Laira Darkhold
Well-Known Member
TRA'KRANAK-CLASS FLEET CONTROL STATION
Image Source: Here
Intent: To provide Mandalorians with a Fleet Control Station for system defense
PRODUCTION INFORMATION
Development Thread:
Who Can Use This: Mandalorians
Manufacturer: ArmaTech Industries, Mandal Hypernautics, MandalMotors
Model: Mk1
Affiliation: Closed Market
Modularity: Yes
Material: Mandalorian Steel Honeycomb Frame, Matrix Horizontal Armor, Alusteel Vertical Armor, Mandalorian Steel Belt Armor, Electronics
TECHNICAL SPECIFICATIONS
Classification: Command Station
Length: 2,000 Meters
Width: 2,000 Meters
Height: 1,550 Meters
Armament Rating: 2 (Damaging)/8 (Electronic Warfare)
Defense Rating: 17
Armament:
Forward Hangar
Optimum Crew: 37,650
Passenger Capacity: 10,000
Cargo Capacity: 50,000 Metric Tons
Consumables: 8 Years
Maneuverability Rating: 20
Speed Rating: 20 (Immobile)
Hyperdrive Class: None
NON-COMBAT SYSTEMS
Propulsion
The Tra'kranak is a Command Station, built off old MandalMotors designs. Where as the Ara'novor-class Shokita Station was less than half the size, it operated as a large sensor network alongside a group of Ja'hailir-class stations, this station is a stand alone support piece for direct combat. The Tra'kranak doesn't monitor a system, but rather provides battle analysis and coordination to ships in space and on troops the ground.
The Hull of the Tra'kranak is compartmentalized, crafted with a honeycomb Mandalorian Steel Frame. The Build of the hull and internal structure is designed to minimize loss of internal structures and systems due to hull becoming compromised, making rendering the station inoperable very difficult, requiring it to be almost completely destroyed. The vessel has two bridges, both buried deep inside the core of the vessel, one commanding the Dorsal facings, the other ventral facings, and an Overbridge, operating more as a Space TACCOM than a ship's bridge, though it is able to fill that role if necessary. The station's bridges operate the different sections of the station, able to easily communicate with each other, and maintain constant updates on ongoing situations developing in the system. The ship is powered by a trio of Firestorm Isotope-5 Reactors, all separated from each other with independent catastrophic release valves to allow them to be ejected one at a time if one were to become structurally compromised. The reactors themselves were protected by a thick layer of matrix armor reinforced by a mandalorian steel crossweave rebarb for safety.
The exterior hull is alternating layers of titanium crossbeam reinforced horizontal matrix armor, high-carbon, high-density Alusteel plating that has been compressed together with an internal layer of Mandalorian Steel I-beam bracing and a layer of thick mandalorian steel belt armor protecting the internal structure. The extensive hull construction forces the ship to be fairly durable, though not indestructible. While the vessels armor excels at deterring missile penetration, diverting mass driver rounds, and surviving hypervelocity rounds, its nothing spectacular against energy weapons, standing on par with energy resistance to standard hulls.
The Station's shielding is compromised of a single massive shield generator, able to encompass the whole ship in a very powerful Retribution Feedback Deflector Shield, considered to be roughly the equivalent to twice the resilience of the shielding found on the Alor-class Dreadnaught or three times the shielding normally found standard on a station of its size. In effect the shield is a pair of advanced heavy deflector shields condensed into one single generator. The Retribution shield, while in this rare case, very powerful and defensive, is also known for causing an energy feedback against vessels that attack it. Under perfect circumstances the feedback is roughly one fifth (20%) of the damage the shield absorbs at half standard Turbolaser range (Close Range). This feedback dissipates as it is forced to cover more space, roughly one tenth (10%) at standard turbolaser range (Standard Range). At extended ranges (Long Range) the feedback can be as little as one twentieth (5%) the damage it absorbs. As a note, the energy feedback "targets" for lack of a better word, the ship or ships damaging it proportionately to the amount of damage being done to it by that particular ship. It is unable to focus fire, and its feedback can't be built up or charged at a single ship. The Shield Generator itself is buried and protected, however its projectors that emit the shield, like many other large vessels are found on the exterior. There are six total emitters, found one in each main facing, that are exposed if the station is transferring its shields, open to enemy fire. If one is destroyed, that facing is no longer able to be shielded. While technically the generator would still function, it would be unable to emit the energy shield around the station.
