E X A R C H
Name: The Imperial Confederation
OOC Heirarchy:
Faction Owner:
Karl Von Strauss
Faction Admin:
Selrik Lorcas
Faction Admin:
Marlon Sularen
Faction Moderator:
Vazela
Faction Moderator:
Bella
Faction Moderator:
Arthus Karn
IC Hierarchy:
GOVERNMENT
Requested Hexes: (List three unclaimed hexes, and choose a planet to be your capital.)
Capital: New Alderaan
Each hex directly touching the capital, including Mon Cala [6 Total]
Pammant
Right Hex Below Pammant
Auril Sector
Tion Cluster
Instrop Sector
[Note - I've included 12 hexes here per the population boom update for May.]
Interested Members:
Selrik Lorcas
Marlon Sularen
Her
Arthus Karn
Pel Grennin
Valmy Tomo
Hanna
Hemor Vechin
Onrai
Saltare Dothon
Aron Thress
Amalia Visconti | Mira Rhory
Isabelle Falco
Caliban Arkay
Sari'la Kandosii
Description:
Legacy Forged Anew
Born from the ashes of fractured empires and forged in defiance of fanaticism, the Imperial Confederation is a coalition of proud sectors, loyal warfleets, and sovereign worlds united not by a dark master, but by purpose: order, unity, and the survival of civilization in a galaxy adrift.
We are not Sith. We are not slaves to ancient dogma. We are heirs to a greater legacy—one of stability, strength, and vision. Where others trade freedom for chaos or cloak tyranny in robes of democracy, we build something enduring: a galactic order without zealotry, a future worth inheriting.
The Confederation invites characters of all kinds:
This is not a return to the Empire of old. This is a reckoning.
A sovereign machine, clean of rot.
An empire without the chains of the Sith.
A banner worth serving—and a future worth writing.
The Pitch:
The Imperial Confederation brings a fresh and tightly focused vision of Imperial storytelling to SWRP Chaos, centered on unity, discipline, and the post-Sith evolution of Empire. The Confederation is built around the idea of a meritocratic, militarized coalition forged from surviving sectors, warlords, and loyalist remnants.
This is a faction for writers who want to explore complex internal politics, military campaigns, secret police intrigue, and the heavy cost of preserving order in a fractured galaxy. It offers a robust ecosystem: elite starfighter squadrons like Reaver Squadron, shadow organizations like the Inquisitorious, and a naval machine built on cooperation. It provides room for nobles, admirals, defectors, intelligence agents, anti-Force extremists, and even cooperative Jedi rivals.
We’re not rehashing Palpatine’s Empire—we’re writing what the Empire should have become: colder, smarter, more disciplined, and ruthlessly practical. The Confederation has the lore depth, narrative stability, and thematic identity to support long-term, high-stakes storytelling. It’s time for an Empire that doesn't collapse from within. The Imperial Confederation is that Empire.
Past Roleplay Threads:
OOC Heirarchy:
Faction Owner:

Faction Admin:

Faction Admin:

Faction Moderator:

Faction Moderator:

Faction Moderator:

