Trin Halleck
Little Ms. Chickpea
(Trin's Theme)
Name: Trin Halleck (Trin Ysanna)
Age: 26
Height: 1.75m
Weight: 9st
Skin Color: Fair
Eye Color: Brown
Build: Lean
Species: Ysanna/Iridonian Zabrak (Hybrid)
Origin: Concorde Dawn
Alignment: True Neutral
II. BIOGRAPHY:
There are many words to describe Trin Halleck; barely any of them flattering. Born a shamed lovechild of a Ysanna Mandalorian mercenary and his Dathomiri slave-companion, Trin grew up no stranger to loneliness or the hardships of life. Both her parents were compelled to kill themselves out of shame after the rest of the father's clan, but for reasons undisclosed the elders and the captain decided to take Trin in and raise her as their own - running her through the battery of training that was the traditional Mandalorian curriculum.
Trin's eccentric genetics give her an unusual set of skills also, although not without the chagrin of her clan, who traditionally are very distrustful of Force-related abilities (as Mandalorian communities are apt to be in general). From her mother she appears to have inherited in her blood the potential for witchhood, and from her father a particular keenness and adeptness at marksmanship. That's not to say that she taps these abilities regularly, as that would guarantee a life of ignominy and shame among her fellows, but when Trin does have to, she errs towards the side of discretion so as not to provoke too much outrage or prejudice.
Since completing the standard curriculum, Trin has opted to set out and seek adventure and the chance to prove and better herself as a true warrior of the Halleck Mandalorians: notorious mercenaries who hold contracts in almost as sacred a position as the Resol'nare.
Above: Trin speaking to a fellow inmate aboard a Trandoshan slaver vessel. She eventually broke out, and with the help of another Mandalorian merc, comandeered the ship to a neutral free-port.
III. SKILLS & ABILITIES:
+ Survivor: Trin is hard to kill. Her competencies lie mainly in medicine, tracking/pathfinding, negotiation, and stealth. In essence, skills that allow her to survive almost any environment, and flourish where many others would perish. It is her ability to adapt, improvise and adjust that enable her to accomplish alone what it would take a platoon of hired guns to even consider.
+ Sharpshooter: Being an Ysanna, Trin possesses the remarkable capability of guiding projectiles towards their targets (or deflecting incoming projectiles away from herself), making her a lethal marksman and a nightmare for bounties and security forces alike.
- Megalomania: Trin Halleck's general disregard for the concept of risk stems from uncompromising personal ambition. She one day hopes to lead the Halleck clan even if it means spilling the blood of her own so long as legallistically she is in the right, and seems a likely candidate to contest for the title of Mand'alor herself. It is this unwavering and rigid ambition that has cost her many friends, and makes it very difficult for her to make new ones.
- Mercenary: On the whole and with barely any exceptions, Trin cares for nothing, save power and wealth. In the language of the Halleck, there are few words for the concepts of trust or honor. There are over 300 for the concept of profit. Trin's clientele generally don't trust her, and on numerous occasions have tried to end her as soon as she carried out the requirements of their agreed-upon contract, knowing full well that she's just as likely to kill them as kill for them, restless as she is.
IV: FEATS:
1. General Feats
a. N/A yet
2. Martial Feats
a. Stava Training (Adept)
b. Echani Training (Intermediate)
c. K'tara Training (Basic)
d. Zama-Shiwo Training (Basic)
e. Gand Training (Rudimentary)
3. Species Feats
a. N/A yet
4. Teamwork Feats
a. N/A yet
V. FORCE POWERS:
1. Dathomiri Witchcraft
a. N/A yet
VI: EQUIPMENT/PERSONAL EFFECTS
1. Weaponry
a. Echani Vibrosword
b. Nightsister Energy Bow
c. Westar-35 Blaster Pistol (2x)
d. High-Powered Slugthrower Rifle
2. Armor
a. Echani Fiber Armor
3. Accessories
a. Echani Shield
4. Ship/s
a. Dynamic Class Freighter "The Darkspear"
VII: ROLEPLAYS
VIII: BOUNTIES/KILLS
“Mandos don't get all mushy about love. No poetry, no creepy obsessions; either you love someone, or you don't. If you do, you marry 'em and fight alongside them for the rest of your life. If not, you just fight alongside them.”
- Mandalore the Fair

