Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Location 'The Fur Mill'

Status
Not open for further replies.
Name: Trandosha Export and Import Headquarters, affectionately referred to as 'the Fur Mill'.

Image Source: N/A

Intent: To serve as a location for Vinskk Revamp to oversee the slaving and mercenary operations in Trandosha.

Classification: A headquarters

Location: Trandosha, Hsskhor, where the former Council building used to be.

Affiliation: Vinskk Revamp, the Hutt Cartel

Description: Established by Semper Slaves Incorporated to serve as a location for Revamp to easily oversee the operations in Trandosha, this building was formerly the capital's Council building under Wookiee and Republic influence. After the rebellion that occurred, a massive influx of slaving and mercenary work began again, with the Trandoshans being loyal to the Hutt Cartel, seeing them as the organization that brought along their freedom. With this influx of business comes a need for organization, and that's where this office comes into play. Complete with defensive reinforcements, such as durasteel emergency blast doors, reinforced windows, and a Trandoshan mercenary guard contracted to protect Revamp and his investments, this facility is one of the safest buildings in Trandosha. A landing pad, observed 24/7, is available for quick mobility of both guests and personnel. Furthermore, the building contains an emergency bunker in event of bombardment, capable of sheltering sentients for an indefinite amount of time thanks to the inclusion of food processors, a water treatment station and a power generator in the bunker itself.

Defense Attribute List:

Blast doors at all entrances and exits, reinforced windows resistant to significant blasterbolt and concussive damage, autoturrets that provide emergency firepower if needed, and a mercenary force contracted to protect the building and assets. Skill level of the group is average. Their gear includes standard lethal and nonlethal utilities, such as blasters equipped with a stun and kill setting, thermal detonators, and their teeth and talons, of course. :)

History: The former Council building under Wookiee and Republic influence.

Links:

Autoturret: http://starwars.wikia.com/wiki/Autoturret

(I'll probably NPC the merc group and bring them into the fold to make it more official.)
 
Hi, [member="Vinskk Revamp"]

All good for the most part just need a few things fixing/ clarifying



Vinskk Revamp said:
Complete with defensive reinforcements, such as durasteel emergency blast doors, reinforced windows, and a Trandoshan mercenary guard
  1. Is that an exhaustive list of defences? If so please label it as such
  2. can you describe the relative training level and equipment level of those mercs?



Vinskk Revamp said:
food processors, a water treatment station and a power generator.
are those in the bunker?

Thanks callum
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom