Star Wars Roleplay: Chaos

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Character The Battalion

THE BATTALION

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NAME: The Battalion

FACTION: The Sith Empire

RANK: Master Witch

SPECIES: Shi'ido Sithspawn

AGE: Appears to be in mid thirties

SEX: Female

HEIGHT: Tall

WEIGHT:
220 lbs

EYES: Brown

HAIR: Dark Brown

SKIN: Pale

FORCE SENSITIVE: Yes (Master)



STRENGTHS

Duelist: A Grand Master of Shien, Djem So, Juyo, Makashi, and The Strong Style, The Battalion is a vicious, unpredictable duelist so proficient in her craft that even the best Jedi and Sith duelists are at risk of defeat from her, albeit not QUITE the same level of threat Laertia Io poses in Blade Combat. But it says a lot about The Battalion's skill that even Laertia would weigh her odds and options carefully before fighting her, if it came to that

Enhanced Attributes: Massive Strength, (Though not quite Laertia-levels, allows The Battalion to easily lift a grown Wookie and throw them...or rip someone's limbs off. Also naturally three times faster and more reflexive than a normal human

Intelligence: The Battalion is a master of discerning her opponents weaknesses quickly and coming up with reasonably effective strategies of attack. She is difficult to trick or Lie too, due to her sheer deductive reasoning capability.

Force Strength: The Battalion specializes in Defensive Force Powers. Her talant gives their manifestations of these powers very high strength that is extremely difficult to defeat. If Laertia is a nearly unstoppable force, The Battalion is a nearly immovable object. Her Force Sense is so finely honed she can often predict what the enemy will do before they do it in a fight. Also Possesses very powerful versions of Force Choke, Rage, and Force Poison. Also has an ability to calm and tame lesser Sithspawn such as Rakghouls to do her bidding.

Magic: Very proficient enchanted, with a focus on strengthening melee weapons and armor, though her other disciplines include temporarily enhancing the Force Powers of others through ritual

Seductress: A self admitted Honey Trap, The Battalion is a master of slowly winning over those who might otherwise be utterly repulsed by her Evil Nature. Her current focus is on seducing Laertia

Acid Blood: Her blood is highly acidic coming into contact with all forms of metal, even lightsaber resistant or Alchemized, eating through them in minutes (but cannot harm organic tissue)

Pilot: Talented at Starfighter Combat


WEAKNESSES

Force Voids: Powers completely cut off in them, and render her heavily sick and nauseated

Ranged: Despises using ranged weapons

Nullification Resin: Severely weakens her physically and weakens her Force Powers

Defenders: A truly stalwart, and unbudging defense can frustrate her into making a mistake. A master of Soresu has the best chance of causing this

Single Bladed Focus: Eschews the more exotic Lightsaber weapons to a fault, with few exceptions. A truly talented user of an exotic blade type could catch her off guard and defeat her

Force Light: Heavily weakens her, causing necrosis unless she fights back with the Dark Side

Telekinetic Weakness: An ongoing deficiency in all Cult if The Brain Demon members as well as most Force Spawn in general.

Enhancing weakness: Can't seem to use body enhancing Force Powers except through the Dark Side.

Nexus Weakness: Cannot draw strength from Light or Nuetral Nexuses until Corrupted

APPEARANCE:

A curvy, yet muscular and pale woman with long, curly brown hair, often clad in a skintight white Catsuit

BIOGRAPHY:

Once an Essionian Noblewoman and Jedi from The Gulag Plague, Elaine Tear served the Kaissereich established by the Grayson's on Ession and for a long time acted as an enforcer for the Ashlan Church, obsessed with searching accounts of a lost Light Side Super Weapon, and tracked down the last living family to know it's location and demanded they surrender it's location to the Kaissereich, citing it as a matter of Ession's national security. The Family, known as The Bloodscrawls, refused, stating the terrible danger the weapon posed. When she attempted to detain them with the assistance of Essionian Soldiers, a fight broke out and the Bloodscrawls violently resisted detainment, resulting in a deadly fire fight that resulted in what was believed to be the death of the entire family. Ashamed, she exiled herself from Ession and spent years operating as a Light Side Evangelist of Ession's Ashlan Church, her power great enough that she was even able to battle Darth Phyre one on one for an extended time during a one off encounter. She became greatly renowned as a healer and was quite beloved, eventually returning to Ession at the request of the Grayson's where she set up a school to teach Force Healing

