Star Wars Roleplay: Chaos

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Invasion The Sith End Times Episode 1 | Invasion of Malachor V | Warlords of the Sith


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WARLORDS OF THE SITH INVASION OF MALACHOR V

//BEGINS MARCH 17 || ENDS MARCH 31\\
Invasion Starting Hex: Weken
Invasion Hex Path: Nathema -->Malachor V-->Vaynai

Invasion Narrative Setting: Malachor V
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WARLORDS OF THE SITH
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THE SITH EMPIRE

THIS INVASION IS A PART OF THE...
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CALLED OUT RP PAIRINGS

[If they are on the same row they are paired]

INVASION OBJECTIVES
[Note: These Objective All Start In Media Res]
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Divinity and Insanity are but only different by the width of a hair.
Such is the quiet terror of the Dark Saint of the Sith - Darth Voyance.

Having scouted Malachor much earlier, Voyance had engineered the first target of the Warlords’ Sith’ari Crusade to be Malachor. The Dark Sovereigns had made it clear that their aim would be to liberate all the Sith Holy Worlds from False Sith’ari. But, Voyance, ever the manipulator, has chosen Malachor for a secondary reason.

Darth Voyance’s real target is the Sith Malachor Temple deep in the ruins of what was an ancient conflict between the Jedi and Sith called the Great Scourge of Malachor. Landing at the Malachor Temple with an advanced vanguard force, Darth Voyance purposely maneuvers herself to be the target of the main Sith Imperial Force - looking to attract as many Sith to her position as possible so that she may face them all down. The battle will consume the entire area and a new scourge will begin.​
OBJECTIVE NOTES:
This Objective is further divided into two Sub-Locations:​
Location A: The Fields of Ash:
The Fields of Ash is the entire area immediately around the Sith Temple of Malachor. This is the area covered in dark, charred, and crumbling ruins; the ossified and preserved bodies of ancient Sith and Jedi permanently petrified in freezes of torment and anguish. This is hallowed ground for battle and dangerously infused with the exhaustively horrific emotions of the ones lost during the Great Scourge. Dangerous even to Darksiders, as the ash of these corpses bound within them are emotions that can overwhelm in the Force. This Location is wide open in story on purpose so that everyone here can explore their own stories with their own stakes. Go wild. Use it as you please. The environment plays a key role too and has effects on duelling narratives as explained in the Fields of Ash.

Location B: Temple of Malachor
The Temple of Malachor refers to the Sith Malachor Temple - a multi-level dark step pyramid with ramparts, embattles, and a cratered pinnacle. The battles here are scattered across the very step-levels of the pyramid or on its ruined slopes - or on the pinnacle where Darth Voyance has planted herself and declared a Kaggath against the entire Sith Empire’s Lordships. This is a set up designed to a larger version of the showdown from Rebels Episode 21-22, Voyance will be the meta-narrative plot device here but all are welcome to take her on or break off into other fights along the temple.
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All Sith are graverobbers, pillaging the ancient to conquer the modern.
But, some things are best left alone.

The Mad Dread King Kascalion Giedfield travels to the core of Malachor and to the ruins of the Trayus Academy with his Knights and Tyrophites. There the Dread King assaults the Academy’s ruined corridors, Sith-Imperial Archaeological sites and defences in order to liberate holy relics as well as the holy world of Malachor from the Empire. But, as the battles spill into the many deep labyrinthine spaces of the subsurface academy - elder things stir.

Things infused with the unstable dark side of Malachor, ancient things, creations of ancient Sith - far more ancient than the legendary Sith Triumvirate that had once made the Academy their base. Things from the time of Sith memorial, such as Sith King Adas. Sith Spawn laid dormant, now awoken, and beasts of ancient war, stirred to fight all they encountered - Warlords or Sith-Imperial. The hunters now have become the hunted. ​
OBJECTIVE NOTES:
This Objective is done as a Dungeon-Crawler/Treasure Hunt Adventure but, at the same time a Survival Horror Game as conflicts between Warlords and Sith-Imperials will be complicated by ancient Sith Spawn awakened by the Dark Side energies discharged by the battling Sith. Take this into account and RP the interruption - and the dangers that follow as you search deeper into the lost corners of the Trayus Academy.

 
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Something random this way comes; Kal's yet to be in an Invasion, so why not. One of my other characters could work too.

Hmu if you want to figure something out. Kal's ICly a sneaky body-hopping weirdo who's on neither side, though I'll probably grab a TSE ally slot. I don't imagine he'd fight you unless you initiate and running away's off the table; think less homicidal maniac, more overly-curious opportunist.​

Unavailable. (If you were interested, sorry - Jon had a great pitch and even greater speed.)
 
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