IC Hierarchy:
GOVERNMENT
- Empress
- The Empress of the Imperial Confederation is a commanding and enigmatic figure whose authority is both political and symbolic, uniting the fractured remnants of the old Empire into a single, disciplined regime. She does not rule as a tyrant or mystic, but as the embodiment of Imperial continuity, chosen not by bloodline alone but by merit, loyalty, and vision. Rarely seen in public and surrounded by layers of military and intelligence loyalists, her rule is defined by efficiency, control, and the ruthless pursuit of order. To her citizens, she is the stabilizing axis in a galaxy of chaos; to her enemies, she is the cold whisper of inevitability.
- Imperial Ruling Council
- Supreme Commander of the Armed Forces - The Supreme Commander is the highest-ranking military officer in the Confederation, granted full authority over both Navy and Army, and responsible for joint operations, strategic coordination, and inter-branch military policy. Appointed for their distinguished service and trustworthiness, they serve as the principal military advisor and key voice of the armed forces in executive decision-making.
- Grand Moff - The Grand Moff ensures uniform law and governance across the Confederation by coordinating with planetary governors, sector authorities, and Prefects. As a seasoned political and administrative figure, they advise on regional stability and infrastructure while serving as the key liaison between the outer sectors and the Imperial executive.
- Director of Imperial Security - The Director safeguards the Confederation through surveillance, counterintelligence, and enforcement of political loyalty. Operating with broad autonomy but under Council oversight, they act as the regime’s eyes and ears, neutralizing threats to internal and external stability.
- Lord-Commander of the Imperial Knights - The Lord-Commander leads the Imperial Knights, a Force-sensitive order loyal to the state and distinct from Sith or Jedi ideologies. They ensure the Order remains apolitical and principled, while representing Force-user affairs within the Council.
- COMECI Liaison - The COMECI Liaison bridges the IRC and the Commission for the Establishment of Civilian Interests, ensuring transparency and legislative inclusion in executive affairs. They relay policy updates, advocate for civilian concerns, and help prevent executive overreach.
- Supreme Commander of the Armed Forces - The Supreme Commander is the highest-ranking military officer in the Confederation, granted full authority over both Navy and Army, and responsible for joint operations, strategic coordination, and inter-branch military policy. Appointed for their distinguished service and trustworthiness, they serve as the principal military advisor and key voice of the armed forces in executive decision-making.
- Commission for the Establishment of Civilian Interests
- Prefects - Prefects form the core of the COMECI are empowered to initiate commissions that address specific issues within the Confederation. They also serve as a pool of trusted candidates for future appointments and executive actions.
- Supervisors - Supervisors are commissioned officials tasked with managing specific areas of state administration, such as taxation, hyperlane regulation, and civil affairs. They operate with regional autonomy under COMECI oversight but do not hold voting power within it.
- Quaestor-General - The Quaestor-General is a special investigator empowered to identify and eliminate corruption or inefficiency across the Confederation. They possess broad authority, deep system access, and typically come from the upper ranks of the Imperial Secret Service.
- High Prefects - High Prefects are senior members of the COMECI who lead key Authorities overseeing major state functions such as education, medicine, and infrastructure. They approve or void most Prefectorial commissions and report directly to the Exarch.
- Liaisons - Liaisons are the smallest segment of the COMECI, representing external institutions with stakes in the Confederation’s civilian affairs. They do not hold authority or commission powers but offer counsel, testimonies, and expert insight to Prefects and High Prefects. Most Liaison roles are temporary or rotational, appointed by their home organizations and approved by a Prefectorial committee to prevent conflicts of interest. However, a select few Liaison positions are considered permanent, due to the critical nature of the institutions they represent. These include:
- The Imperial Ruling Council Liaison – Serves as the voice of the IRC within the COMECI, often relaying executive opinions, emergency directives, or classified assessments.
- The Imperial Military High Command Liaison – Acts as a bridge with the military, offering input on defense policy, military readiness, and wartime legislation.
- The Imperial Secret Service Liaison - Provides guidance and intelligence to COMECI as necessary, to inform them of threats to the Confederation and request discretionary resources.
- The Knight-Commander Liaison – A representative of the Order of Imperial Knights, this Liaison ensures that the interests and ethical perspectives of the Imperial Knights are considered during deliberations and commissions.
- Exarch - The Exarch presides over all COMECI sessions, managing debates, maintaining order, casting tie-breaking votes, and approving or nullifying Prefectorial commissions. They also oversee appointment reviews, represent COMECI at state functions, and can convene emergency sessions, acting as both facilitator and guardian of Imperial authority.
- Prefects - Prefects form the core of the COMECI are empowered to initiate commissions that address specific issues within the Confederation. They also serve as a pool of trusted candidates for future appointments and executive actions.
- Imperial Military High Command
- The IMHC is the supreme strategic and operational command authority of the Imperial Confederation's armed forces. Comprising the highest-ranking officers from each major branch, it ensures unity of purpose across land, naval, air, and hybrid operations. The IMHC functions as a quad of coordination and oversight, each member responsible for a core pillar of the war machine: a Grand Admiral (Navy), a High General (Army), a High Commandant (Hybrid), and a Flight Commandant (Starfighters).
- Imperator Corps
- The Imperator Corps stands as a symbol of strength, discipline, and unyielding resolve. It serves as the ground-based military force of the Imperial Confederation alongside the Imperial Navy. Tasked with planetary occupation, surface warfare, and the enforcement of order across countless worlds, the Corps operates at the front lines of the Empire's expansion and stability.
