other climate zones.
      • The planet's orbit and rotation is slower than the standard:
        1 year = ~ 3.83 standard years
        1 month = ~ 2.71 standard months
        1 week = ~ 4.91 standard weeks
        1 day = ~ 3.213 standard days
        1 hour = ~ 2.9 standard hours
        0.5 hours = ~ 1.8 standard hours
    • Iceria: A large asteroid in an asteroid field, it contains multiple bases and shipyards for mass production.
    • Exias (Syrian III): A desert planet, supposedly inhabitable to most species, with type III atmosphere.
    • Vala (Syrian IV): A broken planet, the planet being a target for an invasion force, it didn't survive the attack. In the end, a series of asteroids crashed into the planet, cracking the world.
    • Gideon (Syrian V): A snow planet, much like Hoth, it is barren and mostly uninhabited, though it does house a few habitats for various species.
    • Xerxi (Syrian VI):
    • Shan'elli: An asteroid belt 'protecting' the planets from those who dont know the way, this asteroid field is incredibly difficult to traverse, making travel difficult.
  • Location: Same hex as Delrakkin, bottom of the Hydian Way
Screenshot_2022-04-10_at_6.53.05_PM.png

  • Major Imports: Bacta, Droids/Droid parts, Blasters, Foreign Cultural Artifacts, Foreign Food, Foreign Flora, Foreign Fauna, Silicon, Computers, Weapons parts, Biotechnologies, Medical Equipment, Emeralds, Amethyst, Ruby, Phrik, Steel
  • Major Exports: Tibanna, Durasteel, Duracrete, Diamonds, Gold, Silver, Onyx, Painite, Taaffeite, Tritium, Iron, Platinum, Copper, Cultural Artifacts, Unique Fauna, Anti-Matter, Weapons, Cortosis, Rhodium, Plutonium, Kyber Crystals
  • Unexploited Resources: Large deposits of Phrik and and Kyber Crystals
NmPff1o.png

  • Gravity: Standard
  • Climate:
  • Primary Terrain:
    • Jungles
    • Swamps
    • Deserts
    • Rolling hills
    • Large mesic
    • Dry prairies
    • Tundra
    • Mountain ranges
    • Volcanoes
    • Ocean
  • Atmosphere: Type 2
kJq5Auc.png

  • Capital City: Valyrant
  • Planetary Features: Aside from mentioned locations, the planet is dotted with other settlements and cities, ranging from those in the ocean or in the sky. This planet is dotted with different fauna, and nature has taken over, dotting the planet with forests ranging in size.
  • Major Locations:

Valyrant, City of Unity

Valyrant, the Capital City of the planet. The Valk'elli are surprisingly inclusive, inviting countless species to live in their Capital. Hence why it is named the City of Unity. The City houses countless rings and sections for all sorts of businesses, jobs, and life styles..
alien_fortress_by_clearmirror_stillh2o_d7oax64-fullview.jpg




Valk Training Facilities

The Valk Training Facility, or should I say facilities, is by far the largest training movement on Valyrant Prime. The V.T.F's are a series of facilities submerged in the raging ocean off the coast of Glory. Each facility stretches on for miles, with 2 giant doors which open during the day. These doors contain countless point defence turrets and other security measures to ensure its protection.
EbG0CZrXQAIJOzl.jpg




Sin'akla Stronghold

The Fortress of the Sworn is the most heavily guarded facility on the planet, aside from The Grand Archives. It serves as a training facility, but mostly as a headquarters for all military activities. The only entrance is on the cliff face, with the rest being buried under the cliff. This facility is incredibly difficult to enter, with no one ever managing to enter.
shiyang-liu-sssss59.jpg



The Grand Archives

The most secure facility on the planet, with no actual entrance or record of the place. The facility was designed to only be accessible by a Valk'elli. Using their ability to change their density, they could easily face through the thick steel wall surrounding the archives. The archives house every piece of information regarding the Valk'elli and their military movements. If the information in this facility were to get in the wrong hands, death and destruction is sure to happen.
istockphoto-1249784752-612x612.jpg



Gormoth

Gormoth, a desolate wasteland destroyed by millennia of wars. Name 'Gormoth' after one of the first High Prophets, one who betrayed the species, letting invaders in. The wasteland symbolised his corruption, and how he doesn't deserve respect, honour, or glory. The wasteland is also the location of effect for the Nexus.
pk0llvc2zt8z.jpg


Glory

Glory, a city surrounded by a large dome with more breathable air for other species. This was built as a safe haven for non Valk'elli, free of crime, and kept safe by the Valk'elli Security Forces. Glory is known as one of the most clean and advanced cities in the Outer Rim, with every citizen doing their part to serve the community. Glory is on an island surrounding by ocean.

Prophet

Prophet, a city exclusive to a sub-faction of the Valk'elli, known for it's elegant structures and lifestyle, it is one of the more ancient cities on the planet. This sub-faction and city is under the protection fo the Valk Confederacy, and anyone caught trespassing is punished with execution.

Reinhart Union

The Reinhart Union, a more independent state, they have open trade agreements with the Valk'elli in exchange for safety. This is a union of mostly Valk'elli. The Reinhart are known for stockpiling resources, and most fear that these very resources will be used against them.

