Star Wars Roleplay: Chaos

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Approved Species The Techno Magorum | Exalted Monstrosity

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: The Exalted Monstrosity
  • Designation: Semi-Sentient
  • Origins: Techno Magorum Tribe
  • Average Lifespan: 75 Years
  • Estimated Population: [Rare]
  • Description:
    • The Exalted Monstrosities are large and formidable creatures, larger in size than even the Exalted Abominations. They have large and study legs that support their immense weight and provide them with forward momentum on the battlefield. 4 large and strong arms come out of their forms with sharp claws to dig into the landscape and climb fortifications, packed with immense muscles that allow them to stand up to even the largest war beast's of the galaxy. They have a combination of dark grey and pink skin that is mended together to form a truly horrible abomination. Large horns sprout from various different places on their body, with two large horns sprouting from their chins. Their body is torn and has several scars with pulsating mouths that ever hunger for different things, with a main head in the center. They are the perfect combination of the War Trolls of Garnash and the Exalted Abominations from which they are spawned from.
PHYSICAL INFORMATION
  • Breathes: Type I Atmosphere
  • Average Height of Adults: 11 ft (3.3528 meters) - 20ft (6.096)
  • Average Length of Adults: N/A
  • Skin color: Dark Grey and Pink Combination
  • Hair color: N/A
  • Distinctions: Designed much in the same way as both the Original Exalted Abominations and the War Trolls of Garnash, Each Exalted Monstrosity is a giant among giants. Towering over even the exalted abominations in shere power and size. Packed with 4 strong arms tipped with razor sharp claws, they are considered to be the king of all brutes. Strong bodys and sturdy legs tipped with jagged feet claws help support the weight of the creatures and keep them from toppings over due to have extra arms. Horns sprout from various places and extra mouths are seen on the forehead and various places around the body. Some have massive metal plates hammer into them to turn them into even more formidable fighters, but most are generally unarmored and use their brute strength and rock hard skin to defeat hordes of infantry units and smash through mighty fortifications. They are among the mightiest and strongest within the ranks of the Techno Magorum Tribe a threat to all within save for Arimurkhan who they obey without question due to him having installed a unique genetic code within them during the creation. There are no differences between a young and old exalted monstrosity because they are designed to stay exactly how they are, equipped to fight and ready to emerge into battle without a second thought.
  • Races: N/A
  • Force Sensitivity: Non-Sensitive
Strengths:
  • Rock Hard Skin: The Exalted Monstrosities come equipped with super hard and tough skin that gives optimal protection on the battlefield. Even tougher than the exalted abominations skin, Allowing them to survive a battle with considerable ease as they use their four arms and brute strength to smash through all that oppose them. Rarely do they fall in battle and if they do it is because of an immense amount of firepower from either artillery or massive amount of laser fire.
  • Medium Regeneration: Taken from the War Trolls of Garnash, the Exalted Monstrosities come equipped with medium regeneration allowing them to mend wounds from either major stab wounds or laser fire. Making them more able to survive on the battlefield as there skin pulls itself back together before the very eyes of the enemy forces.
  • Greater Siege Attacker: Taken from the Exalted Abominations, The Exalted Monstrosities are perfectly suited for siege warfare as there large frame can smash through various fortifications on the battlefield and grab small tanks to throw back at the enemy defensive line. They are also useful for defending against air units as they can pick up large boulders and hurl them into the atmosphere to smash landing transports.
Weaknesses:
  • Super Large Form: The Exalted Monstrosities are extremely large, so large in fact that they can't fit into any but the largest ships and have to be dropped into battle with giant drop pods. Tight hallways and even buildings are not able to support them due to their immense weight. This makes them useless when engaging in underground battles or watery worlds as they will simply sink right to the bottom.
  • Monster Appetite: The Exalted Monstrosities have an extremely monstrous appetite, devouring hundreds of pounds of food each day to support themselves and provide energy. They will eat anything, including ore, buildings, scrap medal and everything in between. They have also been known to combat with exalted abominations and tear them limb from limb to devour them, meaning that the Awakened Handlers have to keep them separated at all cost. The cost of feeding them as taken its toll, so they have been fed with vat grown meat like all of the monstrous infantry but it requires a much more substantial amount.
  • Regeneration Overload: Much like the War Trolls of Garnash, the Exalted Monstrosities are able to regeneration medium and small wounds. However larger wounds such as blasts from disruptors to enemy bombardment, will overload their regeneration and be able to take them down. The longer that they are wounded and the amount, give them less time to regenerate and more than enables an enemy to defeat them if they get the chance.
CULTURE
  • Diet: Omnivore | Like all of Arimurkhan's Creations, the Exalted Monstrosities are able to eat both plants and animals. Although they have a tendency to devour meat in the bucket loads to support their large frames, even stalking the battlefield searching for food weather it be from friend or foe. They have also the tendency to eat medal as they crunch the pieces with their many mouths around their forms. Although due to the cost of having to replace units after units of infantry due to them eating them, they have been given loads of vat grown meat much like the rest of the monstrous units that now serve as the backbone of the Diverse Army of the Techno Magorum Tribe.
  • Communication: The Exalted Monstrosities have been given barely any intelligence, so it is no surprise that they have not developed the ability to speak. However they are trained to understand the command signals given to them by the Awakened Handlers. Although this is known to sometimes fail, as they simply roar and charge into the battlefield. Smashing through enemy and sometimes friend on the battlefield.
  • Technology level: They are unable to build, they use technology from the Techno Magorum Tribe
  • Religion/Beliefs: They follow the Deity of the Techno Magorum, The Great Vortex of the Force
  • General behavior:
    • The Exalted Monstrosities are only semi-sentient at best and can be best described as having the intelligence of a fly. They were made to back up the Exalted Abominations and the War Trolls of Garnash on the battlefield, providing a much larger and more powerful version to handle even the toughest of enemies on the battlefield. They are mainly used to assault major fortifications and fight against legions of infantry units and small squadrons of heavy vehicles. Although they have a life-span of 75 years at the maximum, they don't often live that long due to their warlike behavior and the drive to engage in battle with everything in sight. On the rare occasions that they do reach that natural life span, they will grow larger and more powerful until they reach the maximum height of 20ft. Making them a terrifying monster on the battlefield. When not used in war zones, they are kept within the beast pens to go against some of the toughest monsters within the Arena and they face several exalted abominations at the same time without any trouble. Even the other monstrous infantry units will steer clear of the Exalted Monstrosities. Since there are no females among the population and Arimurkhan makes them with his foul sorcery deep within the spawning pits of the Tower of Sorcery. The making of new exalted monstrosities takes considerable time, even more time than the war trolls but typically the newly created will be less muscled and lack the intelligence to even function, it is up to the others to teach them how to fight along with their handlers. Although they are apart of the unified warbands that make up the Techno Magorum Tribe, the Awakened Handlers will keep them away from the tribe until they are ready to be deployed, due to their violent and uncontrollable behavior.
HISTORICAL INFORMATION

