Yoru Shakou
Well-Known Member

:: Outer Rim Imperium ::
"Let it be known that no one defies the O.R.I."
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TYPE OF GOVERNMENT: Kratocratic Fiefdom
HEAD OF STATE: Supreme System Lord
EXECUTIVE BRANCH: System Lords
LEGISLATIVE BRANCH: High Council of System Lords
JUDICIAL BRANCH: Regional Courts
OTHER POSITIONS:
- Under Lord
- First Prime
- Second Prime
- Captain of the Guard
- Guardsmen
AFFILIATED ORGANIZATIONS:
- The Raulynate
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..:: Societal Information ::..
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FACTION CAPITAL: Lanteeb
SYSTEM LORD CAPITAL: Various
OFFICIAL LANGUAGE(S):
- Galactic Basic Standard
CURRENCY:
- Denarius (1cr)
- Aureus (25cr)
STATE RELIGIOUS BODY:
- Varies
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..:: Overview ::..
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The O.R.I. are a loose confederation of individual warlords holding the titles of System Lords; taking advantage of the power vacuum resulting from the dissolution of the Lords of the Fringe and the weakening of the Omega Protectorate. Its unique designation as a Kratocratic Fiefdom causes the Imperium to often be factional and prone to chaos, with only the Supreme System Lord's own power holding it together.
As it is a Kratocracy, those whom rise to power do so through physical force, social maneuvering or political cunning to secure their positions.
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..:: System Lords ::..
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The System Lords are the political upper echelon of the Imperium, a loose confederation of warlords. At any one time the total number of those System Lords never exceeds Thirteen. However ones place as a System Lord is never guaranteed nor is it permanent, as a System Lord can easily fall and be replaced by another.
- Supreme System Lord - A title afforded to the most powerful System Lord. There are numerous ways in which this title can be secured by a lesser System Lord. Political Cunning, Social Maneuvering, or through seizing power with sheer Physical Force. The Supreme System Lord is the de facto leader, and ruler of the Imperium.
- System Lord - A title of those Warlords whom rise to power through sheer force of will, determination and ambition. They are those whom are recognized as the most powerful among those in the Imperium. While there is never more than Thirteen, that number can dip as low as three if there are those whom are not worthy of the title. System Lords are known for their unbridled ambition, and are encouraged to invade and dominate neighboring systems. It is only the Supreme System Lord that is capable of reigning them in, or focusing their strength upon a singular goal. Each System Lord is also afforded the rights to govern those worlds they conquer as they see fit.
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..:: High Council of System Lords ::..
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"The High Council of the System Lords is a rather flimsy coalition of the most powerful System Lords. They only cooperate when it suits them. Their numbers vary from time to time. New ones rise up, older ones get knocked off."
The High Council of System Lords is a unique and often rarely convened council, as many of the System Lords are either constantly bickering among themselves or focused upon expanding their power. When the Imperium is beset upon by an External Force or an Internal Threat, the High Council meets to unite their power for a singular focus. The Council has the power to grant the rank of System Lord, and can likewise (through a majority vote) banish a System Lord from their number.
Through the High Council, the Supreme System Lord holds the power to negotiate with enemies of the Imperium. These powers also extend to laws that affect the whole of the Imperium, often superseding local laws set by the System Lords (a power which is often unutilized as a means to pacify the System Lords and keep them happy).
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..:: Other Positions ::..
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Each System Lord, including the Supreme System Lord, has a retinue that they keep close to ensure their continued power. This retinue is comprised of various Under Lords, and the commanders of a System Lord's Legions, as well as those whom form the personal bodyguard units established by the various System Lords.
- Under Lord - High ranking individuals whom serve a System Lord. Their duties often vary from Lord to Lord, which are often bestowed upon them by their System Lord. It is customary for those Under Lords of a defeated System Lord (be it through combat, or banishment) to enter into the service of another System Lord. However it is also not uncommon for an Under Lord to rise in station and power and be granted the title of System Lord in their own right.
- First Prime - The foremost warrior of a System Lord, whom is charged with carrying out the most important tasks and leading a System Lord's army. They are akin to Generals or other such high ranking commanders in similar military hierarchies. Their final mission given to them is to avenge the death of their System Lord if they are killed by an enemy.
- Second Prime - Handpicked by the First Prime, they are the commanders beneath the general, often holding a rank akin to Colonels in similar military hierarchies. Their duties (much like the Under Lords) varies from Prime to Prime, and often on what the First Prime deems is most important. In order to be chosen for this position, those whom show leadership qualities, cunning and ambition are watched for by the First Prime.
- Captain of the Guard - Those individuals whom show the greatest of loyalty to the System Lord that they serve, or those lone soldiers that have proven themselves in battle time and time again are often recognized for their achievements. While a First Prime leads a System Lord's Armies, it is the Captain of the Guard whom ensures the safety and protection of the System Lord themselves.
- Guardsmen - Individuals whom have proven their worth among the forces of the System Lord are often handpicked by the Captain of the Guard to enter service as a Guardsmen. These are those individuals whom would place their lives on the line to ensure the survival of those that they serve.
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..:: Legions ::..
