Star Wars Roleplay: Chaos

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Approved Species The Techno Magorum | Exalted Abominations

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: The Exalted Abomination
  • Designation: Semi-Sentient
  • Origins: Techno Magorum Tribe
  • Average Lifespan: 15 years
  • Estimated Population: [Planetary]
  • Description:
    • The Exalted Abominations are large creatures with a round and obese build that have 3 strong arms attached to their forms, a single humanoid leg attached to them with a cloven hoof for the other leg. There belly consist of a large stomach that lashes with its tongue and sprues out stomach acid towards anyone that approaches them. Chains are around their form, spewing out from their stomach mouths and attached to their rotting flesh. Spikes emerge from their backs that prevent anyone from climbing onto them from behind. A single head emerges from a glob of teeth that make up a double mouth, eyes emerge from all around their form. Along with various mini-mouths that can devour food. There skin is mostly a combination of sickly grey and pink that merge together to form a hideous abomination.
PHYSICAL INFORMATION
  • Breathes: Type I Atmosphere
  • Average Height of Adults: 10ft [3.048 meters]
  • Average Length of Adults: N/A
  • Skin color: Combination of Grey and Pink
  • Hair color: N/A
  • Distinctions:
    • Being made in the same way, the Exalted Abominations all look the same. Although they will often gather more eyes along their forms and deep scars that spew fluids. Each abomination will come out slightly different with some having extra arms, two heads and even the tendency to explode due to the sorcery involved in their creation. Arimurkhan purposely made them away from the more common variations of sith spawn, to increase their lethality on the battlefield. Some will come equipped with a massive gut plate that protects their mouth from harm, as the open wound is the fastest way for them to be killed because their organs can be struck. Each Exalted Abomination is a massive brute that can smash through many objects in their way and their disgusting appearance terrorizes many on the battlefield. One that reaches the venerable age after their lifespan of 15 years will increase in size and strength compared to others, as they grow after surviving each battle that they are in.
  • Races: N/A
  • Force Sensitivity: [Non-Sensitive]
Strengths:
  • Siege Attackers: The Exalted Abominations can smash through light and medium fortifications without much effort. Using their large forms to pick up and hurl rocks and other large objects at any enemy on the battlefield. This make them useful for siege warfare and assaulting highly defended locations.
  • Explosives: The Exalted Abominations have the tendency to explode when damaged enough, due to them being packed with explosives and sent into the battlefield. This allows them to charge into an enemy formation and explode, causing a massive amount of damage to an enemy.
  • Durability: The Exalted Abominations are extremely durable with their skin being almost like armor, allowing them to absorb damage on the battlefield and survive for far longer than they should be able to naturally on their own. This increases their physical endurance to go through the largest of battlezones no matter the conditions.
Weaknesses:
  • Large Form: The Exalted Abominations are large creatures, unable to maneuver in tight spaces or go through crowded buildings. Allowing them to be chokepointed and destroyed by concentrating fire upon them to bring them down. This makes them slow as well due to their large forms.
  • Exposed Gut: The Exalted Abominations have a single glaring weakness in their durable skin, a large mouth that emerges from their stomach regions. Hitting this region will puncture right through the skin and into their vulnerable organs, which will kill an abomination out right. Although many of the abominations are covering this vulnerable region with large gut armor.
  • Large Appetite: The Exalted Abominations require a large amount of food to survive on, they will often go hunt through the battlefield. Feasting on corpses and any other thing that they find. Often they can be seen eating machinery parts. An abomination is a scary sight when he is hungry and will go into a bazerk state, not separating friend from foe on the battlefield as they smash their way through the battlefield in service of their Exalted Master.
CULTURE
  • Diet: Omnivore | They have mouths that can feed on plants and some that feed on meat, breaking it down to provide energy to the massive colossus. The main head is focused on eating the meat from dead corpses while the other mouths provide for the body by munching on other stuff. Although due to food production problems, the Techno Magorum Tribe has been feeding them vat grown meat that can provide them with full energy as if they just ate a full meal.
  • Communication: They communicate in broken galactic standard basic, although some have digressed so much into their monstrous state that all they can do is roar at an enemy. They have been trained to understand the complex command signals of their handlers, driving them forward on the battlefield.
  • Technology level: The Exalted Abominations can't build anything, they use technology from the Techno Magorum Tribe
  • Religion/Beliefs: They follow the Deity of the Techno Magorum Tribe, the Great Vortex of the Force.
  • General behavior:
    • Exalted Abominations are only semi-sentient and have the intelligence of a newborn. Their entire purpose in life is to serve as monstrous infantry units that can be used to assault fortified locations or destroying large swarms of enemy units with their explosives inserted within themselves. Although they have a life-span of 15 years, many of them do not reach this age due to being used in warfare by the renegade mawite tribe the Techno Magorum underneath the command of the Exalted Prophet of the Great Vortex. When not on the battlefield, they are being pitted against the various war monsters that the tribe has within their beast pits to make sure that only the strongest of the abominations survive. Since there are no females among the population and Arimurkhan makes them with his foul sorcery deep within the spawning pits of the Tower of Sorcery. The making of new abominations take some time but typically the born abominations will be less muscled and lack the intelligence of even a newborn, it is up to the other abominations to teach them how to fight and handle their mutations that often run rampant among their ranks. Although they are apart of the unified warbands that make up the Techno Magorum Tribe, the Awakened Handlers keep them away from the other units of the army, because they have a tendency to go berserk and begin to smash everything within their path. Although this berserk state can be halted if the abomination is given an enemy to fight because they will see the opponent has being the next meal to fill them up.
HISTORICAL INFORMATION