The difference between simply using redundant generators is the necessity for the shielding to be generated from a single generator system, as the system is meant to be channeled through an Aegis Shield Transfer array to other ships in the defending fleet, and redundant reactors would limit its ability to donate its shielding. The station features three main Aegis projection arrays exposed on the corners, to offer complete coverage, able to maintain beams at any angles the station may need to in order to project its shields to friendly vessels.
Most of the actual weapons on the Tra'kranak are separated into six facings: Dorsal Fore, Ventral Fore, Dorsal Port, Ventral Port, Dorsal Starboard, Ventral Starboard. Each facing has the same amount of weaponry as the next, with most weapons having a one hundred degree elevation and a one hundred forty degree traverse. This provides very strong defense flak, but prevents the larger weaponry from being able to concentrate and consolidate fire at larger targets. Unless in the very thin overlapping fields of fire (10 Degrees to either side) only a single facing can be brought to bear against an enemy ship. Because the Tra'kranak has only a small number of capital weaponry, mostly on fast mounted turrets, it is not suitable for slugging is out with other capital ships.
Most of the ships capital weaponry is in Electronic Warfare modules, designed to be dorsal, able to target in three hundred sixty degrees. These twenty four heavy long range Jamming Beam Projectors and three Heavy Distortion Projectors allow the Tra'kranak to provide excellent electronic warfare support to a defending fleet, one of its secondary roles. Because of this focus, the Tra'kranak excels against long range artillery, greatly reducing their effectiveness and accuracy.
Fire Arcs
The Tra'kranak is a command station, so naturally, its systems revolve around providing support to a nearby fleet, bolstering their abilities, and offering assistance with battle coordination and tactical analysis. The Tra'kranak includes standard sensors and targeting arrays, both designed for targeting smaller, more agile craft like interceptors, starfighters, and quick moving corvettes. The station's targeting sensors include a Tri-tracker, used to assist defensive weaponry compensate for the use of countermeasures, defensive maneuvers, and anti-acquisition techniques and technologies often found on more advanced snubfighters. A Hyperwave Signal Interceptor allows the station to monitor ships entering and exiting hyperspace within the system fairly accurately.
The Station's communication array is segregated and encrypted, in that its wirelessly received signals are not connected to the same network as its weapons, shields, flight, or any other essential systems, each kept on separate networks to minimize the damage that can be done via slicing attacks, assuming they can get through military grade firewalls in the first place. It utilizes a Ranger Transceiver to monitor subspace communications across numerous channels, running them through data analysis banks flagging communications for keywords, seeking information about possible attacks against the system the Tra'kranak is protecting. A powerful Long Range Frequency Jammer featured within the Tra'kranak can emit white noise, data bursts, and disrupt communication frequencies throughout most of a planetary system when used. This causes those channels effected to be completely unusable for standard communication, effecting friend and foe alike. To be used in concert with this is an LOS Communication Laser array, allowing the station to maintain communications, albeit on a less stable level, with ships it can draw a clear line of sight to within the system. These communications are sublight, and thus prone to seconds of lag when used at extreme distances.
One of the most prominent things about the Tra'kranak is the massive dedicated Mission Control Center located in the depths of the station. Two hundred personnel operate the TACCOM at all times, working in four hour shifts, remaining on alert. During combat, this number increases to four hundred, working from different crew pits. These teams communicate with starfighter units, small fleet groups, infantry on the ground. When dealing with these forces, tactical coordinators have access to live satellite feeds to the situations the unit is dealing with, allowing them to update the group accurately and efficiently, telling company captains about advancing enemy troops, armor groups, enemy fortifications, artillery, troop movements, and transferring them to the appropriate allies when in need of assistance. They are often used to assist in artillery or air support strikes to great effect. The overall battle coordination is assisted by a redundant H2 Battle Analysis computer. The Station's commander often operates from the TACCOM's sister center, the MTAC (Multiple Threat Alert Center), which utilizes a wide range of sensor and data collection units to monitor and process arising threats all across the planet and system the Tra'kranak is posted in. Smaller missions are often commanded directly from the MTAC by the Station's command staff, while in larger operations the MTAC is used to provide the commanding officers bullet points and key information. The MTAC is a fully equipped Operations Room with numerous monitors, data terminals, hologram displays, and data feeds cycling into the room with numerous staff present.
