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Approved Tech The Xenophage - Vengeance of the Sword and Sun.

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Designer's Note: Despite the wording of this submission, the damage taken in RolePlay is - as always - determined by the opposing writer.

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  • Classification: Xenotoxin | Nanovirus.
  • Method of Consumption: Inhalation, Ingestion, Epidermal Osmosis.
  • Average Life: Indefinitely - Dormant State | Near-Instantaneous Consumption - Active State.
  • Nutritional Value/Allergies/Side Effects/ Purpose: Anti-Drael Bioweapon. The Xenophage is Extremely Selective in regards to its Target Species, and their Various Genetic Offshoots. Should someone not of the Drael Genus be exposed to the Xenophage, there will be No Adverse Effects aside from an Itchy Throat or a Disturbed Nasal Cavity or Cavities. When a Drael or their Subspecies are infected with the Xenophage - the Infected Individual displays Two notable Stages of Infection during the course of the Activated Viral Cycle.
    • Initial Stage: (RNA Insertion and Cellular Bonding) [0.5 PPM to 1.5 PPM.]
      • The Xenophage is Deployed through Variable Means and Infects the Host Species by Inhalation, Ingestion, or Epidermal Osmosis. Due to the Genetic Similarities found within the Drael Genus - thanks in part to their Non-Diverse Genepool and base genetic template- the Virus doesn't discriminate between Cloned (Vat-birthed) or Naturally occurring Sapients. As a baseline, the Xenophage takes advantage of the Drael Physiology by exploiting their Primary and Secondary Hearts - which rapidly circulates throughout their body. When the Xenophage is forcibly introduced into the Drael Genus, it would be rapidly absorbed into their Flesh, and then enter the Bloodstream soon after, before being swiftly circulated throughout the entirety of the Individuals body. After the Initial Stage of RNA Insertion and Celluar Bonding, the Drael Subjects in Captivity experienced a disruption in their RNA Replication Process - leading to Cellular Hemorrhaging; which in turn caused various Abnormalities in their commonly replicated Cells.
    • Stage One: (Time of Infection +One Fifteen Minute Interval, Galactic Standard) [1.5 PPM to 2.5 PPM.]
      • Example Deployment Methods: Small Arms Munitions, Small-scale Chemical Load Grenades, Small-scale Vehicle-based Munitions.
      • Notable Effects on Baedurin: Marginally Decreased Muscle Fibre/Sinew Cohesion (Notable Strength Reduction.) Mild Cellular Decline: Macular Degeneration (Reduced Visual Acuity,) Increased Free Radical Activity (Aging through Cell Damage,) and Cellular Calcium Deprivation (Weakened Carapace.)
      • Notable Effects on Aeravalin: Marginally Decreased Mental Acuity Due to Misfiring Neurons (Notable Cognitive Reduction.) Mild Cellular Decline: Macular Degeneration (Reduced Visual Acuity,) Increased Free Radical Activity (Aging through Cell Damage,) and Cellular Calcium Deprivation (Weakened Carapace.)
      • Notable Effects on Sraelvun: Rampant Cellular Decline: Macular Degeneration (Reduced Visual Acuity,) Increased Free Radical Activity (Aging through Cell Damage,) and Cellular Calcium Deprivation (Weakened Carapace.)
        • Possible Treatments: Immediate Submersion in Bacta or Kolto Tanks to Slow the Cellular Degradation. Notably Impossible to Revert after Genetic Changes have been made; Subject likely to be Terminated, or undergo Extensive Mutations of the Base Species Genome to render the Viral Agent Inert.
    • Stage Two: (Time of Infection, +One Fourty-Five Interval, Galactic Standard and Continued Exposure) [2.5 PPM to 5.0 PPM.]
      • Example Deployment Methods: Light Weapon Munitions, Large-scale Chemical Load Grenades, Large-scale Vehicle-based Munitions, Starship-based Munitions.
      • Notable Effects on Baedurin: Drastically Decreased Muscle Fibre/Sinew Cohesion (Notable Strength Reduction.) Rampant Cellular Decline: Macular Degeneration (Reduced Visual Acuity,) Increased Free Radical Activity (Aging through Cell Damage,) and Cellular Calcium Deprivation (Weakened Carapace.)