The Exalted Monstrosities were made several weeks after the creation of the War Trolls of Garnash. Before the creation of the War Trolls or the Monstrosities, the Prototypes for the Exalted Abominations were made and they rebelled against the Sorcerer's Host underneath Arimurkhan. Two such prototypes after the battle had happen were taken deep beneath the tower of Sorcery and stored within a specialized growth and containment chamber, one was taken into the laboratory located on the 4th Floor of the Tower of Sorcery and became the War Trolls of Garnash. The other was stored deep underground within dark and damp conditions as they slowly seeped into the containment chamber. Arimurkhan knew that the brotherhood of the maw was far too powerful for him to challenge simply with the forces that he had created and thus the creation of a stronger and more mightier creation was born. Loyal to only the Exalted Prophet of the Great Vortex and would heed his commands without question, limiting the chance of rebellion. As his favorite creation so far, they were enhanced in size and given durable skin to stand up to even the worse punishment's imaginable. He was listed as Missing in Action during the Mawite Annihilation of Csilla, the Capital of Chiss Space and the Ascendancy as a whole. Using his foul sorcery and a combination of sith rituals and the stolen czerka mutation formula, the combination of the war trolls and the exalted abominations would spawn an entirely new species. These would be the final backbone for the Techn Magorum Tribe as a whole. The Exalted Prophet of the Great Vortex decided to call them the Exalted Monstrosities as they were truly formidable creatures not just on the battlefield but in general. While they are yet in full service with the other monstrous infantry units of the techno magorum tribe, they are slowly being trained and pushed into warzone after warzone. Testing their skills against war machines and artillery, to see if they could survive much more punishment than either the war trolls or the exalted abominations. The Exalted Prophet is almost ready to remerge within the galaxy, at the head of a massive warhost. Hell bent on spawning the Great Vortex of the Force into existence by causing a massive disturbance within the force.
 
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