Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech The Doctor's Hands

Status
Not open for further replies.
adrian-marc-amarc-cyberhand-x7-closed-final.png

OUT OF CHARACTER INFORMATION
  • Intent: To finally sub Cara Dorníarn's mechanical arms.
  • Image Source: All images by Adrian Marc on ArtStation
  • Canon Link: Cybernetics
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION

adrian-marc-amarc-cyberhand-x7-closed-open.png
TECHNICAL SPECIFICATIONS
  • Classification: Arm (x2)
  • Size: Average
  • Weight: Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: Extreme
    • EMP: Average

adrian-marc-amarc-weaponfist1.png
WEAPON SPECIFICATIONS
  • Classification: Slugthrower
  • Size: Small
  • Weight: Average
  • Ammunition Type: Slugs
  • Ammunition Capacity: Small
  • Effective Range: Long Range
  • Rate of Fire: Average
  • Stopping Power: Very High
  • Recoil: Low
SPECIAL FEATURES
  • Ambidextrous
  • Commlink
  • Swift response time
  • Foldable rifle
  • Lighter
STRENGTHS
-Babbling Nonsense: A Mechu-deru user herself, Cara knows far too well the shenanigans a fellow practitioner would do in an altercation. For this reason she wrote the arm's internal systems to "lie" and communicate through what others may hear as meaningless prattle. This doesn't make them immune to manipulation but makes for an additional obstacle to overcome.
-Bladesmen's Bane: Cortosis. Love it or hate it Cara uses it. Cortosis ore fiber is spun as a mesh around the durasteel and ultrachrome components, creating an effect mirroring that of Jensaarai armors. Once struck by a lightsaber blade the cortosis causes a feedback loop shutting of the saber and protecting Cara from the strike.
-Bang Bang: Within the forearm of the right prosthetic is a collapsable slugthrower rifle. It holds armor piercing rounds that fire two at a time.

WEAKNESSES
- EMP Susceptibility: Once exposed to an EMP blast the arms will shut down for fifteen seconds in total, either locking them in place or causing them to go slack.
- Easily Tracked: Completely unique, the arms' systems communicate through a scrambled tone distinct from any comparable devices, making them easily detectable by the right kind of sensors. It cannot be changed or hidden, and if the signal is linked with Cara then she will be a sitting duck at all times.
-Too Hot: For all their resistance, the arms are not capable of sustaining a long application of lightsaber or energy beam tech. They will eventually overload and start to melt.
-Not A Lot of Bang: Small ammo capacity only allows Cara ten bullets which equals five shots before she needs to detach the rifle and reload.

DESCRIPTION
Though she prefers the chaos of the laboratory, Doctor Dorníarn rarely fails to find herself on the field of battle. She has always foregone the use of lightsabers in favor for direct melee confrontation, often times parrying blows of the blade directly with an arm to put herself in closer range of the target. Her training in several martial arts shines through the use of the mechanical limbs, enabling her to reduce or outright negate the tell-tale quirks of body language that can tip off an opponent. Through the use of Mechu-deru she attunes the limbs to herself, making them mere extensions of her will in work and combat. She is not the only user of the mechanical art however, and in the arm's design programmed the systems in a language she created to be bewildering to an outside influence. As a final addition Cara put a partial fix to her ranged disadvantage by installing a small foldable rifle into the right arm. Though not dependent on the weapon it's a good backup for any particularly uneven situation.
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom