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Approved Starship The Flying Coffin | Crowe's YX-Wing

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OUT OF CHARACTER INFORMATION
  • Intent: Create an abomination unto sane engineering.
  • Image Source: YX-Wing Concept by Łukasz Jędraszczak
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: T-65 X-Wing & BTL Y-Wing
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Ugly | Superiority Fighter-cum-Personal Transport
  • Length: 17.09 metres
  • Width: 7.89 metres
  • Height: 4.86 metres
  • Armament: High
  • Defences: Average
    • "Semi-Reliable" Heavy Shield Generator
    • High-End ECM Suite ("Slightly Battered")
    • Jury-Rigged Shroud ("Always Works, Sometimes")
  • Squadron Count: Low | 8
    • Though the Flying Coffin is unique, it can be shoved into pre-existing squadron formations.
  • Manoeuvrability Rating: High
  • Speed Rating: Extreme
  • Hyperdrive Class: Fast | Class 0.79
  • Consumables: 2+ Weeks
STANDARD FEATURES
  • The Flying Coffin sports an eclectic mixture of systems harvested from ships both ancient and bleeding-edge - it can generally be assumed that it has everything a comparable Starfighter would, though whether or not it actually works is another question entirely.
ADVANCED SYSTEMS
  • The Flying Coffin is outfitted with a high-end ECM Suite that has been "heavily improved" by Crowe - while it does nothing to hide the vessel from visual inspection, it is sufficient to befuddle all but the most advanced of long-range sensors, make achieving targetting locks extremely difficult, and work in conjunction with the several Transponder Codes (none of which actually register as the Flying Coffin) "carefully inserted" into the engine blocks to make it appear as everything from a tramp freighter to a diplomatic shuttle on sensors.
  • In place of an astromech, the head of an old CIS Super Tactical Droid (and various external processors) has been slotted in and a lid welded over the opening - this unique arrangement provides even more processing power than usual, perfect for plotting long jumps, and the droid is even able to offer sound (if often openly belligerent) tactical advice. To aid with in-flight repairs, a quartet of heavily modified buzz droids are held in small pods on the engines, with one on each engine "in case a couple fall off".
STRENGTHS
  • Greased Lightning: The Flying Coffin is fast - hella fething fast - in Realspace and Hyperspace alike, and due to Crowe's brilliance - and his willingness to affix a disturbing number of manoeuvring thrusters to sensitive equipment - the vessel is surprisingly manoeuvrable to boot!
  • Mad Genius: Despite its patchwork appearance, the Flying Coffin is home to a surprising breadth of rare or obscure technologies, most of which work most of the time! Notably, its ECM Suite and multiple Transponder Codes makes it surprisingly stealthy... at least when not within visual observation range, for no technology has yet been invented to make this abomination of engineering look respectable.
  • More Dakka: While it sports fewer guns than the baseline X-Wing, each packs a much bigger punch - its "enhanced" KX14 Laser Cannons are higher yield, faster, and more accurate than normal and the heavily modified Energy Torpedo Launcher is able to unleash a devastating barrage of no less than three heavy torpedoes while maintaining a standard recharge time of a "mere" minute. Better aim well, though.
WEAKNESSES
  • Arcane Engineering: Constructed using nonstandard - and occasionally downright inexplicable - engineering techniques, the Flying Coffin functions by virtue of its creator's natural talent for Mechu-Deru and would be close to impossible for anyone else to repair.
  • Dubious Integrity: Cobbled together from half a dozen starfighter wrecks, a pair of Autokrator Assault Blaster Rifles, household electronics, and even a half-melted lightsaber, the fact that the Flying Coffin hasn't exploded yet is nothing short of a miracle.
  • Dubious Legality: The Flying Coffin isn't exactly market approved - its engines probably shouldn't be used to anywhere near their full potential in atmosphere, if you enjoy not breathing irradiated air, and the shit it pulls with its Transponder Codes is somehow even more illegal.
DESCRIPTION
This bastard child of Incom and Koensayr was created by Crowe during his involuntary stay on one of the Outer Rim's many "junk worlds", cobbled together from whatever he could find so as to provide a means to get off-world. A mix of ancient and bleeding-edge, no sane person would assume the Flying Coffin to be even remotely capable, but through the strange art of
Mechu-Deru and Crowe's mad genius, that is exactly what happened.

Owing to its patchwork design, the vessel is in constant need of maintenance and new parts, though the Rite of Percussive Maintanenace tends to work wonders in a pinch, especially when performed by a naturally gifted practitioner of Mechu-Deru.

Among its unusual "enhancements" is the inclusion of components from a half-melted lightsaber into its primary laser cannons, the pair of "slightly cracked"
Kyber crystals held within being used to hone and empower its laser bolts, with additional galven coils taken from a pair of Sith-Imperial blaster rifles being necessary to stabilise the wildly fluctuating power output.
 
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Zelannia Arcrin Zelannia Arcrin

The Flying Coffin is aptly named, because this horrifying amalgamation looks cursed.

A unique and truly ugly starship here. Creative set up with the tactical droid brain, dubious "upgrades", and enough scars and grease to make a mechanic shiver. A lot of character - I love it.

Enjoy your ship. Approved!
 
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