Star Wars Roleplay: Chaos

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Approved Tech Tholatin sonic machinegun

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A Tholatin in firing position

OUT OF CHARACTER INFORMATION

  • Intent: To create a 5.0 version of a sonic machinegun.
  • Image Source: US Army
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: Sonic Rifle
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda Systems
  • Model: EZ-36 "Tholatin" sonic machinegun
  • Affiliation: Open-Market
  • Modularity: Yes
  • Production: Minor
  • Material: Durasteel, sonic weapons components
TECHNICAL SPECIFICATIONS
  • Classification: Sonic machinegun
  • Size: Very large (1.7m long)
  • Weight: Very heavy (60 kg)
  • Ammunition Type: Power pack (infantry versions) Power plant (emplaced versions)
  • Ammunition Capacity: 300 shots (infantry versions), effectively unlimited (emplaced versions)
  • Reload Speed: Low
  • Effective Range: Long-range
  • Rate of Fire: High (180 rpm cyclic)
  • Stopping Power: Very High
  • Recoil: Average
SPECIAL FEATURES
  • Recoil buffer (microrepulsors)
  • Collapsible tripod
  • Detachable 360-degree scope
  • Quick-change barrel
  • Long range
Strengths:
  • Cannot be redirected by lightsabers
  • Can cause immense damage to infantry and even damage internal vehicle systems
  • High firing rate
  • Versatile roles: The Tholatin can be found mounted on vehicles, used as a fire support weapon, or built into defensive emplacements.
  • Barrels can be easily changed
Weaknesses :
  • Infantry versions require 20 seconds to set up or to move it around
  • Slow reload rate
  • Heavy and bulky
  • Indiscriminate
  • Inaccurate at longer ranges
  • Very noisy: requires protective gear for the ears, lest the users get their ears pierced
  • Cannot be used in vacuum
  • Requires 1, 2 or 3 seconds of cooldown after firing a burst of the same length
DESCRIPTION When the need to take the suppressive fire to fight Force-users arose, it was decided to take advantage of sonic weapons being unable to be deflected by lightsabers. At the same time, it was decided to take the technology available on sonic weapons and turn it into a rapid-fire option for the purposes of suppressive fire. While it was able to fire sonic rounds at firing rates similar to that of other machineguns on the market, it was found to be unable to adjust power settings. As with all sonic weapons, its muzzle velocity is that of the sound in the environment it is fired in. The EZ-36 has five big drawbacks, however: for all its rapid-fire and range, it is big and bulky, it is ineffectual in a vacuum but even when there is, in fact, an atmosphere, one needs to protect their ears prior to firing. The infantry version must also be stabilized before firing, which leads to a 20-second lead time before the weapon is ready to fire, and also it is indiscriminate: rounds have a five-meter blast radius, with the greatest damage occurring in the innermost one meter. Finally, it is inaccurate at longer ranges and its damage potential is also diminished.

Finally, as with all previous heavy machineguns sold by Ringovinda Systems, it features a burst firing option, whereby one fires 3, 6 or 9 rounds, lasting one, two or three seconds respectively, and also requiring at least as much cooldown time prior to firing another burst. Due to its inability to be used in a vacuum, unfortunately, it cannot be mounted as a point-defense weapon, nor can it be mounted as a starfighter weapon.
 
[member="Jessica Med-Beq"] | [member="Ria Misrani"]

I'm not alright with a 300 round and/or unlimited capacity machine gun with extreme stopping power at minor production. Please lower the stopping power.
 
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