Bombshell Genius

An infantry Trian without its scope
OUT OF CHARACTER INFORMATION
- Intent: To provide an infantry ion machinegun
- Image Source: US Army
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: DEMP 2 ion carbine
- Manufacturer: Ringovinda Systems
- Model: Trian ion machine gun
- Affiliation: Open-Market
- Modularity: Can be mounted in various turrets.
- Production: Mass-Produced
- Material: Standard ion cannon components, standard power generator components, ostrine
- Classification: Ion heavy machinegun
- Size: Stationary or Vehicle Mounted
- Length: 1.65m
- Weight: 40kg (without tripod) 20kg (tripod)
- Ammunition Type: Power Cell and Gas Canister
- Ammunition Capacity: Stationary weapon emplacements with stand-alone power packs can fire approximately 200 shots before the power pack needs to be recharged. Vehicle mounted versions tied into the power plant are effectively unlimited.
- Effective Range: 1 km
- Rate of Fire: Approximately 3 shots per second at standard rate of charge. (effectively ~80-90 rounds per minute)
- Targeting scope
- Power generator
- Collapsible tripod
- Quick-change barrel
It was found in the various Incursion engagements that, while the classic Korriban heavy machinegun was serviceable on the battlefield, it was best suited to suppressive fire missions while fighting organic infantry. When the mission called for fighting vehicles or droids, however, sometimes suppressive fire was called upon to thin the herd of enemy assets being engaged. Also, a new power pack was designed for it to last longer in firefights, as well as an enhanced cooling system, thanks to the usage of ostrine as coolant inside the entire assembly, and is also located behind the barrel. In addition, the tripod in use for the infantry version of the Trian allows for T&E (traverse and elevation) aiming, which helps compensate somewhat for its mobility limitations: even with the collapsible tripod, the infantry version still takes 20 seconds to emplace a Trian's tripod, and an additional 20 seconds to place it into position for firing. Barrels can also be changed rapidly on the field should the barrel be damaged in combat: a special handle at one end of the barrel allows for rapid ejection of the barrel. The process of changing barrels can take as few as five seconds.
As with ion weapons, the Trian is best suited to engage droids and vehicles, with each shot being capable of disabling a swoop's electric systems for a few hours, and potentially cause catastrophic failures in a human-sized droid that does not come equipped with cap drains or combat de-ionizers. Also, armor with higher-than-average resistance to ion attacks can mitigate shots from that weapon, with better armor being able to mitigate it to the point where one may only need to a flip of a circuit breaker to repair the damage, made all the more easy if the armor contains cap drains, combat de-ionizers.
Just like any other ion weapon, fire from a Trian will penetrate armor made of conducting materials, on the other hand, it will not be very effective against armor made from insulating materials.
An additional drawback to firing a Trian is that it is easy to detect on EM sensors. Even so, its firepower allows it to be used as a point-defense weapon or as a starfighter weapon. Finally, the Trian can be set to fire in bursts of either 1, 2 or 3 seconds each. Its firing rate is 3 shots per second while the weapon is being fired, and it also requires a cooldown period for 1, 2 or 3 seconds respectively after a burst is fired.
Important notes:
- For point-defense use, it is worth 1 point-defense emplacement
- For starfighter use, it is worth 1 starfighter laser cannon
- Can disable electronics and even vehicles: a well-placed ion shot can disable a swoop's systems and a few more shots can disable larger vehicles
- Very rapid fire: the Trian can manage a very high rate of fire in short bursts (usually 1-3 seconds).
- Versatile roles: the Trian can be found mounted on vehicles, used as a fire support weapon, or built into defensive emplacements.
- Barrels can be easily changed
- The infantry version requires two people to move around and operate
- High recoil
- Takes a long time to install it and move it around (ca. 20 seconds for the tripod and 20 seconds for the rest of the weapon)
- Very easy to detect using EM sensors
- Requires a cooldown equal to the length of the burst (1-3 seconds depending on burst length)