      • Notable Effects on Aeravalin: Drastically Decreased Mental Acuity Due to Misfiring Neurons (Notable Cognitive Reduction.) Rampant Cellular Decline: Macular Degeneration (Reduced Visual Acuity,) Increased Free Radical Activity (Aging through Cell Damage,) and Cellular Calcium Deprivation (Weakened Carapace.)
      • Notable Effects on Sraelvun: Extreme Cellular Decline: Macular Degeneration (Reduced Visual Acuity,) Increased Free Radical Activity (Aging through Cell Damage,) and Cellular Calcium Deprivation (Weakened Carapace.)
        • Possible Treatments: Subject Termination Before Organ and Bodily Function Failure. Viral Agent dies with the Subject having Completed its Insidious Task and was Bonded on the Cellular Level.
SPECIAL FEATURES
  • Genetically Engineered, and Hybridized Nanovirus.
  • Multiple States - Gaseous Vapour, Infested Liquid.
  • Various Reactions - Dependent on the Infected Subject (See table below.)
  • Genetically-engineered Bacterial Pharmaceuticals Resistance, Including Kolto and Bacta.
  • Midchlorian Corruption - Restriction on Force-based Healing.
STRENGTHS)
  • Terminal Side-Effects (Based on Species and Subspecies.)
  • Variable Effectiveness - Continued Exposure Dependent.
  • Genetically-Engineered Nanoviral Agent - No Known Vaccine, and Innate Resistance to Bacterial-based Pharmaceuticals or Mutagens.
  • Adaptable Deployment Methods - Variable Chemical Load Munitions.
WEAKNESSES
  • Deployment Difficulties - Type III and Type IV Atmospheres due to the presence of Trace Contaminants that interfered with the Dispersal Area, and Sufficient Pressure to keep the discharged Viral Agent in a cohesive cloud.
  • Vacuum Deployment - Due to the absence of an Atmosphere, the Nanovirus disperses too quickly to be effective.
  • Strong Weather Deployment Difficulties - With strong atmospheric gusts, the likelihood of a Cohesive Cloud was a nigh-impossibility - Significantly altering the intended result.
  • Extremely Selective Killer - Useless against Non-Drael Species or Subraces.
  • Continued Exposure - Increases Lethality as the Subject is Continually Exposed.
  • Extremely High Temperatures - Rapid Pathogen Deterioration leading to Viral Decomposition (Temperatures above 80'C to 95'C.)
  • Kolto and Bacta Regeneration - Stage One Side-Effects Can Be Countered by Complete Submersion in Kolto or Bacta Tanks; Forces the Viral Agents into a Dormant State. Reactivates upon Removal from Regenerating Substances unless Base Genetic Marker is Altered.
  • Advanced Filtration Systems and Fully-Enclosing Environment Suits - Highly Advanced Atmospheric Scrubbers were capable of drawing the Nanovirus away from their Target, rendering the Virus inert until the Filter was Broken, Disabled, or Separated from the Main Coupling.
DESCRIPTION
In the wake of their victory over the Draelvasier horde on the surface of Eshan, the Sun Guard recovered a swathe of genetic material from the corpses of the fallen and were even lucky enough to take living captives. With this newfound repository of Xenos DNA, the Thyrsians spent years researching the various species and races within the Draelvasier Genus, looking to find better ways to combat these nightmarish creatures - should they be reencountered. From this long-spanning endeavour, the Thyrsian Technologist Caste learned of the Draelvasier’s eugenically divergent hierarchy. The most notable of these different races were the Baedurin, which were internally codified as Brutes, due to their absurdly monstrous strength and thickened hide. The others were less than impressive than the eugenically superior ‘Brutes,’ but were just as dangerous, due to the simple fact that they were significantly stronger than a near-human being. The Aeravalin, on the other hand, was considerably weaker than their brutish cousins, as it was their more lithe figure and lean musculature that led the Technologists to such conclusions. As the last of the three Draelvasier subraces, the Sraelvun were considered a lesser species amongst the Xenos collective. While they were considerably more potent than the baseline human, these Drone-like subclass were admittedly the weakest of all three races.

