Star Wars Roleplay: Chaos

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Approved Tech The Emperor’s Rats | Factory Lore Challenge

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  • Manufacturer: Ingrid L’lerim Vandiir
  • Affiliation: Eternal Empire participants (incl. Allies) in the Iron Rain invasion; one for each.
  • Market Status: Closed-Market
  • Model: The Emperor’s Rats
  • Modularity: No.
  • Production: Limited
  • Material: Undead Rat skeleton | Rat soul | Force Energies
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  • Classification: N/A | Soul possessed construct
  • Weight: Very Light
  • Height: Very Small
  • Movement: Quadrupedal
  • Armaments: Claws and teeth
  • Misc. Equipment: N/A
  • Resistances: (Optional)
    • Plasmatic and Energy: High
    • Kinetic Weapons: High
    • Lightsabers and Disruptors: Average
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  • Borrowed Life: The souls of rats recalled from the Netherworld and were put into their former skeleton. They can’t grow old, so really, unless their bodies are destroyed or their souls are banished back to the Nether, they can live for as long as they can. They can even be pets forever.
  • Intelligent: More intelligent than average rats, they understand the owner’s words, they can be great at teaching them various tricks. If they have just that mood or character, they can be really obedient pets.
  • House-trained: Since they are undead and only skeletons, they will certainly not get anything dirty. The owner doesn’t even have to deal with the vet; nor do they need to be fed.
STRENGTHS
  • Resistant: Thanks to Force Alchemy, their bones are resistant, so they can withstand even traditional and exotic weapons. After all, rats are hard to kill, aren’t they?
  • Force Neutral: Although they were created by necromancy and Force Alchemy, completely neutral in the Force, there is no evil in them. All right, it might chew everything up and bite the owner. But hey! These are rats! Completely normal behaviour on their part.
  • Cute(?): Cute and cool! Who wouldn’t want such a skeletal rat that is the size of an average cat?
WEAKNESSES
  • Irreplaceable: They are irreplaceable, if someone’s own is destroyed, they can never get a new one again (at least not what was there on the PL).
  • Just a Rat: They are not warriors, just a rat and can still chew everything if the owner is not careful.
  • Force Nullification: In such an area or under impact, their resistance decreases and it is much easier to destroy them.
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The day of betrayal, which was a turning point. The day the Eternal Empire attacked the back and defeated the Sith Empire, driving them out of this outpost. Where countless things have happened, most of which are now history. There was an act that also determined the subsequent reconciliation of the two Empires, but this story is not about that now.

There was a huge battle between Kainan Wolfe Kainan Wolfe and Darth Prazutis Darth Prazutis , where the late emperor summoned a large number of undead rats and attacked the current Dark Lord of the Sith with them. Demons, different horrors fought each other, huge forces were present on the battlefield in the almost completely equal fight. And that's when the rats arrived! A spell that Tacitus wanted to try a long time ago.

The rats attacked Prazutis and the real losers of the day were the undead rats. Essentially, almost all of them perished, with only a few remaining (as many players were present in the invasion).

Later, Ingrid practiced these, reinforcing skeletons with alchemy and summoning rat demons from the Netherworld, or summoning rat souls, which he put into the skeleton. Thus, he created “living” skeletal rats. She did not destroy them, but locked them in a vault. They would probably have been obscured forever, but here a proper Shadow found them.

It was Dis Dis , the Shadowcat, who freed the Skeleton rats from the vault and secretly took them as a gift to all who were there during the invasion. Thus, every Eternal Imperial person and their former allies there one day woke up in their own apartment or ship, where in a cage, such a rat watched them.
 
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