But one of the Bloodscrawls had survived the massacre of his family. He had changed his name, yet became a great Jedi open about his Ession heritage, and was considered a great hero by his people. That man was Morris Crownwraithe, biological father of Laertia Io. And he had a long memory and had never forgiven the incident. When he received a prophecy of his inevitable death at the hands of Darth Phyre along with his wife, Lysandra, Morris got it in his head to settle old scores before being forced to clock out. Morris, not caring she was a Light Adept who had spent years atoning for her severe lapse in judgement, leaked her travel arrangements all the way to the Cult of The Brain Demon, hoping they would ambush and kill her, never imagining they would take her alive. Elaine would never even know it was Morris who had damned her, taking the most impersonal revenge he could as she was forcibly turned to the Dark Side by no less than Darth Phyre herself, fusing her with the minds of dozens of evil Witches and creating a powerful enforcer of the Dark Side. Her first victims were her own students. Morris was dead a week after Elaine's rebirth as The Battalion, and she would never even recognize him as the man whose life she had once destroyed. It is this act that is believed to have weakened Morris's strength in the Light when he encountered Darth Phyre on Dantooine: He simply lacked it's full blessing due to his one act of pure vengeance before his inevitable doom, and was punished in a sense, for the destruction his actions wrought.

The Battalion happily lived as an enforcer of the cult, up until Phyre's capture and demise at the hands of the Man In White. Sensing the Cult was in decline, The Battalion preserved herself with magic, entombing herself on Ziost until her revival in modern times at the hands of The Amalgam, who has given her a herculean task: seduce Laertia Io completely to the Darkness

PERSONALITY

The Battalion thrives on combat and Eschews the sneakier methods of The Cult of The Brain Demon, perfectly comfy on the front lines and always takes a direct approach if possible. She also is aware she is quite beautiful and delights in seducing others for the challenge of it. With Laertia, however, The Battalion has grown fascinated with, and thirsts to draw her into the embrace of the Dark Side as well as her own embrace because she genuinely admires Laertia's brutal nature, intelligence, and sheer badassery, all of which are like Catnip to The Battalion, who likes seducing powerful Warriors to Sith service as sport...yet to her own slight Discomfort, with Laertia, it seems to be more than sport...

Vicious and cruel, The Battalion delights in killing Jedi and the innocent. Unlike most Witches of the Cult, she prefers targets who can actually fight back, and deliberately seeks out powerful warriors to test herself against, and takes immense pride in her swordplay.

SHIP:

Edge of Corruption (Baudo Class Yacht)
Ession's Shadow (TIE Reaper)
Z-95 (Heavy)
Z-95 (Classic)
Clone Z-95 (Classic)
V-Wing (Classic)
Rihkxyrk Fighter (Classic)
Kimogila Heavy Fighter (Classic)
Howlrunner Fighter (Hyperdrive Equipped)
Hapan Starfighter (Classic)
HLAF (Classic)
RHO-1 (Classic)
Cutlass-9 Fighter (Classic)
Blast Boat (Classic)
H-60 Tempest (Hyperdrive)
V-19 Torrent Fighter (Classic)
Krayt Gunship (Classic)
Advanced X-Wing
T-65XJ3 (Classic)
T-65BR (Classic)
StealthX (Classic)
T-70 (Classic)
T-85 (Classic)
X-83 (Classic)


KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.



ROLE-PLAYS:

EQUIPMENT

Warrior's Skin (Catsuit)

Riding Suit

Elaine Tear's Lightsaber (Corrupted)

Heart of Edges (Single Bladed Lightsaber)

Energized Vibroblade

Model 1 Vibroblade

  • Infinity - Energy boosting, makes whoever smells it more alert. (007)
  • Blush - Pheromone-infused, designed to attract others and increase the wearer's likeability. (007)
  • Chthonic - Wards off spirits from the Netherworld and beyond. (007)
  • Sphere - Slightly boosts wearer's connection to the Force; can be used in meditation or in battle. (007)
  • Echo - Can trigger the resurfacing of forgotten memories. (007)
  • Panic - Fear inducing, clouds the senses of one's opponent if they get too close. (007)
  • Seastone - Grants enhanced strength to whoever wears it. (007)
  • Sample vials available for purchase in sets of five (007)


SKILLS AND ABILITIES


FORCE

Force Sense. (****A*********M***********L**************D)

