Star Wars Roleplay: Chaos

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Approved Lore The Shadow Syndicate

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Shadow-Syndicate-1.png

The reconstituted Shadow Syndicate
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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Organization Name:
    • The Shadow Syndicate
    • Sith-Imperial Shadow Syndicate
    • reconstituted Shadow Syndicate
  • Classification:
    • Crime Organization
  • Affiliation:
  • Organization Symbol:
Emblem of the Syndicate
  • Description:
    • The Shadow Syndicate is an Ancient Criminal Organization that was founded during the Height of the Cold War between the Sith Empire and the Galactic Republic, although the current iteration was only reestablished at the turn of the century in 900 ABY of the Current Chaos Era on the Smuggler's Moon of Nar Shaddaa. Recruited from a dozen individual gangs and mercenary armies present on the world by the Sith Order's Representatives, as they seek to gather allies amongst the Criminal Underworld in their fight against the Galactic Alliance. With the financial backing of the Hutt Cartel and access to rich worlds within the territory of the Sith Order, the Shadow Syndicate serves as a NPC antagonist organization in future storylines.
GEOGRAPHICAL INFORMATION
  • Headquarters:
  • Domain:
    • Areas of Influence
    • The Shadow Syndicate are an active part of the criminal community, having influence and enforcers in major planets such as the Glorious Jewel and the Smuggler's Moon within Hutt Space, along with some claim to the city of Port-Esta in the Sith Controlled Planet of Vestar. Their relationship can be described as much like any other criminal organization with them ransacking those that refuse to pay for protection, and fighting gang wars against rival criminal syndicates despite the civilian cost. The Sith and the Shadow Syndicate enjoy a warm but cautious relationship with them both needing each other to counter the Galactic Alliance.
  • Notable Assets:
SOCIAL INFORMATION
  • Hierarchy:
    • Inner Circle
      • Counselor
      • Section Chief's
    • General Ranks
      • District Boss
      • Captain
      • Street Foreman
      • Street Gangster
      • Commando
      • Enforcer
      • Thug
      • Grunt
      • Prospect
  • Membership:
    • Intelligence Reports from the Strategic Intelligence Agency put the number of people working for the Sith-Aligned Shadow Syndicate at around 300,000 individuals spread across the Six Sections of the Organization. To become a member of the Shadow Syndicate one must completed an initiation mission based on their individual skill, for example a bounty hunter would be assigned a bounty hunting task that needs to be completed to satisfactory levels, same as if one was a smuggler looking to join. Once this mission has been accomplished then that person is allowed to access one of the many safehouses of the gang and complete one final task to prove their worthiness to join the crime syndicate, although many have tried and failed.
  • Climate:
    • The climate of the Shadow Syndicate can be considered one of ruthless efficiency, each individual person within the gang is expected to preform their assignments without asking to many questions. Although they are strictly against punishing people for failure as some criminal organizations might do merely using the failure to gain experience and teach the next sorry sod who drew the short straw of what not to do during the assignment. Strength is the most important thing for the organization as they follow the old saying of "Might Equal Rights" when it comes to enforcing their territory. They have been shaped into believing that law enforcement is nothing more than corporate goons who will stand in their way and so they lack fear of them. Death while within the gang is common with many turf wars with more powerful galactic crime syndicates are the norm. Although there are certain rules in place to prevent another gang member from killing others within the organization.
  • Reputation:
    • To the Galactic Governments, the Shadow Syndicate is nothing more than a ruthless criminal organization who will use any method to keep control over their holdings and inspire fear in the local population, even daringly launching raids into hyperspace before retreating into the depths of Hutt Space despite it having been devastated by the Bryn'adul Empire and the collapse of the Hutt Space Consortium.
  • Curios:
    • The Curios of the Shadow Syndicate are mainly tattoos and signet rings that denote their rank within the organization.
  • Rules:
    • The Shadow Syndicate does not have rules specifically in place, more a series of guidelines and generally accepted behavior. One thing that is certain in stone is that a gang member can't kill another member without having some proof, although even this can be twisted by those crafty enough, as there is nothing within that guideline that says the proof can't be made up. Like mentioned before this syndicate follows a mighty equals right philosophy believing that if they have the power to do something, then they shall do it.
  • Goals:
    • The Goals of the Shadow Syndicate are as follows
      1. Establish a Criminal Foothold in Sith Space
      2. Destabilize the Galactic Alliance Frontier
      3. Acquire Power and Influence in Hutt Space
Star Wars The Old Republic - Nouvelle planète : Nar Shaddaa - Star Wars:  The Old Republic

MEMBERS

  • No Important Individuals Yet

HISTORICAL INFORMATION

The Shadow Syndicate was a criminal organization established during the Age of the Old Republic by Agent Maro Vizhen of the Imperial Diplomatic Service in an attempt to court allies amongst the Criminal Syndicates of Nar Shaddaa before the Galactic Republic had the opportunity to establish a proper foothold on the Smuggler's Moon.

The original syndicate during this time was composed of Godoba the Hutt, the owner of the Club Vertica Casino, Vaarko Tiyai, the Cho'mash of the Nar Shaddaa Labor Alliance, and DX-TX, the primary hub of the DX annihilator network with Ukabi, Nar Shaddaa's leader of the Exchange, refusing to join the Syndicate although would later pay the price for this error in judgement when an unknown bounty hunter killed him in battle.

The Shadow Syndicate would disintegrate back into separate factions during the reign of Sith Emperor Vowrawn, deciding that the Sith Empire was no longer profitable as a slave and spice market. Although the name of the Shadow Syndicate would not be forgotten within the records of the Hutt Cartel which was still reeling from the Silver Jedi Concord's Occupation and the might of the Bryn'adul Empire smashing through system after system in an attempt to exterminate.

After the collapse of the Bryn'adul Empire and the rise of the Hutt Space Consortium, there were delegates sent from the Worm Emperor and the Sith Order, the True Sith despite the presence of the Brotherhood of the Maw in an attempt to once gain curry favor with the criminal elements of the galaxy. Various criminal lords and mercenary leaders answered the mysterious call on the promise of a renewed trade market.


These crime bosses would reform the Shadow Syndicate, calling themselves unofficially the Sith-Imperial Shadow Syndicate and reforming the organization with financial support from the Hutt Cartel and the Jiramma Clan. This criminal organization would now support the Sith Empire once again entering into the Current Chaos Era of 900 ABY.
 
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