Star Wars Roleplay: Chaos

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Approved Tech The Jkiti Greatcoat

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

[*]Production: Limited
[*]Material:
  • ​Exterior: Alchemized Terentatek Leather
  • Interior: Alchemized Synth-Leather w/ Ballistic Mesh Underlay
  • Metal Features: Quadanium Steel

TECHNICAL SPECIFICATIONS
  • Classification: Alchemized Greatcoat
  • Weight: Average
  • Resistances:
- Blasters (And other plasma type weapons): High
- Kinetic: Average
- Lightsabers: High
- Force Powers: Extreme
- Temperature: Very High
- Sonic: Very Low
- Blunt: Low

SPECIAL FEATURES
  • Extremely Resistant to Force Powers
  • Strong Resistance to Lightsabers
  • Strong Resistance to Temperatures
  • Minor Augmentation of Force Powers
Strengths:
  • Stalwart Defense -
    To meet the needs of The GenoHaradan's agents abroad, each coat is made with a strong foundation in defense against Sith and Jedi alike. Utilizing the renowned quality of Akure, and the more precise works of 'Lost Muertos', the general build quality allows for a number of repeated blows from the likes of Blasters and Kinetic rounds due to the ballistic mesh underlay layered between the outer and inner layers. More importantly, the exterior of the coat is similar in nature to that of force dead creatures when it comes to force abilities that would threaten the wearer, while the coat itself can sustain a number of direct strikes from Lightsabers will little damage.

[*]Mustafar to Hoth -
  • In addition to a strong resistance to combat techniques often utilized by force users, the coat itself is infused with sith magic that allows it to compensate for temperature extremes often found on planets such as Mustafar or Hoth, as an active connection to the user helps create the optimal comfort for any environment, protecting the skin even uncovered from the damage of frostbite or extreme burns; regardless of the source.

Weaknesses:
  • Loud Noises -
    While the coat itself is capable of defending against almost all assaults outright, it suffers an exceptional weakness in that it can not by itself stop sonic weaponry or gadgets, partially due to it simply not covering the ears, and in part because there are no sonic compensators built into its flexible nature. Most will go past the leather, or straight through it, if unable to traverse any other direction.

[*]Big Hammers -
  • Blunt weaponry as a whole has a very minor resistance from the device, meaning that anything heavy hit against the coat will not be stopped. This includes fists, hammers, many large kinetic rounds, and anything that is telekinetically thrown from outside the coat's resistance, meaning that there is very little one can use to block these besides simply moving aside or otherwise dodging the incoming projectile, something not always viable when in combat.

[*]Indirect Interference -
  • Force powers that don't directly strike at the coat are not affected by its resistances. That means Mentalism, indirect force manipulation, force enhanced strength, telekinetically thrown objects, anything that targets exposed features such as chest or hands, and more are all not possible to block. While the coat's size is an advantage in coverage, anything affecting the areas outside of this are completely viable for damage in every capacity.

DESCRIPTION

Born from the mind of the man known de jure as ‘Los Muertos’, the very first designs of the coat were made with a number of features in mind. From temperature control to protection from Jedi and Sith, the coat is the pinnacle of protection from the force sensitive, built from the ground up to counter much of what the Master’s of the Galaxy often choose as their weapons of choice. Few other creations in the galaxy have compared, though a certain love was given to the likes of other Akure leatherwork designs, the exact company utilized in the later creation of the coats on a far larger scale.

Built from the notorious Teretatek and its durable hide, each strip was handpicked and alchemized through teams of well endowed sorcerers for every scenario. Lightsabers found themselves to skim off its durable exterior, while force powers were almost entirely negated when applied following the full sorcery. This imbuement allowed the coats to shrug off some of the strongest force powers known, but only as long as the strikes hit the leather rather than more uncovered areas such as hands or face, or the chest should the coat be open.

The additional ability was added to allow the coat to resist extreme temperatures, even a strong blizzard in the midst of Hoth’s coldest regions. This ability was implemented to help the operational range of the coat, to help allow it to resist areas that would otherwise force the user to remove the coat or wear additional layers, both lightening the load and creating a certain flexibility for the user not often found in heavier environmental protection equipment.

As any coat however, no additional protection was implemented to resist strong assaults from things such as hammers, or any blunt instrument or strikes; meaning someone hit with a power hammer for example would find their bones crunched and muscles bruised heavily. Kinetic rounds might not pierce the leather, but are completely able to crack ribs and bruise muscles like that of a rubber rounds; depending on the power of the assault that is.

Overall, the coat is designed exceptionally well for its purpose, but will never see the true light of day due to its highly exclusive nature to the likes of The GenoHaradan and its agents. Anyone outside of that may seek the coats, but very few will ever come into the hands of anyone but those loyal to the organization; a safety implemented through a number of assassination protocols if an agent goes rogue.
 
[member="Darth Maliphant"]

Ahoy, so, Quadranium Steel would not classify as lightweight. Alternatively, you could use a layer of Durasteel or Duraplast and achieve pretty good results, especially considering how durable the leather already is. Also, alchemy increases the weight of a material to a significant degree.

As is, this would weigh at the very least average, possibly even heavy.

With the ratings as high as they are, this submission would be better served as Semi-Unique. You can alternative drop a few of the ratings if you do wish to keep it at Limited.
 
[member="Alkor Centaris"]

The Quadanium was more so just for buttons, not an actual layer inside the coat or anything. Its just the very lightweight things on the cuff or coat opening. Would this still rectify as Light without the layer of metal, or would you still prefer it going to average?

And as far as the ratings, I am still interested in giving it to The GenoHaradan, which while they certainly aren't a large group, would they still fit into Semi-Unique? Since its just their elite and gifted agents. Alternatively, would adding an additional weakness help keep it limited?
 
If it's just the buttons the Quadranium probably won't add that much weight, but the leather would still be affected by the weight increase of the alchemy. Average would probably be the way to go due to that.

Semi-Unique gives you the ability to have a small group (~15 people), so it's still very viable. A limited run would be able to go to an entire faction, for instance the Sith Empire. That's the scope you're looking at.

If you do want to go ahead with Limited, dropping lightsabers to high probably wouldn't hurt, and another weakness would definitely be a feather in your cap.

[member="Darth Maliphant"]
 
The wording here

the exterior of the coat is completely immune from force abilities
Should be changed from complete immunity, since that's just too much to allow at any rating. I'm comfortable with a dramatic degree of protection, or effectively having similar traits to a Force Dead being.

[member="Darth Maliphant"]
 
[member="Darth Maliphant"]

That submission was approved in 2014, and the factory has undergone significant changes since that time. Thank you for your willingness to work with me on this, though!

With that in mind, I'll let the final call go to one of the RPJs.
 
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