'No Fly Zone'

The 'No Fly Zone' is an area of land, seemingly empty, but underneath lies a complex system of tunnels, all connected to a bunker. This bunker is run by Valk'elli and humans, they operate independently from everyone else, attacking anyone who enters their limited air space. This territory is often used to dispose of traitors, leaving them to die at the hands of the "Te Monsters be werda," a name given by Mandalorian travellers. Meaning, ;The Monsters of Shadows.'

The Diplomat Quarter

The Diplomat Quarter is a diplomatic section of the capital, housing diplomats from multiple species, designed to entertain them during their wait and create a more friendly environment.
Force Nexus (Optional): Yes
Intent: To expand into the history of Valyrant
Nexus Name: The Swarm's Wrath
  • Nexus Alignment: Dark
  • Size: Large
  • Strength: Moderate
  • Accessibility: The Nexus effects the Wastelands of the Gormoth, quite easy to access, but surviving is another matter. The fauna in the volcanic wasteland are deadly and dangerous. Hence why the Wasteland isn't a place commonly visited.
  • Effects: The effects of the Nexus serve as a pre battle tradition of sorts. The Nexus fills those within its range with rage and hatred, turning species like the already Valk into even more savage beasts. They are sent into a frenzy, filled with bloodlust, making them very effective at thwarting enemy invasions. This particular Nexus only effects the Valk people in the way previously stated, towards more commons species, it acts with a much weaker effect.

Tk47KZI.png

  • Native Species: Valk'elli
  • Immigrated Species: Arkanian Dragon, Humans, Zabrak, droids, twi'leks, rodian, chiss, many others.
  • Population: Heavy
  • Demographics: 7% Human
  • Primary Languages: Galactic Basic
  • Culture: Keep in mind there are various other cities and groups on the planet who may not match the same cultures as the major cities/groups stated below.
    • Valyrant: Valyrant, the largest city on the planet. This city is by far the most popular and welcoming of them all. Any and all people are allowed in the city, and there are a wide variety of cultures to accommodate the various species inhabiting the city.
    • Glory: Another very welcoming city, this city was created to house non Valk'elli who wish a more calm and peaceful life. This city is heavily protected with a dome, most of the inhabitants being humanoid. Just like Valyrant, the cultures within the city vary, to accommodate the needs of all.
    • Prophet: By far the least welcoming city to outsiders, only available for the Valk'elli, it is an exclusive city for sub factions of the Valk Confederacy. This city's culture matches that of the Valk species.
    • Reinhart Union: Another not so welcoming group, while they do have trade agreements with the Valk'elli, they are mainly closed off to Humans, and humanoid species.

dwMyxfY.png

  • Government: Triumvirate
  • Affiliation: Valk Confederacy
  • Wealth: Wealthy
  • Stability: Medium
  • Freedom & Oppression: Even though the planet is run by an alien race, it is a free planet, free from oppresion, where every has the opportunity to do whatever they wish.
A0g4PWW.png

  • Military: This planet is heavily focused on its military, with advanced training facilities and factories all across the planet. Due to their inviting nature, they have countless allies, supporters, and sponsors who assist them with funding, and building their overall military might.
  • Technology: This planet is fairly advanced when it comes to technology, not only when it comes to the military, their advanced technology is also implemented in the Archives and the city of Valyrant. Like the military, they have countless supporters who help fund, and bring their own species technologies into the Valk'elli's already sophisticated manifest of technology.
TCpmKqf.png


Valyrant Prime has quite a simple history, with there only being one memorable point in its history.

The planets Nexus was discovered by the planets first Valk'elli inhabitants, though weaker than now, the original Valk'elli believed the power of the Nexus was bestowed upon them by a higher power, and they worshipped that power. At the time, they reigned supreme in their system, blood thirsty savages who would do anything to get what they wanted.

Their leader, Ivar the Ruthless, was a dictator, and with an army at his side, there was little he couldn't do. He conquered planet after planet, until the consequences of his ruthlessness finally caught up to him. A nearby nation had hired bands of mercenaries and private militaries to launch an invasion on the planet.

The invasion was successful, and drove the entire species off the planet, leaving only a few remaining. It took decades for the Valk'elli to reorganise, seeking aid from various other colonies, they eventually retook the planet, and make the decision to change their ways and rebuild. They turned the planet into a habitat for all species, and set out to keep the peace.

They adopted various technologies from their invaders, and built an arsenal of weaponry which would make anyone think twice before attacking them. The Valk'elli adopted a new structure, now ruled by 3 Hierarchs and a Council, these figures reign supreme, though unlike their former leader, not as a dictatorship.

The planets various cities have bene built to inhabit any species or person, though the Valk'elli still have their seclusion in their more private cities and facilities.

 
Last edited:
The Admiralty
Codex Judge
Nyrasa Emrick Nyrasa Emrick

Interesting submission, I can see you put a ton of work into it already! We have a few things to go over before I can give it a stamp however.

  • Planetary Features:

Seems like you forgot to fill out this field.

  • Government: Dictatorship
  • Freedom & Oppression: Even though the planet is run by an alien race, it is a free planet, free from oppresion, where every has the opportunity to do whatever they wish.
They adopted various technologies from their invaders, and built an arsenal of weaponry which would make anyone think twice before attacking them. The Valk'elli adopted a new structure, now ruled by 3 Hierarchs and a Council, these figures reign supreme, though unlike their former leader, not as a dictatorship.

These are excerpts from the Government section and from the History. I assume the Government field is still a left-over from an older write-up. If this planet is no longer a dictatorship, please change that in the government field.

Tag me when you are done with your edits and let me know if you have any questions.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom