Omega
Event Account
The Gates of Tartarus
Introduction
http://www.youtube.com/watch?v=fIZXXicprBM
What if they threw a war and everyone came?
System SX-192 – Codename Tartarus
In reaction to the threat of the Contingency fleet, the powers of the galaxy had assembled their full strength and now prepared to attack the Incursion head on.
In order to allow land forces and strike-teams to land, the Contingency fleet had to be drawn out into battle.
As the fleets entered the system they found the Contingency was ready for them. A huge fleet issued from every dock, base and hideout and formed up to face the attacking enemy. The fleet was massive, and led by a truly colossal ship, the largest currently active in the galaxy. It was time to fight.
Deployment Map:
Thread Rules
There is nothing stopping you firing on other factions as well as the Contingency.
Each group may start in any thread within their marked area and move from there in their first round.
Please carefully read this thread for selection criteria. The rules from that thread are included below.
Additionally, some general conventions and assumptions for the fleeting based on practicality and uniformity are included below:
Victory
Victory is achieved by destroying enemy ships. The metres of ships destroyed in this way count towards your faction’s total. The highest will win.
Most importantly of all, we will be rewarding players who take worthwhile hits, lose ships fairly and act in the interest of story. We will not be rewarding meta gaming and nonsense.
Posting Template
Your post must include the following template:
[/SIZE]
Introduction
http://www.youtube.com/watch?v=fIZXXicprBM
What if they threw a war and everyone came?
System SX-192 – Codename Tartarus
In reaction to the threat of the Contingency fleet, the powers of the galaxy had assembled their full strength and now prepared to attack the Incursion head on.
In order to allow land forces and strike-teams to land, the Contingency fleet had to be drawn out into battle.
As the fleets entered the system they found the Contingency was ready for them. A huge fleet issued from every dock, base and hideout and formed up to face the attacking enemy. The fleet was massive, and led by a truly colossal ship, the largest currently active in the galaxy. It was time to fight.
Deployment Map:

Imperial Order
[member="Tanomas Graf"] | [member="Lucien E. Irridius"] |[member="Cyrus Tregessar"] | [member="Zahori Denko"] | [member="Fiolette Yvarro"] | [member="Carlyle Rausgeber"] | [member="Aleksander Miles"] | [member="Asharad Graush"] | [member="Morro"] | [member="Jotham Noktis"] | [member="Than Balthor"] | [member="Lora Onone"] | [member="Gerhard Maxim"] |
Iron Alliance
[member="Zark"] | [member="Isamu Baelor"] | [member="Cathul Thuku"] | [member="Relina Zhan"] | [member="Zeradias Mant"] | [member="AD-8"] | [member="Lily Kuhn"] [member="Alexandra Morrow"] | [member="Arisa Yune"] | @Sko’Saht
[member="Tanomas Graf"] | [member="Lucien E. Irridius"] |[member="Cyrus Tregessar"] | [member="Zahori Denko"] | [member="Fiolette Yvarro"] | [member="Carlyle Rausgeber"] | [member="Aleksander Miles"] | [member="Asharad Graush"] | [member="Morro"] | [member="Jotham Noktis"] | [member="Than Balthor"] | [member="Lora Onone"] | [member="Gerhard Maxim"] |
Iron Alliance
[member="Zark"] | [member="Isamu Baelor"] | [member="Cathul Thuku"] | [member="Relina Zhan"] | [member="Zeradias Mant"] | [member="AD-8"] | [member="Lily Kuhn"] [member="Alexandra Morrow"] | [member="Arisa Yune"] | @Sko’Saht
Thread Rules
There is nothing stopping you firing on other factions as well as the Contingency.
Each group may start in any thread within their marked area and move from there in their first round.
Please carefully read this thread for selection criteria. The rules from that thread are included below.
There are no rules for taking damage. That is entirely in the hands of the writer.
As the commander of the NPC forces, I will be using a system to determine damage fairly and consistently, but that is not required for anyone else at all.
For consistency there are rules concerning movement. Your ships can move a number of hexes on the map correlating to their size and speed ratings.
Class Base Speed
Flagship 2
Battlecruiser 3
Destroyer 4
Cruiser 5
Frigate 6
Corvette 7
Attack Craft 8
Ships with a LOW or VERY LOW speed move one less than this. Ships with a HIGH or VERY HIGH speed move one more hex than this. Ships with EXTREME speed move two more hexes than this.
Thus, an extreme speed corvette moves 9 hexes per turn, a low speed Destroyer moves 3 hexes, and an extreme speed battlecruiser moves at 5 hexes.
There are no rules concerning turns, but absurd moves such as a slow battlecruiser turning 180 degrees in a turn will be nixed. Common sense prevails in these cases.
As GM, this writer reserves the right to ask writers to re-examine and fix clearly overpowered or unfair resolutions, such as taking no damage from a full volley of a Star Destroyer as a low defence cruiser.
As the commander of the NPC forces, I will be using a system to determine damage fairly and consistently, but that is not required for anyone else at all.
For consistency there are rules concerning movement. Your ships can move a number of hexes on the map correlating to their size and speed ratings.
Class Base Speed
Flagship 2
Battlecruiser 3
Destroyer 4
Cruiser 5
Frigate 6
Corvette 7
Attack Craft 8
Ships with a LOW or VERY LOW speed move one less than this. Ships with a HIGH or VERY HIGH speed move one more hex than this. Ships with EXTREME speed move two more hexes than this.
Thus, an extreme speed corvette moves 9 hexes per turn, a low speed Destroyer moves 3 hexes, and an extreme speed battlecruiser moves at 5 hexes.
There are no rules concerning turns, but absurd moves such as a slow battlecruiser turning 180 degrees in a turn will be nixed. Common sense prevails in these cases.
As GM, this writer reserves the right to ask writers to re-examine and fix clearly overpowered or unfair resolutions, such as taking no damage from a full volley of a Star Destroyer as a low defence cruiser.
Additionally, some general conventions and assumptions for the fleeting based on practicality and uniformity are included below:
- A ship must fire on a single target with all its weapons. Dividing fire is a nightmare for everyone.
- Regular weapons have a range of 10 hexes. Long range weapons have a range of 15 hexes.
- Shields must be completely removed before hull damage is taken. The only exception to this is attack craft bombing/strafing. That damages the hull and not the shields.
- A ship’s length will stand in for their health, and will be represented by this number for the shields and hull. For instance a ship which is 750m long will start with 750/750 at full health.
- Shields are assumed to recover 10% each round they are not fired on. Thus, the ship above will recover 75 shields each round it is not fired on. Hull damage cannot be repaired during the battle.
Victory
Victory is achieved by destroying enemy ships. The metres of ships destroyed in this way count towards your faction’s total. The highest will win.
Most importantly of all, we will be rewarding players who take worthwhile hits, lose ships fairly and act in the interest of story. We will not be rewarding meta gaming and nonsense.
Posting Template
Your post must include the following template:
Ship Name: (List the ship’s name) Ship Class: (Link the approved submission) Shield/Hull: (Ships start with shields and hull equal to their length. Shields can recharge, hull cannot. A ship at 0 hull is destroyed.)
Armament: Defence: Speed: Manoeuvre:
Hanger: (Include these stats from the submission if post 4.0 or your best approximation if pre 4.0)
Actions: (Include movement coordinates and the specific ship and coordinates it is firing on. Also tag the writer you are firing on.)
Example:
Name: The Ruination Class: The Ruination Shield/Hull: 6000/6000
Armament: Extreme Defence: Extreme Speed: Low Manoeuvre: Low
Hanger: 6 Fighter Squadrons. No Orders
Actions: Moving from 11.16 to 11.15. No firing.
[SIZE=11pt]
Armament: Defence: Speed: Manoeuvre:
Hanger: (Include these stats from the submission if post 4.0 or your best approximation if pre 4.0)
Actions: (Include movement coordinates and the specific ship and coordinates it is firing on. Also tag the writer you are firing on.)
Example:
Name: The Ruination Class: The Ruination Shield/Hull: 6000/6000
Armament: Extreme Defence: Extreme Speed: Low Manoeuvre: Low
Hanger: 6 Fighter Squadrons. No Orders
Actions: Moving from 11.16 to 11.15. No firing.
[SIZE=11pt]