- It is broken into three distinct parts:
- The Imperial Vanguard - Shocktroops and high-intensity assaults.
- The Imperial Bulwark - Standard, dependable infantry.
- Section Umbra - Classified and morally ambiguous missions.
- The Corps is led by a High General, who oversees strategy and deployments and sits on Imperial High Command. Officer ranks descend from Sector General to Junior Lieutenants, while enlisted ranks range from Sergeant Major to Trooper.
- It is broken into three distinct parts:
- The Imperator Corps stands as a symbol of strength, discipline, and unyielding resolve. It serves as the ground-based military force of the Imperial Confederation alongside the Imperial Navy. Tasked with planetary occupation, surface warfare, and the enforcement of order across countless worlds, the Corps operates at the front lines of the Empire's expansion and stability.
- Imperial Navy
- The Imperial Navy is the steel backbone of the Confederation’s power—an immense, disciplined, and highly stratified military force forged from the remnants of fractured Imperial fleets and reforged under unified doctrine. Its starships are angular symbols of order, bristling with firepower and crewed by officers trained in absolute discipline. From precision strike squadrons like Reaver Squadron to battlecruiser-led battle groups that can blockade entire systems, the Navy is both sword and shield, tasked with enforcing Confederate will, securing loyal space, and extinguishing insurgent threats wherever they arise. It does not exist for conquest, but for stability through overwhelming force.
- The Navy is led by the Grand Admiral, who oversees its entire strategy and sits on Imperial High Command. Officer ranks descend from Sector Admiral to Ensign, with Flight and Wing Commandants leading starfighter wings; a Flight Commandant also sits on Imperial High Command. Enlisted ranks range from Master Chief to Crewman, typically serving limited terms before moving on to other roles within the Empire.
- The Imperial Navy is the steel backbone of the Confederation’s power—an immense, disciplined, and highly stratified military force forged from the remnants of fractured Imperial fleets and reforged under unified doctrine. Its starships are angular symbols of order, bristling with firepower and crewed by officers trained in absolute discipline. From precision strike squadrons like Reaver Squadron to battlecruiser-led battle groups that can blockade entire systems, the Navy is both sword and shield, tasked with enforcing Confederate will, securing loyal space, and extinguishing insurgent threats wherever they arise. It does not exist for conquest, but for stability through overwhelming force.
- Order of Imperial Knights
- The Order of the Imperial Knights is an order of Force-users devoted to the defense and preservation of the Imperial Confederation. They are fully trained in the ways of the Force, but the Jedi consider them to be controversial, as they swear loyalty to the Imperial Confederation and its Empress above all else, including their devotion to the will of the Force. Which remains grey instead of light or dark.
- The Imperial Knights are led by the Lord-Commander. Under them is a hierarchy descending from Knight-Commanders to Knight-Sergeants, and Knight-Errants and Initiates. They follow the ideals of: Loyalty, Honor, Moderation, and Duty.
- The Order of the Imperial Knights is an order of Force-users devoted to the defense and preservation of the Imperial Confederation. They are fully trained in the ways of the Force, but the Jedi consider them to be controversial, as they swear loyalty to the Imperial Confederation and its Empress above all else, including their devotion to the will of the Force. Which remains grey instead of light or dark.
- Imperial Secret Service
- The Imperial Secret Service (ISS) of the Imperial Confederation is a shadowy, highly secretive organization tasked with maintaining the loyalty of the Confederation’s citizens, military personnel, and officials. Its primary purpose is to root out treason, sabotage, and any threat to the stability of the Confederation, using fear, surveillance, and ruthless tactics to maintain absolute control.
- The ISS is led by the Director, who oversees all intelligence, operations, and counterinsurgency efforts with vast authority. The agency operates through a tiered hierarchy of senior officers and covert agents, all holding military rank to enforce its agenda with ruthless precision.
- The Imperial Secret Service (ISS) of the Imperial Confederation is a shadowy, highly secretive organization tasked with maintaining the loyalty of the Confederation’s citizens, military personnel, and officials. Its primary purpose is to root out treason, sabotage, and any threat to the stability of the Confederation, using fear, surveillance, and ruthless tactics to maintain absolute control.
- The Inquisitorious
- The Inquisitorious is a clandestine arm of the Imperial Confederation tasked with identifying, neutralizing, and—when necessary—eradicating Force-sensitive threats to Imperial order. Operating as part of the Imperial Secret Service, the Inquisitors are feared agents of silence and finality. Drawn from former Jedi, former Sith, trained Force-sensitives, and loyal zealots, they are equipped with advanced interrogation techniques, alchemically-enhanced weaponry, and unwavering loyalty. Unlike the Sith of old, the Inquisitorious does not pursue power for its own sake—it exists solely to ensure the Force never threatens the Confederation again.
- The Inquisitorious is led by the Grand Inquisitor, who reports to the head of the Imperial Secret Service and directs missions while maintaining order among Inquisitors. Field agents, known as Brothers and Sisters, track unauthorized or hostile Force users, supported by trainee Initiates. Inquisitors operate alongside Purge Troopers, who both assist and monitor them to prevent rogue actions.
- The Inquisitorious is a clandestine arm of the Imperial Confederation tasked with identifying, neutralizing, and—when necessary—eradicating Force-sensitive threats to Imperial order. Operating as part of the Imperial Secret Service, the Inquisitors are feared agents of silence and finality. Drawn from former Jedi, former Sith, trained Force-sensitives, and loyal zealots, they are equipped with advanced interrogation techniques, alchemically-enhanced weaponry, and unwavering loyalty. Unlike the Sith of old, the Inquisitorious does not pursue power for its own sake—it exists solely to ensure the Force never threatens the Confederation again.
Requested Hexes: (List three unclaimed hexes, and choose a planet to be your capital.)