Strengths:

Intent: To provide Mandalorians with a Fleet Control Station for system defense
PRODUCTION INFORMATION
Development Thread:
- http://starwarsrp.net/topic/80830-alderaan-civil-war-open-ic-comments-welcome/
- http://starwarsrp.net/topic/81839-fortress-in-space/
Who Can Use This: Mandalorians
Manufacturer: ArmaTech Industries, Mandal Hypernautics, MandalMotors
Model: Mk1
Affiliation: Closed Market
Modularity: Yes
- Non Combat Systems can be exchanged
Material: Mandalorian Steel Honeycomb Frame, Matrix Horizontal Armor, Alusteel Vertical Armor, Mandalorian Steel Belt Armor, Electronics
TECHNICAL SPECIFICATIONS
Classification: Command Station
Length: 2,000 Meters
Width: 2,000 Meters
Height: 1,550 Meters
Armament Rating: 2 (Damaging)/8 (Electronic Warfare)
Defense Rating: 17
Armament:
- Heavy Long Range MH-EW05 Jamming Beam Projectors (16)
- Heavy MH-EW07 Conical Full Spectrum Distortion Projectors (3)
- Light Turbolaser Fast Mount Turrets (60)
- MH-EW26 Sensor Scrambler Turret Batteries (6)
- MH-EW28 EM Field Generator Turret Batteries (6)
- ACS-801 Witch Fire CIWS Batteries (36)
- Flak Cannon Batteries (36)
Forward Hangar
- Squadrons (4)
- Freighters (2)
- Squadrons (4)
- Freighters (2)
- Squadrons (4)
- Freighters (2)
Optimum Crew: 37,650
Passenger Capacity: 10,000
Cargo Capacity: 50,000 Metric Tons
Consumables: 8 Years
Maneuverability Rating: 20
Speed Rating: 20 (Immobile)
Hyperdrive Class: None
NON-COMBAT SYSTEMS
Propulsion
- Firestorm Isotope-5 Reactor (3)
- Maneuvering Jets
- Inertial Compensator
- Targeting Computers
- G-003 Tri-Tracker
- Full-Spectrum Sensor Array
- Hyperwave Signal Interceptor
- Encrypted Segregated Communications Array
- Ranger Transceiver
- HoloNet Transceiver
- IFF Transponder
- Long Range Frequency Jammer
- LOS Communication Lasers
- Advanced Retribution Feedback Deflector Shield Generator
- Frigate Grade Local Area Deflector Shield Generator (Bridge)
- Aegis Shield Transfer Arrays (3)
- Ion Shielding
- Cap Drains
- H2 Battle Analysis Computer
- Life Support Systems
- Standard Detention Cells
- Solid Fuel Converter
- Mission Control Center
- Escape Pods
- Life Boats
- Heavy Tractor/Pressor Beams (18)
The Tra'kranak is a Command Station, built off old MandalMotors designs. Where as the Ara'novor-class Shokita Station was less than half the size, it operated as a large sensor network alongside a group of Ja'hailir-class stations, this station is a stand alone support piece for direct combat. The Tra'kranak doesn't monitor a system, but rather provides battle analysis and coordination to ships in space and on troops the ground.
The Hull of the Tra'kranak is compartmentalized, crafted with a honeycomb Mandalorian Steel Frame. The Build of the hull and internal structure is designed to minimize loss of internal structures and systems due to hull becoming compromised, making rendering the station inoperable very difficult, requiring it to be almost completely destroyed. The vessel has two bridges, both buried deep inside the core of the vessel, one commanding the Dorsal facings, the other ventral facings, and an Overbridge, operating more as a Space TACCOM than a ship's bridge, though it is able to fill that role if necessary. The station's bridges operate the different sections of the station, able to easily communicate with each other, and maintain constant updates on ongoing situations developing in the system. The ship is powered by a trio of Firestorm Isotope-5 Reactors, all separated from each other with independent catastrophic release valves to allow them to be ejected one at a time if one were to become structurally compromised. The reactors themselves were protected by a thick layer of matrix armor reinforced by a mandalorian steel crossweave rebarb for safety.
