Star Wars Roleplay: Chaos

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Approved Melee Weapon Tsosûti Zaja - Three Truths (Defiance, Resistance, and Finality)

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Not open for further replies.
Manufacturer: Ignatius Imura
Market Status: Closed Market
Production: Semi-Unique
Weight: N/A
Melee Type:
  1. Lightsaber
Size: N/A
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Ignatius Imura
  • Affiliation: Ignatius Imura
  • Market Status: Closed Market
  • Model:
    • All of them - Tsosûti Zaja, High Sith for "Three Truths"
    • Greatsaber - Muqai, High Sith for "Defiance"
    • Lightsaber - Watirsa, High Sith for "Resistance"
    • Shoto - Qarikuzi, High Sith for "Finality"
  • Modularity: Yes
  • Production: Semi-unique (Set of 3 Lightsabers)
  • Material:

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TECHNICAL SPECIFICATIONS


SPECIAL FEATURES


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STRENGTHS

  • Rage of the Dead: All three Lightsabers use the Mustafar Crystals. A unique addition to the galaxy where when using it, the lightsaber amplifies hatred, and rageful emotions in the user. Causing physical pain to the user to increase their effectiveness in the Dark side of the force. Secondarily, those struck by the weapon can also be filled with this intense rage.
  • Curse of the Dead: The application of the Togorian Crystals in the weapons produce an effect of Necrosis. namely, causing the decomposition of the victims struck by the weapon, and even aids the user in abilities such as Reanimate Dead, so that the recently deceased can come back to life as thrall for the user to command. This can be anything from a small jawa, to the largest of beasts. By being attuned with the dark side of the force to such a degree, these thrall will persist as long as the wielder is in control of the sabers.
  • Corruption of the Living: Due to the construction of the Lightsaber, and the application of the force, being a rupture, The weapon has extensive abilities of being able to completely corrupt Lightsided individuals, and even damage or destroy lightsided artifacts. Secondly, the weapon is resistant to purification effects of the Light Side of the force.
  • Defiance in All: The Greatsaber is created to do extreme amounts of damage to other Lightsabers. In tandem with the Togorian, and Mustafarian Crystals, and Lignan crystals, the weapon can cut through Lightsaber resistant materials. Its lightsaber blade can hit with the strength of more than its own, and when powered through the force, and has the potential to damage, and destroy other Melee weapon types.
  • Resistance Against All: The Lightsaber construction was built to be more of a duelist's weapon. Greatly increased dexterity compared to a conventional Lightsaber, the weapon is able to be quick and deft with its strikes. More over, the rage enhancement along with the Necrosis effect generates a stronger blade to combat other Lightsabers. Including those that are Light-sided aligned.
  • Finality in its Finest: A Lightsaber Shoto that follows its larger brethren in its ability, but also having more of a usage to be wielded in the off hand to deflect lightsabers, and blaster bolts. Typically used in tandem with Resistance, The lightsaber, either in Shien form, or in Jar'kai. Acting akin to a duelist dagger, or a parrying dagger. Yet, still provides all of the effects of the other weapons that are beside it.
  • Defiance, Resistance, and Finality: With the construction of the Lightsabers, their auxiliaries, and in tandem with its materials, the leather used to hold it on a belt, and to keep them together, are resistant from being affected by the force when put away. This prevents opponents from taking the weapon with the force, as well as being destroyed by the Light side of the force. More over, when drawn the hilt-wrapping is also in this leather. Allowing this to persist even should the weapons be drawn.
  • All Together Now: As with these lightsabers functions for being used either alone, or in tandem with one another, using these lightsabers together only amplifies their power. Thus, wielding two blades at the same time, means that they can "link together" and have their effects effectively stack upon one another. Even more greater, if one of the weapons is given to an ally, and they are fighting close enough together, typically within a 7 meter radius of each other, this effect becomes even more powerful.
WEAKNESSES
  • Rage of the Dead: As with any kind of rage inducing effect, it becomes more and more dangerous per use. Physical pain will begin to linger even if the blades are not being used or wielded. Secondly, this gathering of pain will only increase and also become an effect to others who are near the wielder. Thus the pain that the wielder feels, will also be felt by those facing him, and are allied with him. Thirdly, Self-loathing or pity for ones self will grow as well. Producing a corruption of Lightsiders. Rageful and hateful of those around them. Potentially causing them to lash out to anyone in the vicinity, and very likely, to make them go insane.
