Star Wars Roleplay: Chaos

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Approved NPC Two-Skull

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OUT OF CHARACTER INFORMATION
  • Intent: To provide a Flesh Raider NPC that can act as a go-to character to interact with their people
  • Image Credit: No images are provided
  • Role: Friendly Flesh Raider
  • Permissions: None
  • Links: Flesh Raiders
PHYSICAL INFORMATION
  • Age: 22
  • Force Sensitivity: Non-Force User
  • Species: Flesh Raider
  • Appearance: Two-Skull is a large, beefy Flesh Raiser. With a head resembling that of a shark with eyes set far apart on the side and a mouth full of sharp teeth, he is a fearsome creature to behold. He has pink, molted skin and all of his limbs are thick and muscular
SOCIAL INFORMATION
  • Name: Two-Skull; His Baby Name translates to Eggshell Eater
  • Loyalties: To his Flesh Raider Tribe, with a friendly interest in the New Jedi Order and the Galactic Alliance
  • Wealth: Two-Skull is a barbarian who lives in a tent. Being big and strong, he often fights rivals for rights for food, and so is considered wealthy among his tribe.
  • Notable Possessions: Two-Skull has a skull of another Flesh Raider that is strapped upside down on top of his head like a hat.
  • Skills:
    • Fighter: Two-Skull is considered one of the best warriors in his village
    • Forager
    • Hunter
    • Languages: Despite not having any kind of education, he has a knack for learning languages and understanding other beings' tones and body language
  • Languages:
    • Flesh Raider - A variant of Rakatan
    • Slowly learning Basic
  • Personality: Two-Skull uses confrontation to establish dominance as an introduction, but is not prone to start fights with anyone he doesn't think could take him, namely children and weaker adults. He is protective of those in his tribe. He considers challengers who give good fights to be his best friends. He likes to meet new tribes and challenge their champions to battle so as to make new friends. Two-Skull is curious and has a sort of wanderlust, but never strays too far from home.
COMBAT INFORMATION
  • Weapon of Choice: Two-Skull has a club he has been building his whole life. It has many nails, claws, and teeth embedded into it.
  • Combat Function: Two-Skull is a bruiser, using his club to bash his enemies as quickly as possible in a brutal onslaught, relying on his thick hide to endure any attacks made on him in turn. He is not afraid to grapple and throw his enemies around, and biting a chunk of flesh out of one's enemies is considered an ordinary part of battle for his people.
  • Force Abilities (Force Users Only): Two-Skull is not a Force User
Strengths:
  • Brutally Cunning & Cunningly Brutal: Two-Skull has a straightforward view of combat that makes use of whatever is on hand to weaken and exhaust his enemies, and a strength greater than even some of the best Flesh Raider warriors.
  • Intuitive Listener: Understanding other Tribes is important for a warrior like Two-Skull, and so he has learned how to communicate easily with foreigners using both spoken words and context clues.
  • Tougher than Most: With a thick skin and great endurance, he can shrug off most wounds without much thought
Weaknesses:
  • Small World: Two-Skull has a limited frame of reference for the rest of the Galaxy, and so struggles to understand larger concepts
  • Fleshy Abundance: Two-Skull relies on his natural armor and endurance, and so does little to defend himself
HISTORICAL INFORMATION
Born as Eggshell Eater as he not only ate his own eggshell, but that of all of his siblings (and a couple of his siblings while he was at it.) This marked him as a voracious eater, and so he was preferred by his tribe. This allowed him to grow big and strong, and so he used his size and strength to bully others into getting more than what he needed. Restless and curious, Two-Skull would wander his people's lands, challenging other warriors to combat with which to test his mettle and foster new challenges for the future. After all, an enemy once defeated is a challenge to anticipate. From a young age, he was regarded as one of the best warriors of his tribe, and while an average tracker, always loved to jump into a battle with a beast.

After a series of headaches nearly incapacitated him, Two-Skull decided that the reason his head hurt was that his brain was getting too big for his skull, and decided that he needed extra room. He found the largest Flesh Raider skull he could and strapped it upside-down to his head, and earned his current name.

Always curious about newcomers and other tribes, he also had a love of stories, and one of the stories he was always curious about were the Returners, creatures from the sky that would appear and live in the stone villages for many generations before disappearing again, only to come back generations later. When the Returners, indeed, came back during his lifetime, Two-Skull sought them out and challenged one of their warriors, and found that the Returners were great shamans of legend. Eager to learn more, Two-Skull can often be found inspecting old Jedi ruins, hoping to challenge Returners and make new friends. The Jedi, in turn, see Two-Skull as an emissary of their people, and attempt to teach him what they can.
 
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