Star Wars Roleplay: Chaos

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Approved NPC The Hollow Hungerers

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OUT OF CHARACTER INFORMATION
  • Intent: Bolster Sith-Imperial forces by providing a new and exciting alternative to wasteful funerary practices.
  • Image Credit: The Box Born Wraith by David Romero
  • Role: Temple Guardians | Ad Hoc Shock Troops
  • Permissions: N/A
  • Links: Tsaiwinokka Hoyakut | Korriban Zombie
GENERAL INFORMATION
  • Unit Name: The Hollow Hungerers
  • Affiliation: Whichever Sorcerer raised them, frequently Kissai Priests.
  • Classification: Cannon Fodder
  • Description: Death comes and the spirit departs... but the body remains. At the behest of a Sith Sorcerer, such bodies can rise anew, motivated by the only thing that remains of their mortal lives - hunger.
COMBAT INFORMATION
  • Unit Size: Large
  • Unit Availability: Common
  • Unit Experience: Rabble
  • Equipment: Whatever they wore in life; unlikely to be able to make use of any tool more complicated than a club without direction.
  • Combat Function: The Hollow Hungerers are less cohesive unit, more ravenous swarm pointed in the general direction of the enemy; they lack any sense of identity, self-preservation, or strategy and are about as intelligent as the average goldfish. Under most commanders, their one and only purpose is to fling themselves at the enemy, depleting their resources and numbers while the Legion flanks or, in some cases, retreats; any Hungerers that survive a battle are likely to be marched into a large open space and lit on fire.
Strengths:
  • Perfectly Expendable: Unless one needs them to last more than a few weeks, no fancy ritual preparations or alchemical alterations are needed to raise Hungerers, simply drag the bodies into the Sorcerer's general area (dependant on his/her skill) and have them cast the spell.
  • Inhuman Brutality: Though their individual prowess will wary based on level of decay, health in life, and the skill of the Sorcerer, all Hungerers are supernaturally strong and surprisingly resilient - after a short while, any hands will develop long claws able to scratch durasteel.
Weaknesses:
  • Dumber Than A Doorknob: Deprived of instructions, Hungerers will simply charge the living by the shortest path - they are unlikely to recognise a killing zone or even a low-effort ditch but are just barely clever enough not to run directly into a raging fire.
  • By Fire Be Purged: Altered as they are by the spell that raised them, Hungerers go up like dry kindling when lit on fire.
HISTORICAL INFORMATION
Again and again, the Sith-Imperial Legion had battled the New Imperial barbarians - sometimes they triumphed and sometimes they were vanquished, but always there were losses. Sith-Imperial losses, New Imperial losses, civilian losses. Those who boldly fought for what they believed in and those who were simply in the wrong place at the wrong time. Whatever the case, they all died the same... and they all left something behind.

In war as in peace, waste not, want not.

Deeply perturbed by the mounting losses - on his side, anyway - Darth Prospero, Dark Councilor of Scientific Advancement, devised an "innovative new solution to personnel shortages", or rather dug up a very, very old solution and gave it a metaphorical paint job.

Created through a modified Tsaiwinokka Hoyakut spell, Hungerers are dumber and unable to spread their curse, but much, much easier to create, to the point where even Apprentices dabbling in Sorcery should be able to raise a few, though the stability of their bodies is another matter entirely; their behavioural patterns too, leave much to be desires, as uncontrolled Hungerers will simply attack the living until they are destroyed or fall apart.

Fortunately, they last only a few weeks outside of Dark Side Nexuses and other areas strongly tainted by the Dark.
 
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