The Exalted Abominations were made during the exodus of Arimurkhan the Defiler after the discovery of the Great Vortex of the Force when raiding and pillaging the eastern side of the galaxy. Being a former maw sorcerer in service of the Three Avatars and the Brotherhood of the Maw, he figured that the creation of a horrid creature would allow him to stand up to the mawite's should they attempt to capture him on the battlefield or attempt to destroy his small warband dubbed the Sorcerer's Host as they had left the brotherhood after the Mawite Destruction of Casilla. Researching into the creation of sith spawn creatures. Arimurkhan would delve deep within the force and picked up a small vision within the force itself that told him that the abandoned czerka laboratory on Dxun would provide him with an answer. Landing down upon the planet and smashing his way through the various monsters that presided there, he would discover the czerka mutation formula that was left behind when an ancient strike team took down the laboratory in service of their respective factions the Republic and the Sith Empire of Old. Combining the czerka formula with the power of the force gave birth to the first batch of exalted abominations although at this stage the Exalted Prophet of the Great Vortex called them his Prototype Mark III.

Like all creatures composed of the force, and considered sith spawn at this stage. Arimurkhan would discover that the combination of mutations and the force certainly wouldn't work as the prototypes began to rampage across the ships underneath him. Personally leading his bodyguard units into battle against the prototypes, he would slay many with his foul sorcery although the battle was certainly hard as the abominations would stop at nothing to devour him and his small number of mawite followers that left the brotherhood of the maw for the power of the Great Vortex. While they were fighting across the ship, the discovery of the small weakness within their guts would prove useful in defeating the prototypes as a single strike could manage to penetrate through their thick skin and deep into their vulnerable organs. Collecting the bodies after the battle was over, Arimurkhan would store them into vats deep within the cargo bay, protected by the mightiest and strongest of the Sorcerer's Host. Once reaching the planet of weik and waging war against the locals that had managed to build themselves up. Arimurkhan would start the creation of more of the prototypes until he eventually perfected the design and dubbed them the Exalted Abominations. They would be the backbone of his army and mobile siege engines, but also allow them to stand up to hordes of infantry units with their common ability of exploding due to being packed with explosive materials. Although they would be kept on a tight leash to avoid them from attacking the Techno Magorum tribe as they had small intelligence when compared to other war beast.
 
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