Star Wars Roleplay: Chaos

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Manufacturer: Alge Imperial Shipyards Incorporated
Market Status: Closed Market
Production: Semi-Unique
Length: High
Width: Average
Height: Average
Size: Average

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Elite Air/Space Superiority Starfighter
  • Length: 14.2 meters
  • Width: 10.5 meters
  • Height: 6.5 meters
  • Armament: High
  • Defenses: High
  • Squadron Count: Very Low [6]
  • Maneuverability Rating: High (Engines: Thrust) | Very High (Engines: Balanced) | Extreme (Engines: Maneuver)
  • Speed Rating: Very High (Engines: Thrust) | High (Engines: Balanced) | Average (Engines: Maneuver)
  • Hyperdrive: Class 1.0
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STANDARD FEATURES
ADVANCED SYSTEMS
  • Sub-Engine Sequencers: The TIE Vindicator’s seven sub-engines can be selectively activated in three different configurations:
    • Thrust: All seven sub-engines are constantly active when the pilot throttles forwards
    • Balanced: Five of the seven sub-engines are active for forward movement, the other two are only used to aid in maneuvers
    • Maneuver: Three of the seven sub-engines are active for forward movement, the other four are only used to aid in maneuvers
  • IE-10 Event Horizon Ion Drives
  • Anti-Ion Emission Tracers
  • Armament Duplicators
  • M.I. Scan-Jam Package
STRENGTHS
  • Annihilator: The TIE/VI boasts a powerful mixed armament capable of ripping through most other starfighters and bombers with ease.
  • Can’t Touch This: The TIE/VI’s seven sub-engines can be manually activated or deactivated in several configurations, allowing a Vindicator’s pilot to make extremely tight or complex maneuvers with ease to quickly turn the tables in a dogfight.
  • Resillient: Unlike most TIE variants, the Vindicator has a sturdy, armored frame that can withstand a serious punishment before breaking apart.
  • Independent: In order to support the complex missions often carried out by its veteran pilots, the TIE/VI possesses a hyperdrive and a slightly larger storage chamber for rations compared to more common TIEs, allowing it to operate far from carriers.
  • Electronic Warfare: Thanks to its M.I. Scan-Jam Package, the TIE Vindicator can perform limited electronic warfare in combat by exposing stealthy starfighters or jamming their communications and targeting systems for short periods of time.
WEAKNESSES
  • What Does This Button Do Again?: The TIE/VI has a very complicated pilot interface and control surfaces that respond to even the slightest stimuli, making it challenging for even experienced starfighter pilots to master the Vindicator.
  • EMP Vulnerable: Once its shields are down, a single direct hit to the cockpit from an EMP or ion weapon is enough to disable all of the Vindicator’s electronic systems, including its weapons, engines, and life support. Furthermore, a direct ion/EMP hit to the wings, while not as devastating to the TIE/VI, can still disable all the weapons and engines on the targeted wing’s half of the starfighter.
  • Cheap Shot: The TIE Vindicator’s transparisteel viewport is much easier to break than its armored hull while also exposing the pilot to gunfire and the elements.
DESCRIPTION

The TIE/VI is undoubtedly one of the most advanced starships ever to come out of Alge Imperial.
Born of the Frontier Enforcer project, the TIE Vindicator is a dedicated space superiority craft designed to be able to defeat any opponent in a one-on-one assuming both pilots are equally skilled. To achieve its generally excellent overall parameters, several notable departures were made from the traditional doctrine of TIE construction.

Firstly, the TIE Vindicator is not a true TIE in the sense that it has twin ion engines. Instead, a supercharger fuels seven smaller ion engines distributed in pairs on the Vindicator’s rear. While able to achieve speeds similar to those of high performance twin ion engines in level flight, the difference between the traditional TIE engine layout and those of the Vindicator become abundantly clear when maneuvering. The pilot of a Vindicator can choose to disable engines in the direction that they are turning, reducing speed but dramatically increasing maneuverability. Careful activation and deactivation of engines can turn the tables in a dogfight by allowing a Vindicator to make extremely tight maneuvers that a traditional TIE would be unable to replicate.

Additionally, the TIE/VI is also equipped with heavy armor uncharacteristic of the average TIE fighter, which often relies on maneuverability and numbers more than durability. Designed with prolonged combat in mind, the Vindicator is equipped with high-quality deflector shields that can absorb several shots from a laser cannon before beginning to falter. If its shields fail, the TIE/VI is protected by a heavily armored hull made of percidium, a flexible alloy that is highly resistant to blaster fire. Only the wing solar panels and viewport are unarmored, the former of which the Vindicator can operate without for around fifteen minutes before losing power.

The TIE/VI is one of the few TIE-inspired fighters with electronic warfare capabilities, albeit more limited than a dedicated electronic warfare craft. Its M.I. Scan-Jam Package grants the pilot the ability to negate more basic stealth systems and temporarily jam the systems of pursuing starfighters, giving Vindicator pilots a brief tactical edge over their opponents.
 


Out Of Character Info


Intent: To create an elite starfighter for select PCs.
Canon Link: N/A
Permissions: N/A

Technical Information


Affiliation: The Imperial Confederation (Starfighter Corps)
Model: TIE/VI “Vindicator"
Starship Class: Small Craft (1-50m)
Starship Role: Fighter
Modular: No
Material: Percidium, transparisteel, quadanium, wiring/electrical components
Armaments: See Armament listing
Defense Rating: High
Speed Rating: High
Maneuverability Rating:: Very High
Energy Resist: High
Kinetic Resist: High
Radiation Resist: Low
Other Resistance(s):

Sonic: High
EMP/ION: Low

Minimum Crew: 1
Optimal Crew: 1
Passenger Capacity: 0
Cargo Capacity: Average
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