  • Curse of the Dead: Necrosis is a dangerous tool to use. Victims struck by the weapon can be afflicted with their body decomposing, but so too does the wielder. The affliction can travel up their arms and through their body. Causing irreversible damage to the wielder. This effect stacks the more they use the weapons, the longer the use it, as well as making this even faster should multiple weapons be used at the same time. Secondly, while the weapon can resist effects of the Light side due to being a rupture within the force, the weapon instead takes on the effect of constantly giving off an aura to the wielder, Where the longer the weapon is used, the more painful and necrotic their flesh will become. So much so, that the wielder could be fighting on the brink of death. So that when the lightsabers are finally put away or not affecting the user, they would just collapse from fatigue, pain, too much damage being done to the body, or otherwise just being "too angry to die, until the lightsabers are put away." This effectively makes it so the wielder themselves don't know if they are going to even be alive after the fight ends. However, this doesn't really take effect if more lethal wounds were to be upon the wielder. Such as limbs, body parts, head, or being bisected.
  • Corruption of the Living: Necrosis, and Rage induced battle, and the resistance to the Light Side of the Force, means that the wielder cannot be aided by other outside effects such as battle meditation, Mind Melds, Force Healings, or reversing of the effects of the weapons. It is a permanent damage done to the wielder and will continue to grow over time. Thus, this weapons will literally become the death of the wielder eventually. Should they not actually die by combat.
  • Defiance and Resistance: While the weapons can more easily damage and destroy Light-sided artifacts, the weapons are still subject to being blocked by those same materials. Thicker materials would require more than one strike, and abilities or personal energy shields can still defend against these weapons. Things such as Force Shield, Lightsabers, Vong technology, Energy shielding, and the like can still easily resist these weapons. (Hits taken are determined by the individual.)
  • Defiance, Resistance, and Finality: With the application of anti-Force usage against the weapons, this also means the user cannot call the blade back to themselves should they lose a hold of it, nor affect it with force powers of their own. Nor use the lightsabers as a conduit of the force. AKA, charging the weapon with Lightning, or other force abilities that are not intrinsically linked to the weapons already.
  • All Together Now: With all three of these weapons linked together, they have a severe side effect of also being linked in their destruction. Should one be destroyed by whatever means, the other two will also be destroyed. This destruction WILL result in the weapons exploding upon the user, and releasing the necrotic strain upon the wielder all at once. Causing them to rapidly decay while still alive. The affliction of the dark side of the force will consume all that they are in body, spirit and mind. Becoming wiped from the force in its entirety. Thus, they are unable to be resuscitated, reborn, or brought back from the netherworld. As in truth, they are in a different state of being. Just in a void among the Darkness in the force. More over, the application of the stacking effects, when applied to the user, means that more damage is done to them as a result.

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DESCRIPTION
Pulling the traditions of multiple cultures. Je'daii, Sith, Kro Var, Artrisian, all rolled up into one package. Taking the broken and discarded remains of old weapons, old relics of the past Imura's and enveloping them into a set of lightsabers that would become a rupture in the force. The collection of these three would be named the "Three Truths." These being truths to Ignis and his current state of mind being that of Defiance, Resistance, and Finality.

Defiance of the force, defiance of fate and that what is given to others.

Resistance to what is to be given to you as a destiny. Resistance to all others around you.

Finality. The acceptance of such fate. The final death of the individual and the galaxy.

These truths are personified by rage, gradual death, and the final explosive results of such a death. The rupture in the force that these personify would become wieldable weapons of Ignis. So that his personal venture of bringing others to understand these truths is his final goal before meeting his own end.

A void in which none would return from.
 


Out Of Character Info


Intent: 2024 Force Rupture Contest
Canon Link: N/A
Permissions: Linked
Primary Source(s):

Linked Lightsabers


Technical Information


Affiliation: Ignatius Imura
Model: Tsosûti Zaja - Three Truths
Modular: Yes
Material: Materials Linked in Submission
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