I R O N M A I D E N
Did ya miss me? Probably not, but i missed ya'll! And now that my LoA had wrapped up and i have returned to good health i would like to reconnect and see what all i've missed. That being said, i'd like to plan a series of threads and activities for my return to the fold! To those i have threads with feel free to smack me in the back of the head or shoot me a DM with whatever threads we had goin and if it's my turn i'll get those replies out to ya'll ASAP! Notable names i remember being uhhh...
I am also open to suggestions and potential ideas anyone might have for character meetups or potential plots be they with Dima directly or revolving around the Citystate of The Ark, a mainstay location for many of their shenanigans that makes for fun set dressing. Feel free to spitball, brainstorm or just pick one of the many prompts below that fascinate and we can work together from there. Looking forward to writing with ya'll again <3
Domina invites allies, merchants, aspirants, rivals and potential clients who need work or employers who might need a mando for hire. Below are the kinds of engagements she's personally greenlighting, offered with open hands and a barbed smile:
Relic Recovery & Cultural Reclamation: Expeditions to locate, reclaim, or authenticate Mandalorian relics and sacred texts. Prestige, lavish rewards, and ceremonial recognition await successful recoveries.
Conscripts & Converts: New blood to be initiated into the Faith of The Manda. Taking on special prospects in the same manner sith & jedi take on padawans & apprentices.
Strategic Contracts & Mercenary Commissions: Short- and long-term warbands hired for escort, siege, and stabilization operations. Competitive pay, clear chains of command, and the Warpriest's blessing for loyal veterans.
Investors & Patrons of The Ark: Funding partnerships for shipyards, armories, and public works aboard the Ark. Investors receive trade privileges, honors, and seats at festival rites.
Research & Artifact Study: Scholars, forgers, and artifactologists invited to study recovered relics and improve our war-tech. Access to the Iron Cathedral's libraries and workshops for contributors.
Grand Games, Festivals & Public Spectacle: Organizers, performers, and promoters to design blood-sports, pageants, and rites that bind hearts to the Ark. Fame and favor for creators of unforgettable spectacle, tailored to the Warpriest personal flair for the dramatic and bombastic.
Diplomatic Overtures & Conditional Alliances: Envoys and negotiators welcome to propose alliances, trade accords, or mutual aid. Terms considered by Dima herself when they honor Ha'rangir's code and passed along to
Salvage, Logistics & Resource Retrieval: Crews to extract caches, escort supply convoys, and manage reclaimed wealth. Reliable crews are rewarded with contracts and communal standing.
Covert Ops & Intelligence Exchanges: Information brokers and stealth teams may propose trade in secrets or sabotage, discretion required; rewards scale with danger and usefulness.
Joint Ventures in Arms & Industry: Blacksmiths, weaponsmiths, and industrial entrepreneurs invited to co-develop armaments and castle-ship tech under Ark patronage.
The Iron Crucible: For those with rivalries to settle or a hunger for worthy combat, the Ark's dueling grounds are ever open. Ritual combat is sacred, spectacle is divine, and Domina herself takes pride in seeing enemies, allies, and strangers alike clash blades beneath Ha'rangir's gaze. A grand spectacle for the gods, and for those daring enough to step into the circle.
Loot of A Thousand Thrones: The Ark does not fear opposition, it welcomes it. Infiltrators, thieves, raiders, and would-be conquerors are an inevitability, and their attempts to breach Mandalorian halls only feed the legend. Whether to steal coveted technology, sack the vaults, or sow chaos at the Cathedral's doors, such efforts are not only expected but embraced. For those who wage war must, in turn, endure it.
Sermons & Service: Fellow Mandalorians are encouraged to gather within the Ark's halls for religious rites, forge-bonding, and battle planning. These sermons are as much about devotion as they are about trading ideas, passions, and strategies among brothers and sisters of steel.
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