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Invasion Total Eclipse of the Heart | BSS Invasion of THR-held Sepan 8, Sarko VI, & Wielu


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J U L Y - 2 5 T H - 2 0 2 5

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Black Sun Syndicate Invasion of High Republic-held Sarko VI, Sepan 8, and Wielu


Disclaimer: Per the recent suspension on the rules for Requesting Aide, neither Black Sun nor High Republic are accepting allies at this time. We are, however, welcoming licensed bounty hunters to coordinate in this thread with their targets. Keep your eyes on the Bounty Board throughout the weekend for new Invasion-related bounties, warrants, etc.

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T O T A L - E C L I P S E - O F - T H E - H E A R T
O V E R V I E W


There is a name that even the boldest of crime lords pay tribute to. An organization that rivals the galaxy’s strongest superpowers. Two words that carry more than its weight in credits: Black Sun.

You call us a syndicate because you fear the power we wield. Your unnatural resistance to profit and power forces you to fight against us in vain, cutting off one head only to see a dozen more emerge in its place. Like a pack of wolves surrounding a mighty beast, Black Sun encircles you. Bites at your edges, claws at your sides. We weaken you, and when the moment is right, we sink our teeth in.

Your success against us in the Mara Corridor has misled you. The Jedi have returned to their temples, senators to their offices, and soldiers to their barracks. You believe that Black Sun was nought but a dark blemish on the Corridor, a small cancer that was excised.

You are wrong.

The High Republic will be shown the true depths of Black Sun’s wrath.

We are more powerful than a network of gangs and smugglers. More vile than slavers and spice runners. More deadly than a guild of bounty hunters. We own your police and judges. We bought your politicians. We run your banks. We break bread with your allies. We sell secrets to your enemies.

We were always here. Watching. Scheming. Controlling.
And like an eclipse, we will black out the sun.

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O B J E C T I V E - 1
W I E L U

(Senators, Vigos, and Diplomatic Types)​

The Corporate Council of Wielu is a prime example of successful Corporatist governance in the Republic, but make no mistake: a true Corpo can’t ignore the allure of extra credits.

For centuries, Wielu’s tropical climate and pristine beaches have attracted the galaxy’s most influential figures, from senators and nobility to corporate executives and trade princes. Crystal-blue waters, exotic landscapes, and high-class resorts make Wielu an indisputable powerhouse of the tourism industry, a boon that the High Republic enjoys now that the planet rests within its borders… but for how long will they benefit from the cash flow?

On Alekie Island, the Corporate Council meets with a benefactor that appears too good to be true. The First Bank of Nar Shaddaa whispers in their ear, offering exclusive trade agreements with subsidiaries, premium lines of credit, and even private security contracts to ensure all of the above is well-protected along hyperlanes connecting Hutt Space to the Corporate Sector. All they have to do is secede from the Republic, a small price to pay for the staggering economic freedom they will experience as an “independent system” with financial backing from the private sector.

Little do they know, the bankers and investors are deep agents of the Black Sun crime syndicate. Will the Republic dissuade the Corporate Council from taking the deal, or will the Underworld sink its teeth into the idyllic tropical world?

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Black Sun
: Credits are the root of all evil and greed is the vessel that holds it. The Corporate Council is wealthy, but its members realize that their pockets could be much deeper if Wielu were independent. Luckily for them, the First Bank of Nar Shaddaa specializes in facilitating such freedom. Dominate the board room, make the Corpos an offer they can’t refuse, and outplay the Republic senators at their own game.

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High Republic
: The Corporate Council may be skilled businesspeople, but they don’t know what they’re getting themselves into. The First Bank of Nar Shaddaa is hiding something behind smiles and enticing business deals. Find out who’s backing the deal, convince the Corpos to remain loyal to the Republic, and rescue Wielu from a disastrous arrangement.

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O B J E C T I V E - 2
W I E L U - O R B I T

(Boarders, Fleeters, and Pilots)​

High above Wielu's jungle archipelagos, a vast fleet of ships hang in orbit. Elements of the planet's Corporate fleet, several High Republic Navy Vessels and thanks to dark dealings with the Trade Federation, elements of the Black Sun's pirate fleet bolstered by imposing Lucrehulk-class battleships. Officially, the fleet has identified itself as a "private security contingent" of the First Bank of Nar Shaddaa, the largest banking clan in all of Hutt Space, but the gold and black livery tell a different story: the bankers are in open league with Black Sun.

Despite this, Wielu's Corporate Council is entertaining a diplomatic summit with the bank's representatives, along with representatives of the High Republic due to the ongoing application of membership. Overhead, and so far unknown to the other fleets in the system the syndicate fleet is jamming communications and policing transit to and from the planet.

Tensions are high but the Corporate Council know full well that even if mobilized, the Corporate fleet would not survive a direct confrontation with the clan's battleships. It would fall to the Grand Navy of the Republic to attempt to break any blockade and scatter any naval engagement, but with only a handful of ships they are already stretched thin.

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Black Sun
: The surprise blockade is buying our Vigos time to secure the Corporate Council's partnership. Should Republic forces break the line, they could gather reinforcements or worse surround Alekie Island and ruin our plot. Do not let this happen. At the behest of His Eminence Prince Velzari, you are clear to engage any and all Republic ships, show them the meaning of pain. Defend the Lucrehulks, destroy Republic resistance, and ensure that none break through Wielu's atmosphere or escape our clutches to warn the High Republic Senate.

