Tales from the Hegemony
For the first time since the opening of the Planeshift, the Hegemony of Vandemar invites outlanders beyond its borders. A grand gathering is proclaimed at a fortified estate near the new hyperlane: part diplomatic reception, part martial celebration and part declaration that Vandemar has returned to the wider galaxy.
Yet the occasion coincides with troubling reports from the surrounding wilds. Settlements have been abandoned, patrols have disappeared and an unknown beast has been sighted moving toward the gathering. While some guests remain within the safety of the court, others are sent into the frontier to discover what is approaching.
Objective I: The Court of the First Horn
Attend the Hegemony's public reception and establish relations with Vandemar.The Hegemony receives foreign dignitaries, merchants, scholars, military representatives and other interested visitors beneath the banners of its noble houses. Guests may seek audiences, negotiate agreements, display foreign wares, investigate Vandemarian technology or simply observe the unfamiliar customs of the Hegemony.
The gathering also provides opportunities for espionage, political manoeuvring and personal rivalry. Vandemarian nobles compete for influence, Techwrights cautiously present selected inventions and representatives of the Hegemon quietly assess every visitor.
Objective II: The Hunt Beyond the Walls
Enter the Vandemarian frontier and locate the creature approaching the gathering.Knights of Vandemar lead a hunting expedition into the forests and mountains surrounding the estate. Outsiders are permitted to accompany them, whether as honoured guests, hired specialists or volunteers seeking reputation and reward.
The expedition must locate missing patrols, track the creature and determine why it has abandoned the deeper wilds. Participants may encounter dangerous wildlife, abandoned ruins, damaged reconnaissance equipment and signs that the beast is itself wounded or fleeing from something else.