Sense Life, Danger, and Incoming Threats. The Battalion's Force Sense is honed to predict the attack and defense of her enemies--at times, it almost seems like she knows what the enemy is going to do before the enemy does

Initiate: Sense Life, Danger, and Incoming Threats in a defined manner in a wide radius of 21 meters

Apprentice: Sense Life, Danger, and Incoming Threats in a well defined manner in a wide radius of 70 meters

Master: Sense Life, Danger, and Incoming Threats in a very well defined manner in a wide radius of 140 meters. Can predict attack and defense of singular opponent to a good degree

Lord: Sense Life, Danger, and Incoming Threats in an extremely well defined manner in a wide radius of 210 meters. Can predict attack and defense of singular opponent to a very good degree

Dark Lord: Sense Life, Danger, and Incoming Threats in a very well defined manner in a wide radius of 280 meters. Can predict attack and defense of of both single and multiple opponents to an extremely high degree

Force Weapon. (****A*********M***********L**************D)

A Force Power that makes anything the Battalion uses as a weapon able to resist the Lightsaber for a short time

Initiate: Cloak a weapon in the Force, enabling it to resist The Lightsaber for a short time. Focus must be constantly channeled

Apprentice: Most focus must go into Channeling protective Force Energy to the weapon

Master: Moderate Focus required to channel protective Force Energy through weapon. Weapon has slight chance of breaking standard and Synthetic Lightsaber Blades

Lord: Minor focus required to channel power. Good Chance of breaking standard and Synthetic Lightsaber Blades

Dark Lord: Very Minor focus required to channel power. Very good chance of breaking standard and Synthetic Lightsaber Blades

Force Armor (****A*********M***********L**************D)

Provides immense protection from physical Damage for a Short Time of 007 Minutes. User is unable to use other powers while active. Cool down of three minutes

Initiate: Resist heavy Blaster Bolts

Apprentice: Resist Turret Bolts

Master: Resist Grenades

Lord: Resist Rockets, but barrier shatters after hit by one

Dark Lord: Resist bombs, but barrier shatters after hit by one, and must wait 14 minutes before summoning more armor


Force Flight. (****A*********M***********L**************D)

Enables the character to fly at high speed with telekinesis

Initiate: Can fly limited distances with a very low flight ceiling

Apprentice: Can fly long distances with Low Flight Ceiling

Master: Can fly very long distances with high flight ceiling

Lord: Can Fly extremely long distances with Very high Flight Ceiling

Dark Lord: Can fly spectacularly long distances with extremely high Flight Ceiling

Force Choke

Rank: 4

Used to construct the throat of a Single being with The Dark Side

Rank 1: Choke beings of great Spiritual and Physical Strength

Rank 2: Choke beings of very great Spiritual and Physical Strength.

Rank 3: Choke beings of very very great Spiritual and Physical Strength

Rank 4: Choke beings of immense Spiritual and Physical Strength. Choke is now possibly lethal

Force Poison

Rank: 4

Poisons beings with the dark side, rendering them weak, sluggish and vulnerable if they fail to resist

Rank 1: Poisons weak beings

Rank 2: Poisons Strong Beings

Rank 3: Poisons very Strong Beings

Rank 4: Poisons extremely strong beings

Radius Choke

Rank: 2

Choke multiple targets in a wide radius. Heavy Focus required


Rank 1: Choke multiple targets of varying spiritual and physical strength in a twenty meters radius. Cool down of 007 minutes

Rank 2: Radius increased by ten meters

Rank 3: Radius increased by ten meters

Rank 4: Cool down reduced by three minutes, thirty seconds

Force Crush

Rank: 1

Used to try and crush a targets bones and skeleton. High chance of working even against those very strong in the Force, but requires immense focus

Rank 1: Attempt to crush bones and organs Extreme focus required

Rank 2: Very high focus required

Rank 3: High Focus required

Rank 4: Average focus required

Death Field

Rank: 1

Drain Life from Multiple beings, Force Sensitive or not. Very high chance of succeeding, and heals all but the most severe injuries, but massive cool down required

Rank 1: Cool down of 28 minutes

Rank 2: Cool Down of 21 minutes

Rank 3: Cool down of 14 minutes

Rank 4: Cool Down of 007 minutes

Force Rage

Rank: 4

Become extremely resistant to physical damage for a temporary period of time, becoming faster and stronger, at the cost of exhaustion afterward.