What made the Draelvasier a supposedly interesting species, was that many of them shared a common genetic marker with their progenitor. This led the Technologists to believe that a majority of their species was Vat-birthed, in comparison to those produced by the natural pseudo-reptilian gestation process. A factor which made things significantly easier to create a weapon that would combat these seemingly unstoppable foes, especially since they reportedly began to evolve hides that were somehow capable of resisting the lethality of a disruptor. Thankfully, those claims were put to rest when the Sun Guard utilized their own variant of disruptor weaponry when the surviving Draelvasier captives sought to release themselves from bondage. However, as the Thyrsians weren’t interested in giving their secrets to those that could potentially be used against them at a later date, they began tailoring a genetically-engineered and hybridized variant of a nanovirus instead. The incredibly viral agent that they devised would be entirely useless when employed against anyone who didn’t genetically hail from the targeted species. Thus, with the future secured, the Thyrsian Technologists worked towards eradicating the pests of the present. Pushing aside the enigmatic processes of synthetically creating a viral compound, let alone tailoring that agent to target specific genetic markers, the true beauty of the Nanovirus was its ability to forcibly bond with the target’s genetic coding.

The affectionately named Xenophage tore apart the DNA of the Subject and effectively replaced the broken RNA with the stolen protein chains. When the process was complete, the Nanovirus began its insidious work of spreading throughout the body like a toxin. As it utilized the genetic material that was already present, much of the Subject’s body didn’t see this new addition as hostile in any way, shape or form. Thus, the responses usually seen with an infection didn’t activate until it was far too late. After the Xenotoxin began to spread, it took the various strengths of the Draelvasier species and sought to turn it against them. The Nanovirus attacked and weakened the protein chains that governed muscle growth and regeneration - which ultimately led towards a lack of cohesion in the muscle fibres and/or sinew. This degeneration eventually and severely weakened the Draelvasier on a physical level, especially when it came to dealing with the Baedurin. When it came to the Aeravalin, the Nanovirus operated slightly differently - as while the standardized reactions were the same - it attacked the protein chains in the Grey Matter of the Drael’s cranium. As they were reportedly more cunning, if not more intelligent than their genetic cousins, the Nanovirus was designed to attack their mind instead. Thus, the Nanovirus would force portions of the Subject’s brain to misfire, rapidly decreasing their cognitive abilities - effectively dumbing them down before eventually leading towards a cessation of activities beneath within their skull.

As both the Baedurin and the Aeravalin were the more prominent species within the eugenic hierarchy of the Draelvasier, they required continued exposure to the Virus for the Xenophage to be maximally effective. The results after that would see the Baedurin and Aeravalin waste away as time progressed, rapidly ageing as their bodies tore themselves apart from the inside out - whilst making them vulnerable to an array of standardized armament. When it came to the Sraelvun, however, the Virus simply rampaged within their genetic coding - ageing them far faster than their supposed betters, and making them far more susceptible to conventional weaponry.

Sadly, as the Virus was synthetic in nature - it mimicked their natural counterparts - and thus inherited their weaknesses. While genetically-fortified, the Nanovirus wasn’t able to survive in extreme temperatures above near-boiling and was rendered entirely inert when exposed to near-freezing temperatures. In addition to this, the Nanovirus encountered difficulties when pitted against advanced filtration systems that were integrated into an environment suit. These filters effectively halted the advance of the Nanovirus. Trapping them within the particulate barriers, leaving them to languish until the filters were destroyed, breached, or removed from their housing. What made this Nanovirus genuinely terrifying, especially once the Subject was continually exposed, was that their body was resistant to the benefits of Kolto and Bacta regeneration - which greatly enhanced the Subject’s own healing factor. The reasoning behind this was simple, as the genetic coding was altered to disable the replication process. However, there was a possibility that the Subject could halt the viral replication process during its first stage after they removed themselves from the exposure site and rapidly submerging themselves in Bacta or Kolto. While this process wouldn’t purge themselves of the Virus, due to its cellular bonding, it would offer the Drael a second chance at life - although in an admittedly weakened state.

And so, with their first generation of hybridized Nanoviruses created - the Galaxy would be one step closer towards considering itself a Hygenic entity.
 
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Vora Kaar Vora Kaar - Yeah, there are presently two weaknesses regarding the delivery method in certain environments. If there was to be another weakness, it'd probably be defeated by strong gusts of air that'd cause the viral cloud to move off-target, etc.

As for follow-up submissions, there aren't any in the works on my end due to the number of chemical load munitions in Legends or Canon - but if they get made, they'll be sure to give that aspect more context.

EDIT: I've added in that probable weakness for more narrative cohesiveness with the two weaknesses situated above it.
 
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