Star Wars Roleplay: Chaos

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Approved NPC Thuria Thoris

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OUT OF CHARACTER INFORMATION
PHYSICAL INFORMATION
  • Age: 19
  • Force Sensitivity: Knight
  • Species: Human (Atrisian)/Zeltron
  • Appearance: Standing with the poised, athletic grace of a trained Knight, she is a striking fusion of Atrisian elegance and Zeltron vibrancy. Her skin is a deep, luminous pink, meticulously cared for and oiled to a shimmering finish that highlights her lean, physical fitness. She possesses a classic Atrisian facial structure with dark, soulful eyes that hold a piercing intensity, contrasted by a voluminous mane of midnight-black hair that reveals rich, reddish tinges when catching the light. Intricate, stark-white tattoos create a ritualistic aesthetic, tracing a sharp line down the bridge of her nose and across her lips, with hidden markings continuing along the curve of her navel and the length of her spine. Her attire seamlessly blends high-court opulence with functional mobility, favoring ornate silks in shades of rose and gold that leave her midriff exposed, honoring her Zeltron heritage while maintaining the disciplined silhouette of a galactic warrior.
SOCIAL INFORMATION
  • Name: Thuria Thoris
  • Loyalties: Junko Ike
  • Wealth: She has credits from Junko
  • Notable Possessions:
  • Skills: Thuria is far more than a simple combatant; she is a sophisticated practitioner of the Living Force. Her abilities focus on the bridge between minds, utilizing her Zeltron heritage to amplify her reach.
    • Beast Control (Animal Bond): She possesses a rare, instinctive affinity for the creatures of the galaxy. By projecting a calming, empathic aura, she can soothe territorial predators or command beasts of burden with a mere thought, often forming deep, psychic bonds with her mounts.
    • Mental Augmentation & Illusion: A specialist in "mind-clouding," she can weave subtle Force illusions or "mental tricks" to bypass security or misdirect enemies. She uses these skills defensively to de-escalate conflicts before a blade is even drawn.
    • Vitalic Healing: Her mastery extends to the physical body. By channeling the Force into cellular regeneration, she acts as a vital support for her allies, knitting wounds and purging toxins—a skill she hones with the same precision as her swordplay.
  • Languages: Basic, Atrisian
  • Personality: Thuria is the embodiment of "the velvet glove over the iron gauntlet." To the casual observer, she is disarmingly charming and sweet, possessing a natural warmth that makes strangers feel instantly at ease. However, this kindness is backed by a spine of Atrisian steel.
    • The Devoted Protector: Her loyalty to Junko and her sister-handmaidens is absolute. She views herself as the shield of the group, quiet but ever-watchful.
    • The Eternal Scholar: She approaches her training like a "sponge," possessing an insatiable hunger for knowledge. Whether it is a new lightsaber form or a subtle diplomatic nuance, she observes, mimics, and perfects it with relentless dedication.
    • Emotional Resonance: Because she feels the emotions of those around her, she is deeply compassionate but must maintain a high level of self-discipline to ensure she isn't overwhelmed by the darkness or pain of others during missions.
COMBAT INFORMATION
  • Weapon of Choice: Lightsaber and supportive force abilities as well as beasts.
  • Combat Function: Thuria serves as the tactical anchor for the handmaidens. While her sisters provide the frontline pressure, she operates as a high-tier Force Combat Medic and Force Buffer. She doesn't just fight; she changes the "math" of the battlefield in favor of her allies.
    • Buffing: Through the Force, Thuria can accelerate the heart rates and reaction times of Junko and the other handmaidens. This "Battle Meditation" on a micro-scale allows her team to move faster and strike with more precision than any unaugmented soldier.
    • Restorative Combat: She is a master of "Combat Triage," able to knit together flesh and bone in the heat of a firefight. She can project a shimmering Force Barrier to provide cover for a wounded ally while simultaneously using her healing techniques to get them back into the fight.
    • The Beast-Master's Gambit: In outdoor or wild environments, Thuria is a force multiplier. She can turn the local fauna into a secondary front, commanding anything from a swarm of stinging insects to a massive rancor to disrupt enemy formations.
Strengths:
  • Zeltron: Thuria is an elite asset in the high-stakes environment of royal courts. Her Zeltron heritage grants her a passive Empathic Radar; she doesn't just hear words, she "tastes" the emotional intent behind them.
    • Truth-Sense: She can detect the spike of adrenaline and the sour "scent" of deceit, making it nearly impossible for a rival to lie to her or Junko without being noticed.
    • Social Harmony: She can subtly project a calming aura that lowers the tension in a room, smoothing over diplomatic friction before it escalates.
  • Force User: Her connection to the Force is deeply rooted in the preservation of life.
    • Revitalization & Sustenance: She can tap into the Force to purge fatigue from her allies' bodies, allowing the Otachi to fight for hours beyond their natural limits.
    • Primal Connection: Her affinity for Beast Control is not just a skill, but a natural instinct. She treats the minds of animals as an open book, allowing her to turn a hostile environment into a loyal vanguard of predators.
Weaknesses:
  • Training: Because her Force potential was identified early, her instructors prioritized her spiritual and mental training over traditional Otachi drills.
    • Technical Deficit: While she is a capable Knight, she lacks the "muscle memory" and surgical precision of her sisters when it comes to blasters and complex starship piloting.
    • Rank & Insecurity: She is technically the lowest-ranked among the handmaidens in terms of raw combat versatility. This creates a psychological pressure to prove her worth through her Force abilities, sometimes leading to overexertion.
  • Isolationist:
  • Perhaps her greatest flaw is a profound, almost pathological isolationism. Despite being a protector of the elite, her world starts and ends at the planetary horizon.
    • Fear of the Void: Thuria suffers from a crippling mental block regarding off-world travel. The idea of leaving the world—even for the safety of the Anshin—induces severe anxiety and a "disconnect" from her Force abilities.
    • Mental Anchor: This "tether" makes her a permanent planetary guardian. If the group is forced to flee into the stars, Thuria faces a devastating internal crisis that could render her useless in a crisis.
HISTORICAL INFORMATION
Thuria was born on HOrai the Atrisian island of refugees from the war. A simple enough place but Phaidors family made it more then bareable for all of them. She spent years learning and as one of the few force users that wasn't taken tot he Wukong or the Keisei... she learned how to use the force from Dejah the zeltron jedi master who was rescuing whoever she could. Beneficial after all that she would be better able to improve herself. She was among one of the first shown to the princess when she came to the island to make sure things were okay. As a force user and jedi master herself Dejah believed she would take a liking to Thuria and let her travel with her as a padawan... that wasn't going to happen but she was offered a chance to be a handmaiden and Junko would teach her skills within the force itself.

