Star Wars Roleplay: Chaos

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Approved NPC The Great Clan Begeren

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OUT OF CHARACTER INFORMATION

GENERAL INFORMATION

  • Group Name: The Great Clan Begeren

  • Classification: Crime organization

  • Headquarters: Point Nadir

  • Loyalties: Point Nadirhttp://starwarsrp.net/topic/91192-point-nadir/, Nadir, Aver Brand, Loray Tares

  • Group Sigil: See above

  • Description: Begeren place great value on the purity of their bloodline, bordering on dynastic fanaticism. Their upper echelons are all scions of the Begeren family, stemming from their founder, Edumanit Begeren, who established his criminal outfit on Nadir almost a hundred years ago.

SOCIAL INFORMATION

  • Hierarchy:
The General (Begeren)
Lieutenants (Begeren)
Captains (Anyone)
Soldiers (Anyone)
Uninitiated (Anyone)

  • Membership: The lower ranks are accessible to anyone with a passing proficiency in wielding a blaster and enough drive to succeed that they’re willing to use it. The lower ranks are also cannon fodder. Once an uninitiated has proven themselves, they are promoted to a Soldier, granting them the fantastic right of ‘slightly less likely to get gunned down in Begeren territory’. From then on, a Soldier is expected to work their ass off for the Clan, putting in long hours and doing anything their Captain commands them to do. Ascent through the ranks is based as much on merit as it is on blood, and true-born Begeren are groomed with a knife in hand from crib onwards. Their first steps are accompanied by the steady weight of a gun, and by the time most civilized children would enter school, a Begeren offspring is already qualified to pull off a school shooting all by themselves.

  • Dogma/Doctrines:

    1. A member may not be an informant or a rat.

    2. A member may not be a coward.

    3. A member may not raise a hand against another member without approval.

    4. A member must not show disrespect for any member's family, including sex with another member's spouse or partner.

    5. A member must not steal from another member.

    6. A member must not politic against another member or cause dissension within the organization.

    7. Membership is for life.

    8. It's mandatory to assault/kill all dropouts.

    9. Clan Begeren comes first. Even before your own family.

    10. A member must not interfere with another member's business activities.

  • Curios: Tattooes are widespread, but not mandatory. Members are obligated to wear their insignia on their armor and weapons, with the exception of covert operations where secrecy is paramount.

  • Goals: Stabilize their region of Point Nadir, expand into the Core.

MEMBERS
Dalnevvit Begeren (The General)

HISTORICAL INFORMATION
In the live-fast, die-young pace of Point Nadir, a hundred years might well be an eternity. It’s for this reason that people remember Edumanit Begeren only as a far-away father figure, as removed from reality as the stories mother would tell you when you were still a kid.

Of course, the stories mothers tell on Nadir might not be quite what the core children are used to.

The history of Great Clan Begeren is just as bloody and violent as any other on the shadowport. A man of drive and ambition, but morals just a shade too lax for the civilized worlds of the Core. After a number of mishaps and false starts that took him ever further to the Rim – fleeing authorities, dodging bounties, that sort of thing – the progenitor of the Clan eventually arrived to the elusive shadowport of Point Nadir.

There he finally found the right crowd to work, quickly assembling a group of followers and fellow ithorians to join him in his rise to power. Due to his species’ capability to produce massive numbers of offspring in short time, it wasn’t long until ‘Begeren’ became synonym for his criminal organization. The term ‘Clan’ got tacked on somewhere down the line as he emerged alongside other powerful outfits, and thus were born the six Great Clans of Nadir.

A century of squabbling and turf wars followed. The Clans held among themselves a tentative truce, an alliance to stamp down any attempts to overthrow their absolute rule over the station. They each ruled a slice of the available territory, split six ways like an uncertain, volatile cake full of squirming worms and rot and primed grenades.

Naturally, something had to give.

In massive power upset in which Selenov was wiped off the face of Nadir – quite literally, his brain was spread into a fine film over three square meters of durasteel – the remaining Great Clans were eventually put before an ultimatum by the outsiders sowing sedition. After the unfortunate fate of Koba and Meron, Begeren, Paus, and Qosta split their territory and assets three-ways, cut their losses, and took a knee.

Privately.

On the surface, things are like they always were. But the current General, for the first time in ages, has to bow his head before a higher authority still. And so long as their guidance remains true and their goals aligned, Dalnevvit Begeren is pleased to follow.
 
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