Each hex directly touching the capital, including Mon Cala [6 Total]
Pammant
Right Hex Below Pammant
Auril Sector
Tion Cluster
Instrop Sector
[Note - I've included 12 hexes here per the population boom update for May.]
Interested Members:















Description:
Legacy Forged Anew
Born from the ashes of fractured empires and forged in defiance of fanaticism, the Imperial Confederation is a coalition of proud sectors, loyal warfleets, and sovereign worlds united not by a dark master, but by purpose: order, unity, and the survival of civilization in a galaxy adrift.
We are not Sith. We are not slaves to ancient dogma. We are heirs to a greater legacy—one of stability, strength, and vision. Where others trade freedom for chaos or cloak tyranny in robes of democracy, we build something enduring: a galactic order without zealotry, a future worth inheriting.
The Confederation invites characters of all kinds:
- Fleet officers and Moffs, rebuilding a navy worthy of fear and respect.
- Spymasters and Inquisitors, rooting out insurrection and treason from within.
- Governors and Prefects, guiding entire sectors through reconstruction.
- Soldiers and Knights, who believe discipline can be righteous, and justice can wear armor.
- Even those with doubts, scars, or past sins—so long as they serve something greater than themselves.
This is not a return to the Empire of old. This is a reckoning.
A sovereign machine, clean of rot.
An empire without the chains of the Sith.
A banner worth serving—and a future worth writing.
The Pitch:
The Imperial Confederation brings a fresh and tightly focused vision of Imperial storytelling to SWRP Chaos, centered on unity, discipline, and the post-Sith evolution of Empire. The Confederation is built around the idea of a meritocratic, militarized coalition forged from surviving sectors, warlords, and loyalist remnants.
This is a faction for writers who want to explore complex internal politics, military campaigns, secret police intrigue, and the heavy cost of preserving order in a fractured galaxy. It offers a robust ecosystem: elite starfighter squadrons like Reaver Squadron, shadow organizations like the Inquisitorious, and a naval machine built on cooperation. It provides room for nobles, admirals, defectors, intelligence agents, anti-Force extremists, and even cooperative Jedi rivals.
We’re not rehashing Palpatine’s Empire—we’re writing what the Empire should have become: colder, smarter, more disciplined, and ruthlessly practical. The Confederation has the lore depth, narrative stability, and thematic identity to support long-term, high-stakes storytelling. It’s time for an Empire that doesn't collapse from within. The Imperial Confederation is that Empire.
Past Roleplay Threads:
- Sympathetic Surgical Theatre
- Court Martial
- The Giblim Incident
- All is Well
- The World is Falling
- Silence at Arkan
- Ere The Iron Sun Rises