Thuria accepted the jedi masters proposition and she joined Phaidor who was the first of the handmaidens after the events on Ukiyo. Thuria traveled with Junko as she learned the in and outs of being a handmaiden dedicated to her princess. She took to it well enough, Junko was kind and had affection for all of the handmaidens... well Phaidor but she seemed to be collecting them in their travels across the planet. Encountering a pirate several times who at one point kidnapped Junko's airship which got the handmaidens into a frenzy searching for her. Thuria joined them using the force to allow herself to sense it. The grouped together in one of the attack gunships and went hunting for the pirate. The moment brought them into contact with Murasaki... a chronicler and lone occupant of her island.

Aoi was... interesting to say things not exactly social as she spent all of her life almost alone with only some droids with her. She helped them and explained that the pirates had crashed on the island with the princess... she had helped Junko not knowing who she was but when they got to her ship for emergencies they had threatened her unless Junkmo went with them. The princess had sacrificed herself but given the datachip so Aoi would be able to contact her handmaidens from the communications system. They geared up and Aoi joined them she was invited to by Phaidor and with sseveral other handmaidens they were setting up much of it. Thuria provided the chance as they could fight and she practiced with her lightsaber that had arrived from Junko's commission from the Artisans.

They rescued Junko after she had escaped from the pirate no worse for wear with the crashes and surviving in the polar regions. Thuria was well happy to see the princess and the next couple of years she trained with the others, trained with Junko and came to be one of her trusted handmaidens. Buffing and aiding the group when they were facing down threats like drengir or rogue sith on the planet. Even some vong once she learned what she would be able to do with her training and some of the animals that they were trying to shape into different creatures. Thuria was in the ship when they went to the celebration on Yokubo when Junko met Amalia teral and later for their date on Alderaan while she was on the ship meditating keeping a mental link in case of danger with the princess.

The time with Junko has seen her skills laargely improve and training aadvance. With the Commonwealths reforms, plans and works throughout she was able to partake in many more under Junko including the defense of Atrisia at the battle of Jar'kai. Like the other handmaidens they coordinated and protected Junko rather then lead squads or the aarmy... instead she worked with the others to make a barrier so their princess could coordinate the cities large array of defenses and contingencies. Preserving most of Jar'kaai and in the aftermath they were able to institute the reforms and repairs that would see her fellow Handmaiden Miyoungs countermeasures be put in plaace further reinforcing the city itself. Thuria would work on more as the advancements of planetary shield tech and their force orders woudl see the Wukongs skills drastically improve.
 
Last edited:
Under Review Junko Ike Junko Ike

Same comments as the previous submission.

  • Intent: I'm confused here. Thuria is Junko's bodyguard, but also her "opponent", a person who opposes / is against her?

  • Loyalties: Please link to Junko's bio here, not her account.

  • Languages: This field, which should be in-between Skills and Personality, is missing. Please add it back in.
 
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