The exterior hull is alternating layers of titanium crossbeam reinforced horizontal matrix armor, high-carbon, high-density Alusteel plating that has been compressed together with an internal layer of Mandalorian Steel I-beam bracing and a layer of thick mandalorian steel belt armor protecting the internal structure. The extensive hull construction forces the ship to be fairly durable, though not indestructible. While the vessels armor excels at deterring missile penetration, diverting mass driver rounds, and surviving hypervelocity rounds, its nothing spectacular against energy weapons, standing on par with energy resistance to standard hulls.
The Station's shielding is compromised of a single massive shield generator, able to encompass the whole ship in a very powerful Retribution Feedback Deflector Shield, considered to be roughly the equivalent to twice the resilience of the shielding found on the Alor-class Dreadnaught or three times the shielding normally found standard on a station of its size. In effect the shield is a pair of advanced heavy deflector shields condensed into one single generator. The Retribution shield, while in this rare case, very powerful and defensive, is also known for causing an energy feedback against vessels that attack it. Under perfect circumstances the feedback is roughly one fifth (20%) of the damage the shield absorbs at half standard Turbolaser range (Close Range). This feedback dissipates as it is forced to cover more space, roughly one tenth (10%) at standard turbolaser range (Standard Range). At extended ranges (Long Range) the feedback can be as little as one twentieth (5%) the damage it absorbs. As a note, the energy feedback "targets" for lack of a better word, the ship or ships damaging it proportionately to the amount of damage being done to it by that particular ship. It is unable to focus fire, and its feedback can't be built up or charged at a single ship. The Shield Generator itself is buried and protected, however its projectors that emit the shield, like many other large vessels are found on the exterior. There are six total emitters, found one in each main facing, that are exposed if the station is transferring its shields, open to enemy fire. If one is destroyed, that facing is no longer able to be shielded. While technically the generator would still function, it would be unable to emit the energy shield around the station.
The difference between simply using redundant generators is the necessity for the shielding to be generated from a single generator system, as the system is meant to be channeled through an Aegis Shield Transfer array to other ships in the defending fleet, and redundant reactors would limit its ability to donate its shielding. The station features three main Aegis projection arrays exposed on the corners, to offer complete coverage, able to maintain beams at any angles the station may need to in order to project its shields to friendly vessels.
Most of the actual weapons on the Tra'kranak are separated into six facings: Dorsal Fore, Ventral Fore, Dorsal Port, Ventral Port, Dorsal Starboard, Ventral Starboard. Each facing has the same amount of weaponry as the next, with most weapons having a one hundred degree elevation and a one hundred forty degree traverse. This provides very strong defense flak, but prevents the larger weaponry from being able to concentrate and consolidate fire at larger targets. Unless in the very thin overlapping fields of fire (10 Degrees to either side) only a single facing can be brought to bear against an enemy ship. Because the Tra'kranak has only a small number of capital weaponry, mostly on fast mounted turrets, it is not suitable for slugging is out with other capital ships.
Most of the ships capital weaponry is in Electronic Warfare modules, designed to be dorsal, able to target in three hundred sixty degrees. These twenty four heavy long range Jamming Beam Projectors and three Heavy Distortion Projectors allow the Tra'kranak to provide excellent electronic warfare support to a defending fleet, one of its secondary roles. Because of this focus, the Tra'kranak excels against long range artillery, greatly reducing their effectiveness and accuracy.
Fire Arcs
Each Facing
- Turbolaser Fast Mount Turrets (10)
- MH-EW26 Sensor Scrambler Turret Batteries (1)
- MH-EW28 EM Field Generator Turret Batteries (1)
- ACS-801 Witch Fire CIWS Batteries (6)
- Flak Cannon Batteries (6)
The Tra'kranak is a command station, so naturally, its systems revolve around providing support to a nearby fleet, bolstering their abilities, and offering assistance with battle coordination and tactical analysis. The Tra'kranak includes standard sensors and targeting arrays, both designed for targeting smaller, more agile craft like interceptors, starfighters, and quick moving corvettes. The station's targeting sensors include a Tri-tracker, used to assist defensive weaponry compensate for the use of countermeasures, defensive maneuvers, and anti-acquisition techniques and technologies often found on more advanced snubfighters. A Hyperwave Signal Interceptor allows the station to monitor ships entering and exiting hyperspace within the system fairly accurately.