Rank 1: Extreme exhaustion for 007 minutes afterward

Rank 2: Very High exhaustion

Rank 3: High exhaustion

Rank 4: Moderate exhaustion

Force Ball Lightning

Rank: 1

Unleashes an orb of condensed electricity in a straight path, which flings out bolts of electricity at random in a small radius of twenty meters around it, at the cost of relatively slow travel speed. Main lightning ball can damage even the toughest Conventional Armor...if it connects

Rank 1: Radius of random bolts from lightning ball increased by ten meters

Rank 2: Radius increased by Ten Meters

Rank 3: Frequency of random Lightning bursts from Main Ball increases

Rank 4: Bal travels slightly faster

Psionic Pyrokinesis

Rank: 4

A unique non lethal, yet Dark Side form of Pyrokinesis, similar to The Amalgam's Spell of Psionic Flame, Enabling a generation of non lethal flames, infused with negative emotions especially good at breaking the wills of Light Adepts and causing Force Horror like effects among victims bathed in the flames, rapidly demoralizing them. Can be extinguished only by Force Light

Rank 1: Direct Flames with Extreme Concentration

Rank 2: Flames linger much longer, and resist dispersion by Force Light. Very high concentration required

Rank 3: Flames linger for long periods and are very resistant to Force Light dispersion Average focus required to direct Flames

Rank 4: Very low focus required to direct Flames. Flames linger for very long periods and are extremely resistant to Force Light dispersion

MAGIC

Ritual: Enhance Force Powers

This ritual enhances a specific Force ability by a massive amount for a short time

Ritual: Embue Weapons/Armor/Items

Used to craft Alchemized Items

Ritual: Corrupt Nexus

This ritual can Rapidly Corrupt a Force Nexus. No ranks

Spell: Embue Rage. (****W*********C***********E*************S)

This Spell embues recipients with Force Rage like effects, making them stronger, faster, and unable to feel pain, at the cost of loss of self control and exhaustion afterward

Initiate: Spell lasts for 007 minutes

Weaver: Spell lasts 14 minutes

Caster: Spell lasts 21 minutes

Elder: Spell lasts 28 minutes

Sorceress: Spell lasts 35 minutes

Spell: Stationary Scream. (****W---------C-----------E-------------S)

Lays a magical trap that triggers a Force scream like effect when stepped on, potentially causing immense injury

Initiate: Lay one trap

Weaver: Lay two traps

Caster: Lay three traps

Elder: Lay five traps

Sorceress: Lay 007 traps

Spell: Stationary Choke. (****W*********C-----------E-------------S)

Lays a magical trap that causes Force Choke like effects when stepped on.

Initiate: Trap chokes weak beings

Weaver: Trap chokes average strength beings

Caster: Trap chokes high strength beings

Elder: Trap chokes very high strength beings

Sorceress: Trap chokes extremely high strength beings


MELEE

Longswords (****A*********M***********L**************D)

LIGHTSABER

Form 1. (****A*********M-----------L)

Form 2. (****A*********M***********L**************D)

Form Five (****A*********M***********L**************D)

Djem So (****A*********M***********L**************D)

Form 007 (****A*********M***********L**************D)

Strong Style (****A*********M***********L**************D)

MISC

Piloting (Yachts): 007/10

Speederbikes: 10/10

Starfighters: 8/10

Force Forms

Force Channel

Force Potency

Jedi Stance Discipline

Jedi Focus Discipline

Jedi Training ()

Sith Training ()


Other Personas

Ritual: Channel Lucretia

The Assembly

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Force Sense (Grandmaster)

Force Rage (Grandmaster)

Force Crush (Knight)

Kinetite (Padawan)

Life Drain (Grandmaster)

Ricochet Lightning (Grandmaster)

Lightning Barrier (Grandmaster)

Electrokinesis (Grandmaster)

Jar'Kai (Master)

Shotos (Master)

Form 4 (Master)

K'Thiri (Knight)

Stava (Knight)

Daggers (Grandmaster)

Pilot Yacht

Pilot Airspeeders

Pistols (Grandmaster)