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Every Government needs its army, and the Imperium is one that holds hundreds of legions. Every System Lord raises their own Legions, often directly reflective of their power and the worlds that they hold in their reign. Though Legions can also reflect the ambition of those whom do not hold the title of System Lord that desire such a mantel be placed upon their shoulders.
Naming conventions, unit composition and all manner of little mundane decisions are directly at the whim of the System Lord fielding the Legion. Often the only distinction that a Legion even belongs to the Imperium is those whom control it, as there are no set codes of dress between one Legion or another. For this reason, many Legions carry banners to distinguish themselves between enemies and fellow Imperium Legions.
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..:: Currency ::..
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It is often said that the symbol of a civilization is minting currency. The Imperium is one such government that does not accept Galactic Credit Standard, though is more open to other forms of currency such as those seen often used in Hutt Space. Internally the Imperium uses a system of Denarius and Aureus.
- Denarius - A silver plated coin which shows the depiction of a calm Nerf one side. The reverse has the image of the symbol of the Imperium; it is treated as being worth 1 Galactic Credit within Imperium space. With 25 Denarius worth a single Aureus.
- Aureus - A gold plated coin which shows the depiction of the first Supreme System Lord engraved upon one side. The backside holds an engraving of a raging Krayt Dragon; it is treated as being worth 25 Galactic Credits within Imperium Space.
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..:: Goals ::..
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- Take advantage of the Power Vacuum within the Southern Outer Rim Territories resulting from the weakening Omega Protectorate and the dwindling Lords of the Fringe.
- Establishing alliances to ensure the security of the Imperium during its initial expansion into the Outer Rim Territories.
- Establishing the Imperium as a local power before pushing for greater recognition by the Galaxy as a whole.
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..:: Faction Tags ::..
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(Usable only be the current Supreme System Lord)






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..:: Closing Statement / Q&A ::..
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I was rather amazed with myself coming up with this. I was taking a break and out of no where, I found myself thinking about old ideas that I had thought I forgot about. This faction arose from some of those ideas, as well as new ones, and was also inspired by my friends and I remembering out favorite scenes and seasons of Stargate. I will openly admit that this takes a lost of inspiration from the Goa'uld and even utilizes some of those terms for titles and positions within the faction itself.
While I've not given up on the Raulynate, I have decided to slow myself on it to prevent me from being completely burned out, by choosing to expand my creativity and efforts upon old characters made new.
With that said, I would like to invite those whom may be interested to ask questions, make comments, or otherwise voice your concerns or feelings about the faction (though I would request that they are constructive).
I've also included a small Q&A as well. If you feel something has not been addressed, please feel free to make it known and I will respond as best as I can.
- Q: Why use the Goa'uld Empire as inspiration for a Star Wars based faction? It isn't even the same system / Sci Fi / etc etc.
- A: I've always viewed the Goa'uld Empire with a mixture of loathing and admiration. This was an empire that for Thousands upon Thousands of years was functional even though it was beheld by internal strife and political maneuvering between the Goa'uld. I felt that, and I hope that I, as well as others, can capture that same feeling and reproduce it for Chaos.
- Q: If there is internal strife and political maneuvering between faction members, why didn't you just join the Sith? / What makes you different than the Sith?
- A: That is a very good question. I will admit that there is much in similarities between the Sith and the Goa'uld Empire that the Imperium takes inspiration from. I feel that the Terminus Imperium is a faction that is not focused on the Force as much as the One Sith, as it is designed with the ideas of the Knights of Kal'Shebbol in mind. The Imperium is focused on the Non-Force Users, and on aiding them in securing their own future in a Galaxy otherwise often dominate by Force Users; though at the same time realizing that they can be and should be worked with, though they must also be carefully watched.
- Q: What makes the Imperium unique?
- A: Another good question. I believe its initial design makes it unique. While many factions chafe and often have difficulty getting their members to work together as a whole, I believe that the Imperium can over come this through its design as a Kratocratic Fiefdom. It is designed to inspire, and encourage individual members to act on their own. This means that it is intended to allow for smaller internal groups of members to act on their own stories, while also furthering the over all stories and goals of the entire faction. Individual members are encouraged to break off with a small core group of like minded roleplayers to enact their own Dominions, Invasions and other actions with a limited connecting umbrella of a faction blanketing their actions. This means that a small group of five or six writers dedicated with writing with one another are not bogged down waiting for multiple faction members to post; with the intention being to prevent Dominions from dragging on or otherwise stalling out.
- Q: What system is put in place to prevent Faction members from tearing each other apart or turning on each other?
- A: There is no such system put in place. As mirroring its inspiration, the Imperium is designed to show the true conflict and internal strife that a large interstellar Government would face. We also see this in much of Human History with many successful Empires often falling from internal strife. The continue maneuvering and rising and falling of System Lords is designed to ensure that the strongest are leading the Imperium so that the faction survives.
- Q: What if I don't want to be a System Lord, or take part in Dominions? What is there for me?
- A: That is fine. Members of the Imperium aren't going to be forced to participate in the internal power struggles, or the ambitious plans of the System Lords or those whom desire the position. The faction will be open to many whom want nothing more than a little freedom for their character, and they will be open as well as encouraged to act out their own stories and lives for their characters, free of the internal political struggles of the faction as they see fit and as they please.