The Station's communication array is segregated and encrypted, in that its wirelessly received signals are not connected to the same network as its weapons, shields, flight, or any other essential systems, each kept on separate networks to minimize the damage that can be done via slicing attacks, assuming they can get through military grade firewalls in the first place. It utilizes a Ranger Transceiver to monitor subspace communications across numerous channels, running them through data analysis banks flagging communications for keywords, seeking information about possible attacks against the system the Tra'kranak is protecting. A powerful Long Range Frequency Jammer featured within the Tra'kranak can emit white noise, data bursts, and disrupt communication frequencies throughout most of a planetary system when used. This causes those channels effected to be completely unusable for standard communication, effecting friend and foe alike. To be used in concert with this is an LOS Communication Laser array, allowing the station to maintain communications, albeit on a less stable level, with ships it can draw a clear line of sight to within the system. These communications are sublight, and thus prone to seconds of lag when used at extreme distances.
One of the most prominent things about the Tra'kranak is the massive dedicated Mission Control Center located in the depths of the station. Two hundred personnel operate the TACCOM at all times, working in four hour shifts, remaining on alert. During combat, this number increases to four hundred, working from different crew pits. These teams communicate with starfighter units, small fleet groups, infantry on the ground. When dealing with these forces, tactical coordinators have access to live satellite feeds to the situations the unit is dealing with, allowing them to update the group accurately and efficiently, telling company captains about advancing enemy troops, armor groups, enemy fortifications, artillery, troop movements, and transferring them to the appropriate allies when in need of assistance. They are often used to assist in artillery or air support strikes to great effect. The overall battle coordination is assisted by a redundant H2 Battle Analysis computer. The Station's commander often operates from the TACCOM's sister center, the MTAC (Multiple Threat Alert Center), which utilizes a wide range of sensor and data collection units to monitor and process arising threats all across the planet and system the Tra'kranak is posted in. Smaller missions are often commanded directly from the MTAC by the Station's command staff, while in larger operations the MTAC is used to provide the commanding officers bullet points and key information. The MTAC is a fully equipped Operations Room with numerous monitors, data terminals, hologram displays, and data feeds cycling into the room with numerous staff present.
Strengths:
- Hangar: The most important element of the Tra'kranak is its three large hangars.
- Defensive Emplacement: The Station is designed to batter down fighter swarms and smaller capital ships, well equipped to fulfill this role.
- Command and Control: The Tra'kranak excels at assisting friendly ships in battle, providing them with electronic warfare support, reliable communication, jamming enemy communications, shield transference, and battle analysis.
- Shielding: The Tra'kranak is built to last, most profoundly by its immense shields, scaled down and powerful Retribution Feedback Shields, roughly twice as powerful as the shields found on the Alor-class, or three times as powerful as is standard for a station it's size.
- Piercing Resistance: The Hull of the Tra'kranak is specifically made to be very, very difficult to pierce with Mass Drivers, Hypervelocity Guns, and missiles, as these are the weapons most capable of extreme range firing that the station will be at risk of, though it is not particularly resistant to energy weapons.
- Immobile: It literally cannot move under its own power. It can spin and reorient, but is a stationary emplacement, requiring it be towed to and from systems, and towed if it needs to be relocated while within a system.
- Sluggish: It can rotate on its axis, but very slowly, and thus isn't reliable in changing facings quickly.
- Offensive Weaponry: The Tra'kranak has very little in the way of damaging capital ship weapons, and thus anything the size of a cruiser threatening it can be very dangerous and will likely out gun it.
- Weapon Facings: Its weapons are arranged in a way that only about one sixth of its weaponry can be brought to bear on any given facing, and its facings have very little overlap.
- Single Shield: While the Station is immaculately shielded from damage, it has only a single shield generator, meaning any damage to it, could render the station completely unshielded.
- http://starwarsrp.net/topic/25468-protectorate-fleetcom-station/
- http://starwarsrp.net/topic/33320-xr-25-scimitar-assault-platform/
- http://starwarsrp.net/topic/79095-alor-class-dreadnought/
- http://starwarsrp.net/topic/11155-aranovor-class-shokita-station/
Affiliation changed to "Closed Market" as the Mandalorian Clans faction no longer exists.