I. BASIC INFOName: Trin Halleck (Trin Ysanna)
Age: 26
Height: 1.75m
Weight: 9st
Skin Color: Fair
Eye Color: Brown
Build: Lean
Species: Ysanna/Iridonian Zabrak (Hybrid)
Origin: Concorde Dawn
Alignment: True Neutral
II. BIOGRAPHY:

There are many words to describe Trin Halleck; barely any of them flattering. Born a shamed lovechild of a Ysanna Mandalorian mercenary and his Dathomiri slave-companion, Trin grew up no stranger to loneliness or the hardships of life. Both her parents were compelled to kill themselves out of shame after the rest of the father's clan, but for reasons undisclosed the elders and the captain decided to take Trin in and raise her as their own - running her through the battery of training that was the traditional Mandalorian curriculum.
Trin's eccentric genetics give her an unusual set of skills also, although not without the chagrin of her clan, who traditionally are very distrustful of Force-related abilities (as Mandalorian communities are apt to be in general). From her mother she appears to have inherited in her blood the potential for witchhood, and from her father a particular keenness and adeptness at marksmanship. That's not to say that she taps these abilities regularly, as that would guarantee a life of ignominy and shame among her fellows, but when Trin does have to, she errs towards the side of discretion so as not to provoke too much outrage or prejudice.
Since completing the standard curriculum, Trin has opted to set out and seek adventure and the chance to prove and better herself as a true warrior of the Halleck Mandalorians: notorious mercenaries who hold contracts in almost as sacred a position as the Resol'nare.

Above: Trin speaking to a fellow inmate aboard a Trandoshan slaver vessel. She eventually broke out, and with the help of another Mandalorian merc, comandeered the ship to a neutral free-port.
III. SKILLS & ABILITIES:
+ Survivor: Trin is hard to kill. Her competencies lie mainly in medicine, tracking/pathfinding, negotiation, and stealth. In essence, skills that allow her to survive almost any environment, and flourish where many others would perish. It is her ability to adapt, improvise and adjust that enable her to accomplish alone what it would take a platoon of hired guns to even consider.
+ Sharpshooter: Being an Ysanna, Trin possesses the remarkable capability of guiding projectiles towards their targets (or deflecting incoming projectiles away from herself), making her a lethal marksman and a nightmare for bounties and security forces alike.
- Megalomania: Trin Halleck's general disregard for the concept of risk stems from uncompromising personal ambition. She one day hopes to lead the Halleck clan even if it means spilling the blood of her own so long as legallistically she is in the right, and seems a likely candidate to contest for the title of Mand'alor herself. It is this unwavering and rigid ambition that has cost her many friends, and makes it very difficult for her to make new ones.
- Mercenary: On the whole and with barely any exceptions, Trin cares for nothing, save power and wealth. In the language of the Halleck, there are few words for the concepts of trust or honor. There are over 300 for the concept of profit. Trin's clientele generally don't trust her, and on numerous occasions have tried to end her as soon as she carried out the requirements of their agreed-upon contract, knowing full well that she's just as likely to kill them as kill for them, restless as she is.
IV: FEATS:
1. General Feats
a. N/A yet
2. Martial Feats
a. Stava Training (Adept)
b. Echani Training (Intermediate)
c. K'tara Training (Basic)
d. Zama-Shiwo Training (Basic)
e. Gand Training (Rudimentary)
3. Species Feats
a. N/A yet
4. Teamwork Feats
a. N/A yet
V. FORCE POWERS:
1. Dathomiri Witchcraft
a. N/A yet
VI: EQUIPMENT/PERSONAL EFFECTS
1. Weaponry
a. Echani Vibrosword
b. Nightsister Energy Bow
c. Westar-35 Blaster Pistol (2x)
d. High-Powered Slugthrower Rifle
2. Armor
a. Echani Fiber Armor
3. Accessories
a. Echani Shield
4. Ship/s
a. Dynamic Class Freighter "The Darkspear"
VII: ROLEPLAYS
VIII: BOUNTIES/KILLS