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High Republic
: The fleet at Wielu have found themselves stuck in the middle from a blockade of Trade Federation ships bearing Black Sun's sinister livery. Sensors are scrambled and communications outside of the system are jammed - they don't want anyone getting in or getting out. You have managed to get a shuttle down to the planet to hastily evacuate the negotiation team but any further efforts to mobilise on the planet have been halted by the superior amount of Black Sun ships. Word must reach Naboo, the High Republic must learn of this attack. Destroy their Lucrehulks, knock out the jammers, and secure the airspace so that retreat can be possible.

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O B J E C T I V E - 3
S E P A N - 8

(Warposters, Jedi Vanguard, and Black Sun Soldiers)​

Since before the Galactic Civil War, Sepan 8 has found itself embroiled in several long-lasting civil conflicts. The people, split in ideals between the Dimoks and Ripoblus factions, fight intermittently over resources, influence, and territorial claims across the Sepan system. For a time, peace was achieved… but that peace has a shelf life, and the Sepani have reached it.

Tensions between the Dims and Rips have risen in recent years as the former clings to a populist system of governance, while the latter demands a strong, centralized government. Attempts to maintain decorum in the Sepani legislature are increasingly ineffective, resulting in a ticking time bomb between the two sides. Dimok President Selora Maad-nu welcomes the High Republic’s provisional status levied to worlds suffering from oppressive regimes, though the protections it affords are difficult to enforce while the peaceful Dimok hold majority rule of Sepan.

That is, until the Republic embassy in Sepan City was attacked in a violent coup perpetrated by the Ripoblus militia and their supporters - the Black Sun syndicate. Rip General Karvok Sarrel leads a full-scale battle for the capital. Armed with deadly Imperial armor and weapons, Ripoblus forces have a dangerous upper hand.

A frantic distress call lights up Republic channels, looping a grim message: “The Rips have breached the city! We need the Republic’s aid, NOW!” The voice belongs to President Maad-nu, and the thunderous rumble of Imperial artillery means that time is running out.

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Black Sun
: Our contacts in Imperial space have been supplying the Rips for months. Their end of the bargain is complete; now, we must remove the Republic and deliver Sepan to our allies. Raze the capital, support the civil war effort, and crush Republic forces from the shadows.

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High Republic
: Provisional status protects Republic worlds from totalitarianism, no matter how large the force. The Rip militia must not be allowed to defeat the Dimok government, lest we lose the planet to the Imperials and their Underworld agents. Defend the capital, protect the President, and stop Black Sun’s machinations.

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O B J E C T I V E - 4
S A R K O - V I

(Jedi Shadows, RIS Agents, and Assassins)​

During its height, the Order of the Silver Jedi worked tirelessly to resolve civil unrest on Sarko VI. The volatile world found its footing under the Silvers’ guidance, establishing trade networks, attracting investors, and receiving humanitarian aid. Even after the Order collapsed, the people of Sarko persevered, resisting overt corruption and standing on its own two feet as an independent trade world in the Expansion Region.

But no good deed goes unpunished.

Centers of trade and commerce, especially those who stand apart from the galactic powers that be, are perfect targets for hungry agents of the Underworld. Sarko VI was no exception. The longer it remained a neutral trade hub, the easier it became for criminal organizations to take root and flourish. It began with small rackets. Smuggling, profiteering, and fraud were just the beginning. Black Sun’s operation only grew from there, eventually expanding into spice running and poaching. The credits were good, police intervention was sparse, and there were no defense forces or Jedi Orders to shut down the party. That is, until the Planeshift.

Being ripped from its celestial position was an ironic lucky break for the people of Sarko VI, who finally saw the Underworld’s grip weakened substantially. Without access to the hyperlanes that once enabled the syndicate to move their black market goods, Black Sun found its influence on the planet quickly waning. Sarko’s entrance into the Republic was a proverbial nail in the coffin… but all is not lost yet.

If credits are not enough to sway the locals, then fear will do the trick. Black Sun has a plan to eliminate a large force of Jedi and law enforcement agents in one fell swoop, a move that -if successful- will demoralize the government and remind them of who the movers and shakers really are.

A recently apprehended suspect has revealed the location of a major Black Sun operation in the warehouse district. According to the perp, a massive stockpile of illegal contraband is awaiting pickup as the syndicate clears out of the Sarko system. The intel may prove too good to be true, but there’s only one way to find out…

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Black Sun
: Our sacrificial plant has been arrested by Sarko’s police force and is spilling his guts as we speak. Black Sun assassins, bounty hunters, and foot soldiers lay in wait for the Republic to arrive. Wait until the Jedi and their minions are inside the warehouse, then spring the trap. When the doors are sealed and there’s nowhere to hide, open fire, throw dioxis grenades, and cross blades - whatever you have to do to eliminate them. It will be like shooting fish in a barrel.

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High Republic
: Local law enforcement confirms that Black Sun is storing a massive collection of black market goods in a warehouse on Sarko VI. Sansanna spice, modified blasters, stolen swoop bikes, and even slaves are on the manifest recovered from an apprehended syndicate informant. A task force of Jedi Shadows, RIS operatives, and local police units is prepared to breach the warehouse and recover the contraband. Extreme caution is advised: the raid is almost too convenient to be true.
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I am thinking:

Objective 1 - Mauve

Objective 2 - Madclaw

Objective 4 - Isar or Sal Katarn

Hit me up for collabs.

Heads up for any bounty hunters on Objective 1 :p Remember BH code, DBAD, check for BH toggle each post, all that jazz.


Hunting my own bounties, however, is quite gauche. I will watch with great interest.
 

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