Ritual: Create Rakghouls

Ritual: Create Copy


The Multitude

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Force Sense

Force Rage

Spear of Midnight Black

Torture by Chagrin

Smoke Demons

Combustion

Geokinesis

Double Bladed Spinning Lightsabers

Form 4

Fast Style


The Swarm


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Force Sense

Mass Force Doppelganger

Mass Projected Fighting

Heavy Bolt of Hatred

Drain Force

Energy Resistance

Kinetic Resistance

Light Foils

Form 2

Form 3

The Cavalry

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Force Sense

Force Plague

Force Breach

Force Immunity

Force Rage

Soft to Solid

Jar Kai

Form 007

Form 4

Form 5


The Jury

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Force Sense

Force Speed

Force Jump

Force Slow (Dark Side)

Form Four

Form 007

Double Bladed Lightsabers

Jar Kai

Lightsaber Pikes

Light Whips

Sword and Shield

Daggers

Drain Life

The Museum

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Force Sense (Knight)

Ballista Kinesis (Knight)

Aerokinesis (Padawan)

Metallokinesis (Grandmaster)

Metallomorph (Grandmaster)

Force Scream (Knight)

Force Lightning (Knight)

Double Bladed Lightsaber (Knight)

Form 1 (Knight)

Form 2 (Knight)

The Collaboration

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Force Sense (Grandmaster)

Force Jump (Grandmaster)

Force Wave (Grandmaster)

Force Whirlwind (Grandmaster)

Waves of Darkness (Grandmaster)

Pistols (Master)

Rifles (Master)

Stava (Master)

K'Tara (Master)

Single Bladed Lightsaber (Knight)

Sith Soresu (Knight)

The Collage

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Force Sense (Grandmaster)

Bolts of Hatred (Grandmaster)

Sky Bolts of Hatred (Grandmaster)

Heavy Bolt of Hatred (Grandmaster)

Torture (Grandmaster)

Tear Knowledge (Grandmaster)

Force Insanity (Grandmaster)

Force Plague (Grandmaster)

Force Cannibalize (Grandmaster)

Inflict Pain (Grandmaster)

Death Wave (Grandmaster)

Single Blade Lightsaber (Grandmaster)

Form 1 (Knight)

Form 007 (Grandmaster)

Fragment of Ersethy

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Force Sense

Force Empathy

Force Rage

Dominate Mind

Mass Inflict Pain

Mass Force Choke

Mass Death Field

Waves of Darkness

Force Storm

Dathomir Magic

Incendiary Touch

Swords

Daggers

Bows

The Conspiracy

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Force Sense (Master)

Force Illusion (Master)

Force Jump (Master)

Force Speed (Master)

Soft to Solid

Force Doppelganger (Master)

Dark Illusion (Master)

Drain Force (Master)

Form 3 (Master)

Medium Style (Grand Master)

Spell of Illusion Traps

Spell of Illusion Toxins

Spell of Illusion Corruption

Spell of Mind Shield

Ritual: Create Copy


The Orchestra

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Force Sense (Knight)

Force Scream (Grandmaster)

Deadly Sight (Master)

Drain Force (Master)

Dominate Mind (Knight)

Spear of Midnight Black (Master)

Fast Style (Grandmaster)

Double Bladed Lightsaber (Grandmaster)

Ritual: Create Copy

Darth Mammon

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Force Sense (Knight)

Force Phase (Knight)

Force Flight (Master)

Force Speed (Knight)

Single Bladed Lightsaber (Knight)

Double Bladed Lightsaber (Knight)

Jar'Kai (Knight)

Form Six (Knight)

Form One (Knight)

Rapiers (Knight)

Daggers (Knight)

Pistols (Knight)

Crane (Knight)

Hematokinesis (Grandmaster)

Blood Harvest (Grandmaster)

Waves of Darkness (Knight)

Force Resistance (Master)

Poison Resistance

Liquefy/Solidify

Blood Spell: Enhance Aggression

Blood Spell: Paralytic

Blood Spell: Dark Side Poison

Blood Spell: Slow Disease

Blood Spell: Kill Pain

Blood Spell: Dark Immunity

Blood Spell: Spirit Ward

Blood Spell: Presence Cloak

Blood Spell: Enhance Presence

Ritual: Damage Enhancement

Ritual: Blood Re-Agent

Ritual: Create Sorceress Copy


Darth Phyre III

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Force Sense

Force Rage (Enhanced)

Life Drain (Enhanced)

Tear Knowledge (Enhanced)

Force Lightning (Enhanced)

Pyrokinesis (Grand Master)

Sith Alchemy (Grandmaster)

Ritual: Infest Other


Special: Can use all combat and magic skills of the Battalion
 
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